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Profiles

Contents
Wargear List
• Ranged Weapons
• Signature Systems
• Support Systems
• Vehicle Battle Systems
• Drones
HQ
• Aun’Shi
• Aun’Va
• Cadre Fireblade
• Commander
• Commander Farsight
• Commander Shadowsun
• Darkstrider
• Ethereal
• 
Commander Shas’O R’alai
• 
Commander Shas’O R’myr
Troops
• Breacher Team
• Kroot Carnivores
• Strike Team
• 
Drone Sentry Turret Team
• 
Gue’vesa Auxiliary Team
• 
Strike Team Bright Conquest
Elites
• XV104 Riptide Battlesuits
• XV25 Stealth Battlesuits
• XV8 Crisis Battlesuits
• XV8 Crisis Bodyguards
• XV95 Ghostkeel Battlesuit
Fast Attack
• AX3 Razorshark Strike Fighter
• AX39 Sun Shark Bomber
• Drones
• Pathfinder Team
• TX4 Piranhas
• TY7 Devilfish
• Vespid Stingwings
• 
AX3 Razorshark Strike Fighters
• 
AX39 Sun Shark Bombers
• 
Barracuda Air Superiority Fighter
• 
DX-6 Remora Drone Fighter Squadron
• 
Goaded Great Knarloc
• 
Kroot Knarloc Rider Herd
• 
Mounted Great Knarloc Herd
• 
Piranha TX-42 Squadron
• 
Tetra Scout Speeder Team
• 
XV9 Hazard Close Support Team
Heavy Support
• Sniper Drone Team
• TX7 Hammerhead Gunship
• TX78 Sky Ray Gunship
• XV88 Broadside Battlesuits
• 
Heavy Gun Drone Squadron
• 
XV107 R’varna
Lords of War
• KV128 Stormsurges
• 
Manta
• 
Orca
• 
Tiger Shark
• 
Tiger Shark AX-1-0
Fortification
• 
Sensor Tower Grid
• 
Tidewall Droneport
• 
Tidewall Gunrig
• 
Tidewall Shieldline
• 
Tidewall Gunfort
• 
Tidewall Rampart
• 
Tidewall Defence Network
The Tau Empire army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Fortification, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle.

Before you choose an army, you will need to agree with your opponent upon the type of game you are going to play and the maximum total number of points each of you will spend. Then you can proceed to pick your army following the guidelines given in the Warhammer 40,000 rulebook.

Wargear List

These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use.

Ranged Weapons

Where a weapon has two points costs, the first is for a standard, single version, and the second is for a twin-linked weapon of that type. A twin-linked weapon counts as two choices from this list.

Flamer 5/10 pts
Burst cannon 10/15 pts
Airbursting fragmentation projector 15 pts
Cyclic ion blaster 15 pts
Fusion blaster 15/20 pts
Missile pod 15/20 pts
Plasma rifle 15/20 pts

Signature Systems

Only one of each Signature System can be taken per army.

Neuroweb System Jammer 2 pts
Onager Gauntlet 5 pts
Failsafe Detonator 10 pts
Repulsor Impact Field 10 pts
Command and Control Node 15 pts
Puretide Engram Neurochip 15 pts
Multi-spectrum Sensor Suite 20 pts
XV8-02 Crisis ‘Iridium’ Battlesuit 25 pts
XV81 Crisis Battlesuit 25 pts
XV84 Crisis Battlesuit 20 pts

Support Systems

Where a support system has two points costs, the second is for a Riptide, Ghostkeel and Stormsurge, and the first is for any other battlesuit.

Advanced targeting system 3 pts
Counterfire defence system 5 pts
Early warning override 5 pts
Positional relay 5 pts
Target lock 5 pts
Vectored retro-thrusters1 5 pts
Drone controller 8 pts
Stimulant injector2 15/35 pts
Velocity tracker 20 pts
Shield generator3 25/50 pts
1 May not be taken by models equipped with Broadside, Riptide or Ghostkeel battlesuits or KV128 Stormsurges.
2 May not be taken by KV128 Stormsurges.
3 May not be taken by models equipped with Riptide battlesuits.

Vehicle Battle Systems

Blacksun filter 1 pt
Decoy launchers 3 pts
Automated repair system 5 pts
Sensor spines 5 pts
Flechette discharger 10 pts
Point defence targeting relay 10 pts
Advanced targeting system 10 pts
Disruption pod 15 pts

Drones

MV1 Gun Drone 12 pts
MV4 Shield Drone 12 pts
MV7 Marker Drone 12 pts
MV8 Missile Drone1 12 pts
MV36 Guardian Drone2 12 pts
1 May only be taken by models equipped with Broadside battlesuits.
2 May only be taken by a Strike Team or Вreacher Team Shas’ui.

HQ


Aun’Shi


110

WS BS S T W I A Ld Sv Unit Type
Aun’Shi 5 3 3 3 3 5 4 10 - Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Honour blade
 • EMP grenades
 • Photon grenades
 • Shield generator
Special Rules:
 • Failure is Not an Option
 • Independent Character
 • Invocation of Elements
 • Stubborn
 • Blademaster

Aun’Va


100

WS BS S T W I A Ld Sv Unit Type
Aun’Va 1 3 2 3 4 1 1 10 5+ Infantry (Character)
Ethereal Guard 4 4 3 3 2 3 3 10 5+ Infantry
Unit Composition: 1 (Unique), 2 Ethereal Guards
Wargear (Ethereal Guard):
 • Honour blade
 • Photon grenades

Signature Systems (Aun’Va):
 • Paradox of Duality

Warlord Traits (Aun’Va):
 • Exemplar of the Selfless Cause
Special Rules (Aun’Va):
 • Bonding Knife Ritual
 • Failure is Not an Option
 • Invocation of Elements
 • Stubborn
 • Very Bulky
 • Great Invocation
 • Supreme Loyalty
Special Rules (Ethereal Guard):
 • Bonding Knife Ritual
 • Stubborn

Cadre Fireblade


60

WS BS S T W I A Ld Sv Unit Type
Cadre Fireblade 4 5 3 3 3 3 3 9 4+ Infantry (Character)
Unit Composition: 1 Cadre Fireblade
Wargear:
 • Pulse rifle
 • Photon grenades
 • Markerlight
Options:
 • May take up to two Drones from the Drones list.


Special Rules:
 • Independent Character
 • Split Fire
 • Supporting Fire
 • Volley of Fire

Commander


85

WS BS S T W I A Ld Sv Unit Type
Commander 4 5 5 4 4 3 4 10 3+ Jet Pack Infantry (Character)
Unit Composition: 1 Commander
Wargear:
 • Crisis battlesuit

Special Rules:
 • Independent Character
 • Supporting Fire
 • Very Bulky
Options:
 • May take up to four items from the Ranged Weapons and/or Support Systems lists.
 • May take items from the Signature Systems list.
 • May take up to two Drones from the Drones list.
 • A Commander may instead replace its Crisis battlesuit with an XV86 Coldstar battlesuit, equipped with high output burst cannon and missile pod.60 pts
 • A Commander in an XV86 Coldstar battlesuit may take up to two items from the Support Systems list, and up to two Drones from the Drones list.

