Factions‎ > ‎Astra Militarum‎ > ‎

Profiles

Contents
Wargear List
• Melee Weapons
• Ranged Weapons
• Special Weapons
• Heavy Weapons
• Special Issue Wargear
• Heirlooms of Conquest
• Astra Militarum Vehicle Equipment
HQ
• Colonel ‘Iron Hand’ Straken
• Colour Sergeant Kell
• Commissar
• Commissar Yarrick
• Company Command Squad
• Enginseer
• Lord Castellan Creed
• Lord Commissar
• Ministorum Priest
• Nork Deddog
• Primaris Psyker
• Servitors
• Tank Commander
• 
Cypher
Troops
• Infantry Platoon
‣ Platoon Command Squad
‣ Infantry Squad
‣ Heavy Weapons Squad
‣ Special Weapons Squad
‣ Conscripts
• Sergeant Harker
• Veterans
Dedicated Transport
• Chimera
• Taurox
• Taurox Prime
Elites
• Militarum Tempestus Platoon
‣ Militarum Tempestus Command Squad
‣ Militarum Tempestus Scions
• Ogryns
• Bullgryns
• Ratlings
• Wyrdvane Psykers
• 
Sly Marbo
Fast Attack
• Armoured Sentinel Squadron
• Hellhound Squadron
• Rough Riders
• Scout Sentinel Squadron
• Valkyrie Squadron
• Vendetta Squadron
• 
Valkyrie Squadron
Heavy Support
• Basilisk Battery
• Deathstrike
• Hydra Battery
• Leman Russ Squadron
• Manticore
• Wyvern Battery
Lords of War
• 
Baneblade
• 
Banehammer
• 
Banesword
• 
Doomhammer
• 
Hellhammer
• 
Shadowsword
• 
Stormlord
• 
Stormsword
The Astra Militarum army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle.

Before you choose an army, you will need to agree with your opponent upon the type of game you are going to play and the maximum total number of points each of you will spend. Then you can proceed to pick your army following the guidelines given in the Warhammer 40,000 rulebook.

Wargear List

These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use.

Melee Weapons

A model can replace his close combat weapon with one of the following:

Power weapon 15 pts
Power fist 25 pts

Ranged Weapons

A model can replace his laspistol with one of the following:

Bolt pistol 1 pt
Boltgun 1 pt
Plasma pistol 15 pts

Special Weapons

Sniper rifle1 2 pts
Flamer 5 pts
Grenade launcher 5 pts
Hot-shot volley gun2 10 pts
Meltagun 10 pts
Plasma gun 15 pts
Demolition charge3 20 pts
1 Cannot be taken by Rough Riders, Militarum Tempestus Scions or Militarum Tempestus Command Squad.
2 Militarum Tempestus Scions and Militarum Tempestus Command Squad only.
3 Special Weapons Squad only.

Heavy Weapons

Mortar 5 pts
Autocannon or heavy bolter 10 pts
Missile launcher (with frag and krak missiles) 15 pts
May also take flakk missiles 10 pts
Lascannon 20 pts

Special Issue Wargear

Krak grenades 2 pts
Carapace armour 5 pts
Melta bombs 5 pts
Camo gear 10 pts

Heirlooms of Conquest

Only one of each heirloom may be taken per army.

The Emperor’s Benediction1 5 pts
The Laurels of Command2 25 pts
The Tactical Auto-Reliquary of Tyberius2 25 pts
The Blade of Conquest3 25 pts
The Deathmask of Ollanius 30 pts
Kurov’s Aquila2 60 pts
1 Lord Commissar only. Replaces bolt pistol.
2 Company Commander only.
3 Replaces the character’s close combat weapon.

Astra Militarum Vehicle Equipment

A model can take up to one of each of the following:

Searchlight 1 pt
Relic plating 3 pts
Dozer blade1 5 pts
Heavy stubber or storm bolter1 5 pts
Recovery gear 5 pts
Smoke launchers 5 pts
Extra armour 10 pts
Fire barrels1 10 pts
Hunter-killer missile 10 pts
Camo netting 15 pts
Enclosed crew compartment2 15 pts
Augur array 25 pts
1 May not be taken by Armoured Sentinels or Scout Sentinels.
2 Open-topped Tanks only.

HQ


Colonel ‘Iron Hand’ Straken


130
One Company Command Squad in your army may replace its Company Commander with Colonel ‘Iron Hand’ Straken.

WS BS S T W I A Ld Sv Unit Type
Colonel ‘Iron Hand’ Straken 5 4 6 4 3 3 3 9 3+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Flak armour
 • Plasma pistol
 • Shotgun
 • Close combat weapon
 • Frag grenades
 • Refractor field
Special Rules:
 • Cold Steel and Courage
 • Fearless
 • Gung-ho
 • Monster Hunter
 • Senior Officer
 • Smash
 • Voice of Command
Warlord Traits:
 • Implacable Determination

Colour Sergeant Kell


75
If a Company Command Squad includes Lord Castellan Creed then it may replace one Veteran with Colour Sergeant Kell.

WS BS S T W I A Ld Sv Unit Type
Colour Sergeant Kell 4 4 3 3 2 4 2 8 4+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Carapace armour
 • Laspistol
 • Power fist
 • Power sword
 • Frag grenades
 • Regimental Standard*
Special Rules:
 • Listen Up, Maggots!
 • Look Out – Arghh!
 • Sworn Protector

* No Veteran may carry a regimental standard in a Company Command Squad that includes Kell.

