This section details army special rules including .
Special Rules
Colossal
A model fighting with this weapon Piles In and fights at
Initiative step 1.
Hurl
If a Renegade Knight fighting with a
thunderstrike gauntlet destroys an enemy
Monstrous Creature or
vehicle in the
Fight sub-phase, it can choose to hurl it (
Gargantuan Creatures,
Super-heavy vehicles and
buildings cannot be hurled). If a vehicle was destroyed as a result of suffering an
Explodes! result on the
Vehicle Damage table, resolve any damage before hurling it. Any passengers must make an
emergency disembarkation before their
Transport vehicle is hurled. To hurl an enemy model, immediately resolve a shooting attack against an enemy unit within 12" that is not locked in combat using the profile below. A hurled model is removed from the battlefield after the attack has been resolved.
The Bigger They Are...
The Strength of this attack is always equal to the Toughness value of the
Monstrous Creature, or half the front Armour Value of the
vehicle, being
hurled (rounding fractions up).
Daemon Knight of Khorne
A model with this special rule gains the
Daemon and
Hatred (Daemons of Slaanesh) special rules. In addition, it may re-roll the dice to determine the number of Stomps it makes as part of a
Stomp attack, and it also gains +D3 attacks on any turn in which it successfully charges an enemy unit instead of +1 attack. A Daemon Knight of Khorne counts as being a Daemon aligned with Khorne.
Daemon Knight of Nurgle
A model with this special rule gains the
Daemon,
Hatred (Daemons of Tzeentch) and
It Will Not Die special rules. In addition, it counts as being a Daemon aligned with Nurgle.
Daemon Knight of Slaanesh
A model with this special rule gains the
Daemon and
Hatred (Daemons of Khorne) special rules. In addition, all models with a Leadership value in combat with this Daemon Knight at the start of the
Fight sub-phase must pass a
Leadership test with a -2 modifier or reduce their Initiative value to 1 for the duration of that Fight sub-phase. It also counts as being a Daemon aligned with Slaanesh.
Daemon Knight of Tzeentch
A model with this special rule gains the
Daemon and
Hatred (Daemons of Nurgle) special rules. In addition, the Daemon Knight may re-roll all
To Hit rolls of 1 and its
heavy stubbers have the
Soul Blaze special rule. It also counts as being a Daemon aligned with Tzeentch.
Foe-Reaper
Add +1 to the result when rolling on the
Destroyer Weapon Attack table agansting enemy
Monstrous Creatures and
Gargantuan Monster Creatures.