Factions‎ > ‎

Astra Militarum

In this dark and terrible age, the Imperium of Mankind is beset upon all sides by threats beyond counting. It is the duty of the Imperial Guard to hold back this endless tide of foes. No matter how many lives victory may cost, an Imperial Guard army will eventually grind their foe to a bloody pulp. This book recounts the history of the Imperial Guard, from their brutal inception amid the blood and horror of the Horus Heresy, through ten thousand years of selfless sacrifice and constant warfare. Take command of this mighty multitude, and you fight in defence of the Imperium itself – but remember, victory in the Emperor’s name justifies any sacrifice, for a dutiful death is its own reward...

How This Codex Works

Codex: Astra Militarum provides all the information you need to collect a proud force of Imperial Guard and use them to crush your foes in games of Warhammer 40,000. On these pages you will find descriptions of all the characters, units and vehicles available to the Imperial Guard. Each unit’s entry covers its role on the battlefield, its rules and unique skills. Furthermore, you will find full details and rules for the weapons, armour and equipment authorised by the Departmento Munitorum, as well as an army list that enables you to organise your Imperial Guard collection into a deadly tabletop army.
MissionTypeOpposing Sides
Echoes of War: Gathering the Storm – Fall of Cadia
  2. The Sword of DefianceEchoes of WarDark Angels or Astra MilitarumVsChaos Space Marines
  3. Fall of the Kriegan GatesEchoes of WarSpace Marines or Adepta Sororitas or Militarum Tempestus or Astra MilitarumVsChaos Space Marines, Chaos Daemons or Astra Militarum
  4. The Emperor ProtectsEchoes of WarSpace Marines or Space Wolves or Dark Angels or Adepta Sororitas or Militarum Tempestus or Astra Militarum or Cult Mechanicus or Skitarii or NecronsVsChaos Space Marines, Chaos Daemons or Astra Militarum
Sanctus Reach: Hour of the Wolf (Chaos Missions)
  10. A Saga Written in BloodEchoes of WarChaos DaemonsVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
Echoes of War: Cypher Missions
  1. Master of PuppetsEchoes of WarChaos Space MarinesVsInquisition, Astra Militarum
  2. BlackenedEchoes of WarChaos Space MarinesVsAstra Militarum
  3. The End of the LineEchoes of WarChaos Space MarinesVsAstra Militarum
Echoes of War: Crimson Slaughter Missions
  4. Regallus Under SiegeEchoes of WarCrimson SlaughterVsAstra Militarum
  5. A World Turned CrimsonEchoes of WarCrimson SlaughterVsAstra Militarum
Echoes of War: Haemonculus Covens Missions
  1. Refusal to DieEchoes of WarHaemonculus CovensVsAstra Militarum
Sanctus Reach: The Red Waaagh! Campaign
  1. The Red Waaagh! DescendsEchoes of WarOrksVsAstra Militarum, Militarum Tempestus, Imperial Knights
  2. The Knights Strike BackEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  3. The Fall of House KestrenEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  4. Enter the Steel HostEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  5. The River Runs RedEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  6. The Clockwork MassacreEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  7. Flight of the MorkanautsEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  8. Attack of the Wreckin’ KrewEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
  9. Battle for the OasisEchoes of WarOrksVsAstra Militarum
  10. The Klaw of MorkEchoes of WarOrksVsAstra Militarum, Militarum Tempestus
  11. The Imperium Sallies ForthEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus
Sanctus Reach: Hour of the Wolf Campaign
  1. Saviours of Sacred MountainEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  3. The Fall of Mordred’s RidgeEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  4. The Sky HuntEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  5. Ragnar’s FollyEchoes of WarOrksVsAstra Militarum, Militarum Tempestus, Space Wolves
  7. The Great Wolf StrikesEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  8. The Battle of Scrap PeakEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
War Zone Damocles: Mont’ka Campaign
  2. Armoured OnslaughtEchoes of WarTau EmpireVsAstra Militarum
  3. Conflicting AgendasEchoes of WarTau EmpireVsAstra Militarum and Cult Mechanicus and/or Skitarii
  4. The Unforeseen StrikeEchoes of WarTau EmpireVsCadia
  5. The Eye of the StormEchoes of WarTau EmpireVsAstra Militarum
  7. Return of the Obsidian KnightEchoes of WarTau EmpireVsAstra Militarum or Imperial Knights
  8. The Assassins StrikeEchoes of WarTau Empire or Farsight EnclavesVsOfficio Assassinorum, Raven Guard or White Scars or Astra Militarum
Echoes of War: Rising Leviathan Missions
  1. The Screaming ForestEchoes of WarTyranidsVsAstra Militarum, Space Marines
  2. Battle for the UnderenginesEchoes of WarTyranidsVsAstra Militarum
  3. The Swarm UnleashedEchoes of WarTyranidsVsAstra Militarum, Blood Angels, Space Marines
  5. Jaws of the DevourerEchoes of WarTyranidsVsAstra Militarum, Blood Angels or Space Marines
  6. Victory or DeathEchoes of WarTyranidsVsAstra Militarum, Blood Angels, Space Marines
Shield of Baal: Exterminatus Missions
  4. Cathedral of BloodEchoes of WarTyranidsVsAstra Militarum or Blood Angels
Shield of Baal: Leviathan Missions
  3. The Shield TestedEchoes of WarTyranidsVsAstra Militarum
  4. The Skywar of AerosEchoes of WarTyranidsVsAstra Militarum
  5. The Beasts of TartorosEchoes of WarTyranidsVsAstra Militarum
Echoes of War: Waaagh! Ghazghkull Missions
  2. The Second War for Armageddon – The Fall of Hive VolcanusEchoes of WarWaaagh! GhazghkullVsAstra Militarum