Commissar


25
You may include one Commissar for every Company Command Squad or Platoon Command Squad in your army. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection. Before the battle, immediately after determining Warlord Traits, each Commissar must be assigned to a different unit from the following list, which they then cannot leave: Company Command Squad, Platoon Command Squad, Infantry Squad, Special Weapons Squad, Heavy Weapons Squad, Conscripts, Veterans, Ogryns, Bullgryns, Militarum Tempestus Command Squad, Militarum Tempestus Scions. Only one Commissar can join each unit in this manner.

WS BS S T W I A Ld Sv Unit Type
Commissar 4 4 3 3 1 3 2 9 5+ Infantry (Character)
Unit Composition: 1 Commissar
Wargear:
 • Flak armour
 • Bolt pistol
 • Close combat weapon
 • Frag grenades
 • Krak grenades

Special Rules:
 • Stubborn
 • Summary Execution
Options:
 • May take items from the Melee Weapons list.
 • May replace his bolt pistol with one of the following:
  - Boltgunfree
  - Plasma pistol15 pts

Commissar Yarrick


145

WS BS S T W I A Ld Sv Unit Type
Commissar Yarrick 5 5 3 4 3 3 3 10 4+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Carapace armour
 • Bolt pistol
 • Storm bolter
 • Close combat weapon
 • Power klaw
 • Frag grenades
 • Krak grenades
Heirlooms of Conquest:
 • Bale Eye
 • Power Field

Warlord Traits:
 • Draconian Disciplinarian
Special Rules:
 • Aura of Discipline
 • Chain of Command
 • Eternal Warrior
 • Independent Character
 • Iron Will
 • Preferred Enemy (Orks)
 • Senior Officer
 • Summary Execution
 • Voice of Command

Company Command Squad


60

WS BS S T W I A Ld Sv Unit Type
Company Commander 4 4 3 3 3 3 3 9 5+ Infantry (Character)
Veteran 3 4 3 3 1 3 1 7 5+ Infantry
Veteran Weapons Team 3 4 3 3 2 3 2 7 5+ Infantry
Astropath 3 4 3 3 1 3 1 7 5+ Infantry
Master of Ordnance 3 4 3 3 1 3 1 7 5+ Infantry
Officer of the Fleet 3 4 3 3 1 3 1 7 5+ Infantry
Unit Composition: 1 Company Commander, 4 Veterans
Wargear (Astropath, Master of Ordnance and Officer of the Fleet):
 • Flak armour
 • Close combat weapon
 • Frag grenades

Wargear (Company Commander):
 • Flak armour
 • Laspistol
 • Close combat weapon
 • Frag grenades
 • Refractor field

Wargear (Veteran Weapons Team):
 • Flak armour
 • Lasgun
 • Frag grenades

Wargear (Veterans):
 • Flak armour
 • Lasgun
 • Frag grenades

Special Rules (Astropath):
 • Psyker (Mastery Level 1)

Special Rules (Company Commander):
 • Senior Officer
 • Voice of Command

Special Rules (Master of Ordnance):
 • Artillery Bombardment

Special Rules (Officer of the Fleet):
 • Navy Orders

Special Rules (Veteran Weapons Team):
 • Heavy Weapons Team
Options:
 • May add any of the following:
  - One Astropath25 pts
  - One Master of Ordnance20 pts
  - One Officer of the Fleet20 pts
Any of these may exchange their close combat weapon for a laspistolfree
 • The Company Commander may take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Heirlooms of Conquest lists.
 • The Company Commander may replace his laspistol with a shotgunfree
 • Any Veteran may replace his lasgun with a laspistol and close combat weaponfree
 • One Veteran may carry a vox-caster5 pts
 • One other Veteran may replace his lasgun with a heavy flamer10 pts
 • One other Veteran may carry a medi-pack15 pts
 • One other Veteran may carry a regimental standard15 pts
 • Two other Veterans may form a Veteran Weapons Team who must take one item from the Heavy Weapons list.
 • Any remaining Veteran that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
 • All Veterans (including any Veteran Weapons Team) may take any of the following:
  - Krak grenades1 pt/model
  - Carapace armour2 pts/model
  - Camo gear2 pts/model
 • The squad may take a Chimera or Taurox as a Dedicated Transport.


Psyker:
Astropaths generate their powers from the Daemonology and Telepathy discipline.

Enginseer


40
Each Astra Militarum detachment may include 0-3 Enginseers, and you may include one unit of Servitors for every Enginseer in your army. These selections do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.

WS BS S T W I A Ld Sv Unit Type
Enginseer 3 3 3 3 1 3 1 8 3+ Infantry (Character)
Unit Composition: 1 Enginseer
Wargear:
 • Power armour
 • Laspistol
 • Power axe
 • Servo-arm
 • Frag grenades
 • Krak grenades
Options:
 • May take melta bombs5 pts


Special Rules:
 • Awaken the Machine
 • Blessings of the Omnissiah
 • Independent Character

Lord Castellan Creed


80
One Company Command Squad in your army may replace its Company Commander with Lord Castellan Creed.

WS BS S T W I A Ld Sv Unit Type
Lord Castellan Creed 4 4 3 3 3 3 3 10 4+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Carapace armour
 • Two hot-shot laspistols
 • Frag grenades
 • Refractor field
Special Rules:
 • Supreme Commander
 • Tactical Genius
 • Voice of Command
Warlord Traits:
 • If Creed is your Warlord, he receives 2 Warlord Traits instead of the usual 1.

