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Structure

This page details military structure of Imperial Knights forces including Detachments and Formations.

Detachments


Household Detachment

Codex: Imperial Knights details unique Detachment - the Household Detachment - that reflect how the Nobles of the Knight worlds wage war in defence of the Imperium. This follows all the Detachment rules presented in Warhammer 40,000: The Rules.


RESTRICTIONS
All units in this Detachment must have the Imperial Knights Faction.

COMMAND BENEFITS
Knight Commander: If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Imperial Knights. Furthermore, when fighting in a challenge your Warlord re-rolls failed To Hit rolls.

Lord Baron: If this Detachment is your Primary Detachment, your Warlord has the Vehicle (Super-heavy Walker, Character) unit type, and can choose to select one item from the Heirlooms of the Knightly Houses list at the points cost shown. Furthermore, add 1 to the Weapon Skill and Ballistic Skill characteristics of your Warlord.

Objective Secured: All units from this Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.

Oathsworn Detachment

Codex: Imperial Knights details unique Detachment - the Oathsworn Detachment - that reflect how the Nobles of the Knight worlds wage war in defence of the Imperium. This follows all the Detachment rules presented in Warhammer 40,000: The Rules.


RESTRICTIONS
This Detachment cannot be taken as your Primary Detachment. All units in this Detachment must have the Imperial Knights Faction.

COMMAND BENEFITS
None.

Castellans of the Imperium

When the Imperium faces the direst of threats, it requires all of its military arms to work in conjuction to secure the future of Humanity. Bolstered by their versatility and shared devotion to the Emperor, and driven by the desperation such a mustering of strength signifies, disparate Imperial warriors become a force greater than the sum of its parts.

Unlike the Detachments shown in Warhammer 40,000: The Rules, the Castellans of the Imperium Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Castellans of the Imperium Detachment, that entire Detachment is your Primary Detachment.

The Castellans of the Imperium Detachment Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:

HQ
2-4
Troops
4+
Heavy Support
0-6
Fast Attack
0-6
Elites
0-6
Lords of War
0-3

HQ
One of the following:
 • Inquisitor Greyfax
 • Celestine
 • Terminator Captain (AoD)
 • Commissar (AM/MT)
 • Commissar Yarrick (AM)
 • Company Command Squad (AM)
 • Enginseer (& Servitors) (AM/IA)
 • Knight Commander Pask (AM)
 • Lord Commissar (AM)
 • Ministorum Priest (AM/AS/IA)
 • Primaris Psyker (AM/IA)
 • Tank Commander (AM)
 • Canoness (AS/IA)
 • Ecclesiarchy Battle Conclave (AS)
 • Sororitas Command Squad (AS/IA)
 • Uriah Jacobus (AS/IA)
 • Inquisitor Coteaz (I/IA)
 • Inquisitor Karamazov (I/IA)
 • Ordo Hereticus Inquisitor (I/IA)
 • Ordo Malleus Inquisitor (I/IA)
 • Ordo Xenos Inquisitor (I/IA)
 • Militarum Tempestus Command Squad (MT)
 • Captain (SM)
 • Chaplain (SM)
 • Chaplain Grimaldus (SM)
 • The Emperor’s Champion (SM)
 • High Marshal Helbrecht (SM)
 • Librarian (SM)
 • Techmarine (SM)

FAST ATTACK
One of the following:
 • Armoured Sentinel Squadron (AM)
 • Hellhound Squadron (AM)
 • Rough Riders (AM)
 • Scout Sentinel Squadron (AM)
 • Vendetta Squadron (AM)
 • Valkyrie Squadron (AM/MT)
 • Dominion Squad (AS/IA)
 • Seraphim Squad (AS/IA)
 • Stormhawk Interceptors (DftS)
 • Taurox Prime (MT)
 • Assault Squad (SM)
 • Attack Bike Squad (SM)
 • Bike Squad (SM)
 • Drop Pod (SM)
 • Land Speeder Storm (SM)
 • Land Speeders (SM)
 • Razorback (SM)
 • Rhino (SM)
 • Scout Bike Squad (SM)
 • Stormtalon Gunship (SM)

LORDS OF WAR
One of the following:
 • Knight Crusader (IK)
 • Knight Errant (IK)
 • Knight Gallant (IK)
 • Knight Paladin (IK)
 • Knight Warden (IK)
 • Baneblade (M)
 • Banehammer (M)
 • Banesword (M)
 • Doomhammer (M)
 • Hellhammer (M)
 • Shadowsword (M)
 • Stormlord (M)
 • Stormsword (M)
TROOPS
One of the following:
 • Infantry Platoon (AM)
 • Veterans (AM)
 • Battle Sisters Squad (AS/IA)
 • Militarum Tempestus Scions (MT)
 • Crusader Squad (SM)
 • Scout Squad (SM)
 • Tactical Squad (SM)