Books


BookKindEditionVersionLast update
► Astra MilitarumCodex71.3January 2017
  War Zone Damocles: Mont’kaCampaign71.0January 2017
  ApocalypseExpansion71.0May 2014
  Cypher – Lord of the FallenDataslate61.0December 2013
  Sanctus Reach: The Red Waaagh!Campaign71.0July 2014
  Sanctus Reach: Hour of the WolfCampaign71.0August 2014
  Shield of Baal: LeviathanCampaign71.0January 2017
  Shield of Baal: ExterminatusCampaign71.1January 2017
  Tyranid Vanguard - Rising Leviathan IDataslate71.0January 2014
  Tyranid Vanguard - Rising Leviathan IIDataslate71.0March 2014
  Tyranid Vanguard - Rising Leviathan IIIDataslate71.0March 2014
  Start Collecting! Astra MilitarumDataslate71.0
  Battlegroup HammerblowDataslate71.0
  Gathering the Storm: Fall of CadiaSupplement71.0January 2017

FAQ

Codex: Astra Militarum

 Q: Should Commissar Yarrick have the Stubborn special rule?
 A
No.
 Q: Is the Taurox Prime meant to have the Assault Vehicle special rule?
 A
No.
 Q: Should the Hydra have the Interceptor special rule?
 A
No.
 Q: When the ‘Fire on my Target!’ order is issued, do both units (the officer and the ordered unit) need line of sight to the target or just the ordered unit?
 A
Only the ordered unit needs line of sight.
 Q: Colour Sergeant Kell’s Listen Up, Maggots! special rule allows nearby Astra Militarum units to use his Leadership instead of their own highest Leadership. How does this interact with abilities that force a unit to use its lowest Leadership value?
 A
Kell’s rule only affects units taking Leadership tests for orders issued by Creed. If, as the result of an enemy ability, a unit is forced to use its lowest Leadership value when taking a Leadership test for an order from Creed, then they can still use Kell’s leadership as long as he is in the same unit as Creed.
 Q: Can you add Ministorum Priests, Primaris Psykers and Enginseers to Formations?
 A
No.
 Q: What is the firing arc of the Chimera’s lasgun arrays?
 A
They are considered hull-mounted weapons, and as such have a 45° arc.
 Q: In a Chimera, is it possible to use both its lasgun arrays and its Fire Point during the same Shooting phase (if there are 10 models in the Chimera, for example)?
 A
Yes.
 Q: Is the Fire Point of a Chimera the turret hatch or the top hatch at the back of the vehicle?
 A
The top hatch at the back.
 Q: Commissar Yarrick has both the Chain of Command and Senior Officer special rules. The first rule stipulates that if there’s a model with the Senior Officer rule, they cannot be the Warlord. Do the two cancel each other out?
 A
No. Yarrick can only be your Warlord if you have no other model with the Senior Officer rule in your army. Yarrick is a Senior Officer, and can issue orders accordingly.
 Q: Can a Valkyrie or Vendetta performing a Grav Chute Insertion use a ground vehicle’s augur array to prevent scatter?
 A
No. The augur array only affects units arriving from Deep Strike Reserve.
 Q: Can a Valkyrie or Vendetta perform a Grav Chute Insertion when it is Zooming?
 A
Yes.
 Q: Does an Infantry Platoon count as a single unit for the purposes of issuing orders?
 A
No.
 Q: Can you clear up Ordnance and Heavy vehicles? Leman Russ owners have been wondering about this for some time.
 A
Heavy has no effect on firing Ordnance weapons. If a Heavy vehicle doesn’t fire an Ordnance weapon, it can fire all of its weapons at full Ballistic Skill when moving at Combat Speed.
 Q: When a Formation like the Steel Host includes a Tank Commander, is that the Tank Commander in a single tank, or a full squadron – i.e. the Tank Commander HQ choice from Codex: Astra Militarum?
 A
It’s the Tank Commander entry from the codex, that is, a Tank Commander and 1-2 other Leman Russ tanks, which form a single squadron.

