Each side taking part in the battle will require its own set of
Strategic Asset cards.
Army:
Any armyA thick barricade of smoke protects your troops’ advance. |
Use this
Strategic Asset at the start of any enemy turn. Place two markers 36" apart, and
scatter each 2D6". Any
line of sight that crosses the invisible line between the markers is blocked. Remove the markers at the start of the next enemy turn.
Army:
Any armyLow cunning can sometimes be the difference between life and death. |
Use this
Strategic Asset after
deployment is complete and nominate a model from a friendly
HQ unit. All friendly units within 24" of that model have the
Shrouded special rule for the first game turn.
Army:
Any armyYour reserves attack from an unexpected direction. |
Use this
Strategic Asset when an
Apocalypse Formation enters play from
Strategic Reserve. That formation may enter play from any table edge.
Army:
Any armyEvery foot of ground the enemy takes must be paid for in blood. |
Use this
Strategic Asset during
deployment. Mark a minefield 6" by 36". It must be located in
open ground, in your
deployment zone. The minefield is
dangerous terrain.
Army:
Any armyThe ships of your fleet are poised to turn their weapons upon the foe. |
Use this
Strategic Asset in your
Shooting phase to make the following shooting attack with a friendly
Warlord model:
Army:
Any armyCareful planning ensures that reinforcements arrive exactly where their support is needed. |
Use this
Strategic Asset at the start of any of your turns. All friendly units that
Deep Strike that turn will not
scatter (no roll is required).
Army:
Any armySupply dumps just behind the frontline allow your army to refuel and rearm. |
Use this
Strategic Asset at the start of any of your turns. All friendly units immediately replenish any
One use only weapons they have used.
Army:
Any armyCarefully mustered replacements can be used to replace your losses. |
Use this
Strategic Asset at the start of any of your turns. One friendly
Apocalypse Formation that has been completely destroyed may be replaced at full strength in your
Ongoing Reserves. This cannot be used to replace Apocalypse Formations in which one or more models have 15 or more Hull Points.
Army:
Any armyA technological marvel guards your army with a invulnerable force field. |
Use this
Strategic Asset at the start of any enemy turn. Place a marker anywhere more than 6" from an enemy model. No friendly unit that has the majority of its models within 6" of the marker may be targeted by the enemy's shooting attacks that turn. At the end of the turn, remove the marker.
Army:
Any armyYour High Command provides inspirational leadership. |
Use this
Strategic Asset during
deployment. Pick one
High Command formation in your army. All friendly units with models within 12" of a model from the High Command have the
Zealot special rule.
Army:
Any armyProof of a hated enemy’s death will make all the difference in this war. |
Use this
Strategic Asset after
deployment is complete. Nominate an enemy
Warlord. If this model is destroyed, your side scores 3 additional
Strategic Victory Points (on top of any
bonus points for 'Killing a
Warmaster').
Army:
Imperial GuardLong-range artillery adds its firepower to your own. |
Use this
Strategic Asset in your
Shooting phase to make the following shooting attack with a friendly Imperial Guard player’s
Warlord:
Army:
Imperial GuardTroops in danger of being overrun call down an attack on their position. |
Use this
Strategic Asset to make the following shooting attack with a model instead of that model resolving
Overwatch:
Army:
Imperial GuardYour troops know the secrets of the tunnels beneath the battlefield. |
Use this
Strategic Asset at the start of any of your turns. For the remainder of the turn, any friendly Imperial Guard units consisting entirely of
Infantry models that deploy from
Strategic Reserve may use the
Deep Strike special rule.
Army:
Space MarinesA banner from the time of the Great Crusade instils incredible devotion. |
Use this
Strategic Asset after
deployment is complete and nominate one friendly Space Marine Standard Bearer. All friendly Space Marines units with models within 24" of the Standard Bearer have the
Feel No Pain special rule.
Army:
Space MarinesThe Adeptus Astartes march inexorably towards the hated foe. |
Use this
Strategic Asset at the start of any of your turns. All friendly Space Marines models have the
Hatred special rule until the start of your next turn.
Army:
Space MarinesThe Space Marines lay down a fusillade of rapid bolter fire. |
Use this
Strategic Asset at the start of any of your turns. All friendly Space Marines models armed with
bolt pistols,
bolters or
heavy bolters count their weapons as
Twin-linked until the start of your next turn.
Army:
Space MarinesSpace Marines will hold their ground until the end of the galaxy. |
Use this
Strategic Asset after
deployment is complete and nominate a
Strategic Objective in your
deployment zone. All friendly Space Marines units with models within 6" of the objective have the
Fearless and
Counter-attack special rules.
Army:
Space MarinesTo bear a Primarch’s weapon is a great honour and responsibility. |
Use this
Strategic Asset after
deployment is complete and nominate one friendly Space Marine model as the relic bearer. The model has +2 Strength and +2 Attacks.