HEAVY SUPPORT
One of the following:
 • Contemptor Dreadnought (AoD)
 • Basilisk Battery (AM)
 • Deathstrike (AM)
 • Hydra Battery (AM)
 • Leman Russ Squadron (AM)
 • Manticore (AM)
 • Wyvern Battery (AM)
 • Exorcist (AS/IA)
 • Penitent Engine (AS/IA)
 • Retributor Squad (AS/IA)
 • Centurion Devastator Squad (SM)
 • Devastator Squad (SM)
 • Hunters (SM)
 • Land Raider (SM)
 • Land Raider Crusader (SM)
 • Land Raider Redeemer (SM)
 • Predators (SM)
 • Stalkers (SM)
 • Stormraven Gunship (SM)
 • Thunderfire Cannons (SM)
 • Vindicators (SM)
 • Whirlwinds (SM)

ELITES
One of the following:
 • Callidus Assassin (A/IA/M)
 • Culexus Assassin (A/IA/M)
 • Eversor Assassin (A/IA/M)
 • Vindicare Assassin (A/IA/M)
 • Cataphractii Terminator Squad (AoD)
 • Bullgryns (AM)
 • Militarum Tempestus Platoon (AM)
 • Ogryns (AM)
 • Ratlings (AM)
 • Wyrdvane Psykers (AM/IA)
 • Celestian Squad (AS/IA)
 • Repentia Squad (AS/IA)
 • Inquisitorial Henchmen Warband (I)
 • Command Squad (SM)
 • Dreadnoughts (SM)
 • Honour Guard (SM)
 • Ironclad Dreadnoughts (SM)
 • Sternguard Veteran Squad (SM)
 • Terminator Squad (SM)
 • Terminator Assault Squad (SM)
 • Vanguard Veteran Squad (SM)
 • Venerable Dreadnoughts (SM)

RESTRICTIONS
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lord of War choices, in any combination. This Detachment must also include units that have at least two different Factions.

COMMAND BENEFITS
Flock to the Front Line: Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed.

Lord Castellan: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.

Zealous Defenders: All units in this Detachment have the Hatred special rule. However, if this Detachment’s Force Organisation Chart contains the maximum number of units (excluding Troops), then all units in the Detachment have the Zealot special rule instead.

Grand Convocation

Giving praise to the Omnissiah as they wage war using revered and advanced technology, the various forces at the disposal of the Adeptus Mechanicus will often work in concert under the direction of the Martian priesthood.

Unlike the Detachments shown in Warhammer 40,000: The Rules, the Grand Convocation Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Grand Convocation Detachment, that entire Detachment is your Primary Detachment.

The Grand Convocation Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:

HQ
2-4
Troops
4+
Heavy Support
0-6
Fast Attack
0-6
Elites
0-6
Lords of War
0-3

HQ
One of the following:
 • Belisarius Cawl
 • Enginseer (& Servitors) (AM/IA)
 • Tech-Priest Dominus (CM)

HEAVY SUPPORT
One of the following:
 • Kastelan Robot Maniple (CM)
 • Ironstrider Ballistarii (S)
 • Onager Dunecrawlers (S)

LORDS OF WAR
One of the following:
 • Knight Crusader (IK)
 • Knight Errant (IK)
 • Knight Gallant (IK)
 • Knight Paladin (IK)
 • Knight Warden (IK)
TROOPS
One of the following:
 • Kataphron Breachers (CM)
 • Kataphron Destroyers (CM)
 • Skitarii Rangers (S)
 • Skitarii Vanguard (S)

FAST ATTACK
One of the following:
 • Sydonian Dragoons (S)

ELITES
One of the following:
 • Corpuscarii Electro-Priests (CM)
 • Fulgurite Electro-Priests (CM)
 • Sicarian Infiltrators (S)
 • Sicarian Ruststalkers (S)

RESTRICTIONS
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lords of War choices, in any combination. This Detachment must also include units that have at least two different Factions.

COMMAND BENEFITS
Agents of the Adeptus Mechanicus: All vehicles in this Detachment have the It Will Not Die special rule. In addition, all vehicles in the Detachment that are within 6" of an HQ choice from this Detachment at the start of the turn have the Power of the Machine Spirit special rule until the start of your next turn.

Chosen of the Omnissiah: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.

Noospheric Choir: If this Detachment’s Force Organisation Chart contains the maximum number of units (excluding Troops), then all units in the Detachment have the Canticles of the Omnissiah special rule.

Formations


Baronial Court

FORMATION
 • 3-5 Imperial Knights (of any type)
RESTRICTIONS
None.
SPECIAL RULES
Ionic Shieldwall: As long as an Imperial Knight from this Formation is within 6" of one or more other Imperial Knights from this Formation, it adds 1 to any invulnerable saving throw it makes for its ion shield on the front arc.

Knight Commander: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Imperial Knights. Furthermore, when fighting in a challenge, your Warlord re-rolls failed To Hit rolls.

Knightly Vassals: The Formation’s Baron (see Lord Baron special rule) and all Imperial Knights in the Formation within 12" of him have the Counter-attack special rule and can fire Overwatch, even though they are Super-heavy Walkers.

Lord Baron: Before deployment, nominate one model from this Formation to be the Formation’s Baron. This model has the Vehicle (Super-heavy Walker, Character) unit type, and can choose to select from the Heirlooms of the Knightly Houses list at the points cost shown. Furthermore, add 1 to the Weapon Skill and Ballistic Skill characteristics of this model.

