In this dark and terrible age, the Imperium of Mankind is beset upon all sides by threats beyond counting. It is the duty of the Imperial Guard to hold back this endless tide of foes. No matter how many lives victory may cost, an Imperial Guard army will eventually grind their foe to a bloody pulp. This book recounts the history of the Imperial Guard, from their brutal inception amid the blood and horror of the Horus Heresy, through ten thousand years of selfless sacrifice and constant warfare. Take command of this mighty multitude, and you fight in defence of the Imperium itself – but remember, victory in the Emperor’s name justifies any sacrifice, for a dutiful death is its own reward...
How This Codex WorksCodex: Astra Militarum provides all the information you need to collect a proud force of Imperial Guard and use them to crush your foes in games of Warhammer 40,000. On these pages you will find descriptions of all the characters, units and vehicles available to the Imperial Guard. Each unit’s entry covers its role on the battlefield, its rules and unique skills. Furthermore, you will find full details and rules for the weapons, armour and equipment authorised by the Departmento Munitorum, as well as an army list that enables you to organise your Imperial Guard collection into a deadly tabletop army. - Supplements — each supplement contains a set of additional rules allowing you to turn your collection of Astra Militarum models into army of Cadia.
- Structure — details military structure of Astra Militarum forces including Detachments, Formations and Apocalypse Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops.
- Special Rules — Contains detailed description of army specific rules including Astra Militarum Special Rules, Tactical Objectives, Warlord Traits and Wing Leaders.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Psychic Choir Powers, Heirlooms of Conquest, Astra Militarum Vehicle Equipment and Lords of War Equipment used by army units of Astra Militarum.
- Related Missions — Refers to Astra Militarum-related missions:
Mission | Type | Opposing Sides | Echoes of War: Gathering the Storm – Fall of Cadia | 2. The Sword of Defiance | Echoes of War | Dark Angels or Astra Militarum | Vs | Chaos Space Marines | 3. Fall of the Kriegan Gates | Echoes of War | Space Marines or Adepta Sororitas or Militarum Tempestus or Astra Militarum | Vs | Chaos Space Marines, Chaos Daemons or Astra Militarum | 4. The Emperor Protects | Echoes of War | Space Marines or Space Wolves or Dark Angels or Adepta Sororitas or Militarum Tempestus or Astra Militarum or Cult Mechanicus or Skitarii or Necrons | Vs | Chaos Space Marines, Chaos Daemons or Astra Militarum | Sanctus Reach: Hour of the Wolf (Chaos Missions) | 10. A Saga Written in Blood | Echoes of War | Chaos Daemons | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | Echoes of War: Cypher Missions | 1. Master of Puppets | Echoes of War | Chaos Space Marines | Vs | Inquisition, Astra Militarum | 2. Blackened | Echoes of War | Chaos Space Marines | Vs | Astra Militarum | 3. The End of the Line | Echoes of War | Chaos Space Marines | Vs | Astra Militarum | Echoes of War: Crimson Slaughter Missions | 4. Regallus Under Siege | Echoes of War | Crimson Slaughter | Vs | Astra Militarum | 5. A World Turned Crimson | Echoes of War | Crimson Slaughter | Vs | Astra Militarum | Echoes of War: Haemonculus Covens Missions | 1. Refusal to Die | Echoes of War | Haemonculus Covens | Vs | Astra Militarum | Sanctus Reach: The Red Waaagh! Campaign | 1. The Red Waaagh! Descends | Echoes of War | Orks | Vs | Astra Militarum, Militarum Tempestus, Imperial Knights | 2. The Knights Strike Back | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus | 3. The Fall of House Kestren | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus | 4. Enter the Steel Host | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus | 5. The River Runs Red | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus | 6. The Clockwork Massacre | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus | 7. Flight of the Morkanauts | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus | 8. Attack of the Wreckin’ Krew | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus | 9. Battle for the Oasis | Echoes of War | Orks | Vs | Astra Militarum | 10. The Klaw of Mork | Echoes of War | Orks | Vs | Astra Militarum, Militarum Tempestus | 11. The Imperium Sallies Forth | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus | Sanctus Reach: Hour of the Wolf Campaign | 1. Saviours of Sacred Mountain | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | 3. The Fall of Mordred’s Ridge | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | 4. The Sky Hunt | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | 5. Ragnar’s Folly | Echoes of War | Orks | Vs | Astra Militarum, Militarum Tempestus, Space Wolves | 7. The Great Wolf Strikes | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | 8. The Battle of Scrap Peak | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | War Zone Damocles: Mont’ka Campaign | 2. Armoured Onslaught | Echoes of War | Tau Empire | Vs | Astra Militarum | 3. Conflicting Agendas | Echoes of War | Tau Empire | Vs | Astra Militarum and Cult Mechanicus and/or Skitarii | 4. The Unforeseen Strike | Echoes of War | Tau Empire | Vs | Cadia | 5. The Eye of the Storm | Echoes of War | Tau Empire | Vs | Astra Militarum | 7. Return of the Obsidian Knight | Echoes of War | Tau Empire | Vs | Astra Militarum or Imperial Knights | 8. The Assassins Strike | Echoes of War | Tau Empire or Farsight Enclaves | Vs | Officio Assassinorum, Raven Guard or White Scars or Astra Militarum | Echoes of War: Rising Leviathan Missions | 1. The Screaming Forest | Echoes of War | Tyranids | Vs | Astra Militarum, Space Marines | 2. Battle for the Underengines | Echoes of War | Tyranids | Vs | Astra Militarum | 3. The Swarm Unleashed | Echoes of War | Tyranids | Vs | Astra Militarum, Blood Angels, Space Marines | 5. Jaws of the Devourer | Echoes of War | Tyranids | Vs | Astra Militarum, Blood Angels or Space Marines | 6. Victory or Death | Echoes of War | Tyranids | Vs | Astra Militarum, Blood Angels, Space Marines | Shield of Baal: Exterminatus Missions | 4. Cathedral of Blood | Echoes of War | Tyranids | Vs | Astra Militarum or Blood Angels | Shield of Baal: Leviathan Missions | 3. The Shield Tested | Echoes of War | Tyranids | Vs | Astra Militarum | 4. The Skywar of Aeros | Echoes of War | Tyranids | Vs | Astra Militarum | 5. The Beasts of Tartoros | Echoes of War | Tyranids | Vs | Astra Militarum | Echoes of War: Waaagh! Ghazghkull Missions | 2. The Second War for Armageddon – The Fall of Hive Volcanus | Echoes of War | Waaagh! Ghazghkull | Vs | Astra Militarum |
Books
Book | Kind | Edition | Version | Last update |
► Astra Militarum | Codex | 7 | 1.3 | January 2017 |