Lord Commissar


65

WS BS S T W I A Ld Sv Unit Type
Lord Commissar 5 5 3 3 3 3 3 10 5+ Infantry (Character)
Unit Composition: 1 Lord Commissar
Wargear:
 • Flak armour
 • Bolt pistol
 • Close combat weapon
 • Frag grenades
 • Krak grenades
 • Refractor field
Options:
 • May take items from the Melee Weapons, Special Issue Wargear and/or Heirlooms of Conquest lists.
 • May replace his bolt pistol with one of the following:
  - Boltgunfree
  - Plasma pistol15 pts


Special Rules:
 • Aura of Discipline
 • Chain of Command
 • Independent Character
 • Stubborn
 • Summary Execution

Ministorum Priest


25
Each Astra Militarum detachment may include 0-3 Ministorum Priests. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.

WS BS S T W I A Ld Sv Unit Type
Ministorum Priest 3 3 3 3 1 3 2 7 5+ Infantry (Character)
Unit Composition: 1 Ministorum Priest
Wargear:
 • Flak armour
 • Laspistol
 • Close combat weapon
 • Frag grenades
 • Rosarius

Special Rules:
 • Independent Character
 • War Hymns
 • Zealot
Options:
 • May take one of the following:
  - Autogunfree
  - Plasma gun15 pts

Nork Deddog


85
One Company Command Squad in your army may add Nork Deddog.

WS BS S T W I A Ld Sv Unit Type
Nork Deddog 4 3 5 5 3 3 4 8 4+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Carapace armour
 • Ripper gun
 • Frag grenades
Special Rules:
 • Feel No Pain
 • Hammer of Wrath
 • Heroic Sacrifice
 • Look Out – Arghh!
 • Loyal to the End
 • Stubborn
 • Thunderous Headbutt
 • Very Bulky

Primaris Psyker


50
Each Astra Militarum detachment may include 0-3 Primaris Psykers. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.

WS BS S T W I A Ld Sv Unit Type
Primaris Psyker 4 4 3 3 2 3 2 9 5+ Infantry (Character)
Unit Composition: 1 Primaris Psyker
Wargear:
 • Flak armour
 • Laspistol
 • Force weapon
 • Frag grenades
 • Refractor field

Psyker:
Primaris Psykers generate their powers from the Biomancy, Daemonology, Divination, Pyromancy, and Telekinesis disciplines.
Options:
 • May upgrade to Psyker (Mastery Level 2)25 pts


Special Rules:
 • Independent Character
 • It’s For Your Own Good
 • Psyker (Mastery Level 1)

Servitors


10

WS BS S T W I A Ld Sv Unit Type
Servitor 3 3 3 3 1 3 1 8 4+ Infantry
Unit Composition: 1 Servitor
Wargear:
 • Servo-arm

Special Rules:
 • Mindlock
Options:
 • May include up to four additional Servitors10 pts/model
 • Up to two Servitors may replace their servo-arm with a:
  - Heavy bolter or multi-melta10 pts/model
  - Plasma cannon15 pts/model

Tank Commander


30

WS BS S T W I A Ld Sv Unit Type
Tank Commander - 4 - - - - - - - Vehicle (Tank, Heavy, Character)
Knight Commander Pask - 4 - - - - - - - Vehicle (Tank, Heavy, Character)
Unit Composition: 1 Tank Commander
Special Rules (Knight Commander Pask):
 • Crack Shot
 • Leman Russ Commander
 • Tank Orders

Warlord Traits (Knight Commander Pask):
 • Old Grudges
Options:
 • The Tank Commander must take one Leman Russ from those listed in the Heavy Support section.
 • The Tank Commander’s squadron must include 1-2 other Leman Russ tanks chosen from those listed in the Heavy Support section.
 • Tanks in the Tank Commander’s Leman Russ Squadron may take upgrades as for a normal Leman Russ.
 • One Tank Commander may be upgraded to Knight Commander Pask40 pts

Cypher


190
Cypher can be selected as part of a primary detachment from the following codexes: Adepta Sororitas, Blood Angels, Chaos Space Marines, Grey Knights, Imperial Guard, Inquisition, Space Marines or Space Wolves. Cypher does not take up any slots from the detachment’s Force Organisation chart. He may not be included in an army that includes any models from Codex: Dark Angels.

WS BS S T W I A Ld Sv Unit Type
Cypher 7 10 4 4 3 8 3 10 3+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Power armour
 • Frag grenades
 • Krak grenades

Chaos Artefacts:
 • Cypher’s Pistols
 • Cypher’s Sword
Special Rules:
 • And They Shall Know No Fear
 • Fleet
 • Hit & Run
 • Independent Character
 • Infiltrate
 • At Any Cost
 • Blazing Weapons
 • Divine Protection
 • Never Forgive
 • Shadowy Herald of Strife

Troops


Infantry Platoon

Composition:
Each Infantry Platoon counts as a single Troops slot on the force organisation chart.

Platoon Command Squad


30
Each Infantry Platoon must include one (and only one) Platoon Command Squad.

WS BS S T W I A Ld Sv Unit Type
Platoon Commander 4 4 3 3 1 3 2 8 5+ Infantry (Character)
Guardsman 3 3 3 3 1 3 1 7 5+ Infantry
Heavy Weapons Team 3 3 3 3 2 3 2 7 5+ Infantry
Unit Composition: 1 Platoon Commander, 4 Guardsmen
Wargear:
 • Flak armour
 • Lasgun (Guardsman/Heavy Weapons Team only)
 • Laspistol (Platoon Commander only)
 • Close combat weapon (Platoon Commander only)
 • Frag grenades

Special Rules:
 • Heavy Weapons Team (Heavy Weapons Team only)
 • Voice of Command (Platoon Commander only)
Options:
 • The Platoon Commander may take items from the Melee Weapons and/or Ranged Weapons lists.
 • The Platoon Commander may take melta bombs5 pts
 • Any Guardsman may replace his lasgun with a laspistol and close combat weaponfree
 • One Guardsman may carry a vox-caster5 pts
 • One other Guardsman may replace his lasgun with a heavy flamer10 pts
 • One other Guardsman may carry a platoon standard10 pts
 • One other Guardsman may carry a medi-pack15 pts
 • Two other Guardsmen may form a Heavy Weapons Team who must take one item from the Heavy Weapons list.
 • Any remaining Guardsman that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
 • The entire squad may take krak grenades1 pt/model
 • The squad may take a Chimera or Taurox as a Dedicated Transport.

