The galaxy is a vast place with millions of different battle zones: ruined cities are stalked by predatory warriors, ash wastes are studded with fortifications that provide the only cover, and once verdant worlds are turned into blasted battlescapes dotted with craters and the wreckage of destroyed war machines. The Citadel scenery range includes a growing range of models that can be used to represent all of these types of terrain and many more, and in this chapter, you’ll find the rules for the terrain with which you can populate your battlefields. The forces of Cadia garrison a formidable defensive network constructed from Wall of Martyrs defence lines, bunkers and gun emplacements surrounding a massive Vortex Missile Aquila Strongpoint. The Blood Angels Death Company fight beneath the shadows of Imperial Statuary, guarding a pass leading to a Sanctum Imperialis against an approaching Tyranid swarm. Hive Fleet Leviathan bursts out of the remnants of a once proud Imperial city, clambering over the ruins of Manufactorums and Basilica Administratums before overrunning an Ultramarines fortress.
FAQ
Terrain
Q: | The coverage range of the Void Shield Generators’ void shields is 12". If a unit is not entirely within the 12" range, does it still benefit from the Projected Void Shield special rule? | A: | No. |
Q: | Can Bikes, Super-heavy Walkers, Walkers, and Monstrous Creatures move and/or assault units on the higher levels of ruins? | A: | Yes. For simplicity and ease of play, the core game rules allow most models to climb any piece of scenery. Use the ‘ Wobbly Model Syndrome’ rule if it is not possible to place the model in the position it is meant to be occupying. If you wish, you may want to say that models are only allowed to move to places that they could reach ‘in real life’, but you will need to apply a certain amount of common sense and discretion in order to make such a rule work well. |
Q: | Some pieces of terrain (woods, ruins, craters, etc.) provide a cover save to a models even if they are not 25% obscured. Does this really include large models like Monstrous Creatures? | A: | |
Q: | If you are on top of, under, or inside terrain (such as a ruined building or crater), but an enemy unit can see your model completely, do you get a cover save from being inside, on top of, or under a terrain piece? | A: | Most scenery has a rule which makes clear whether your models need to be obscured to get the cover save. You should discuss unusual scenery with your opponent before the game. |
Q: | When measuring special rules that use a radius whilst in a building, does the escape hatch count as part of the building? | A: | No. |
Q: | Can an opponent assault an escape hatch – the unit can’t assault out of one but can it be assaulted as a normal Access Point? | A: | No. |
Q: | If both players have models in base contact with a gun emplacement, which player controls it? | A: | They both do. |
Q: | Do all flamer weapons benefit from the Fuel Siphon special rule for the Promethium Relay Pipes? Some of them are a bit contentious. | A: | All weapons that are specifically noted as being flamer weapons receive the benefit of the Promethium Pipes special rule. |
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