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Special Rules

This section details army special rules including .

Special Rules


Colossal

A model fighting with this weapon Piles In and fights at Initiative step 1.

Hurl

If a Renegade Knight fighting with a thunderstrike gauntlet destroys an enemy Monstrous Creature or vehicle in the Fight sub-phase, it can choose to hurl it (Gargantuan Creatures, Super-heavy vehicles and buildings cannot be hurled). If a vehicle was destroyed as a result of suffering an Explodes! result on the Vehicle Damage table, resolve any damage before hurling it. Any passengers must make an emergency disembarkation before their Transport vehicle is hurled. To hurl an enemy model, immediately resolve a shooting attack against an enemy unit within 12" that is not locked in combat using the profile below. A hurled model is removed from the battlefield after the attack has been resolved.

Range S AP Type
12" * - Heavy 1, Large Blast, The Bigger They Are...

The Bigger They Are...

The Strength of this attack is always equal to the Toughness value of the Monstrous Creature, or half the front Armour Value of the vehicle, being hurled (rounding fractions up).

Daemon Knight of Khorne

A model with this special rule gains the Daemon and Hatred (Daemons of Slaanesh) special rules. In addition, it may re-roll the dice to determine the number of Stomps it makes as part of a Stomp attack, and it also gains +D3 attacks on any turn in which it successfully charges an enemy unit instead of +1 attack. A Daemon Knight of Khorne counts as being a Daemon aligned with Khorne.

Daemon Knight of Nurgle

A model with this special rule gains the Daemon, Hatred (Daemons of Tzeentch) and It Will Not Die special rules. In addition, it counts as being a Daemon aligned with Nurgle.

Daemon Knight of Slaanesh

A model with this special rule gains the Daemon and Hatred (Daemons of Khorne) special rules. In addition, all models with a Leadership value in combat with this Daemon Knight at the start of the Fight sub-phase must pass a Leadership test with a -2 modifier or reduce their Initiative value to 1 for the duration of that Fight sub-phase. It also counts as being a Daemon aligned with Slaanesh.

Daemon Knight of Tzeentch

A model with this special rule gains the Daemon and Hatred (Daemons of Nurgle) special rules. In addition, the Daemon Knight may re-roll all To Hit rolls of 1 and its heavy stubbers have the Soul Blaze special rule. It also counts as being a Daemon aligned with Tzeentch.

Foe-Reaper

Add +1 to the result when rolling on the Destroyer Weapon Attack table agansting enemy Monstrous Creatures and Gargantuan Monster Creatures.