Infantry Squad


50
Each Infantry Platoon must include between two and five Infantry Squads.

WS BS S T W I A Ld Sv Unit Type
Guardsman 3 3 3 3 1 3 1 7 5+ Infantry
Sergeant 3 3 3 3 1 3 2 8 5+ Infantry (Character)
Heavy Weapons Team 3 3 3 3 2 3 2 7 5+ Infantry
Unit Composition: 9 Guardsmen, 1 Sergeant
Wargear:
 • Flak armour
 • Lasgun (Guardsman/Heavy Weapons Team only)
 • Laspistol (Sergeant only)
 • Close combat weapon (Sergeant only)
 • Frag grenades

Special Rules:
 • Combined Squad
 • Heavy Weapons Team (Heavy Weapons Team only)
Options:
 • The Sergeant may take items from the Ranged Weapons list.
 • The Sergeant may replace his close combat weapon with a power weapon15 pts
 • The Sergeant may take melta bombs5 pts
 • One Guardsman may carry a vox-caster5 pts
 • Two other Guardsmen may form a Heavy Weapons Team who must take one item from the Heavy Weapons list.
 • One remaining Guardsman that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
 • The entire squad may take krak grenades1 pt/model
 • The squad may take a Chimera or Taurox as a Dedicated Transport.

Heavy Weapons Squad


45
Each Infantry Platoon may include up to five Heavy Weapons Squads.

WS BS S T W I A Ld Sv Unit Type
Heavy Weapons Team 3 3 3 3 2 3 2 7 5+ Infantry
Unit Composition: 3 Heavy Weapons Teams
Wargear:
 • Flak armour
 • Lasgun
 • Frag grenades

Special Rules:
 • Heavy Weapons Team
Options:
 • Each Heavy Weapons Team must take one item from the Heavy Weapons list.
 • The entire squad may take krak grenades3 pts

Special Weapons Squad


30
Each Infantry Platoon may include up to three Special Weapons Squads.

WS BS S T W I A Ld Sv Unit Type
Guardsman 3 3 3 3 1 3 1 7 5+ Infantry
Unit Composition: 6 Guardsmen
Wargear:
 • Flak armour
 • Lasgun
 • Frag grenades
Options:
 • Three Guardsmen must replace their lasgun with one item from the Special Weapons list.
 • The entire squad may take krak grenades6 pts

Conscripts


60
Each Infantry Platoon may include one squad of Conscripts.

WS BS S T W I A Ld Sv Unit Type
Conscript 2 2 3 3 1 3 1 5 5+ Infantry
Unit Composition: 20 Conscripts
Wargear:
 • Flak armour
 • Lasgun
 • Frag grenades
Options:
 • May include up to 30 additional Conscripts3 pts/model

Sergeant Harker


55
One squad of Veterans in your army may replace its Veteran Sergeant with Sergeant Harker. If a squad includes Sergeant Harker it may not take the Grenadiers doctrine.

WS BS S T W I A Ld Sv Unit Type
Sergeant Harker 4 4 4 3 1 3 2 8 5+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Flak armour
 • Close combat weapon
 • Frag grenades
 • Krak grenades
Heirlooms of Conquest:
 • Payback

Special Rules:
 • Relentless

Veterans


60

WS BS S T W I A Ld Sv Unit Type
Veteran 3 4 3 3 1 3 1 7 5+ Infantry
Veteran Sergeant 3 4 3 3 1 3 2 8 5+ Infantry (Character)
Veteran Weapons Team 3 4 3 3 2 3 2 7 5+ Infantry
Unit Composition: 9 Veterans, 1 Veteran Sergeant
Wargear:
 • Flak armour
 • Lasgun (Veteran/Veteran Weapons Team only)
 • Laspistol (Veteran Sergeant only)
 • Close combat weapon (Veteran Sergeant only)
 • Frag grenades

Special Rules:
 • Heavy Weapons Team (Veteran Weapons Team only)
Options:
 • The Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
 • Any Veteran may replace his lasgun with a shotgunfree
 • One Veteran may carry a vox-caster5 pts
 • One other Veteran may replace his lasgun with a heavy flamer10 pts
 • Two other Veterans may form a Veteran Weapons Team who must take one item from the Heavy Weapons list.
 • Up to two (or three, if no heavy flamer is taken) remaining Veterans that have not been upgraded with one of the options above may replace their lasgun with one item from the Special Weapons list.
 • The squad may take a Chimera or Taurox as a Dedicated Transport.
 • The squad may take krak grenades10 pts
 • The squad can choose any of the following doctrines:
  - Grenadiers: The squad replaces its flak armour with carapace armour15 pts
  - Forward Sentries: The squad has camo gear and snare mines10 pts
  - Demolitions: The entire squad has melta bombs. One Veteran carries a demolition charge in addition to his other equipment30 pts

Dedicated Transport


Chimera


65

BS F S R HP Unit Type
Chimera 3 12 10 10 3 Vehicle (Tank, Transport)
Unit Composition: 1 Chimera
Wargear:
 • Multi-laser
 • Heavy bolter
 • Searchlight
 • Smoke launchers

Special Rules:
 • Amphibious
 • Lasgun Arrays
 • Mobile Command Vehicle
Options:
 • May take items from the Astra Militarum Vehicle Equipment list.
 • May replace heavy bolter with a heavy flamerfree
 • May replace multi-laser with either a heavy flamer or a heavy bolterfree

 Transport Capacity: Twelve models.
 Fire Points: Two models can fire from the Chimera’s top hatch. Note that a model with the Heavy Weapons Team special rule counts as a single model.
 Access Points: A Chimera has one Access Point at the rear.