Army:
Space MarinesA vortex grenade is the most potent man-portable weapon in the galaxy! |
Use this
Strategic Asset in your
Shooting phase to make the following shooting attack with a friendly Space Marine
Warlord model:
Army:
Chaos Space MarinesRituals performed on this altar have secured the favour of the Dark Gods. |
Use this
Strategic Asset before
deployment. Place a marker or suitable terrain piece in your
deployment zone. Any friendly Chaos Space Marines model within 12" of the marker has a 6+
invulnerable save, or adds +1 to their invulnerable save if they already have one.
Army:
Chaos Space MarinesChaos Space Marines would rather defile an objective than capture it. |
Use this
Strategic Asset during any
break. Any
Strategic Objectives controlled by friendly Chaos Space Marines models are destroyed after you have received the
Strategic Victory Points for them.
Army:
Chaos Space MarinesA powerful daemonic entity is bound within a single bolter shell. |
Use this
Strategic Asset in your
Shooting phase to make the following attack with a friendly Chaos Space Marine
Warlord model armed with a
bolter or
bolt pistol:
Army:
Chaos Space MarinesThe Chaos Space Marines call for aid from their dark masters. |
Use this
Strategic Asset during a scheduled
break. D3 destroyed friendly
Chaos Daemons units may be returned to play after the break without spending any
Strategic Victory Points.
Army:
Chaos Space MarinesGun batteries on orbiting Chaos warships fire indiscriminately. |
Use this
Strategic Asset in any of your
Shooting phases. One of your
Warlords must immediately make two
Orbital Strikes, and one of your opponents’ Warlords can then make one Orbital Strike. Note that these Orbital Strikes do not count as
Strategic Resources.
Army:
Chaos Space MarinesThe Chaos Space Marines are detennined to exact bitter vengeance. |
Use this
Strategic Asset at the start of any of your turns. All friendly Chaos Space Marine models have the
Fear and
Rage special rules until the start of your next turn.
Army:
Chaos DaemonsEnemy forces are suddenly filled with an insane lust for blood, and rush forwards manically. |
Use this
Strategic Asset at the start of an enemy
Shooting phase; nominate one friendly
Herald of Khorne. All non-vehicle enemy units within 12" of that Herald of Khorne may not shoot that phase, and must attempt to charge the closest eligible target in the following
Assault phase, if capable of doing so.
Army:
Chaos DaemonsNone can resist the lure of the Lord of Excess’ transcendental music. |
Use this
Strategic Asset at the start of an enemy
Movement phase; nominate a friendly
Herald of Slaanesh. All non-vehicle enemy units within 18" of that Herald of Slaanesh, that are capable of movement, move D6" in a
random direction instead of moving normally that phase. Determine the direction once and move all affected models in the same direction.
Army:
Chaos DaemonsDeceived by the Great Liar, enemy warriors open fire on their comrades. |
Use this
Strategic Asset at the start of an enemy
Shooting phase; nominate a friendly
Herald of Tzeentch. Select one enemy unit that is within 24" of that Herald of Tzeentch and is capable of shooting. You choose the target the unit fires at, and which guns it uses, this turn, instead of your opponent. You may cause this enemy unit to fire at a target on their side.
Army:
Chaos DaemonsThe enemy succumb to a grisly visitation of the Father of Contagion. |
Use this
Strategic Asset in your
Shooting phase to make the following shooting attack with a friendly
Herald of Nurgle:
Army:
OrksThe Orks are overcome with a frenzy of destructive enthusiasm. |
Use this
Strategic Asset at the start of any of your
Charge sub-phases. Any
charge moves made by friendly Ork units this sub-phase are doubled.
Army:
OrksOrks don’t believe in defence, only conquering new territory. |
Use this
Strategic Asset after
deployment is complete. For the entire battle, the Orks’ side receives triple the
Strategic Victory Points for all
Strategic Objectives it controls in the opponent’s
deployment zone, but only receive half the Strategic Victory Points (rounding down) for objectives it controls in its own deployment zone.
Army:
OrksOr is it an Idol of Mork? |
Use this
Strategic Asset before
deployment. Place a marker or suitable model in the Ork
deployment zone. Any Ork
Infantry unit (friend or foe!) within 24" of the marker has the
Rage special rule.
Army:
OrksThe Meks are overjoyed when the battle starts right on their doorstep! |
Use this
Strategic Asset at the start of any Ork turn. All friendly Ork
vehicles in the Orks’
deployment zone that have at least one Hull Point remaining are immediately returned to their starting number of Hull Points.
Army:
EldarEldar Psykers on board orbiting spaceships manipulate the planet’s atmospherics, unleashing a raging energy storm on the surface below. |
Use this
Strategic Asset in your
Shooting phase to make the following shooting attack with a friendly Eldar
Warlord model:
Army:
EldarThe Eldar can use holo-field projectors to confound and confuse the foe. |
Use this
Strategic Asset after
deployment is complete. All friendly Eldar units have the
Shrouded special rule for the first game turn.