Commander Farsight


165

WS BS S T W I A Ld Sv Unit Type
Commander Farsight 5 5 5 4 4 5 4 10 3+ Jet Pack Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Crisis battlesuit
 • Plasma rifle
 • Shield generator
Signature Systems:
 • The Dawn Blade

Warlord Traits:
 • Through Boldness, Victory
Special Rules:
 • Independent Character
 • Preferred Enemy (Orks)
 • Supporting Fire
 • Very Bulky

Commander Shadowsun


135

WS BS S T W I A Ld Sv Unit Type
Commander Shadowsun 4 5 4 3 3 4 4 10 3+ Jet Pack Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Two fusion blasters
 • Advanced targeting system

Signature Systems:
 • XV22 Stealth Battlesuit

Warlord Traits:
 • A Ghost Who Walks Among Us
Options:
 • May take a single MV62 Command-link Drone20 pts
 • May take up to two MV52 Shield Drones20 pts/model


Special Rules:
 • Independent Character
 • Infiltrate
 • Shrouded
 • Stealth
 • Supporting Fire
 • Defender of the Greater Good

Darkstrider


100

WS BS S T W I A Ld Sv Unit Type
Darkstrider 4 5 3 3 3 3 3 9 5+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Pulse carbine
 • Photon grenades
 • Blacksun filter
 • Markerlight
Signature Systems:
 • Structural Analyser
Special Rules:
 • Independent Character
 • Outflank
 • Scout
 • Supporting Fire
 • Fight on Foot
 • Fighting Retreat

Ethereal


50

WS BS S T W I A Ld Sv Unit Type
Ethereal 4 3 3 3 2 3 3 10 - Infantry (Character)
Unit Composition: 1 Ethereal
Special Rules:
 • Failure is Not an Option
 • Independent Character
 • Stubborn
 • Invocation of Elements
Options:
 • May take one of the following:
  - Honour blade5 pts
  - Two equalisers10 pts
 • May take:
  - Blacksun filter5 pts
  - Homing beacon5 pts
  - Recon armour5 pts
  - Hover Drone5 pts
 • May take up to two Drones from the Drones list.

Commander Shas’O R’alai


190

WS BS S T W I A Ld Sv Unit Type
Commander Shas’O R’alai 4 5 5 5 4 4 4 10 3+ Jet Pack Infantry (Character)
Blacklight Marker Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 Commander Shas’O R’alai (Unique), 2 Blacklight Marker Drone
Wargear (Blacklight Marker Drone):
 • Blacksun filter
 • Markerlight

Wargear (Shas’O R’alai):
 • XV9 Close Support Battlesuit
 • Drone controller
Signature Systems (Shas’O R’alai):
 • Experimental Pulse Submunitions Rifle
 • Eclipse Shield Generator

Warlord Traits (Shas’O R’alai):
 • Assassin
Special Rules (Shas’O R’alai):
 • Supporting Fire
 • Extremely Bulky
 • Independent Character
 • Stubborn
 • Lone Warrior

Commander Shas’O R’myr


145

WS BS S T W I A Ld Sv Unit Type
Commander Shas’O R’myr 4 5 5 4 4 3 4 10 3+ Jet Pack Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Double-barrelled plasma rifle
 • Upgraded shield generator
 • Drone controller
 • Target lock

Signature Systems:
 • XV89-02 Battlesuit

Warlord Traits:
 • Through Unity, Devastation
Options:
 • May take up to two drones from the Drones list.


Special Rules:
 • Independent Character
 • Supporting Fire
 • Very Bulky
 • Preferred Enemy (Imperial Guard)
 • Bonding Knife Ritual

Troops


Breacher Team


45

WS BS S T W I A Ld Sv Unit Type
Fire Warrior 2 3 3 3 1 2 1 7 4+ Infantry
Fire Warrior Shas'ui 2 3 3 3 1 2 2 8 4+ Infantry (Character)
Unit Composition: 5 Fire Warriors
Wargear:
 • Pulse blaster
 • Field amplifier relay
 • Photon grenades

Special Rules:
 • Supporting Fire
Options:
 • May include up to five additional Fire Warriors9 pts/model
 • May upgrade one Fire Warrior to a Fire Warrior Shas’ui10 pts
 • A Fire Warrior Shas’ui may take a markerlight and target lock15 pts
 • A Fire Warrior Shas’ui may take up to two Drones from the Drones list.
 • The unit may take EMP grenades2 pts/model
 • The unit may take a DS8 tactical support turret with missile pod or smart missile system10 pts
 • The unit may take a TY7 Devilfish as a Dedicated Transport.
 • The entire unit may take the Bonding Knife Ritual special rule1 pts/model

Kroot Carnivores


60

WS BS S T W I A Ld Sv Unit Type
Kroot 4 3 3 3 1 3 1 7 6+ Infantry
Shaper 4 3 3 3 3 3 3 8 6+ Infantry (Character)
Krotox Rider 4 3 6 3 2 3 2 7 6+ Infantry
Kroot Hound 4 - 3 3 1 5 2 6 - Beast
Unit Composition: 10 Kroot
Wargear (Kroot and Shaper):
 • Kroot rifle with pulse rounds

Wargear (Krotox Rider):
 • Kroot gun

Special Rules:
 • Acute Senses (Kroot Hounds only)
 • Bulky (Krootox Rider only)
 • Infiltrate
 • Move Through Cover
 • Stealth (Forests)
Options:
 • May include up to ten additional Kroot6 pts/model
 • May include up to three Krootox Riders25 pts/model
 • May include up to ten Kroot Hounds5 pts/model
 • May upgrade one Kroot to a Shaper15 pts
 • Shaper may exchange his Kroot rifle for either a pulse rifle or a pulse carbine4 pts
 • May upgrade all models with Kroot rifles to take sniper rounds1 pt/model

Strike Team


45

WS BS S T W I A Ld Sv Unit Type
Fire Warrior 2 3 3 3 1 2 1 7 4+ Infantry
Fire Warrior Shas'ui 2 3 3 3 1 2 2 8 4+ Infantry (Character)
Unit Composition: 5 Fire Warriors
Wargear:
 • Pulse rifle
 • Photon grenades

Special Rules:
 • Supporting Fire
Options:
 • May include up to seven additional Fire Warriors9 pts/model
 • Any model may exchange his pulse rifle for a pulse carbinefree
 • May upgrade one Fire Warrior to a Fire Warrior Shas’ui10 pts
 • A Fire Warrior Shas’ui may take a markerlight and target lock15 pts
 • A Fire Warrior Shas’ui may take up to two Drones from the Drones list.
 • The unit may take EMP grenades2 pts/model
 • The unit may take a DS8 tactical support turret with missile pod or smart missile system10 pts
 • The unit may take a TY7 Devilfish as a Dedicated Transport.
 • The entire unit may take the Bonding Knife Ritual special rule1 pts/model

Drone Sentry Turret Team


30
A Drone Sentry Turret Team is a Troops choice for a Codex: Tau Empire army, but does not count as one of the army’s compulsory Troops choices.