Shield of Baal: Leviathan

 Q: Do all five guns of a Tyrannocyte shoot at one target or are they supposed to be played as having fixed firing arcs?
 A
You should check line of sight from the barrel of each weapon – each gun will fire at the nearest unit it has line of sight to (so the Tyrannocyte can fire all five guns, and likely target more than one unit in a Shooting phase). If in doubt as to what each gun can fire at, treat them as if they were hull-mounted weapons on a vehicle.
 Q: Tyrannocytes don’t use up slots on the Force Organisation Chart – does this mean that you can purchase unlimited Tyrannocytes (within points of course!) and deploy them ‘empty’?
 A
Yes.
 Q: A Tyrannocyte can carry a single unit – does that include units with attached Independent Characters?
 A
Yes.
 Q: Can I directly drop a Mucolid Spore Cluster onto a unit and have it explode, following the rules for a Spore Mine Cluster?
 A
No – you cannot choose to Deep Strike onto an enemy unit as you can’t put the model down on top of your opponent’s models! Mucolid Spore Clusters follow the normal rules for Deep Striking, including suffering Deep Strike Mishaps.
 Q: How many psychic powers does a Maleceptor get?
 A
It gets three: Psychic Overload, one power generated from the Powers of the Hive Mind, and the primaris power from Powers of the Hive Mind due to Psychic Focus.
 Q: How many psychic powers does a Zoanthrope Brood get?
 A
If the unit doesn’t include a Neurothrope, it knows three: Warp Blast, one additional power from the Powers of the Hive Mind, and the Powers of the Hive Mind primaris power due to Psychic Focus. If it includes a Neurothrope, it knows a fourth power – Spirit Leech – so long as the Neurothrope is alive.
 Q: Can a Sporocyst arrive via Outflank?
 A
No. It can’t move, so it can’t move on from the edge of the table as described in Moving On From Reserve.
 Q: In regard to Tyranid Formations like Endless Swarms, Skyblight Swarms and Sporefields, can units that are placed in Ongoing Reserve through the respawn mechanics choose to arrive via Deep Strike if they have the Deep Strike rule and, by extension, Flyers/Flying Monstrous Creatures that leave combat airspace?
 A

Shield of Baal: Exterminatus

 Q: The rules for both the Conclave of the Burning One and the God Shackle name a ‘C’tan Shard’. What C’tan can be used?
 A
Use the rules for a Transcendent C’tan.
 Q: Can a model be given a relic from the Mephrit Dynasty and an Artefact of the Aeons?
 A
No. A model may only be equipped with a single relic (or equivalent) of any kind.

Tyranid Vanguard - Rising Leviathan I

 Q: The Manufactorum Genestealers Formation cannot add extra Genestealers, but can you add Broodlords?
 A
No.

Tyranid Vanguard - Rising Leviathan II

 Q: When using a Living Artillery Node’s Organic Bombardment rule to reroll the scatter on a Barrage from the Biovore Brood, does the re-roll apply to just the direction dice, or both that and the distance? What about the subsequent Barrage hits after the first from a unit with more than one Biovore?
 A
The re-roll applies to both the scatter and the distance dice, following the normal rules for re-rolling Blast weapons. The subsequent barrage shots are determined using just a scatter dice – you can re-roll this for each subsequent shot.