Taurox


50

BS F S R HP Unit Type
Taurox 3 11 10 10 3 Vehicle (Transport)
Unit Composition: 1 Taurox
Wargear:
 • Twin-linked autocannon

Special Rules:
 • All-terrain APC
Options:
 • May take items from the Astra Militarum Vehicle Equipment list.

 Transport Capacity: Ten models.
 Fire Points: The Taurox has two Fire Points on each side of the hull.
 Access Points: The Taurox has one Access Point on each side of the hull and one at the rear.

Taurox Prime


80

BS F S R HP Unit Type
Taurox Prime 4 11 10 10 3 Vehicle (Fast, Transport)
Unit Composition: 1 Taurox Prime
Wargear:
 • Taurox battle cannon
 • Twin-linked hot-shot volley gun

Special Rules:
 • All-terrain APC
Options:
 • May take items from the Astra Militarum Vehicle Equipment list.
 • May replace Taurox battle cannon with:
  - Twin-linked Taurox gatling cannon10 pts
  - Taurox missile launcher20 pts
 • May replace twin-linked hot-shot volley gun with twin-linked autocannonfree

 Transport Capacity: Ten models.
 Fire Points: The Taurox Prime has two Fire Points on each side of the hull.
 Access Points: The Taurox Prime has one Access Point on each side of the hull and one at the rear.

Elites


Militarum Tempestus Platoon

Composition:

Militarum Tempestus Command Squad


85
Each Militarum Tempestus Platoon may include one (and only one) Militarum Tempestus Command Squad.

WS BS S T W I A Ld Sv Unit Type
Tempestus Scion 3 4 3 3 1 3 1 7 4+ Infantry
Tempestor Prime 4 4 3 3 2 4 2 9 4+ Infantry (Character)
Unit Composition: 4 Tempestus Scions, 1 Tempestor Prime
Wargear:
 • Carapace armour
 • Hot-shot lasgun (Tempestus Scion only)
 • Hot-shot laspistol (Tempestor Prime only)
 • Close combat weapon (Tempestor Prime only)
 • Frag grenades
 • Krak grenades

Special Rules:
 • Clarion Vox-net
 • Deep Strike
 • Move Through Cover
 • Voice of Command (Tempestor Prime only)
Options:
 • The Tempestor Prime may take items from the Melee Weapons list.
 • The Tempestor Prime may replace his hot-shot laspistol with one of the following:
  - Bolt pistolfree
  - Plasma pistol15 pts
 • One Tempestus Scion may carry a vox-caster5 pts
  ○ A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistolfree
 • One other Tempestus Scion may carry a platoon standard10 pts
 • One other Tempestus Scion may carry a medi-pack15 pts
 • Up to four Tempestus Scions that have not been upgraded with one of the options above may replace their hot-shot lasgun with one item from the Special Weapons list.
 • The squad may take a Chimera or Taurox Prime as a Dedicated Transport.

Militarum Tempestus Scions


70
Each Militarum Tempestus Platoon in your army must include between one and three squads of Militarum Tempestus Scions.

WS BS S T W I A Ld Sv Unit Type
Tempestus Scion 3 4 3 3 1 3 1 7 4+ Infantry
Tempestor 3 4 3 3 1 4 2 8 4+ Infantry (Character)
Unit Composition: 4 Tempestus Scions, 1 Tempestor
Wargear:
 • Carapace armour
 • Hot-shot lasgun (Tempestus Scion only)
 • Hot-shot laspistol (Tempestor only)
 • Close combat weapon (Tempestor only)
 • Frag grenades
 • Krak grenades

Special Rules:
 • Deep Strike
 • Move Through Cover
Options:
 • May include up to five additional Tempestus Scions12 pts/model
 • The Tempestor may take items from the Melee Weapons list.
 • The Tempestor may replace his hot-shot laspistol with one of the following:
  - Bolt pistolfree
  - Plasma pistol15 pts
 • One Tempestus Scion may carry a vox-caster5 pts
  ○ A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistolfree
 • Up to two Tempestus Scions that have not been upgraded with one of the options above may replace their hot-shot lasgun with one item from the Special Weapons list.
 • The squad may take a Chimera or Taurox Prime as a Dedicated Transport.

Ogryns


130

WS BS S T W I A Ld Sv Unit Type
Ogryn 4 3 5 5 3 2 3 6 5+ Infantry
Ogryn Bone ’ead 4 3 5 5 3 2 4 7 5+ Infantry (Character)
Unit Composition: 2 Ogryns, 1 Ogryn Bone ’ead
Wargear:
 • Flak armour
 • Ripper gun
 • Frag grenades

Special Rules:
 • Hammer of Wrath
 • Stubborn
 • Very Bulky
Options:
 • May include up to seven additional Ogryns40 pts/model
 • The squad may take a Chimera or Taurox as a Dedicated Transport.