BS F S R HP Unit Type
Drone Sentry Turret 2 11 11 11 2 Immobile Vehicle
Unit Composition: 1 Drone Sentry Turret
Wargear:
 • Twin-linked burst cannon

Special Rules:
 • Immobile Vehicle
Options:
 • May include up to three additional Drone Sentry Turrets30 pts/model
 • May exchange twin-linked burst cannon for one of the following:
  - Twin-linked missile pods10 pts/model
  - Twin-linked fusion blasters15 pts/model
  - Twin-linked plasma rifles15 pts/model
 • The entire unit may be upgraded to have the Deep Strike special rule10 pts/model
 • Any Drone Sentry Turret may take items from the Vehicle Battle Systems list.

Gue’vesa Auxiliary Team


25

WS BS S T W I A Ld Sv Unit Type
Gue’vesa’la 3 3 3 3 1 3 1 7 5+ Infantry
Gue’vesa’ui 3 3 3 3 1 3 2 8 5+ Infantry (Character)
Unit Composition: 6 Gue’vesa’la
Wargear:
 • Lasgun
 • Close combat weapon

Special Rules:
 • Death to Traitors
Options:
 • May include up to six additional Gue’vesa’la4 pts/model
 • May upgrade one Gue’vesa’la to a Gue’vesa’ui10 pts
 • A Gue’vesa’ui may exchange his lasgun for a pulse rifle3 pts
 • The entire unit may take frag grenades1 pt/model

Strike Team Bright Conquest


134

WS BS S T W I A Ld Sv Unit Type
Shas’ui Kye’n 2 3 3 3 1 2 2 8 4+ Infantry (Character)
Shas’la Obita 2 3 3 3 1 2 1 7 4+ Infantry
Shas’la Tun’ot 2 3 3 3 1 2 1 7 4+ Infantry
Shas’la Sep’gumi 2 3 3 3 1 2 1 7 4+ Infantry
Fire Warrior 2 3 3 3 1 2 1 7 4+ Infantry
Unit Composition: 1 Shas’ui Kye’n (Unique), 1 Shas’la Obita (Unique), 1 Shas’la Tun’ot (Unique), 1 Shas’la Sep’gumi (Unique), 6 Fire Warriors
Wargear:
 • All Infantry models have photon grenades
 • Shas’la Sep’gumi and 4 Fire Warriors have pulse rifles
 • Shas’ui Kye’n, Shas’la Obita, Shas’la Tun’ot and 2 Fire Warriors have pulse carbines
 • The Strike Team includes 2 MV1 Gun Drones and a DS8 tactical support turret with smart missile system
Special Rules:
 • Supporting Fire

Leader Trait:
 • Shas’ui Kye’n has the following Leader Trait: Quick Thinker
Specialists:
 • Shas’la Obita is an Indomitable Specialist and has the following special rule: Feel No Pain
 • Shas’la Tun’ot is a Guerilla Specialist and has the following special rule: Scout
 • Shas’la Sep’gumi is a Weapon Specialist and has the following special rule: Eagle-eye

Elites


XV104 Riptide Battlesuits


180

WS BS S T W I A Ld Sv Unit Type
Riptide Shas’vre 2 3 6 6 5 2 3 9 2+ Jet Pack Monstrous Creature
Unit Composition: 1 Riptide Shas’vre
Wargear:
 • Riptide battlesuit
 • Heavy burst cannon
 • Twin-linked smart missile system
 • Riptide shield generator
 • Nova reactor

Special Rules:
 • Fire Team
 • Supporting Fire
Options:
 • May include up to two additional Riptide Shas’vre180 pts/model
 • Any Riptide Shas’vre may exchange its twin-linked smart missile system for one of the following:
  - Twin-linked plasma riflefree
  - Twin-linked fusion blasterfree
 • Any Riptide Shas’vre may exchange its heavy burst cannon for an ion accelerator5 pts
 • Any Riptide Shas’vre may take up to two Shielded Missile Drones25 pts/model
 • Any Riptide Shas’vre may take up to two items from the Support Systems list.
 • The entire unit may take the Bonding Knife Ritual special rule1 pt/model

XV25 Stealth Battlesuits


90

WS BS S T W I A Ld Sv Unit Type
Stealth Shas’ui 2 3 4 3 1 2 2 8 3+ Jet Pack Infantry
Stealth Shas’vre 2 3 4 3 1 2 3 9 3+ Jet Pack Infantry (Character)
Unit Composition: 3 Stealth Shas’ui
Wargear:
 • Stealth battlesuit
 • Burst cannon

Special Rules:
 • Infiltrate
 • Shrouded
 • Stealth
 • Supporting Fire
Options:
 • May include up to three additional Stealth Shas’ui30 pts/model
 • Any Stealth Shas’ui may take a single item from the Support Systems list.
 • For every three models in the squad (excluding Drones), one may replace his burst cannon with a fusion blaster5 pts/model
 • May upgrade one Stealth Shas’ui to a Stealth Shas’vre10 pts
 • A Stealth Shas’vre may take up to one item from the Support Systems list.
 • A Stealth Shas’vre may take:
  - Homing beacon10 pts
  - Markerlight and target lock5 pts
 • A Stealth Shas’vre may take up to two Drones from the Drones list.
 • The entire unit may take the Bonding Knife Ritual special rule1 pt/model

XV8 Crisis Battlesuits


22

WS BS S T W I A Ld Sv Unit Type
Crisis Shas’ui 2 3 5 4 2 2 2 8 3+ Jet Pack Infantry
Crisis Shas’vre 2 3 5 4 2 2 3 9 3+ Jet Pack Infantry (Character)
Unit Composition: 1 Crisis Shas’ui
Wargear:
 • Crisis battlesuit

Special Rules:
 • Supporting Fire
 • Very Bulky
Options:
 • May include up to eight additional Crisis Shas’ui22 pts/model
 • Any Crisis Shas’ui may take up to three items from the Ranged Weapons and/or Support Systems lists.
 • May upgrade one Crisis Shas’ui to a Crisis Shas’vre10 pts
 • A Crisis Shas’vre may take up to three items from the Ranged Weapons, Signature Systems and/or Support Systems lists.
 • Any Crisis Shas’ui or Crisis Shas’vre may take up to two Drones from the Drones list.
 • The entire unit may take the Bonding Knife Ritual special rule1 pt/model

XV8 Crisis Bodyguards


32

WS BS S T W I A Ld Sv Unit Type
Crisis Bodyguard 2 3 5 4 2 2 3 9 3+ Jet Pack Infantry
Unit Composition: 1 Crisis Bodyguard
Wargear:
 • Crisis battlesuit

