This section describes the different types of units that can wage war in the 41st Millennium and the rules you will need to use them. So far, we’ve discussed the basic rules as they pertain to Infantry, the most important and common unit type in the Warhammer 40,000 game. However, whilst the definition of Infantry is incredibly broad (it can cover anything from the most diminutive Gretchin to the mightiest Space Marine), it’s not enough to capture the full variety, scope and splendour of a war-torn galaxy teeming with all manner of alien beasts. To do justice to the full pomp and panoply of xenos creatures (as well as some of the weirder beings in service to the Emperor of Mankind), we will now cover a series of unit types, each with their own abilities and special rules. Vehicles are distinct enough to require their own section later on. In most cases, it will be fairly obvious which unit type category a model falls into, but as unit type is essentially an extension of the characteristic profile, you’ll be able to find that information in the relevant codex or Army List Entry.
In addition to their unit type, some models might also be noted as being Characters. We’re not going to worry about characters here, however. They are such a powerful and important part of Warhammer 40,000 that they have a section all to themselves later in the book.
FAQ
Artillery
Q: | Regarding batteries and out-of-range weapons – if 2 out of 3 weapons from an artillery battery are in range and the 3rd is out of range, do you just allocate 2 blast templates (the 3rd being unable to shoot)? | A: | Yes. |
Monstrous & Gargantuan Creatures
Q: | Can Gargantuan Creatures shoot all of their weapons at different targets, or can they only shoot two different weapons at two different targets? | A: | They can shoot all of their weapons, at different targets if desired. |
Q: | If a Monstrous Creature is also an Independent Character, can it join other units? Can other Independent Characters then join the unit that the Monstrous Creature is now a part of? | A: | No, to both question. |
Q: | After my Flying Monstrous Creature is Grounded, when I choose to use the Swooping flight mode again the next turn, can I change his forward-facing direction, or is it still stuck in the direction it was Swooping in before it hit the ground? | A: | It is still stuck facing in the direction it was Swooping in when it struck the ground. |
Unit Types
Q: | Do Jump units ignore height distances when charging and using jump packs? If a Jump unit uses its jump pack for the Assault phase, does it jump over difficult terrain? | A: | No – measure the distance between the bases of the models, ignoring any intervening terrain. |
Q: | Does vertical movement count towards the maximum movement distance on jump pack and jet pack moves? | A: | Yes, but not in the same way as for Infantry – the important distance is between the base at the starting position and ending position of the model, i.e. any intervening models or terrain will not add to the movement distance. |
Q: | Does a model with a jump pack or jet pack who leaves combat using the Hit & Run special rule do so using his jet/jump pack or moving as an Infantry unit? | A: | They use their jump/jet pack. |
Q: | Can you clarify the wording around a rider shooting from a Chariot? As written, it appears to allow an Exalted Flamer to fire both weapons from a Burning Chariot while they can only fire one while on foot. | A: | |
Q: | When the rules state that all models in a unit must use the same movement type, does that restrict Independent Characters with the Bike unit type joining Jump or Jetbike units, for example? | A: | Sometimes a unit will contain models that move at different speeds. When this is the case, each model can move up to its maximum movement allowance so long as it remains in unit coherency. |
Q: | How does a unit consisting of a mix of Cavalry, Bike, Jump Pack and Infantry models move, Run, Turbo-boost and charge? Do they all use their respective rules while maintaining squad coherency? | A: | Yes. Models move individually, so in the Movement phase each model in this unit can move up to their maximum movement allowance so long as the unit is in unit coherency at the end of the move. If the unit elects to Run, no models in the unit may shoot. The unit doesn’t benefit from the Cavalry model’s Fleet rule, as that only applies if every model in the unit has the Fleet rule. If the unit Runs, the Bike may Turbo-boost, but must finish its move in unit coherency. When charging, the Jump model may use its jump pack (if it did not do so in the Movement phase) to re-roll the charge distance – however that model, and only that model, must use the new distance rolled. |
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