Reference


Profiles


DEATH FROM THE SKIES FLYERS

BS F S R HP Role P Ag Unit Type
Valkyrie 3 12 12 10 3 Attack Flyer 1 3 Vehicle (Flyer, Hover,Transport)

HQ

WS BS S T W I A Ld Sv Unit Type
Colonel ‘Iron Hand’ Straken 5 4 6 4 3 3 3 9 3+ Infantry (Character)
Colour Sergeant Kell 4 4 3 3 2 4 2 8 4+ Infantry (Character)
Commissar 4 4 3 3 1 3 2 9 5+ Infantry (Character)
Commissar Yarrick 5 5 3 4 3 3 3 10 4+ Infantry (Character)
Company Commander 4 4 3 3 3 3 3 9 5+ Infantry (Character)
Veteran 3 4 3 3 1 3 1 7 5+ Infantry
Veteran Weapons Team 3 4 3 3 2 3 2 7 5+ Infantry
Astropath 3 4 3 3 1 3 1 7 5+ Infantry
Master of Ordnance 3 4 3 3 1 3 1 7 5+ Infantry
Officer of the Fleet 3 4 3 3 1 3 1 7 5+ Infantry
Enginseer 3 3 3 3 1 3 1 8 3+ Infantry (Character)
Lord Castellan Creed 4 4 3 3 3 3 3 10 4+ Infantry (Character)
Lord Commissar 5 5 3 3 3 3 3 10 5+ Infantry (Character)
Ministorum Priest 3 3 3 3 1 3 2 7 5+ Infantry (Character)
Nork Deddog 4 3 5 5 3 3 4 8 4+ Infantry (Character)
Primaris Psyker 4 4 3 3 2 3 2 9 5+ Infantry (Character)
Servitor 3 3 3 3 1 3 1 8 4+ Infantry
Tank Commander - 4 - - - - - - - Vehicle (Tank, Heavy, Character)
Knight Commander Pask - 4 - - - - - - - Vehicle (Tank, Heavy, Character)
Cypher 7 10 4 4 3 8 3 10 3+ Infantry (Character)

TROOPS

WS BS S T W I A Ld Sv Unit Type
Conscript 2 2 3 3 1 3 1 5 5+ Infantry
Heavy Weapons Team 3 3 3 3 2 3 2 7 5+ Infantry
Guardsman 3 3 3 3 1 3 1 7 5+ Infantry
Sergeant 3 3 3 3 1 3 2 8 5+ Infantry (Character)
Platoon Commander 4 4 3 3 1 3 2 8 5+ Infantry (Character)
Sergeant Harker 4 4 4 3 1 3 2 8 5+ Infantry (Character)
Veteran 3 4 3 3 1 3 1 7 5+ Infantry
Veteran Sergeant 3 4 3 3 1 3 2 8 5+ Infantry (Character)
Veteran Weapons Team 3 4 3 3 2 3 2 7 5+ Infantry

ELITES

WS BS S T W I A Ld Sv Unit Type
Bullgryn 4 3 5 5 3 2 3 6 4+ Infantry
Bullgryn Bone ’ead 4 3 5 5 3 2 4 7 4+ Infantry (Character)
Tempestus Scion 3 4 3 3 1 3 1 7 4+ Infantry
Tempestor Prime 4 4 3 3 2 4 2 9 4+ Infantry (Character)
Tempestor 3 4 3 3 1 4 2 8 4+ Infantry (Character)
Ogryn 4 3 5 5 3 2 3 6 5+ Infantry
Ogryn Bone ’ead 4 3 5 5 3 2 4 7 5+ Infantry (Character)
Ratling 2 4 2 2 1 4 1 6 5+ Infantry
Wyrdvane Psyker 2 3 2 3 1 3 1 8 5+ Infantry
Sly Marbo 5 5 3 3 2 5 4 7 5+ Infantry (Character)

FAST ATTACK

WS BS S T W I A Ld Sv Unit Type
Rough Rider 3 3 3 3 1 3 1 7 5+ Cavalry
Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+ Cavalry