Special Rules:
 • Supporting Fire
 • Very Bulky
 • Sworn Protector
Options:
 • May include up to eight additional Crisis Bodyguards32 pts/model
 • Any Crisis Bodyguard may take up to three items from the Support Systems and/or Ranged Weapons lists.
 • Any Crisis Bodyguard may take items from the Signature Systems list.
 • Any Crisis Bodyguard may take up to two Drones from the Drones list.
 • The entire unit may take the Bonding Knife Ritual special rule2 pts/model

XV95 Ghostkeel Battlesuit


130

WS BS S T W I A Ld Sv Unit Type
Ghostkeel Shas’vre 2 3 6 5 4 2 3 9 3+ Jet Pack Monstrous Creature
MV5 Stealth Drone 2 2 3 5 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 Ghostkeel Shas’vre, 2 MV5 Stealth Drones
Wargear:
 • Ghostkeel battlesuit
 • Fusion collider
 • Ghostkeel electrowarfare suite
 • Holophoton countermeasures
 • Twin-linked flamer

Special Rules (Ghostkeel Shas’vre):
 • Fire Team
 • Stealth
 • Supporting Fire

Special Rules (MV5 Stealth Drone):
 • Stealth Field
Options:
 • May include up to two additional Ghostkeel Shas’vre, each with two MV5 Stealth Drones130 pts/model
 • Any Ghostkeel Shas’vre may exchange its fusion collider for a cyclic ion rakerfree
 • Any Ghostkeel Shas’vre may exchange its twin-linked flamer for one of the following:
  - Twin-linked burst cannon5 pts
  - Twin-linked fusion blaster10 pts
 • Any Ghostkeel Shas’vre may take up to two items from the Support Systems list.
 • The entire unit may take the Bonding Knife Ritual special rule1 pts/model

Fast Attack


AX3 Razorshark Strike Fighter


145

BS F S R HP Unit Type
AX3 Razorshark Strike Fighter 3 11 10 10 3 Vehicle (Flyer)
Unit Composition: 1 AX3 Razorshark Strike Fighter
Wargear:
 • Burst cannon
 • Quad ion turret
 • Two seeker missiles
Options:
 • May exchange burst cannon for a missile pod5 pts
 • May take items from the Vehicle Battle Systems list.

AX39 Sun Shark Bomber


160

BS F S R HP Unit Type
AX39 Sun Shark Bomber 3 11 10 10 3 Vehicle (Flyer)


WS BS S T W I A Ld Sv Unit Type
MV17 Interceptor Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 AX39 Sun Shark Bomber, 2 MV17 Interceptor Drones
Wargear:
 • Pulse bomb

Wargear (AX39 Sun Shark Bomber):
 • Pulse bomb generator
 • Missile pod
 • Networked markerlight
 • Two seeker missiles

Wargear (MV17 Interceptor Drone):
 • Twin-linked ion rifle
Options:
 • May upgrade missile pod to a twin-linked missile pod5 pts
 • May take items from the Vehicle Battle Systems list.


Special Rules (MV17 Interceptor Drone):
 • Interceptor
 • Skyfire
 • Supporting Fire
 • Afterburners
 • High Velocity Deployment

Drones


56

WS BS S T W I A Ld Sv Unit Type
MV1 Gun Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
MV7 Marker Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
MV4 Shield Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 4 MV1 Gun Drones
Wargear (MV1 Gun Drone):
 • Twin-linked pulse carbine

Wargear (MV4 Shield Drone):
 • Shield generator

Wargear (MV7 Marker Drone):
 • Markerlight

Special Rules:
 • Supporting Fire
Options:
 • May include up to eight additional MV1 Gun Drones14 pts/model
 • May upgrade any MV1 Gun Drone to:
  - MV7 Marker Dronefree
  - MV4 Shield Dronefree

Pathfinder Team


44

WS BS S T W I A Ld Sv Unit Type
Pathfinder 2 3 3 3 1 2 1 7 5+ Infantry
Pathfinder Shas’ui 2 3 3 3 1 2 2 8 5+ Infantry (Character)
Unit Composition: 4 Pathfinders
Wargear:
 • Pulse carbine
 • Photon grenades
 • Markerlight

Special Rules:
 • Scout
 • Supporting Fire
Options:
 • May include up to six additional Pathfinders11 pts/model
 • May include an MB3 Recon Drone28 pts
 • May include an MV33 Grav-inhibitor Drone and/or an MV31 Pulse Accelerator Drone15 pts/model
 • Up to three models may replace their pulse carbine and markerlight with one of the following:
  - Ion rifle10 pts/model
  - Rail rifle15 pts/model
 • The unit may take EMP grenades2 pts/model
 • May upgrade one Pathfinder to a Pathfinder Shas’ui10 pts
 • A Pathfinder Shas’ui may take a blacksun filter1 pt
 • A Pathfinder Shas’ui may take up to two Drones from the Drones list.
 • The entire unit may take the Bonding Knife Ritual special rule1 pt/model
 • A Pathfinder Team may take a Devilfish as a Dedicated Transport.

TX4 Piranhas


40

BS F S R HP Unit Type
TX4 Piranha 3 11 10 10 2 Vehicle (Fast, Open-topped, Skimmer)


WS BS S T W I A Ld Sv Unit Type
MV1 Gun Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 TX4 Piranha
Wargear:
 • Burst cannon
 • Two MV1 Gun Drones
Options:
 • May include up to four additional TX4 Piranhas40 pts/model
 • Any TX4 Piranha may take up to two seeker missiles8 pts each
 • Any TX4 Piranha may exchange its burst cannon for a fusion blaster10 pts/model
 • Any TX4 Piranha may take items from the Vehicle Battle Systems list.

TY7 Devilfish


80

BS F S R HP Unit Type
TY7 Devilfish 3 12 11 10 3 Vehicle (Tank, Skimmer, Transport)


WS BS S T W I A Ld Sv Unit Type
MV1 Gun Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 TY7 Devilfish
Wargear:
 • Burst cannon
 • Two MV1 Gun Drones
Options:
 • May exchange both MV1 Gun Drones for a twin-linked smart missile system10 pts
 • May take up to two seeker missiles8 pts each
 • May take items from the Vehicle Battle Systems list.

 Transport Capacity: Twelve models. A Devilfish may transport Drones, but may not transport models with the Bulky, Very Bulky or Extremely Bulky special rules.
 Fire Points: None.
 Access Points: One on each side and one to the rear.

Vespid Stingwings


72

WS BS S T W I A Ld Sv Unit Type
Vespid Stingwing 3 3 3 4 1 6 1 6 4+ Jump Infantry
Vespid Strain Leader 3 3 3 4 1 6 2 9 4+ Jump Infantry (Character)
Unit Composition: 4 Vespid Stingwings
Wargear:
 • Neutron blaster

Special Rules:
 • Fleet
 • Hit & Run
 • Move Through Cover
 • Stealth (Ruins)
Options:
 • May include up to eight additional Vespid Stingwings18 pts/model
 • May upgrade one Vespid Stingwing to a Vespid Strain Leader10 pts

AX3 Razorshark Strike Fighters


145

BS F S R HP Unit Type Combat Role Pursuit Agility
AX3 Razorshark Strike Fighter 3 11 10 10 3 Vehicle (Flyer) Attack Flyer 3 3
Unit Composition: 1 AX3 Razorshark Strike Fighter
Wargear:
 • Burst cannon
 • Quad ion turret
 • Two seeker missiles
Options:
 • May be upgraded to a Flyer Wing with up to three additional AX3 Razorshark Strike Fighters145 pts
 • Any model may exchange burst cannon for a missile pod5 pts
 • Any model may take items from the Vehicle Battle Systems list.