Bullgryns


145

WS BS S T W I A Ld Sv Unit Type
Bullgryn 4 3 5 5 3 2 3 6 4+ Infantry
Bullgryn Bone ’ead 4 3 5 5 3 2 4 7 4+ Infantry (Character)
Unit Composition: 2 Bullgryns, 1 Bullgryn Bone ’ead
Wargear:
 • Carapace armour
 • Grenadier gauntlet
 • Frag grenades
 • Slabshield

Special Rules:
 • Hammer of Wrath
 • Stubborn
 • Very Bulky
Options:
 • May include up to seven additional Bullgryns45 pts/model
 • Any model may replace his grenadier gauntlet and slabshield with a power maul and brute shield15 pts/model
 • The squad may take a Chimera or Taurox as a Dedicated Transport.

Ratlings


30

WS BS S T W I A Ld Sv Unit Type
Ratling 2 4 2 2 1 4 1 6 5+ Infantry
Unit Composition: 3 Ratlings
Wargear:
 • Flak armour
 • Laspistol
 • Sniper rifle
Options:
 • May include up to seven additional Ratlings10 pts/model


Special Rules:
 • Infiltrate
 • Shoot Sharp and Scarper
 • Stealth

Wyrdvane Psykers


60

WS BS S T W I A Ld Sv Unit Type
Wyrdvane Psyker 2 3 2 3 1 3 1 8 5+ Infantry
Unit Composition: 5 Wyrdvane Psykers
Wargear:
 • Flak armour
 • Laspistol
 • Close combat weapon

Special Rules:
 • Brotherhood of Psykers (Mastery Level 1)

Psyker:
Wyrdvane Psykers generate their powers from the Biomancy, Daemonology, Divination, Pyromancy and Telekinesis disciplines.
Options:
 • May include up to five additional Wyrdvane Psykers12 pts/model
 • The squad may take a Chimera or Taurox as a Dedicated Transport.

Sly Marbo


25

WS BS S T W I A Ld Sv Unit Type
Sly Marbo 5 5 3 3 2 5 4 7 5+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Frag grenades
 • Krak grenades
 • Melta bombs

Heirlooms of Conquest:
 • Ripper Pistol
 • Envenomed Blade
Special Rules:
 • Fearless
 • Feel No Pain
 • Fleet
 • Hit & Run
 • Move Through Cover
 • Stealth
 • He’s Behind You
 • Like a Shadow
 • Loner
 • Master of Ambush

Fast Attack


Armoured Sentinel Squadron


40

WS BS S F S R I A HP Unit Type
Armoured Sentinel 3 3 5 12 10 10 3 1 2 Vehicle (Walker)
Unit Composition: 1 Armoured Sentinel
Wargear:
 • Multi-laser
Options:
 • May include up to two additional Armoured Sentinels40 pts/model
 • Any Armoured Sentinel may take items from the Astra Militarum Vehicle Equipment list.
 • Any Armoured Sentinel may replace its multi-laser with one of the following:
  - Heavy flamerfree
  - Autocannon5 pts/model
  - Missile launcher5 pts/model
  - Lascannon10 pts/model
  - Plasma cannon10 pts/model

Hellhound Squadron


125+

BS F S R HP Unit Type
Hellhound 3 12 12 10 3 Vehicle (Tank, Fast)
Devil Dog 3 12 12 10 3 Vehicle (Tank, Fast)
Bane Wolf 3 12 12 10 3 Vehicle (Tank, Fast)
Unit Composition: 1 Hellhound, 1 Devil Dog or 1 Bane Wolf
Wargear:
 • Heavy bolter
 • Inferno cannon (Hellhound only)
 • Melta cannon (Devil Dog only)
 • Chem cannon (Bane Wolf only)
Options:
 • May include up to two additional Hellhounds, Devil Dogs or Bane Wolves in any combination for the points costs listed below:
  - Hellhound125 pts/model
  - Devil Dog135 pts/model
  - Bane Wolf130 pts/model
 • Any model may take items from the Astra Militarum Vehicle Equipment list.
 • Any model may replace its heavy bolter with one of the following:
  - Heavy flamerfree
  - Multi-melta10 pts/model

Rough Riders


55

WS BS S T W I A Ld Sv Unit Type
Rough Rider 3 3 3 3 1 3 1 7 5+ Cavalry
Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+ Cavalry
Unit Composition: 4 Rough Riders, 1 Rough Rider Sergeant
Wargear:
 • Flak armour
 • Laspistol
 • Close combat weapon
 • Hunting lance
 • Frag grenades
 • Krak grenades
Options:
 • May include up to five additional Rough Riders11 pts/model
 • The Rough Rider Sergeant may replace his laspistol and/or close combat weapon with one of the following:
  - Plasma pistol15 pts
  - Power weapon15 pts
 • The Rough Rider Sergeant may take melta bombs5 pts
 • Up to two Rough Riders may replace their hunting lance with one item from the Special Weapons list.

Scout Sentinel Squadron


35

WS BS S F S R I A HP Unit Type
Scout Sentinel 3 3 5 10 10 10 3 1 2 Vehicle (Walker, Open-topped)
Unit Composition: 1 Scout Sentinel
Wargear:
 • Multi-laser

Special Rules:
 • Move Through Cover
 • Scout
Options:
 • May include up to two additional Scout Sentinels35 pts/model
 • Any Scout Sentinel may take items from the Astra Militarum Vehicle Equipment list.
 • Any Scout Sentinel may replace its multi-laser with one of the following:
  - Heavy flamerfree
  - Autocannon5 pts/model
  - Missile launcher5 pts/model
  - Lascannon10 pts/model

Valkyrie Squadron


125

BS F S R HP Unit Type
Valkyrie 3 12 12 10 3 Vehicle (Flyer, Hover,Transport)
Unit Composition: 1 Valkyrie
Wargear:
 • Multi-laser
 • Two hellstrike missiles
 • Extra armour
 • Searchlight

Special Rules:
 • Grav Chute Insertion
Options:
 • May include up to two additional Valkyries125 pts/model
 • Any Valkyrie may replace its multi-laser with a lascannon10 pts/model
 • Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket pods10 pts/model
 • Any Valkyrie may take a pair of sponsons armed with heavy bolters20 pts/model

 Transport Capacity: Twelve models.
 Fire Points: None.
 Access Points: Valkyries have one Access Point on each side of the hull and one at the rear.

