DetachmentsHousehold DetachmentCodex: Imperial Knights details unique Detachment - the Household Detachment - that reflect how the Nobles of the Knight worlds wage war in defence of the Imperium. This follows all the Detachment rules presented in Warhammer 40,000: The Rules.All units in this Detachment must have the Imperial Knights Faction. COMMAND BENEFITS Knight Commander: If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Imperial Knights. Furthermore, when fighting in a challenge your Warlord re-rolls failed To Hit rolls. Oathsworn DetachmentCodex: Imperial Knights details unique Detachment - the Oathsworn Detachment - that reflect how the Nobles of the Knight worlds wage war in defence of the Imperium. This follows all the Detachment rules presented in Warhammer 40,000: The Rules.This Detachment cannot be taken as your Primary Detachment. All units in this Detachment must have the Imperial Knights Faction. COMMAND BENEFITS None. Castellans of the ImperiumWhen the Imperium faces the direst of threats, it requires all of its military arms to work in conjuction to secure the future of Humanity. Bolstered by their versatility and shared devotion to the Emperor, and driven by the desperation such a mustering of strength signifies, disparate Imperial warriors become a force greater than the sum of its parts. Unlike the Detachments shown in Warhammer 40,000: The Rules, the Castellans of the Imperium Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Castellans of the Imperium Detachment, that entire Detachment is your Primary Detachment.The Castellans of the Imperium Detachment Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:
HQ
2-4 Troops
4+ Heavy Support
0-6 Fast Attack
0-6 Elites
0-6 Lords of War
0-3 This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lord of War choices, in any combination. This Detachment must also include units that have at least two different Factions. COMMAND BENEFITS Flock to the Front Line: Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed. Grand ConvocationGiving praise to the Omnissiah as they wage war using revered and advanced technology, the various forces at the disposal of the Adeptus Mechanicus will often work in concert under the direction of the Martian priesthood. Unlike the Detachments shown in Warhammer 40,000: The Rules, the Grand Convocation Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Grand Convocation Detachment, that entire Detachment is your Primary Detachment.The Grand Convocation Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:
HQ
2-4 Troops
4+ Heavy Support
0-6 Fast Attack
0-6 Elites
0-6 Lords of War
0-3
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lords of War choices, in any combination. This Detachment must also include units that have at least two different Factions. COMMAND BENEFITS Agents of the Adeptus Mechanicus: All vehicles in this Detachment have the It Will Not Die special rule. In addition, all vehicles in the Detachment that are within 6" of an HQ choice from this Detachment at the start of the turn have the Power of the Machine Spirit special rule until the start of your next turn. FormationsBaronial CourtNone. SPECIAL RULES
Ionic Shieldwall: As long as an Imperial Knight from this Formation is within 6" of one or more other Imperial Knights from this Formation, it adds 1 to any invulnerable saving throw it makes for its ion shield on the front arc. Exalted CourtNone. SPECIAL RULES
Council of Lords: All models in this Formation have the Vehicle (Super-heavy Walker, Character) unit type, and they can each choose to select from the Heirlooms of the Knightly Houses at the points cost shown. Furthermore, before deployment, nominate one model in this Formation to be High King or Princeps of the knightly house; add 2 to this model’s Weapon Skill and Ballistic Skill characteristics and add 1 to any invulnerable saving throw this model makes for its ion shield. Add 1 to the Weapon Skill and Ballistic Skill characteristics of all other models in this Formation. Gallant LanceNone. SPECIAL RULES
• Crusader • Rage Skyreaper LanceAll units must take the twin Icarus autocannon carapace weapon option. SPECIAL RULES
Skyreapers: When targeting enemy Flyers, Knights from this Formation re-roll failed armour penetration rolls and can choose to re-roll glancing hits in an attempt to instead get a penetrating hit, but the second result must be kept. Furthermore, when targeting enemy Flying Monstrous Creatures, Knights from this Formation re-roll failed To Wound rolls. Tripartite LanceAll models in this Formation must be fielded as a single unit, even though this is not normally allowed. When each Knight is destroyed, they count as a separate unit for Victory points purposes. SPECIAL RULES
War Triad: Each Knight in this Formation has an effect on the other models in this Formation, as described below. These effects last until the associated model is completely destroyed. • Knight Warden - Withering Fire: Enemy units count their cover save as being one point lower than normal against shooting attacks from models from this Formation. • Knight Gallant - Wrathful Onslaught: All models in this Formation inflict D3 Hammer of Wrath hits instead of 1. • Knight Crusader - Precision Bombardment: Blast weapons fired by models in this Formation gain the Twin-linked special rule. Conclave Acquisitorius• 1-2 Battle Maniples or 1 War Cohort • 1 Holy Requisitioner • 0-1 Cohort Cybernetica • 0-1 Numinous Conclave • 1-2 Imperial Knights of any type or 1 Baronial Court None. SPECIAL RULES
• Canticles of the Omnissiah Adamantine LanceNone. SPECIAL RULES
Lance, Shield and Sword: As long they are within 3" of another Knight from this formation, Knights from this formation can re-roll failed saves for their ion shields. Furthermore, as long they begin the Assault phase within 3" of another Knight from this formation, Knights from this formation can re-roll their charge distances, and inflict D3 Hammer of Wrath hits when they charge instead of 1. The Exalted Court of House Terryn• The Herald (Knight Crusader) • The Kingsward (Knight Paladin) • The Master of Judgement (Knight Warden) • The Gatekeeper (Knight Errant) None. SPECIAL RULES
The Gatekeeper: The Gatekeeper has the Counter-attack special rule and all of his ranged weapons have the Interceptor special rule. |
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