AX39 Sun Shark Bombers


160

BS F S R HP Unit Type Combat Role Pursuit Agility
AX39 Sun Shark Bomber 3 11 10 10 3 Vehicle (Flyer) Bomber 2 2


WS BS S T W I A Ld Sv Unit Type
MV17 Interceptor Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 AX39 Sun Shark Bomber, 2 MV17 Interceptor Drones
Wargear:
 • Pulse bomb

Wargear (AX39 Sun Shark Bomber):
 • Pulse bomb generator
 • Missile pod
 • Networked markerlight
 • Two seeker missiles

Wargear (MV17 Interceptor Drone):
 • Twin-linked ion rifle
Options:
 • May be upgraded to a Flyer Wing with up to three additional AX39 Sun Shark Bombers160 pts
 • Any model may upgrade missile pod to a twin-linked missile pod5 pts
 • Any model may take items from the Vehicle Battle Systems list.


Special Rules (MV17 Interceptor Drone):
 • Interceptor
 • Skyfire
 • Supporting Fire
 • Afterburners
 • High Velocity Deployment

Barracuda Air Superiority Fighter


130

BS F S R HP Unit Type
Barracuda Air Superiority Fighter 4 11 11 10 2 Vehicle (Flyer)
Unit Composition: 1 Barracuda
Wargear:
 • Ion cannon
 • Two auto-targeting burst cannons
 • Twin-linked missile pod

Special Rules:
 • Supersonic
 • Deep Strike
 • Agile
Options:
 • The Barracuda may take up to four seeker missiles8 pts each
 • The Barracuda may take items from the Vehicle Battle Systems list.

DX-6 Remora Drone Fighter Squadron


90

BS F S R HP Unit Type
DX-6 Remora 3 10 10 10 2 Vehicle (Flyer, Hover)
Unit Composition: 1 DX-6 Remora
Wargear:
 • Twin-linked long-barrelled burst cannon
 • Two seeker missiles
 • Networked markerlight
 • Blacksun filter
Options:
 • May include up to four additional DX-6 Remoras90 pts/model


Special Rules:
 • Shrouded
 • Deep Strike

Goaded Great Knarloc


75

WS BS S T W I A Ld Sv Unit Type
Goaded Great Knarloc 4 - 6 5 5 3 3 7 6+ Monstrous Creature
Kroot Goad 4 3 3 3 1 3 1 7 6+ Infantry
Shaper 4 3 3 3 3 3 3 8 6+ Infantry (Character)
Unit Composition: 1 Great Knarloc, 4 Kroot Goads
Wargear:
 • Kroot rifle with pulse rounds (Kroot Goads and Shaper only)

Special Rules:
 • Move Through Cover
 • Stealth (Forest)
 • Herd
 • Feeding Frenzy (Great Knarloc only)
Options:
 • May include up to four additional Kroot Goads6 pts/model
 • May upgrade one Kroot Goad to a Shaper15 pts/model
 • A Shaper may exchange his Kroot rifle for either a pulse rifle or a pulse carbine4 pts
 • May upgrade all models with Kroot rifles to take sniper rounds1 pt/model
 • The Great Knarloc may be upgraded to have the Baggage Laden special rulefree

Kroot Knarloc Rider Herd


75

WS BS S T W I A Ld Sv Unit Type
Knarloc Rider 4 3 5 4 2 3 3 7 6+ Cavalry
Unit Composition: 3 Knarloc Riders
Wargear:
 • Kroot rifle with pulse rounds

Special Rules:
 • Move Through Cover
 • Stealth (Forests)
 • Outflank
 • Eaters of the Dead
Options:
 • May include up to six additional Knarloc Riders25 pts/model
 • May upgrade all models with Kroot rifles to take sniper rounds1 pt/model

Mounted Great Knarloc Herd


85

WS BS S T W I A Ld Sv Unit Type
Mounted Great Knarloc 4 3 6 5 5 3 3 7 6+ Monstrous Creature
Unit Composition: 1 Mounted Great Knarloc
Wargear:
 • Kroot bolt thrower with iron bolts

Special Rules:
 • Move Through Cover
 • Stealth (Forests)
 • Fleet
Options:
 • May include up to two additional Mounted Great Knarlocs85 pts/model
 • All the Mounted Great Knarlocs in the herd may upgrade their Kroot bolt throwers to fire explosive bolts.15 pts/model
 • Any Mounted Great Knarloc in the herd may exchange their Kroot bolt thrower for twin-linked Kroot gun.20 pts

Piranha TX-42 Squadron


70

BS F S R HP Unit Type
Piranha TX-42 3 11 11 10 2 Vehicle (Fast, Open-topped, Skimmer)
Unit Composition: 1 Piranha TX-42
Wargear:
 • Twin-linked fusion blasters
Options:
 • May include up to four additional Piranha TX-4270 pts/model
 • Any Piranha TX-42 may replace its twin-linked fusion blasters for on of the following:
  - Twin-linked missile podsfree
  - Twin-linked plasma rifles10 pts
  - Twin-linked rail rifles20 pts
 • Any Piranha TX-42 may take up to two seeker missiles8 pts each
 • Any Piranha TX-42 may take items from the Vehicle Battle Systems list.

Tetra Scout Speeder Team


35

BS F S R HP Unit Type
Tetra Scout Speeder 3 10 10 10 2 Vehicle (Fast, Open-topped, Skimmer)
Unit Composition: 1 Tetra Scout Speeder
Wargear:
 • Twin-linked pulse rifles
 • High intensity markerlight
 • Homing beacon

Special Rules:
 • Scout
Options:
 • The team may include up to three Tetras35 pts/model
 • Any Tetra may take items from the Vehicle Battle Systems list.