Vendetta Squadron


170

BS F S R HP Unit Type
Vendetta 3 12 12 10 3 Vehicle (Flyer, Hover,Transport)
Unit Composition: 1 Vendetta
Wargear:
 • Three twin-linked lascannons
 • Extra armour
 • Searchlight

Special Rules:
 • Grav Chute Insertion
Options:
 • May include up to two additional Vendettas170 pts/model
 • Any Vendetta may replace two twin-linked lascannons with two hellfury missilesfree
 • Any Vendetta may take a pair of sponsons armed with heavy bolters20 pts/model

 Transport Capacity: Six models.
 Fire Points: None.
 Access Points: Vendettas have one Access Point on each side of the hull and one at the rear.

Valkyrie Squadron


125

BS F S R HP Unit Type Combat Role Pursuit Agility
Valkyrie 3 12 12 10 3 Vehicle (Flyer, Hover,Transport) Attack Flyer 1 3
Unit Composition: 1 Valkyrie
Wargear:
 • Multi-laser
 • Two hellstrike missiles
 • Extra armour
 • Searchlight

Special Rules:
 • Grav Chute Insertion
Options:
 • May be upgraded to a Flyer Wing with up to three additional Valkyries125 pts/model
 • Any Valkyrie may replace its multi-laser with a lascannon10 pts/model
 • Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket pods10 pts/model
 • Any Valkyrie may take a pair of sponsons armed with heavy bolters20 pts/model

 Transport Capacity: Twelve models.
 Fire Points: None.
 Access Points: Valkyries have one Access Point on each side of the hull and one at the rear.

Heavy Support


Basilisk Battery


125

BS F S R HP Unit Type
Basilisk 3 12 10 10 3 Vehicle (Tank, Open-topped)
Unit Composition: 1 Basilisk
Wargear:
 • Heavy bolter
 • Searchlight
 • Smoke launchers
 • Earthshaker cannon
Options:
 • May include up to two additional Basilisks125 pts/model
 • Any Basilisk may take items from the Astra Militarum Vehicle Equipment list.
 • Any Basilisk may replace its heavy bolter with a heavy flamerfree

Deathstrike


160

BS F S R HP Unit Type
Deathstrike 3 12 12 10 3 Vehicle (Tank)
Unit Composition: 1 Deathstrike
Wargear:
 • Deathstrike missile
 • Heavy bolter
 • Searchlight
 • Smoke launchers

Special Rules:
 • No Ordinary Weapon
 • The Hour is Nigh
Options:
 • May take items from the Astra Militarum Vehicle Equipment list.
 • May replace its heavy bolter with a heavy flamerfree

Hydra Battery


70

BS F S R HP Unit Type
Hydra 3 12 10 10 3 Vehicle (Tank, Open-topped)
Unit Composition: 1 Hydra
Wargear:
 • Two twin-linked Hydra autocannons
 • Heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May include up to two additional Hydras70 pts/model
 • Any Hydra may take items from the Astra Militarum Vehicle Equipment list.
 • Any Hydra may replace its heavy bolter with a heavy flamerfree

Leman Russ Squadron


120+

BS F S R HP Unit Type
Leman Russ Battle Tank 3 14 13 10 3 Vehicle (Tank, Heavy)
Leman Russ Exterminator 3 14 13 10 3 Vehicle (Tank, Heavy)
Leman Russ Vanquisher 3 14 13 10 3 Vehicle (Tank, Heavy)
Leman Russ Eradicator 3 14 13 10 3 Vehicle (Tank, Heavy)
Leman Russ Demolisher 3 14 13 11 3 Vehicle (Tank, Heavy)
Leman Russ Punisher 3 14 13 11 3 Vehicle (Tank, Heavy)
Leman Russ Executioner 3 14 13 11 3 Vehicle (Tank, Heavy)
Unit Composition: 1 Leman Russ Tank of any kind
Wargear:
 • Heavy bolter
 • Searchlight
 • Smoke launchers
 • Battle cannon (Leman Russ Battle Tank only)
 • Exterminator autocannon (Leman Russ Exterminator only)
 • Vanquisher battle cannon (Leman Russ Vanquisher only)
 • Eradicator nova cannon (Leman Russ Eradicator only)
 • Demolisher siege cannon (Leman Russ Demolisher only)
 • Punisher gatling cannon (Leman Russ Punisher only)
 • Executioner plasma cannon (Leman Russ Executioner only)
Options:
 • May include up to two additional Leman Russ Battle Tanks, Exterminators, Vanquishers, Eradicators, Demolishers, Punishers or Executioners in any combination for the points costs listed below.
  - Leman Russ Battle Tank150 pts/model
  - Leman Russ Exterminator130 pts/model
  - Leman Russ Vanquisher135 pts/model
  - Leman Russ Eradicator120 pts/model
  - Leman Russ Demolisher170 pts/model
  - Leman Russ Punisher140 pts/model
  - Leman Russ Executioner155 pts/model
 • Any model may take items from the Astra Militarum Vehicle Equipment list.
 • Any model may replace its heavy bolter with one of the following:
  - Heavy flamerfree
  - Lascannon10 pts/model
 • Any model may take a pair of sponsons armed with:
  - Heavy flamers10 pts/model
  - Heavy bolters20 pts/model
  - Multi-meltas20 pts/model
  - Plasma cannons30 pts/model

