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Imperial Knights

Imperial Knights are mighty warriors that fight alongside the armies of the Imperium. Each towering suit of almost invulnerable Imperial Knight armour is piloted by a Noble, and wields enough firepower to defeat any foe it might meet.

How This Codex Works

Codex: Imperial Knights contains everything needed to add a detachment of Imperial Knights to your collection of Citadel miniatures. On the following pages, you will find full rules for using Imperial Knights in games of Warhammer: 40,000, and details of the characteristics, special rules and weaponry.
MissionTypeOpposing Sides
Echoes of War: Gathering the Storm – Fall of Cadia
  1. The Scavenger WarEchoes of WarCult Mechanicus or Skitarii or Imperial KnightsVsOrks
Sanctus Reach: Hour of the Wolf (Chaos Missions)
  10. A Saga Written in BloodEchoes of WarChaos DaemonsVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
Sanctus Reach: The Red Waaagh! Campaign
  1. The Red Waaagh! DescendsEchoes of WarOrksVsAstra Militarum, Militarum Tempestus, Imperial Knights
  2. The Knights Strike BackEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  3. The Fall of House KestrenEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  4. Enter the Steel HostEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  5. The River Runs RedEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  6. The Clockwork MassacreEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  7. Flight of the MorkanautsEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  8. Attack of the Wreckin’ KrewEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  11. The Imperium Sallies ForthEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
Sanctus Reach: Hour of the Wolf Campaign
  1. Saviours of Sacred MountainEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  3. The Fall of Mordred’s RidgeEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  4. The Sky HuntEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  7. The Great Wolf StrikesEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  8. The Battle of Scrap PeakEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
War Zone Damocles: Mont’ka Campaign
  7. Return of the Obsidian KnightEchoes of WarTau EmpireVsAstra Militarum or Imperial Knights
War Zone Damocles: Kauyon Campaign
  7. The Surging StormEchoes of WarTau EmpireVsImperial Knights
  8. Blood and VengeanceEchoes of WarTau EmpireVsRaven Guard and White Scars or Imperial Knights

Books


BookKindEditionVersionLast update
► Imperial KnightsCodex71.0January 2017
  Sanctus Reach: The Red Waaagh!Campaign71.0July 2014
  Sanctus Reach: Hour of the WolfCampaign71.0August 2014
  Issue #24White Dwarf71.0July 2014
  Issue #66White Dwarf71.0May 2015
  Forge World KnightsDataslate71.0
  The Exalted Court of House TerrynDataslate71.0May 2015
  Gathering the Storm: Fall of CadiaSupplement71.0January 2017

FAQ

Codex: Imperial Knights

 Q: Can you take invulnerable saves against Graviton weapons as a vehicle (e.g. through an Imperial Knight’s ion shield)?
 A
Yes.
 Q: Weapons on Walkers are listed as being fixed forward, and the rules for Super-heavy Walkers say that they follow the shooting rules for Walkers. Does this mean that all weapons on an Imperial Knight are limited to the 45° front arc, even including their arms which can physically move much more than 45°, and their carapace weapon which can physically rotate 360°?
 A
Treat the Imperial Knight’s arm-mounted ranged weapons as sponson-mounted weapons with a 90° arc (see Warhammer 40,000: The Rules) for the purposes of establishing their line of sight. All Imperial Knight carapace weapons have a 360° line of sight.
 Q: Is Gerantius still a valid character for Imperial Knights, despite not being added to the codex after the update last year?
 A
Yes, the datasheet printed in White Dwarf 24 can still be used to represent Gerantius.
 Q: Do you effectively have a second ion shield when you equip an Imperial Knight with Sanctuary?
 A
No. Sanctuary replaces the model’s normal ion shield.
 Q: What are the armour facing arcs on Imperial Knights?
 A
When looking down from above the Knight, draw one imaginary line from the front corner of the left-hand shoulder pauldron to the rear corner of the right-hand shoulder pauldron. Now, draw a second imaginary line from the front corner of the right-hand shoulder pauldron to the rear corner of the left-hand shoulder pauldron. These crossed lines divide the Knight into its front, side and rear armour facings.
 Q: How do you determine which side of an Imperial Knight is hit by a Barrage weapon (which are always resolved against a vehicle’s side armour) for the purposes of determining if the Knight gets an ion shield save?
 A
Use the direction of the firing model to determine the facing of the attack for the purposes of the Knight’s ion shield, but resolve the attack against its side armour as normal.
 Q: How does the Wall of Mirrors special rule of the Tau’s Optimised Stealth Cadre Formation interact with an Imperial Knight’s ion shield?
 A
Use the direction of the firing model to determine the facing of the attack for the purposes of the Knight’s ion shield, but resolve the attack against its rear armour as normal.