XV9 Hazard Close Support Team


75

WS BS S T W I A Ld Sv Unit Type
Hazard Shas'yr 3 3 5 5 2 3 2 8 3+ Jet Pack Infantry
Unit Composition: 1 Hazard Shas'yr
Wargear:
 • XV9 Close Support Battlesuit
 • Two twin-linked burst cannon

Special Rules:
 • Supporting Fire
 • Extremely Bulky
 • Bonding Knife Ritual
Options:
 • The team may include up to two additional Hazard Shas’yr75 pts/model
 • Any Hazard Shas’yr may exchange one or both of their twin-linked burst cannon for one of the following:
  - Phased ion gun10 pts/model
  - Fusion cascade15 pts/model
  - Pulse submunition rifle20 pts/model
 • Every Hazard Shas’yr must take one item from the Support Systems (except Vectored retro-thrusters)

Heavy Support


Sniper Drone Team


58

WS BS S T W I A Ld Sv Unit Type
Firesight Marksman 2 5 3 3 1 2 1 7 4+ Infantry
MV71 Sniper Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 Firesight Marksman, 3 MV71 Sniper Drones
Wargear (Firesight Marksman):
 • Pulse pistol
 • Drone controller
 • Markerlight

Wargear (MV71 Sniper Drone):
 • Long-shot pulse rifle
Options:
 • May include up to two additional Firesight Marksmen13 pts/model
 • May include up to six additional MV71 Sniper Drones15 pts/model


Special Rules:
 • Stealth
 • Supporting Fire

TX7 Hammerhead Gunship


125

BS F S R HP Unit Type
TX7 Hammerhead Gunship 4 13 12 10 3 Vehicle (Tank, Skimmer)


WS BS S T W I A Ld Sv Unit Type
MV1 Gun Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 TX7 Hammerhead Gunship
Wargear:
 • Railgun with solid shot
 • Two MV1 Gun Drones

Special Rules:
 • Fire Team

Longstrike
Special Rules:
 • Preferred Enemy (Astra Militarum)
 • Tank Hunters

Hammerhead Ace: Longstrike’s Hammerhead is Ballistic Skill 5 and has the XV02 Pilot Battlesuit Signature System. If Longstrike’s Hammerhead is destroyed, he is slain. Longstrike and his Hammerhead are a single unit for the purposes of Victory Points.
Options:
 • May include up to two additional TX7 Hammerhead Gunships125 pts/model
 • Any TX7 Hammerhead Gunship may exchange its ion cannon for one of the following:
  - Ion cannonfree
  - Twin-linked missile pods and velocity trackerfree
  - Two long-barrelled burst cannonsfree
  - Two plasma cannons10 pts
  - Two fusion cannons15 pts
 • Any TX7 Hammerhead Gunship may:
  - Take submunition rounds for its railgun5 pts
  - Take up to two seeker missiles8 pts each
 • Any TX7 Hammerhead Gunship may exchange both MV1 Gun Drones for one of the following:
  - Twin-linked burst cannonfree
  - Twin-linked smart missile systemfree
 • Any TX7 Hammerhead Gunship may take items from the Vehicle Battle Systems list.
 • One TX7 Hammerhead Gunship in the army may be upgraded to include Longstrike45 pts

TX78 Sky Ray Gunship


115

BS F S R HP Unit Type
TX78 Sky Ray Gunship 4 13 12 10 3 Vehicle (Tank, Skimmer)


WS BS S T W I A Ld Sv Unit Type
MV1 Gun Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 TX78 Sky Ray Gunship
Wargear:
 • Six seeker missiles
 • Two networked markerlights
 • Velocity tracker
 • Two MV1 Gun Drones

Special Rules:
 • Fire Team
Options:
 • May include up to two additional TX78 Sky Ray Gunships115 pts/model
 • Any TX78 Sky Ray Gunship may exchange both MV1 Gun Drones for one of the following:
  - Twin-linked burst cannonfree
  - Twin-linked smart missile systemfree
 • Any TX78 Sky Ray Gunship may take items from the Vehicle Battle Systems list.

XV88 Broadside Battlesuits


65

WS BS S T W I A Ld Sv Unit Type
Broadside Shas’ui 2 3 5 4 2 2 2 8 2+ Infantry
Broadside Shas’vre 2 3 5 4 2 2 3 9 2+ Infantry (Character)
Unit Composition: 1 Broadside Shas’ui
Wargear:
 • Broadside battlesuit
 • Twin-linked heavy rail rifle
 • Twin-linked smart missile system

Special Rules:
 • Extremely Bulky
 • Supporting Fire
Options:
 • May include up to two additional Broadside Shas’ui65 pts/model
 • May upgrade one Broadside Shas’ui to a Broadside Shas’vre10 pts
 • Any Broadside Shas’ui or Shas’vre may exchange his twin-linked heavy rail rifle for a twin-linked high-yield missile podfree
 • Any Broadside Shas’ui or Shas’vre may exchange his twin-linked smart missile system for a twin-linked plasma rifle5 pts/model
 • Any Broadside Shas’ui or Shas’vre may take a seeker missile8 pts/model
 • Any Broadside Shas’ui or Shas’vre may take up to one item from the Support Systems list.
 • Any Broadside Shas’ui or Shas’vre may take up to two Drones from the Drones list.
 • The entire unit may take the Bonding Knife Ritual special rule1 pt/model

Heavy Gun Drone Squadron


50

WS BS S T W I A Ld Sv Unit Type
Heavy Gun Drone 2 2 3 4 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 2 Heavy Gun Drones
Wargear:
 • Twin-linked burst cannon

Special Rules:
 • Supporting Fire
 • Bulky
Options:
 • May include up to four additional Heavy Gun Drones25 pts/model
 • Any Heavy Gun Drone may exchange its twin-linked burst cannon for burst cannon and markerlightfree

XV107 R’varna


260

WS BS S T W I A Ld Sv Unit Type
R’varna Shas’vre 2 3 6 7 6 2 3 9 2+ Monstrous Creature
Shielded Missile Drone 2 2 4 6 1 4 1 7 4+ Jet Pack Infantry (Drone)
Unit Composition: 1 R’varna Shas’vre
Wargear (R’varna):
 • R’varna battlesuit
 • Two pulse submunitions cannon
 • Integrated shield generator

Wargear (Shielded Missile Drone):
 • Missile pod
 • Shield generator
Options:
 • The R’varna Shas’vre may take up to two Shielded Missile Drones25 pts each
 • The R’varna Shas’vre may take up to two items from the Support Systems list (with the same restrictions of choice that apply to a Riptide battlesuit).


Special Rules:
 • Nova Reactor (R’varna class) R’varna Shas’vre only
 • Supporting Fire

Lords of War


KV128 Stormsurges


360

WS BS S T W I A Ld Sv Unit Type
KV128 Stormsurge 2 3 6 6 8 2 2 9 3+ Gargantuan Creature
Unit Composition: 1 KV128 Stormsurge
Wargear:
 • Pulse blastcannon
 • Twin-linked smart missile system
 • Cluster rocket system
 • Four destroyer missiles
 • Twin-linked flamer

Special Rules:
 • Stabilising Anchors
Options:
 • May include up to two additional Stormsurges360 pts/model
 • Any KV128 Stormsurge may exchange its twin-linked flamer for one of the following:
  - Twin-linked burst cannon5 pts/model
  - Twin-linked airbursting fragmentation projector5 pts/model
 • Any KV128 Stormsurge may exchange its pulse blastcannon for a pulse driver cannon15 pts/model
 • Any KV128 Stormsurge may take up to three items from the Support Systems list.