Manticore


170

BS F S R HP Unit Type
Manticore 3 12 10 10 3 Vehicle (Tank)
Unit Composition: 1 Manticore
Wargear:
 • Storm eagle rockets
 • Heavy bolter
 • Searchlight
 • Smoke launchers

Special Rules:
 • Limited Ammunition
Options:
 • May take items from the Astra Militarum Vehicle Equipment list.
 • May replace its heavy bolter with a heavy flamerfree

Wyvern Battery


65

BS F S R HP Unit Type
Wyvern 3 12 10 10 3 Vehicle (Tank, Open-topped)
Unit Composition: 1 Wyvern
Wargear:
 • Two twin-linked stormshard mortars
 • Heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May include up to two additional Wyverns65 pts/model
 • Any Wyvern may take items from the Astra Militarum Vehicle Equipment list.
 • Any Wyvern may replace its heavy bolter with a heavy flamerfree

Lords of War


Baneblade


525

BS F S R HP Unit Type
Baneblade 3 14 13 12 9 Super-heavy Vehicle
Unit Composition: 1 Baneblade
Wargear:
 • Autocannon
 • Baneblade cannon
 • Demolisher cannon
 • Twin-linked heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May take one of each of the following:
  - Hunter-killer missile10 pts
  - Storm bolter or heavy stubber5 pts
 • May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter50 pts/pair

Banehammer


410

BS F S R HP Unit Type
Banehammer 3 14 13 12 9 Super-heavy Vehicle (Transport)
Unit Composition: 1 Banehammer
Wargear:
 • Tremor cannon
 • Twin-linked heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May take one each of the following:
  - Hunter-killer missile10 pts
  - Storm bolter or heavy stubber5 pts
 • May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter50 pts/pair
 • May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamersfree

 Transport Capacity: Twenty-five models.
 Fire Points: Ten models can fire from the troop bay.
 Access Points: A Banehammer has one Access Point at the rear.

Banesword


430

BS F S R HP Unit Type
Banesword 3 14 13 12 9 Super-heavy Vehicle
Unit Composition: 1 Banesword
Wargear:
 • Quake cannon
 • Twin-linked heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May take one of each of the following:
  - Hunter-killer missile10 pts
  - Storm bolter or heavy stubber5 pts
 • May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter50 pts/pair
 • May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamersfree

Doomhammer


420

BS F S R HP Unit Type
Doomhammer 3 14 13 12 9 Super-heavy Vehicle (Transport)
Unit Composition: 1 Doomhammer
Wargear:
 • Magma cannon
 • Twin-linked heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May take one each of the following:
  - Hunter-killer missile10 pts
  - Storm bolter or heavy stubber5 pts
 • May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter50 pts/pair
 • May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamersfree

 Transport Capacity: Twenty-five models.
 Fire Points: Ten models can fire from the troop bay.
 Access Points: A Doomhammer has one Access Point at the rear.

Hellhammer


540

BS F S R HP Unit Type
Hellhammer 3 14 13 12 9 Super-heavy Vehicle
Unit Composition: 1 Hellhammer
Wargear:
 • Autocannon
 • Hellhammer cannon
 • Demolisher cannon
 • Twin-linked heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May take one of each of the following:
  - Hunter-killer missile10 pts
  - Storm bolter or heavy stubber5 pts
 • May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter50 pts/pair
 • May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamersfree

Shadowsword


455

BS F S R HP Unit Type
Shadowsword 3 14 13 12 9 Super-heavy Vehicle
Unit Composition: 1 Shadowsword
Wargear:
 • Volcano cannon
 • Searchlight
 • Smoke launchers
Options:
 • May take one of each of the following:
  - Hunter-killer missile10 pts
  - Storm bolter or heavy stubber5 pts
 • May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter50 pts/pair
 • May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamersfree
 • May take an additional twin-linked heavy bolter or heavy flamer10 pts
 • May replace two of the lascannons on its side sponsons with targeters (+1 BS)free

Stormlord


480

BS F S R HP Unit Type
Stormlord 3 14 13 12 9 Super-heavy Vehicle (Transport)
Unit Composition: 1 Stormlord
Wargear:
 • Vulcan mega-bolter
 • Two heavy stubbers
 • Twin-linked heavy bolter
 • Searchlight
 • Smoke launchers

Special Rules:
 • All Power to Weapons!
Options:
 • May take one of each of the following:
  - Hunter-killer missile10 pts
  - Storm bolter or heavy stubber5 pts
 • May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter50 pts/pair
 • May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamersfree

 Transport Capacity: Forty models.
 Fire Points: Twenty models can fire from the troop bay.
 Access Points: The Stormlord is treated as Open-topped for embarking and disembarking purposes. The +1 damage modifier for Open-topped vehicles does not apply to a Stormlord.

Stormsword


485

BS F S R HP Unit Type
Stormsword 3 14 13 12 9 Super-heavy Vehicle
Unit Composition: 1 Stormsword
Wargear:
 • Stormsword siege cannon
 • Twin-linked heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May take one of each of the following:
  - Hunter-killer missile10 pts
  - Storm bolter or heavy stubber5 pts
 • May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy flamer50 pts/pair
 • May replace any of its sponsons’ twin-linked heavy flamers with twin-linked heavy boltersfree