Reference


Profiles


VEHICLES

WS BS S F S R I A HP Unit Type
Knight Crusader 4 4 10 13 12 12 4 3 6 Super-heavy Walker
Knight Errant 4 4 10 13 12 12 4 3 6 Super-heavy Walker
Knight Gallant 4 4 10 13 12 12 4 3 6 Super-heavy Walker
Knight Paladin 4 4 10 13 12 12 4 3 6 Super-heavy Walker
Knight Warden 4 4 10 13 12 12 4 3 6 Super-heavy Walker
Cerastus Knight-Acheron 4 4 10 13 12 12 4 4 6 Super-heavy Walker
Cerastus Knight-Atrapos 4 4 10 13 12 12 4 4 7 Super-heavy Walker
Cerastus Knight-Castigator 4 4 10 13 12 12 4 4 6 Super-heavy Walker
Cerastus Knight-Lancer 4 4 10 13 12 12 4 4 6 Super-heavy Walker
Questoris Knight Magaera 4 4 10 13 12 12 2 3 6 Super-heavy Walker
Gerantius 5 5 10 13 12 12 4 3 6 Super-heavy Walker (Character)

Wargear


MELEE WEAPONS
Weapon Range S AP Type
Atrapos Lascutter (Assault) - D 1 Melee, Wrecker
Cerastus Shock Lance (Assault) - D 2 Melee, Swift Strike
Hekaton siege claw - D 2 Melee, Wrecker
Ravager - D 1 Melee, Honour the Fallen
Reaper chainfist - D 2 Melee, Machine Destroyer
Reaper chainsword - D 2 Melee
Tempest warblade - 10 2 Melee, Deflagrate, Tempest Attack, Sunder
The Paragon Gauntlet - D 2 Melee, Colossal, Hurl, Master-crafted
Thunderstrike gauntlet - D 2 Melee, Colossal, Hurl

RANGED WEAPONS
Weapon Range S AP Type
Acheron pattern flame cannon Hellstorm 7 3 Ordnance 1
Atrapos Lascutter (Shooting) 8" D 2 Heavy 1
Avenger gatling cannon 36" 6 3 Heavy 12, Rending
Castigator pattern bolt cannon 36" 7 3 Heavy 8
Cerastus Shock Lance (Shooting) 18" 7 2 Heavy 6, Concussive
Graviton singularity cannon 36" 8 2 Heavy 1, Armourbane, Concussive, Large Blast, Collapsing Singularity
Heavy flamer Template 5 4 Assault 1
Heavy stubber 36" 4 6 Heavy 3
Ironstorm missile pod 72" 5 4 Heavy 1, Large Blast, Barrage
Lightning cannon 48" 7 3 Heavy 1, Large Blast, Rending, Shred
Meltagun 12" 8 1 Assault 1, Melta
Phased plasma-fusil 24" 6 3 Salvo 2/3
Rad cleanser Template 2 5 Assault 1, Fleshbane, Rad-phage
Rapid-fire battle cannon 72" 8 3 Ordnance 2, Large Blast
Stormspear rocket pod 48" 8 3 Heavy 3
Thermal cannon 36" 9 1 Heavy 1, Large Blast, Melta
Twin Icarus autocannon 48" 7 4 Heavy 2, Interceptor, Skyfire, Twin-linked