Manta


2 000

BS F S R HP Unit Type
Manta 4 13 12 11 30 Super-heavy Flyer (Hover, Transport)
Unit Composition: 1 Manta
Wargear:
 • Two heavy railguns
 • Three long-barrelled ion cannons
 • Twin-linked missile pod
 • 16 long-barrelled burst cannons
 • 10 seeker missiles
 • Networked markerlight
 • Blacksun filter
Special Rules:
 • Supersonic. The Manta may only use the Supersonic rule on turns in which it has chosen to Zoom instead of Hovering.
 • AA Fire
 • Transport Ramp
 • Transport Elevator
 • Energy Shield

 Transport Capacity: The Manta has two transport bays that are treated separately as to what they may carry into battle:
- The upper deck may only transport models with the Infantry unit type (this includes Jet Pack Infantry (Drone)) and has Transport Capacity 55 models.
- The lower deck has a Transport Capacity of 145 models (including Jet Pack Infantry (Drone) and up to 8 Tau Battlesuits with the Jet Pack Infantry. These units take up Transport Capacity as normal). It also has the ability to carry up to 4 non-super-heavy, non-flyer vehicles (which count as 30 models each). Transport vehicles being transported in this fashion may themselves carry units without those units taking up space on the Manta.
 Fire Points: None.
 Access Points: Rear transport ramp, lower transport deck elevator

Orca


400

BS F S R HP Unit Type
Orca 4 12 12 10 6 Super-heavy Flyer (Hover, Transport)
Unit Composition: 1 Orca
Wargear:
 • Twin-linked long-barrelled burst cannon
 • Missile pod
 • Blacksun filter
 • Disruption pod

Special Rules:
 • Transport Ramp
Options:
 • May take items from the Vehicle Battle Systems list.

 Transport Capacity: The Orca may transport 57 models. It may transport models with the type Jet Pack Infantry (Drone), and up to six Tau Battlesuits with the Jet Pack Infantry. These units take up Transport Capacity as normal.
 Fire Points: None.
 Access Points: Rear transport ramp

Tiger Shark


520

BS F S R HP Unit Type
Tiger Shark 4 12 12 10 6 Super-heavy Flyer
Unit Composition: 1 Tiger Shark
Wargear:
 • Twin-linked ion cannon
 • Two burst cannons
 • Twin-linked missile pod
 • 14 Gun Drones. These are held in a Drone Rack and are not Attached Drones. They may not make any attacks until deployed using the Drone Rack special rule.

Special Rules:
 • Strafing Run
 • Supersonic
 • Drone Rack
Options:
 • May replace its 14 Gun Drones and the Drone Rack special rule with:
  - Six seeker missilesfree
 • May take items from the Vehicle Battle Systems list.

Tiger Shark AX-1-0


660

BS F S R HP Unit Type
Tiger Shark AX-1-0 4 12 12 10 6 Super-heavy Flyer
Unit Composition: 1 Tiger Shark AX-1-0
Wargear:
 • Twin-linked heavy railgun
 • Two burst cannons
 • Twin-linked missile pod
 • Networked markerlight

Special Rules:
 • Strafing Run
 • Supersonic
Options:
 • May take up to six seeker missiles8 pts each
 • May take items from the Vehicle Battle Systems list.

Fortification


Sensor Tower Grid


30

WS BS S T W I A Ld Sv Unit Type
Sensor Tower - 2 - 6 2 - - - 4+ Drone Tower
Unit Composition: 1 Sensor Tower
Wargear:
 • Twin-linked markerlight

Special Rules:
 • Multi-phasic Sensor Suite
Options:
 • May include up to three additional Sensor Towers30 pts/model
 • All Sensor Towers in the unit may be upgraded to have one of the following:
  - Positional relay10 pts/model
  - Homing beacon15 pts/model

Tidewall Droneport

Drifting into position with a bass rumble of repulsor jets, the Tidewall Droneport serves as a mobile bunker for the warriors of the Fire caste amid the mayhem of battle. Not only do these ingenious platforms provide their occupants with heavy cover from which to fight, their manoeuvrability makes them ideal lures for a Kauyon battle plan. The structure’s greatest strategic asset, however, is its arsenal of nested Drones. These potent machines begin most battles powered down, passively downloading combat telemetry from their parent platform. However, at the command of the platform’s garrison the Drones detach, darting out to provide covering fire, mark targets for missile strikes, or employ built-in shield generators to provide further protection to the Tau manning the defence line.

60
Composition: 1 Tidewall Droneport

Terrain Type: Battlefield debris (defence line).

Weapons: A Tidewall Droneport has four Drones chosen in any combination from the following list:

Special Rules:
Drone Control Systems: The four Drones start the game attached to the platform. They cannot perform any actions or be attacked while they remain attached. If the platform is occupied by any model with the Tau Empire Faction, then the Drones can be activated at the start of the occupying model’s Movement phase. When activated, the Drones immediately detach themselves from the platform in the same manner as Drones detaching from a vehicle. They are treated as part of the army that activated them for the rest of the battle, even if their platform is later abandoned.

Firebase: Re-roll To Hit rolls of 1 for shooting attacks made by models with the Tau Empire Faction that are on a Tidewall Droneport.

Mobile Defence Position: If you take a Tidewall Droneport as part of your army, you may move it up to 6" in the Movement phase. It cannot move if there are any enemy models on it or if any friendly models on it are locked in combat, and it may only carry friendly models if all members of their unit are on the Fortification. Models carried with it are treated as being stationary for the purposes of firing weapons, but cannot move themselves in the same phase. Tidewall Droneports can only move over open ground, and cannot move within 1" of enemy models.

Tidewall Gunrig

The battlefield reverberates to the fearsome whip-crack of rail-weaponry as the Tidewall Gunrig opens fire. Manned by hard-eyed Fire caste warriors, these mobile turrets mount devastating twin-linked railguns that are more than capable of ripping apart tanks and monstrous beasts with volleys of hyper-sonic rounds. The combination of manoeuvrability and tremendous firepower possessed by these moving weapon platforms makes them exceptionally dangerous to their foes. Whether hovering inexorably into battle with their guns blazing, backing slowly away from the enemy while systematically eliminating their heaviest armour, or rising from concealment to catch the foe in a lethal crossfire, Tidewall Gunrigs are an indispensable part of the Fire caste arsenal.

85
Composition: 1 Tidewall Gunrig. The Tidewall Gunrig consists of a defence platform with an attached gun battery.

Terrain Type: The defence platform is battlefield debris (defence line), and the attached gun battery is battlefield debris (gun emplacement).

Weapons: The gun battery is a twin-linked railgun that can fire solid shot and submunitions.

Special Rules:
Firebase: Re-roll To Hit rolls of 1 for shooting attacks made by models with the Tau Empire Faction that are on a Tidewall Gunrig.

Identification Protocols: The twin-linked railgun may only be fired by models with the Tau Empire Faction that are on the Tidewall Gunrig.

