The elite amongst the elite, carefully selected and recruited for their exceptional abilities, the Deathwatch are a thin black line, a sentinel that stands between the Imperium and alien threats unimaginable. Always outnumbered – such is the staggering scale of the hordes they face – this noble brotherhood has stood stout against countless invasions, and will face countless more.
How This Codex WorksThe following section details background and rules information that describe the forces used by the Deathwatch – their warriors, their vehicles and the characters that lead them to battle. This section will enable you to forge your collection of Deathwatch miniatures into an army ready to fight battles in your games of Warhammer 40,000. - Structure — details military structure of Deathwatch forces including Detachments and Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, HQ and Troops.
- Special Rules — Contains detailed description of army specific rules including Deathwatch Special Rules, Tactical Objectives and Warlord Traits.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Special Issue Ammunition, Armour, Special Issue Wargear, Relics of the Vigilant and Deathwatch Vehicle Equipment used by army units of Deathwatch.
Books
Book | Kind | Edition | Version | Last update |
► Deathwatch | Codex | 7 | 1.0 | January 2017 |
Imperial Agents | Codex | 7 | 1.1 | January 2017 |
Deathwatch Overkill | Boxset | 7 | 1.0 | |
Death Masque | Boxset | 7 | 1.0 | August 2016 |
Start Collecting! Deathwatch | Dataslate | 7 | 1.0 | |
Battleforce: Deathwatch | Dataslate | 7 | 1.0 | |
FAQ
Codex: Deathwatch
Q: | Can a Watch Sergeant or Black Shield take items listed as being available to Veterans? | A: | No. |
Q: | The rules say that the guardian spear can be both fired and used in the Assault phase in a single turn, but as it’s fired as a boltgun (Rapid Fire), the model surely cannot charge, and could therefore only use it either as a ranged or as a melee weapon? | A: | In the event the Model gains the Relentless special rule – or fires in Overwatch – it could both shoot and fight with this weapon. Otherwise, yes, shooting would prevent you from charging. |
Q: | Are the Banebolts of Eryxia intended to be distributed by the character to any squad he joins? All models in a unit must fire the same special issue ammunition – if you give a Captain Banebolts of Eryxia, and he chooses to use them, no other model in the squad can fire their bolt weapons using special issue ammunition, unless this relic was intended to spread to any unit the character joins, or is otherwise an exception to that rule. | A: | No. |
Q: | An Independent Character from another Chapter can join another Chapter’s unit and confer its Chapter Tactics unless that unit also has a Chapter Tactics, in which case they cancel each other out. How does this work with Mission Tactics? Is it treated the same as Chapter Tactics? | A: | You get neither. |
Q: | What armour does the Watch Master have? It’s not listed in his wargear. | A: | |
Q: | Can a Terminator1 fire both the auxiliary meltagun and the cyclone missile launcher in the same turn? (The cyclone missile launcher can fire in addition to the storm bolter, and the auxiliary meltagun says it can fire instead of another weapon. Do these two criteria combine?) | A: | |
Q: | The Strategium Command Team consists of a Kill Team and a character model. Does the character model need to physically join the Kill Team for the Formation special rules, or is it enough if he is simple brought as the leader? | A: | He must physically join the Kill Team. |