Exalted Court

FORMATION
 • 5 Imperial Knights (of any type)
RESTRICTIONS
None.
SPECIAL RULES
Council of Lords: All models in this Formation have the Vehicle (Super-heavy Walker, Character) unit type, and they can each choose to select from the Heirlooms of the Knightly Houses at the points cost shown. Furthermore, before deployment, nominate one model in this Formation to be High King or Princeps of the knightly house; add 2 to this model’s Weapon Skill and Ballistic Skill characteristics and add 1 to any invulnerable saving throw this model makes for its ion shield. Add 1 to the Weapon Skill and Ballistic Skill characteristics of all other models in this Formation.

Knight Commander: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Imperial Knights. Furthermore, when fighting in a challenge, your Warlord re-rolls failed To Hit rolls.

Gallant Lance

FORMATION
 • 3 Knights Gallant
RESTRICTIONS
None.
SPECIAL RULES
 • Crusader
 • Rage


Full Tilt: Knights from this Formation can re-roll failed charge distances.

Skyreaper Lance

FORMATION
 • 3 Imperial Knights (of any type)
RESTRICTIONS
All units must take the twin Icarus autocannon carapace weapon option.
SPECIAL RULES
Skyreapers: When targeting enemy Flyers, Knights from this Formation re-roll failed armour penetration rolls and can choose to re-roll glancing hits in an attempt to instead get a penetrating hit, but the second result must be kept. Furthermore, when targeting enemy Flying Monstrous Creatures, Knights from this Formation re-roll failed To Wound rolls.

Tripartite Lance

FORMATION
 • 1 Knight Warden
 • 1 Knight Gallant
 • 1 Knight Crusader
RESTRICTIONS
All models in this Formation must be fielded as a single unit, even though this is not normally allowed. When each Knight is destroyed, they count as a separate unit for Victory points purposes.
SPECIAL RULES
War Triad: Each Knight in this Formation has an effect on the other models in this Formation, as described below. These effects last until the associated model is completely destroyed.

 • Knight Warden - Withering Fire: Enemy units count their cover save as being one point lower than normal against shooting attacks from models from this Formation.
 • Knight Gallant - Wrathful Onslaught: All models in this Formation inflict D3 Hammer of Wrath hits instead of 1.
 • Knight Crusader - Precision Bombardment: Blast weapons fired by models in this Formation gain the Twin-linked special rule.

Conclave Acquisitorius

FORMATION
 • Belisarius Cawl
 • 1-2 Battle Maniples or 1 War Cohort
 • 1 Holy Requisitioner
 • 0-1 Cohort Cybernetica
 • 0-1 Numinous Conclave
 • 1-2 Imperial Knights of any type or 1 Baronial Court
RESTRICTIONS
None.
SPECIAL RULES
 • Canticles of the Omnissiah

Armoury of the Archmagos: During army selection, each Character from a Conclave Acquisitorius may upgrade one of their weapons (including one purchased as an upgrade, but not including a relic or equivalent) to have the Master-crafted special rule.

Synchronised Data Network: If the Conclave Acquisitorius contains the maximum number of units, then all units in this Formation gain the Doctrina Imperatives special rule.

Adamantine Lance

FORMATION
 • 3 Knights Paladin or Knights Errant (in any combination).
RESTRICTIONS
None.
SPECIAL RULES
Lance, Shield and Sword: As long they are within 3" of another Knight from this formation, Knights from this formation can re-roll failed saves for their ion shields. Furthermore, as long they begin the Assault phase within 3" of another Knight from this formation, Knights from this formation can re-roll their charge distances, and inflict D3 Hammer of Wrath hits when they charge instead of 1.

The Exalted Court of House Terryn

FORMATION
 • The High King (Knight Warden)
 • The Herald (Knight Crusader)
 • The Kingsward (Knight Paladin)
 • The Master of Judgement (Knight Warden)
 • The Gatekeeper (Knight Errant)
RESTRICTIONS
None.
SPECIAL RULES
The Gatekeeper: The Gatekeeper has the Counter-attack special rule and all of his ranged weapons have the Interceptor special rule.

The Herald: The Herald and all models in this Formation within 12" of him re-roll ion shield invulnerable saves of 1 and can fire Overwatch even though they are Super-heavy Walkers.

The High King: The High King has Weapon Skill 6 and Ballistic Skill 6. In addition, he adds 1 to his ion shield invulnerable saves and re-rolls all failed To Hit rolls when fighting in a challenge. If the High King is your Warlord, he has the Knight Seneschal Warlord Trait.

The Kingsward: If the High King is within 6" of the Kingsward and suffers a glancing or penetrating hit, you may roll a dice; on a 2+, the Kingsward suffers that hit instead.

The Lords of House Terryn: All models in this Formation have the Vehicle (Super-heavy Walker, Character) unit type, Weapon Skill 5 and Ballistic Skill 5. In addition, they can each select items from the Heirlooms of the Knightly Houses list.

The Master of Judgement: The Master of Judgement re-rolls failed charge rolls and failed To Hit rolls during the first round of each close combat.