Mobile Defence Position: If you take a Tidewall Gunrig as part of your army, you may move it up to 6" in the Movement phase. It cannot move if there are any enemy models on it or if any friendly models on it are locked in combat, and it may only carry friendly models if all members of their unit are on the Fortification. Models carried with it are treated as being stationary for the purposes of firing weapons (this includes the Tidewall Gunrig’s railgun), but cannot move themselves in the same phase. Tidewall Gunrigs can only move over open ground, and cannot move within 1" of enemy models.

Tidewall Shieldline

Shielded behind the glowing energy barriers of the Tidewall Shieldline, the warriors of the Fire caste punish their foes from a position of relative safety. Their guns blaze, punching enemy warriors off their feet, while the foe’s return fire ricochets from fields of crackling power or even rebounds back into their own lines with lethal force. Able to hover across the battlefield on thrumming grav repulsor engines, these mobile barricades present Fire caste commanders with an impressive range of strategic options. From fighting retreats that take their cover with them, to wrong-footing or funnelling enemy forces into prepared kill-zones, the Tidewall Shieldline is an invaluable strategic tool for both defence and misdirection.

60
Composition: 1 Tidewall Shieldline

Terrain Type: Battlefield debris (defence line).

Special Rules:
Firebase: Re-roll To Hit rolls of 1 for shooting attacks made by models with the Tau Empire Faction that are on a Tidewall Shieldline.

Mobile Defence Position: If you take a Tidewall Shieldline as part of your army, you may move it up to 6" in the Movement phase. It cannot move if there are any enemy models on it or if any friendly models on it are locked in combat, and it may only carry friendly models if all members of their unit are on the Fortification. Models carried with it are treated as being stationary for the purposes of firing weapons, but cannot move themselves in the same phase. Tidewall Shieldlines can only move over open ground, and cannot move within 1" of enemy models.

Tidewall Field: Roll a dice each time a successful cover save is made for a model within 1" of a Tidewall Shieldline’s energy barrier, so long as the barrier is between the attacker and the target. On a roll of 6 the attacking unit suffers 1 Randomly Allocated Wound or glancing hit, resolved at the same AP as the attacking weapon.

Tidewall Gunfort

Enemies caught in the sights of the Tidewall Gunfort stand little chance of survival. The defensive formation’s Tidewall Gunrigs are linked by a localised tactical network, allowing each weapon platform to triangulate optimised firing solutions with merciless efficiency and select the ideal ammunition to use against their target. Clouds of submunitions burst amid enemy infantry waves, their blast-clouds meticulously overlapping to cut apart the maximum number of enemies. Meanwhile, armoured vehicles find themselves struck again and again, each hyper-sonic railgun round striking the exact same point on the target’s hull. A single railgun round is difficult enough to shrug off without sustaining crippling damage – three striking at once is a death sentence for all but the heaviest enemy vehicles.

255
Composition: Fortification Network consisting of:
Please refer to each fortification’s individual datasheet for its terrain type, weapons and special rules.

Set-up: When setting up a Tidewall Gunfort, each Tidewall Gunrig must be placed within 6" of the network’s other two Gunrigs.

If you wish to move the Gunfort, then it must finish the move in the same configuration as it started.

Special Rules: The following special rules apply to the Tidewall Gunrigs that make up the Tidewall Gunfort, in addition to the special rules on their datasheet:

Coordinated Strike: Once per turn, a model firing a railgun from a Tidewall Gunfort can make a coordinated strike. If it does so, all of the railguns from the Gunfort fire at the same target unit using the model’s Ballistic Skill, and may not be fired separately in the same Shooting phase. Railguns firing in a coordinated strike add 1 to their Strength if using submunitions, and receive the Armourbane special rule if using solid shot.

Tidewall Rampart

It is a foolish foe indeed who attempts an assault against a Tidewall Rampart; the sheer firepower and resilience of this mobile fortification is enough to see whole squadrons of tanks or phalanxes of enemy warriors annihilated in short order. Central to the role of this strongpoint is its Tidewall Gunrig, whose twin-linked railgun tirelessly scans for nearby foes. To augment the offensive lethality of this potent weapon, Tau warriors deployed within the rampart can transfer telemetry data from its Droneport to ensure optimal accuracy and target prioritisation. Meanwhile, the fortification’s networked AI actively boosts the energy barrier projected by its Tidewall Shieldlines, ensuring that enemy fire is turned back upon the foe.

265
Composition: Fortification Network consisting of:
Please refer to each fortification’s individual datasheet for its terrain type, weapons and special rules.

Set-up: When setting up a Tidewall Rampart, all of the Shieldlines must be set up in a continuous line, each touching at least one other Shieldline in the network. Each Gunrig must then be set up within 6" of one of the network’s Shieldlines, and each Droneport must be set up within 6" of one of the network’s Gunrigs.

If you wish to move the Tidewall Rampart, then it must finish the move in the same configuration as it started.

Special Rules: The following special rules apply to the models in the Tidewall Rampart, in addition to the special rules on their datasheets:

Field Network: Roll a dice each time a successful cover save is made for a model on a Tidewall Gunrig or Droneport if one of the Shieldlines’ barriers is between the attacker and the target. On a roll of 6 the attacking unit suffers 1 Randomly Allocated Wound or glancing hit with the Ignores Cover special rule, resolved at the same AP as the attacking weapon.

Telemetry Relay: In the Shooting phase, a model with the Tau Empire Faction that is on a Tidewall Droneport can upload telemetry data for an enemy unit within its line of sight instead of shooting. If it does so, models firing the network’s Tidewall Gunrig against that enemy unit add 1 to their Ballistic Skill and gain the Tank Hunter and Monster Hunter special rules until the end of the phase.


Tidewall Defence Network

Enemy warriors flow around the Tidewall Defence Network, breaking like waves against a rocky shore. Shielded within their energised redoubts and bunkers, the Tau defenders stand firm against this tide, calmly recalibrating the alignment of their Shieldlines, Droneports and Gunrigs to best channel the enemy into deadly crossfires or leave them exposed to other elements of the Tau force. All of the network’s defenders can operate any part of it, redirecting railgun fire or detaching Drones from their nests to join the fight as the tactical situation demands. When several Tidewall Defence Networks deploy at once, they form a floating fortress that hovers inexorably across a planet’s surface, obliterating any foes that cross its path.

Points as per models
Composition: Fortification Network consisting of:
Please refer to each fortification’s individual datasheet for its terrain type, weapons and special rules.

Set-up: When setting up a Tidewall Defence Network, place the Tidewall Shieldlines so they form the sides of a square (the gaps at the corners of this square should be no greater than 3"), and then place the Gunrig or Droneport in the centre of the Shieldline square.

If you wish to move the Tidewall Defence Network, then it must finish the move in the same configuration as it started.

Special Rules: The following special rules apply to the models in the Tidewall Defence Network, in addition to the special rules on their datasheets:

Indomitable Position: Models with the Tau Empire Faction have the Stubborn special rule whilst on a Tidewall Shieldline from a Tidewall Defence Network.

Information Relay: Models with the Tau Empire Faction on a Tidewall Shieldline from a Tidewall Defence Network can operate the railgun or activate the Drones on its central platform.