War Zone Damocles: Mont’ka | Campaign | 7 | 1.0 | January 2017 |
Apocalypse | Expansion | 7 | 1.0 | May 2014 |
Cypher – Lord of the Fallen | Dataslate | 6 | 1.0 | December 2013 |
Sanctus Reach: The Red Waaagh! | Campaign | 7 | 1.0 | July 2014 |
Sanctus Reach: Hour of the Wolf | Campaign | 7 | 1.0 | August 2014 |
Shield of Baal: Leviathan | Campaign | 7 | 1.0 | January 2017 |
Shield of Baal: Exterminatus | Campaign | 7 | 1.1 | January 2017 |
Tyranid Vanguard - Rising Leviathan I | Dataslate | 7 | 1.0 | January 2014 |
Tyranid Vanguard - Rising Leviathan II | Dataslate | 7 | 1.0 | March 2014 |
Tyranid Vanguard - Rising Leviathan III | Dataslate | 7 | 1.0 | March 2014 |
Start Collecting! Astra Militarum | Dataslate | 7 | 1.0 | |
Battlegroup Hammerblow | Dataslate | 7 | 1.0 | |
Gathering the Storm: Fall of Cadia | Supplement | 7 | 1.0 | January 2017 |
FAQ
Codex: Astra Militarum
Q: | Colour Sergeant Kell’s Listen Up, Maggots! special rule allows nearby Astra Militarum units to use his Leadership instead of their own highest Leadership. How does this interact with abilities that force a unit to use its lowest Leadership value? | A: | Kell’s rule only affects units taking Leadership tests for orders issued by Creed. If, as the result of an enemy ability, a unit is forced to use its lowest Leadership value when taking a Leadership test for an order from Creed, then they can still use Kell’s leadership as long as he is in the same unit as Creed. |
Q: | Is the Fire Point of a Chimera the turret hatch or the top hatch at the back of the vehicle? | A: | The top hatch at the back. |
Shield of Baal: Leviathan
Q: | Do all five guns of a Tyrannocyte shoot at one target or are they supposed to be played as having fixed firing arcs? | A: | You should check line of sight from the barrel of each weapon – each gun will fire at the nearest unit it has line of sight to (so the Tyrannocyte can fire all five guns, and likely target more than one unit in a Shooting phase). If in doubt as to what each gun can fire at, treat them as if they were hull-mounted weapons on a vehicle. |
Q: | Tyrannocytes don’t use up slots on the Force Organisation Chart – does this mean that you can purchase unlimited Tyrannocytes (within points of course!) and deploy them ‘empty’? | A: | Yes. |
Shield of Baal: Exterminatus
Tyranid Vanguard - Rising Leviathan I
Tyranid Vanguard - Rising Leviathan II
Q: | When using a Living Artillery Node’s Organic Bombardment rule to reroll the scatter on a Barrage from the Biovore Brood, does the re-roll apply to just the direction dice, or both that and the distance? What about the subsequent Barrage hits after the first from a unit with more than one Biovore? | A: | The re-roll applies to both the scatter and the distance dice, following the normal rules for re-rolling Blast weapons. The subsequent barrage shots are determined using just a scatter dice – you can re-roll this for each subsequent shot. |
Reference
Profiles
DEATH FROM THE SKIES FLYERS |
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type |
Armoured Sentinel |
3 |
3 |
5 |
12 |
10 |
10 |
3 |
1 |
2 |
Vehicle (Walker) |
Basilisk |
- |
3 |
- |
12 |
10 |
10 |
- |
- |
3 |
Vehicle (Tank, Open-topped) |
Chimera |
- |
3 |
- |
12 |
10 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Deathstrike |
- |
3 |
- |
12 |
12 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Hellhound |
- |
3 |
- |
12 |
12 |
10 |
- |
- |
3 |
