This page details military structure of Necrons forces including Detachments, Formations and Apocalypse Formations.
DetachmentsNecron Decurion DetachmentThe Necron Decurion Detachment allows you to represent the typical structure of the Necron dynasties’ armies on the Warhammer 40,000 battlefield. Whether you wish to represent a phaeron leading his crownworld’s defence, or a dynasty reclaiming their ancient territories, the choices below will offer a great way to pick your army. The Necron Decurion Detachment is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Necron Decurion Detachment are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Decurion Detachment, that entire Decurion Detachment is your Primary Detachment. Command per Core
0-1 Core
1+ Auxiliary per Core
1-10
This Detachment must include at least one Core choice. For each Core choice you must include between 1 and 10 Auxiliary choices, in any combination, and you may also include up to one Command choice. Only the datasheets listed above may be included in this detachment. COMMAND BENEFITS Ever-living: Models in this Detachment with the Reanimation Protocols special rule receive a +1 bonus to Reanimation Protocols rolls. Models in this Detachment with the Living Metal rule ignore the effects of Crew Stunned and Crew Shaken (but still lose a Hull Point). FormationsAnnihilation NexusNone. SPECIAL RULES
Quantum Deflection: If the Doomsday Ark from this Formation’s quantum shielding is deactivated at the start of any of the controlling player’s Movement phases, you can nominate an Annihilation Barge from this Formation within 6" that has active quantum shielding. That Annihilation Barge’s quantum shielding is immediately deactivated, and the Doomsday Ark’s quantum shielding is immediately reactivated. Canoptek HarvestNone. SPECIAL RULES
• Move Through Cover • Relentless Deathbringer FlightNone. SPECIAL RULES
Amalgamated Targeting Data: When a Doom Scythe from this Formation fires its death ray at an enemy unit, add 2 to its Ballistic Skill for each other Doom Scythe from this Formation that has shot at the same enemy unit this turn. Destroyer CultEach unit of Destroyers must consist of at least 3 models. SPECIAL RULES
• Move Through Cover Judicator BattalionNone. SPECIAL RULES
• Move Through Cover Living TombSPECIAL RULES
Precision Arrival: All units in this Formation must be placed into Deep Strike Reserve. Do not make Reserve Rolls for the Obelisk from this Formation; it automatically arrives on the controlling player’s second turn. When arriving from Deep Strike Reserve, Monoliths from this Formation do not scatter if they are placed within 12" of the Obelisk from this Formation. Reclamation Legion• 0-2 units of Lychguard • 1-4 units of Immortals • 2-8 units of Warriors • 1-3 units of Tomb Blades • 0-3 Monoliths None. 1 Nemesor Zahndrekh, Trazyn the Infinite, Anrakyr the Traveller or a Catacomb Command Barge may be taken in place of the Overlord. SPECIAL RULES
• Move Through Cover • Relentless Royal CourtNone. 1 Imotekh the Stormlord, Nemesor Zahndrekh, Trazyn the Infinite, Anrakyr the Traveller or a Catacomb Command Barge may be taken in place of the Overlord. 2 Vargard Obyron may be taken in place of a Lord. 3 Illuminor Szeras or Orikan the Diviner may be taken in place of a Cryptek. SPECIAL RULES
• Move Through Cover • Relentless Oppressor FlightThe Night Scythe must be the Wing Leader. SPECIAL RULES
Command Asset Located: You can re-roll To Wound rolls of 1 and Armour Penetration rolls of 1 for units from this Formation if the target is an enemy HQ unit. Retribution Phalanx• 1 unit of Necron Warriors • 1 unit of Canoptek Scarabs • 1 Triarch Stalker None. SPECIAL RULES
From the Sands, We Rise: If the unit of Necron Warriors or Scarabs from a Retribution Phalanx is wiped out, it can return to the battlefield at the start of your next turn. The unit must be set up within 3" of the Necron Overlord from this Formation. Apocalypse FormationsAcquisition PhalanxNone. TYPE
• Battle Formation SPECIAL RULES A New Acquisition: Whenever an enemy Apocalypse Formation is destroyed, Trazyn's controlling player places an acquisition counter on the battlefield within 1" of the position of the last model removed (if several models were removed at once, you can choose which was the last model for the purposes of this rule). If Trazyn moves into contact with an acquisition counter, remove the counter and roll a D6. On a roll of 1, there was nothing of value there; on a roll of 2+, you gain 1 Strategic Victory Point. Baleful NecropolisNone. TYPE
• Battle Formation SPECIAL RULES Annihilator Beam: The Tesseract Vault can fire an annihilator beam in addition to its other weaponry, using the profile below. Any Monolith in the formation can forgo firing its weapons to contribute to the annihilator beam. You must declare which Monoliths will do so before firing the annihilator beam - only those within 3" of the Tesseract Vault can contribute. Only one shot is fired, regardless of the number of contributing Monoliths, but the range of the shot increases by 12" for each Monolith that contributes.
Infinite PhalanxNo Dedicated Transports may be taken. TYPE
• Battle Formation SPECIAL RULES • Fearless • Relentless The War Council of Mandragora• Nemesor Zahndrekh • Vargard Obyron • Orikan the Diviner • 1 Royal Court • 1 unit of Immortals The Royal Court must contain at least five models. TYPE
• High Command SPECIAL RULES He Has a Plan: Before deployment begins, roll three D6, one at a time, and consult the table below to learn what Imotekh has decided (re-rolling duplicate results). Make a note of the results, and the order in which they were rolled.
Each result ties to a particular condition that must be met by the owning Necron player. As soon as any condition is met, you gain one Necron Strategic Asset of your choice. However, the second condition can only be met if the first has already been completed, and the third can only be met if the first two conditions have already been completed. It is possible to meet two or more conditions in the same turn. You score D3 Strategic Victory Points when the third condition is met. |