Army:
EldarEldar Farseers can unravel the strands of fate and predict the future. |
Use this
Strategic Asset if the result of the battle is a draw. Roll a D6: on a roll of 2 or more, change the result to a victory for the Eldar player’s side. On a roll of 1 the enemy side wins.
Army:
EldarWaygates protect Eldar Psykers from the horrors of the Warp. |
Use this
Strategic Asset before
deployment. Place a marker or suitable terrain piece in the Eldar
deployment zone. All friendly Eldar Psykers within 18" of the marker are not subject to the
Perils of the Warp and may re-roll failed
Psychic tests.
Army:
Dark EldarIn preparation for battle, the Dark Eldar inject themselves with a horrific compound of combat drugs. |
Use this
Strategic Asset after
deployment. Nominate a friendly Dark Eldar
Warlord model. All friendly
Kabalite Warriors units deployed wholly within 24" of that Warlord have
Combat Drugs.
Army:
Dark EldarThe Dark Eldar slash at themselves, revelling in the self-inflicted pain. |
Use this
Strategic Asset at the start of any of your turns. All friendly Dark Eldar units immediately gain a pain token. At the start of your next turn, all friendly Dark Eldar units lose a pain token.
Army:
Dark EldarUsing arcane technologies, the Dark Eldar fill the skies with baleful gloom. |
Use this
Strategic Asset at the start of any enemy
Shooting phase. The
Night Fighting rules apply for the duration of that Shooting phase.
Army:
Dark EldarDark Eldar strike forces emerge from the labyrinth dimension. |
Use this
Strategic Asset after
deployment. Place three markers or suitable terrain pieces anywhere on the battlefield. Friendly Dark Eldar units moving on from
Strategic Reserve may do so from these markers instead of a table edge.
Army:
TyranidsThe Hive Mind can focus its will to temporarily reanimate the corpse of a dead minion. |
Use this
Strategic Asset when a friendly Tyranid
Gargantuan Creature or
Flying Gargantuan Creature loses its last Wound. The creature immediately has D6 lost Wounds restored.
Army:
TyranidsSpore chimneys release spores into the atmosphere, creating a choking organic fog. |
Use this
Strategic Asset before
deployment. Place three markers or suitable terrain pieces in the Tyranid
deployment zone. All friendly Tyranid models within 12" of a marker have the
Shrouded special rule.
Army:
TyranidsThe warriors of the hive fleet lurk all around, attacking from every side! |
Use this
Strategic Asset before
deployment. All friendly Tyranid
Infantry units have the
Infiltrate special rule for the duration of the battle.
Army:
TyranidsIn the final stages of a Tyranid invasion, the world itself turns on its inhabitants. |
Use this
Strategic Asset before
deployment. All Forests, Jungles and Woods are
dangerous terrain for non-Tyranid models, in addition to any other rules that apply.
Army:
NecronsNecrons can reclaim enemy technology and use it to effect substantial repairs. |
Use this
Strategic Asset when an enemy
Super-heavy vehicle suffers
Catastrophic Damage, after the damage has been resolved. All friendly Necron vehicle units within 12" of the vehicle are immediately returned to their starting number of Hull Points.
Army:
NecronsA swarm of armour-devouring microscopic devices is released. |
Use this
Strategic Asset in your
Shooting phase. Nominate a friendly Necron
Warlord model. Every enemy non-vehicle model within 3D6" of that Warlord immediately loses its
armour save for the remainder of the battle (effectively altering it to ‘-’).
Army:
NecronsNecron ships can generate an energy pulse that bursts amongst the ranks of the foe. |
Use this
Strategic Asset in your
Shooting phase to make the following shooting attack with a friendly Necron
Warlord model:
Army:
NecronsThere is no machine that the Necrons cannot twist to their own ends. |
Use this
Strategic Asset at the start of an enemy turn. Select one enemy non-Super-heavy vehicle unit within 24" of a friendly Necron
Warlord. The unit is part of your army until the end of your next turn.
Army:
Tau EmpireThis warhead kills living things but leaves buildings intact. |
Use this
Strategic Asset in your
Shooting phase to make the following attack with a friendly Tau Empire
Warlord:
Army:
Tau EmpireAbove the battlefield, remote drones stream detailed targeting information to Tau units via the drones nearby. |
Use this
Strategic Asset in your
Shooting phase. All enemy units with models within 24" of a friendly Tau Empire Drone count as having 1 extra
Markerlight counter on them this Shooting phase. Enemy units with no Markerlight counters are treated as having 1 counter.
Army:
Tau EmpireTau warriors will sacrifice themselves if it will ensure victory for their race. |
Use this
Strategic Asset at the beginning of an enemy
Shooting phase. For the duration of the Shooting phase, each time an enemy unit wishes to shoot at a friendly Tau Empire unit, it can only target the closest Tau Empire unit (or not shoot at all).
Army:
Tau EmpireThis warhead disables technology with an electromagnetic pulse. |
Use this
Strategic Asset in your
Shooting phase to make the following attack with a friendly Tau Empire
Warlord model: