The World Eaters were the twelfth Legion created in the First Founding of Space Marines and still regard themselves as such. It is the later Foundings under the False Emperor of Mankind which have turned from the true path and become decadent and depraved. Even before the Horus Heresy, the World Eaters were noted for their bloody-handed approach to warfare and the savagery of their training, rituals and treatment of enemies. They were censured by the Emperor for their use of psychosurgery on new recruits to turn them into frothing madmen. Nonetheless, the World Eaters were invaluable terror troops in the Great Crusade and fought at the forefront of all the greatest campaigns. It was a simple matter for Horus to pervert the World Eaters’ bloody Legion rituals to the worship of Chaos. Under his corrupting influence, Angron, Primarch of the World Eaters, quickly became devoted to Khorne – the Blood God. Angron was a great warrior whose courage and sense of martial pride were recognised by Khorne himself. The Primarch became one of Khorne’s greatest champions and began to tread the path towards daemonhood and ultimate power.
How This Supplement WorksOn this page you will find special rules unique to armies from the World Eaters that reflect their tactics on the battlefield. You will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your World Eaters army in games of Warhammer 40,000, and an exclusive Detachment – the Butcherhorde.
Books
FAQTraitor Legions
World Eaters Special RulesAny Detachment with the Chaos Space Marines Faction can be from one of the nine Traitor Legions. A World Eaters Detachment retains the Chaos Space Marines Faction and is treated in all ways as a Chaos Space Marines Detachment, with the following modifications:
Berzerker HordeUnits of Khorne Berzerkers are Troops choices instead of Elites choices.The Blessing of KhorneUnits that have the Veterans of the Long War special rule have the Adamantium Will special rule.The Butcher’s NailsUnits that have the Veterans of the Long War special rule have the Fearless and Furious Charge special rules.Special RulesEpitome of RageThe bearer gains the Feel No Pain and It Will Not Die special rules, but loses the Independent Character special rule.Murderous StrikeAny To Wound rolls of 6 made with this weapon have the Instant Death special rule.Whirlwind of BloodWhen using Bloodfeeder in close combat, the bearer’s Attacks characteristic is not used; instead, the bearer makes 2D6 Attacks (roll before making Attacks with the bearer each time they use it), which can be increased as normal if the bearer charged, etc. However, for each roll of 1, the bearer immediately suffers a Wound with no armour saves allowed.Tactical Objectives
Presented below are six Tactical Objectives to use in your games of Warhammer 40,000, which are exclusive to World Eaters players and reflect their penchant for wholesale slaughter and carnage. If your Warlord is from a World Eaters Detachment or Formation, you may replace the Capture & Control Tactical Objectives (numbers 11-16) described in Warhammer 40,000: The Rules with the Tactical Objectives on this page.If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when a World Eaters player using these Tactical Objectives generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), they instead generate the corresponding World Eaters Tactical Objective, as shown in the table to the right. Other Tactical Objectives (numbers 21-66) are generated normally. BANE OF SORCERY Khorne despises little more than the cowardly use of sorcery. 11 This Tactical Objective is achieved the next time one of your units successfully makes a Deny the Witch test. Immediately score 1 Victory Point. Type: WORLD EATERS KILL THEM WHERE THEY STAND The enemy seeks to hold a strategic location against you. Show them the folly of their actions. 12 Score 1 Victory Point at the end of your turn if at least one enemy unit that was controlling an Objective Marker at the start of your turn was completely destroyed. Type: WORLD EATERS THE SACRAMENT OF KHORNE In the thick of the fighting, where his bloody work is done, Khorne’s followers truly glorify their savage master. 13 Score 1 Victory Point at the end of your turn if at least 3 of your units made successful charges during your turn. Type: WORLD EATERS SKULLS FOR THE SKULL THRONE! Khorne demands the skulls of the enemy’s greatest champions. 14 Score 1 Victory Point at the end of your turn if any of your characters slew an opponent in a challenge during your turn. Score D3 Victory Points instead if you killed the enemy Warlord in a challenge during your turn. Type: WORLD EATERS BLOOD FOR THE BLOOD GOD! Khorne cares not from whence the blood flows, so long as it flows. 15 Score 1 Victory Point at the end of your turn if at least one unit, friend or foe, was completely destroyed during your turn. Score D3 Victory Points instead if at least one enemy unit and at least one friendly unit were both destroyed during your turn. Type: WORLD EATERS KILL! MAIM! BURN! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! 16 Score 1 Victory Point at the end of your turn for each enemy unit that was completely destroyed during the Assault phase of your turn (up to a maximum of 6 Victory Points). Type: WORLD EATERS Warlord TraitsWhen generating his Warlord Traits, a Warlord from a World Eaters Detachment or Formation may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or Codex: Chaos Space Marines.
DetachmentsWorld Eaters ButcherhordeThe Butcherhorde allows you to represent the typical structure of a World Eaters army on the battlefield. Whether you wish to bring death and destruction with the full might of a Chaos invasion force, or field an elite warband tasked with some dark purpose, the choices below offer a great way to pick your army. A Butcherhorde is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Butcherhorde are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Butcherhorde, the entire Butcherhorde is your Primary Detachment. Command
0-4 Core
1+ Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to four Command choices and any number of additional Core or Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment and all units must have the Chaos Space Marines Faction. COMMAND BENEFITS Berzerker Lord: If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the World Eaters Warlord Traits table. The bloodstained artefacts wielded by the champions the World Eaters are items of incredible rarity, bestowing unrivalled killing powers upon those whose combat prowess is already vaunted as amongst the deadliest in the galaxy. Only one of each of the following items may be chosen per army, and only one may be chosen per model. Units in a World Eaters Detachment or Formation that can normally take Chaos Artefacts in Codex: Chaos Space Marines can choose to take items from the Chaos Artefacts of the World Eaters list below at the points cost shown instead.
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