Vehicle (Tank, Fast) |
Devil Dog |
- |
3 |
- |
12 |
12 |
10 |
- |
- |
3 |
Vehicle (Tank, Fast) |
Bane Wolf |
- |
3 |
- |
12 |
12 |
10 |
- |
- |
3 |
Vehicle (Tank, Fast) |
Hydra |
- |
3 |
- |
12 |
10 |
10 |
- |
- |
3 |
Vehicle (Tank, Open-topped) |
Leman Russ Battle Tank |
- |
3 |
- |
14 |
13 |
10 |
- |
- |
3 |
Vehicle (Tank, Heavy) |
Leman Russ Exterminator |
- |
3 |
- |
14 |
13 |
10 |
- |
- |
3 |
Vehicle (Tank, Heavy) |
Leman Russ Vanquisher |
- |
3 |
- |
14 |
13 |
10 |
- |
- |
3 |
Vehicle (Tank, Heavy) |
Leman Russ Eradicator |
- |
3 |
- |
14 |
13 |
10 |
- |
- |
3 |
Vehicle (Tank, Heavy) |
Leman Russ Demolisher |
- |
3 |
- |
14 |
13 |
11 |
- |
- |
3 |
Vehicle (Tank, Heavy) |
Leman Russ Punisher |
- |
3 |
- |
14 |
13 |
11 |
- |
- |
3 |
Vehicle (Tank, Heavy) |
Leman Russ Executioner |
- |
3 |
- |
14 |
13 |
11 |
- |
- |
3 |
Vehicle (Tank, Heavy) |
Manticore |
- |
3 |
- |
12 |
10 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Scout Sentinel |
3 |
3 |
5 |
10 |
10 |
10 |
3 |
1 |
2 |
Vehicle (Walker, Open-topped) |
Taurox |
- |
3 |
- |
11 |
10 |
10 |
- |
- |
3 |
Vehicle (Transport) |
Taurox Prime |
- |
4 |
- |
11 |
10 |
10 |
- |
- |
3 |
Vehicle (Fast, Transport) |
Valkyrie |
- |
3 |
- |
12 |
12 |
10 |
- |
- |
3 |
Vehicle (Flyer, Hover,Transport) |
Vendetta |
- |
3 |
- |
12 |
12 |
10 |
- |
- |
3 |
Vehicle (Flyer, Hover,Transport) |
Wyvern |
- |
3 |
- |
12 |
10 |
10 |
- |
- |
3 |
Vehicle (Tank, Open-topped) |
Baneblade |
- |
3 |
- |
14 |
13 |
12 |
- |
- |
9 |
Super-heavy Vehicle |
Banehammer |
- |
3 |
- |
14 |
13 |
12 |
- |
- |
9 |
Super-heavy Vehicle (Transport) |
Banesword |
- |
3 |
- |
14 |
13 |
12 |
- |
- |
9 |
Super-heavy Vehicle |
Doomhammer |
- |
3 |
- |
14 |
13 |
12 |
- |
- |
9 |
Super-heavy Vehicle (Transport) |
Hellhammer |
- |
3 |
- |
14 |
13 |
12 |
- |
- |
9 |
Super-heavy Vehicle |
Shadowsword |
- |
3 |
- |
14 |
13 |
12 |
- |
- |
9 |
Super-heavy Vehicle |
Stormlord |
- |
3 |
- |
14 |
13 |
12 |
- |
- |
9 |
Super-heavy Vehicle (Transport) |
Stormsword |
- |
3 |
- |
14 |
13 |
12 |
- |
- |
9 |
Super-heavy Vehicle |
Wargear
Weapon |
Range |
S |
AP |
Type |
Close combat weapon |
- |
User |
- |
Melee |
Envenomed blade |
- |
User |
- |
Melee, Poisoned (2+) |
Force axe |
- |
+1 |
2 |
Melee, Force, Unwieldy |
Force stave |
- |
+2 |
4 |
Melee, Force, Concussive |
Force sword |
- |
User |
3 |
Melee, Force |
Hunting lance |
- |
+2 |
3 |
Melee, Specialist Weapon, One use only |
Krak grenade (Assault) |
- |
6 |
4 |
|
Melta bomb |
- |
8 |
1 |
Armourbane, Unwieldy |
Power axe |
- |
+1 |
2 |
Melee, Unwieldy |
Power fist |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Power klaw |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Power lance |
- |
+1/User |
3/4 |
Melee |
Power maul |
- |
+2 |
4 |
Melee, Concussive |
Power sword |
- |
User |
3 |
Melee |
Servo-arm |
- |
x2 |
1 |
Melee, Specialist Weapon, Unwieldy |
The Blade of Conquest |
- |
+1 |
3 |
Melee, Master-crafted |
Weapon |
Range |
S |
AP |
Type |
Autocannon |
48" |
7 |
4 |
Heavy 2 |
Autogun |
24" |
3 |
- |
Rapid Fire |
Bale Eye |
6" |
3 |
3 |
Pistol |
Baneblade cannon |
72" |
9 |
2 |
Primary weapon 1, Apocalyptic Blast |
Baneblade cannon |
72" |
9 |
2 |
Primary weapon 1, Apocalyptic Blast |
Battle cannon |
72" |
8 |
3 |
Ordnance 1, Large Blast |
Bolt pistol |
12" |
4 |
5 |
Pistol |
Boltgun |
24" |
4 |
5 |
Rapid Fire |
Chem cannon |
Template |
1 |
3 |
Heavy 1, Poisoned (2+) |
Deathstrike missile |
12"-Unlimited |
10 |
1 |