VEHICLES

WS BS S F S R I A HP Unit Type
Armoured Sentinel 3 3 5 12 10 10 3 1 2 Vehicle (Walker)
Basilisk - 3 - 12 10 10 - - 3 Vehicle (Tank, Open-topped)
Chimera - 3 - 12 10 10 - - 3 Vehicle (Tank, Transport)
Deathstrike - 3 - 12 12 10 - - 3 Vehicle (Tank)
Hellhound - 3 - 12 12 10 - - 3 Vehicle (Tank, Fast)
Devil Dog - 3 - 12 12 10 - - 3 Vehicle (Tank, Fast)
Bane Wolf - 3 - 12 12 10 - - 3 Vehicle (Tank, Fast)
Hydra - 3 - 12 10 10 - - 3 Vehicle (Tank, Open-topped)
Leman Russ Battle Tank - 3 - 14 13 10 - - 3 Vehicle (Tank, Heavy)
Leman Russ Exterminator - 3 - 14 13 10 - - 3 Vehicle (Tank, Heavy)
Leman Russ Vanquisher - 3 - 14 13 10 - - 3 Vehicle (Tank, Heavy)
Leman Russ Eradicator - 3 - 14 13 10 - - 3 Vehicle (Tank, Heavy)
Leman Russ Demolisher - 3 - 14 13 11 - - 3 Vehicle (Tank, Heavy)
Leman Russ Punisher - 3 - 14 13 11 - - 3 Vehicle (Tank, Heavy)
Leman Russ Executioner - 3 - 14 13 11 - - 3 Vehicle (Tank, Heavy)
Manticore - 3 - 12 10 10 - - 3 Vehicle (Tank)
Scout Sentinel 3 3 5 10 10 10 3 1 2 Vehicle (Walker, Open-topped)
Taurox - 3 - 11 10 10 - - 3 Vehicle (Transport)
Taurox Prime - 4 - 11 10 10 - - 3 Vehicle (Fast, Transport)
Valkyrie - 3 - 12 12 10 - - 3 Vehicle (Flyer, Hover,Transport)
Vendetta - 3 - 12 12 10 - - 3 Vehicle (Flyer, Hover,Transport)
Wyvern - 3 - 12 10 10 - - 3 Vehicle (Tank, Open-topped)
Baneblade - 3 - 14 13 12 - - 9 Super-heavy Vehicle
Banehammer - 3 - 14 13 12 - - 9 Super-heavy Vehicle (Transport)
Banesword - 3 - 14 13 12 - - 9 Super-heavy Vehicle
Doomhammer - 3 - 14 13 12 - - 9 Super-heavy Vehicle (Transport)
Hellhammer - 3 - 14 13 12 - - 9 Super-heavy Vehicle
Shadowsword - 3 - 14 13 12 - - 9 Super-heavy Vehicle
Stormlord - 3 - 14 13 12 - - 9 Super-heavy Vehicle (Transport)
Stormsword - 3 - 14 13 12 - - 9 Super-heavy Vehicle

Wargear


MELEE WEAPONS
Weapon Range S AP Type
Close combat weapon - User - Melee
Envenomed blade - User - Melee, Poisoned (2+)
Force axe - +1 2 Melee, Force, Unwieldy
Force stave - +2 4 Melee, Force, Concussive
Force sword - User 3 Melee, Force
Hunting lance - +2 3 Melee, Specialist Weapon, One use only
Krak grenade (Assault) - 6 4
Melta bomb - 8 1 Armourbane, Unwieldy
Power axe - +1 2 Melee, Unwieldy
Power fist - x2 2 Melee, Specialist Weapon, Unwieldy
Power klaw - x2 2 Melee, Specialist Weapon, Unwieldy
Power lance - +1/User 3/4 Melee
Power maul - +2 4 Melee, Concussive
Power sword - User 3 Melee
Servo-arm - x2 1 Melee, Specialist Weapon, Unwieldy
The Blade of Conquest - +1 3 Melee, Master-crafted