Q: | How is a model’s ‘type’ determined for the Thief of Secrets? Is it purely the model name, or does it apply to the unit (e.g. if you wound a Space Marine Sergeant in a Tactical Squad, does that mean you only get the bonus against Space Marine Sergeants, or against the Tactical Marines too)? | A: | In this example, you would get the bonus against Space Marine Sergeants. |
Q: | Do weapons with multiple profiles all need to fire in the same mode from the same unit? For example, can a unit with Deathwatch shotguns fire one Wyrmsbreath shell and the rest as Cryptclearer rounds in the same turn? If so, when do you roll for armour saves? | A: | Select what models are firing what rounds before rolling any dice. Then, resolve each type of round as if it were a separate weapon. |
Q: | It’s not specifically stated that anything other than Veterans can take a Dedicated Transport. The assumption is that all Kill Team combinations, Terminator units, etc. can take a Dedicated Transport within the limitations dictated by the types of model in the squad. Is this correct? | A: | |
Q: | The Deathwatch Vanguard Veteran construction book includes the instructions for a Vanguard Veteran with a relic blade and grav-pistol, but this isn’t supported in the rules – should this be an option? | A: | No. |
Q: | What are the fire arcs on the Corvus Blackstar’s weapons? | A: | 45°, as for most hull-mounted weapons. Assume also that the model can pivot 45° on its flying stand. |
Q: | If I take more than one Watch Master and put them next to each other, is the effect of multiple clavises cumulative? | A: | No. |
Q: | Does the Black Shield’s doubled Attacks apply to his base Attacks only, or does it include any bonuses for e.g. weapons and charging? | A: | His base Attacks are doubled, then any extra Attacks are applied last. |
Q: | Can a squad including a Deathwatch model benefit from the Beacon Angelis’ ability to remove friendly units from the board and have them return using the rules for Deep Strike? | A: | Yes. |
Q: | Can the Beacon Angelis move a vehicle that contains a Deathwatch squad but isn’t a Deathwatch vehicle? | A: | No. |
Q: | Can the Beacon Angelis’ relocation power be used on the turn it arrives, as Deep Strike and relocation both happen at the beginning of the turn? | A: | No. |
Q: | Should the Veterans have bolt pistols like their counterpart Sternguard in other Chapters? | A: | No. |
Q: | Can you Combat Squad Kill Teams taken as Formations (provided you take ten models)? | A: | No. |
Codex: Imperial Agents
Q: | Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use? | A: | |
Reference
Profiles
DEATH FROM THE SKIES FLYERS |
Wargear
Weapon |
Range |
S |
AP |
Type |
Chainfist |
- |
x2 |
2 |
Melee, Armourbane, Specialist Weapon, Unwieldy |
Chainsword |
- |
User |
- |
Melee |
Close combat weapon |
- |
User |
- |
Melee |
Crozius Arcanum |
- |
+2 |
4 |
Melee, Concussive |
Force axe |
- |
+1 |
2 |
Melee, Force, Unwieldy |
Force sword |
- |
User |
3 |
Melee, Force |
Guardian spear |
- |
+1 |
2 |
Melee, Block, Two-handed |
Heavy thunder hammer |
- |
10 |
2 |
Melee, Concussive, Pulverise, Two-handed, Unwieldy |
Krak grenade (Assault) |
- |
6 |
4 |
|
Lightning claw |
- |
User |
3 |
Melee, Shred, Specialist Weapon |
Melta bomb |
- |
8 |
1 |
Armourbane, Unwieldy |
Power axe |
- |
+1 |
2 |
Melee, Unwieldy |
Power fist |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Power lance |
- |
+1/User |
3/4 |
Melee |
Power maul |
- |
+2 |
4 |
Melee, Concussive |
Power sword |
- |
User |
3 |
Melee |
Relic blade |
- |
+2 |
3 |
Melee, Two-handed |
The Thief of Secrets |
- |
User |
3 |
Melee, Biophage |
Thunder hammer |
- |
x2 |