Ordnance 1, Apocalyptic Blast, Barrage, Ignores Cover, One use only |
Demolisher cannon |
24" |
10 |
2 |
Ordnance 1, Large Blast |
Demolisher siege cannon |
24" |
10 |
2 |
Ordnance 1, Large Blast |
Demolition charge |
6" |
8 |
2 |
Assault 1, Large Blast, One use only |
Earthshaker cannon |
36"-240" |
9 |
3 |
Ordnance 1, Barrage, Large Blast |
Eradicator nova cannon |
36" |
6 |
4 |
Heavy 1, Large Blast, Ignores Cover |
Executioner plasma cannon |
36" |
7 |
2 |
Heavy 3, Blast, Gets Hot |
Exterminator autocannon |
48" |
7 |
4 |
Heavy 4, Twin-linked |
Flamer |
Template |
4 |
5 |
Assault 1 |
Frag grenade |
8" |
3 |
- |
Assault 1, Blast |
Grenade launcher |
- Frag grenade |
24" |
3 |
6 |
Assault 1, Blast |
- Krak grenade |
24" |
6 |
4 |
Assault 1 |
Grenadier gauntlet |
12" |
4 |
6 |
Assault 1, Blast |
Heavy bolter |
36" |
5 |
4 |
Heavy 3 |
Heavy flamer |
Template |
5 |
4 |
Assault 1 |
Heavy stubber |
36" |
4 |
6 |
Heavy 3 |
Hellfury missiles |
72" |
4 |
5 |
Heavy 1, Large Blast, Ignores Cover, One use only |
Hellhammer cannon |
36" |
10 |
1 |
Primary weapon 1, Ignores Cover, Massive Blast |
Hellstrike missiles |
72" |
8 |
3 |
Ordnance 1, One use only |
Hot-shot lasgun |
18" |
3 |
3 |
Rapid Fire |
Hot-shot laspistol |
6" |
3 |
3 |
Pistol |
Hot-shot volley gun |
24" |
4 |
3 |
Salvo 2/4 |
Hunter-killer missile |
Infinite |
8 |
3 |
Heavy 1, One use only |
Hydra autocannon |
72" |
7 |
4 |
Heavy 2, Skyfire |
Inferno cannon |
Template |
6 |
4 |
Heavy 1, Torrent |
Krak grenade (Shooting) |
8" |
6 |
4 |
Assault 1 |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Lasgun |
24" |
3 |
- |
Rapid Fire |
Laspistol |
12" |
3 |
- |
Pistol |
Magma cannon |
60" |
10 |
1 |
Primary weapon 1, Large Blast |
Melta cannon |
24" |
8 |
1 |
Heavy 1, Blast, Melta |
Meltagun |
12" |
8 |
1 |
Assault 1, Melta |
Missile launchers |
- Frag missile |
48" |
4 |
6 |
Heavy 1, Blast |
- Flakk missile |
48" |
7 |
4 |
Heavy 1, Skyfire |
- Krak missile |
48" |
8 |
3 |
Heavy 1 |
Mortar |
48" |
4 |
6 |
Heavy 1, Barrage, Blast |
Multi-laser |
36" |
6 |
6 |
Heavy 3 |
Multi-melta |
24" |
8 |
1 |
Heavy 1, Melta |
Multiple rocket pod |
24" |
4 |
6 |
Heavy 1, Large Blast |
Payback |
36" |
5 |
4 |
Heavy 3, Rending |
Plasma cannon |
36" |
7 |
2 |
Heavy 1, Blast, Gets Hot |
Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot |
Plasma pistol |
12" |
7 |
2 |
Pistol, Gets Hot |
Punisher gatling cannon |
24" |
5 |
- |
Heavy 20 |
Quake cannon |
24"-180" |
9 |
3 |
Primary weapon 1, Apocalyptic Blast |
Ripper gun |
12" |
5 |
- |
Assault 3 |
Ripper pistol |
12" |
X |
3 |
Pistol, Sniper |
Shotgun |
12" |
3 |
- |
Assault 2 |
Sniper rifle |
36" |
X |
6 |
Heavy 1, Sniper |
Storm bolter |
24" |
4 |
5 |
Assault 2 |
Storm eagle rockets |
24"-120" |
10 |
4 |
Ordnance D3, Barrage, Large Blast |
Stormshard mortar |
48" |
4 |
6 |
Heavy 2, Barrage, Blast, Ignores Cover, Shred |
Stormsword siege cannon |
36" |
10 |
1 |
Primary weapon 1, Apocalyptic Blast, Ignores Cover |
Taurox battle cannon |
48" |
7 |
4 |
Heavy 1, Blast |
Taurox gatling cannon |
24" |
4 |
- |
Heavy 10 |
Taurox missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
The Emperor’s Benediction |
12" |
5 |
4 |
Pistol, Precision Shot, Master-crafted |
Tremor cannon |
60" |
8 |
3 |
Primary weapon 1, Earthshock, Massive Blast |
Vanquisher battle cannon |
72" |
8 |
2 |
Heavy 1, Armourbane |
Volcano cannon |
120" |
D |
2 |
Primary weapon 1, Large Blast |
Vulcan mega-bolter |
60" |
6 |
3 |
Heavy 15 |
|