RANGED WEAPONS
Weapon Range S AP Type
Autocannon 48" 7 4 Heavy 2
Autogun 24" 3 - Rapid Fire
Bale Eye 6" 3 3 Pistol
Baneblade cannon 72" 9 2 Primary weapon 1, Apocalyptic Blast
Baneblade cannon 72" 9 2 Primary weapon 1, Apocalyptic Blast
Battle cannon 72" 8 3 Ordnance 1, Large Blast
Bolt pistol 12" 4 5 Pistol
Boltgun 24" 4 5 Rapid Fire
Chem cannon Template 1 3 Heavy 1, Poisoned (2+)
Deathstrike missile 12"-Unlimited 10 1 Ordnance 1, Apocalyptic Blast, Barrage, Ignores Cover, One use only
Demolisher cannon 24" 10 2 Ordnance 1, Large Blast
Demolisher siege cannon 24" 10 2 Ordnance 1, Large Blast
Demolition charge 6" 8 2 Assault 1, Large Blast, One use only
Earthshaker cannon 36"-240" 9 3 Ordnance 1, Barrage, Large Blast
Eradicator nova cannon 36" 6 4 Heavy 1, Large Blast, Ignores Cover
Executioner plasma cannon 36" 7 2 Heavy 3, Blast, Gets Hot
Exterminator autocannon 48" 7 4 Heavy 4, Twin-linked
Flamer Template 4 5 Assault 1
Frag grenade 8" 3 - Assault 1, Blast
Grenade launcher
 - Frag grenade 24" 3 6 Assault 1, Blast
 - Krak grenade 24" 6 4 Assault 1
Grenadier gauntlet 12" 4 6 Assault 1, Blast
Heavy bolter 36" 5 4 Heavy 3
Heavy flamer Template 5 4 Assault 1
Heavy stubber 36" 4 6 Heavy 3
Hellfury missiles 72" 4 5 Heavy 1, Large Blast, Ignores Cover, One use only
Hellhammer cannon 36" 10 1 Primary weapon 1, Ignores Cover, Massive Blast
Hellstrike missiles 72" 8 3 Ordnance 1, One use only
Hot-shot lasgun 18" 3 3 Rapid Fire
Hot-shot laspistol 6" 3 3 Pistol
Hot-shot volley gun 24" 4 3 Salvo 2/4
Hunter-killer missile Infinite 8 3 Heavy 1, One use only
Hydra autocannon 72" 7 4 Heavy 2, Skyfire
Inferno cannon Template 6 4 Heavy 1, Torrent
Krak grenade (Shooting) 8" 6 4 Assault 1
Lascannon 48" 9 2 Heavy 1
Lasgun 24" 3 - Rapid Fire
Laspistol 12" 3 - Pistol
Magma cannon 60" 10 1 Primary weapon 1, Large Blast
Melta cannon 24" 8 1 Heavy 1, Blast, Melta
Meltagun 12" 8 1 Assault 1, Melta
Missile launchers
 - Frag missile 48" 4 6 Heavy 1, Blast
 - Flakk missile 48" 7 4 Heavy 1, Skyfire
 - Krak missile 48" 8 3 Heavy 1
Mortar 48" 4 6 Heavy 1, Barrage, Blast
Multi-laser 36" 6 6 Heavy 3
Multi-melta 24" 8 1 Heavy 1, Melta
Multiple rocket pod 24" 4 6 Heavy 1, Large Blast
Payback 36" 5 4 Heavy 3, Rending
Plasma cannon 36" 7 2 Heavy 1, Blast, Gets Hot
Plasma gun 24" 7 2 Rapid Fire, Gets Hot
Plasma pistol 12" 7 2 Pistol, Gets Hot
Punisher gatling cannon 24" 5 - Heavy 20
Quake cannon 24"-180" 9 3 Primary weapon 1, Apocalyptic Blast
Ripper gun 12" 5 - Assault 3
Ripper pistol 12" X 3 Pistol, Sniper
Shotgun 12" 3 - Assault 2
Sniper rifle 36" X 6 Heavy 1, Sniper
Storm bolter 24" 4 5 Assault 2
Storm eagle rockets 24"-120" 10 4 Ordnance D3, Barrage, Large Blast
Stormshard mortar 48" 4 6 Heavy 2, Barrage, Blast, Ignores Cover, Shred
Stormsword siege cannon 36" 10 1 Primary weapon 1, Apocalyptic Blast, Ignores Cover
Taurox battle cannon 48" 7 4 Heavy 1, Blast
Taurox gatling cannon 24" 4 - Heavy 10
Taurox missile launcher
 - Frag missile 48" 4 6 Heavy 2, Blast
 - Krak missile 48" 8 3 Heavy 2
The Emperor’s Benediction 12" 5 4 Pistol, Precision Shot, Master-crafted
Tremor cannon 60" 8 3 Primary weapon 1, Earthshock, Massive Blast
Vanquisher battle cannon 72" 8 2 Heavy 1, Armourbane
Volcano cannon 120" D 2 Primary weapon 1, Large Blast
Vulcan mega-bolter 60" 6 3 Heavy 15