2 |
Melee, Concussive, Specialist Weapon, Unwieldy |
Xenophase blade |
- |
User |
3 |
Melee, Molecular Realignment Field |
Weapon |
Range |
S |
AP |
Type |
Assault cannon |
24" |
6 |
4 |
Heavy 4, Rending |
Bolt pistol |
12" |
5 |
4 |
Pistol, Kill-shot |
Boltgun |
24" |
5 |
4 |
Assault 1, Kill-shot |
Stalker pattern boltgun |
30" |
X |
4 |
Heavy 2, Kill-shot, Sniper |
Blackstar cluster launcher |
- Frag cluster |
- |
4 |
6 |
Bomb 1, Large Blast |
- Infernus cluster |
- |
5 |
4 |
Bomb 1, Blast, Ignores Cover |
Blackstar rocket launcher |
- Corvid warhead |
30" |
6 |
4 |
Heavy D6, Skyfire |
- Dracos warhead |
30" |
4 |
5 |
Heavy 1, Large Blast, Ignores Cover |
Bolt pistol |
12" |
4 |
5 |
Pistol |
Boltgun |
24" |
4 |
5 |
Rapid Fire |
Combi-weapons |
Main Weapon |
|
|
|
|
- Boltgun |
24" |
4 |
5 |
Rapid Fire |
Secondary Weapons |
|
|
|
|
- Flamer |
Template |
4 |
5 |
Assault 1, One use only |
- Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton, One use only |
- Meltagun |
12" |
8 |
1 |
Assault 1, Melta, One use only |
- Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot, One use only |
Cyclone missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Deathwatch frag cannon |
- Frag round |
Template |
6 |
- |
Assault 2, Rending |
- Solid shell |
24" |
7 |
3 |
Assault 2, Impact |
Deathwatch shotgun |
- Cryptclearer round |
16" |
4 |
- |
Assault 2, Shred |
- Xenopurge slug |
16" |
4 |
4 |
Assault 2 |
- Wyrmsbreath shell |
Template |
3 |
6 |
Assault 1 |
Deathwind launcher |
12" |
5 |
- |
Heavy 1, Large Blast |
Bolt pistol |
12" |
4 |
5 |
Pistol, Ignores Cover |
Boltgun |
24" |
4 |
5 |
Rapid Fire, Ignores Cover |
Stalker pattern boltgun |
30" |
X |
5 |
Heavy 2, Sniper, Ignores Cover |
Flamer |
Template |
4 |
5 |
Assault 1 |
Flamestorm cannon |
Template |
6 |
3 |
Assault 1 |
Frag grenade |
8" |
3 |
- |
Assault 1, Blast |
Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton |
Grav-pistol |
12" |
* |
2 |
Pistol, Concussive, Graviton |
Hand flamer |
Template |
3 |
6 |
Assault 1 |
Heavy bolter |
36" |
5 |
4 |
Heavy 3 |
Heavy flamer |
Template |
5 |
4 |
Assault 1 |
Hellfire Extremis |
Template |
1 |
5 |
Assault 1, Poisoned (2+) |
Bolt pistol |
12" |
1 |
5 |
Pistol, Poisoned (2+) |
Boltgun |
24" |
1 |
5 |
Rapid Fire, Poisoned (2+) |
Stalker pattern boltgun |
30" |
X |
5 |
Heavy 2, Sniper, Poisoned (2+) |
Hellfire shells |
24" |
1 |
- |
Heavy 1, Blast, Poisoned (2+) |
Hunter-killer missile |
Infinite |
8 |
3 |
Heavy 1, One use only |
Inferno pistol |
6" |
8 |
1 |
Pistol, Melta |
Infernus heavy bolter |
- Infernus heavy bolter |
36" |
5 |
4 |
Assault 3 |
- Infernus heavy flamer |
Template |
5 |
4 |
Assault 1 |
Krak grenade (Shooting) |
8" |
6 |
4 |
Assault 1 |
Bolt pistol |
15" |
4 |
4 |
Pistol |
Boltgun |
30" |
4 |
4 |
Rapid Fire |
Stalker pattern boltgun |
36" |
X |
4 |
Heavy 2, Sniper |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Meltagun |
12" |
8 |
1 |
Assault 1, Melta |
Missile launchers |
- Frag missile |
48" |
4 |
6 |
Heavy 1, Blast |
- Flakk missile |
48" |
7 |
4 |
Heavy 1, Skyfire |
- Krak missile |
48" |
8 |
3 |
Heavy 1 |
Multi-melta |
24" |
8 |
1 |
Heavy 1, Melta |
Plasma cannon |
36" |
7 |
2 |
Heavy 1, Blast, Gets Hot |
Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot |
Plasma pistol |
12" |
7 |
2 |
Pistol, Gets Hot |
Stalker pattern boltgun |
30" |
X |
5 |
Heavy 2, Sniper |
Storm bolter |
24" |
4 |
5 |
Assault 2 |
Stormstrike missile |
72" |
8 |
2 |
Heavy 1, Concussive, One use only |
Bolt pistol |
9" |
4 |
3 |
Pistol, Gets Hot |
Boltgun |
18" |
4 |
3 |
Rapid Fire, Gets Hot |
Stalker pattern boltgun |
24" |
X |
3 |
Heavy 2, Sniper, Gets Hot |
|