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Strategic Asset Cards

Each side taking part in the battle will require its own set of Strategic Asset cards.
ANY ARMYCHAOS SPACE MARINESDARK ELDAR
Blind BarrageChaos AltarCombat Stimms
CamouflageCorrupt & DespoilGlorious Pain
Flank MarchDaemon ShellLords of Twilight
MinefieldDaemonic AlliesWebway Assault
Orbital StrikeMass Slaughter
Precise CoordinatesTime of VengeanceTYRANIDS
Re-armReanimator
ReplacementsCHAOS DAEMONSSpore Chimneys
Shield GeneratorBlood ThirstSurrounded!
Supreme HQGrand PavaneWorld Digestion
Trophy KillLies of Tzeentch
PlaguestormNECRONS
IMPERIAL GUARDCannibalise
BombardmentORKSEntropic Plague
On My Coordinates!'Ere We Go, LadzStar Pulse
Tunnel RatsGet 'Em BoyzSubvert Machine
Idol of Gork
SPACE MARINESMek WorkshopTAU EMPIRE
Crusade BannerDarkstar Warhead
Fury of the JustELDARDrone Network
Hail of FireEldritch TempestFor the Greater Good
Heroic StandPhantasmIcefire Warhead
Relic WeaponStrands of Fate
Vortex GrenadeWaygate

Blind Barrage

Army: Any army
A thick barricade of smoke protects your troops’ advance.
Use this Strategic Asset at the start of any enemy turn. Place two markers 36" apart, and scatter each 2D6". Any line of sight that crosses the invisible line between the markers is blocked. Remove the markers at the start of the next enemy turn.

Camouflage

Army: Any army
Low cunning can sometimes be the difference between life and death.
Use this Strategic Asset after deployment is complete and nominate a model from a friendly HQ unit. All friendly units within 24" of that model have the Shrouded special rule for the first game turn.

Flank March

Army: Any army
Your reserves attack from an unexpected direction.
Use this Strategic Asset when an Apocalypse Formation enters play from Strategic Reserve. That formation may enter play from any table edge.

Minefield

Army: Any army
Every foot of ground the enemy takes must be paid for in blood.
Use this Strategic Asset during deployment. Mark a minefield 6" by 36". It must be located in open ground, in your deployment zone. The minefield is dangerous terrain.

Orbital Strike

Army: Any army
The ships of your fleet are poised to turn their weapons upon the foe.
Use this Strategic Asset in your Shooting phase to make the following shooting attack with a friendly Warlord model:

Range S AP Type
Infinite D/7/4 1/3/- Ordnance 1, Apocalyptic Mega-blast

Strategic Resource

Precise Coordinates

Army: Any army
Careful planning ensures that reinforcements arrive exactly where their support is needed.
Use this Strategic Asset at the start of any of your turns. All friendly units that Deep Strike that turn will not scatter (no roll is required).

Re-arm

Army: Any army
Supply dumps just behind the frontline allow your army to refuel and rearm.
Use this Strategic Asset at the start of any of your turns. All friendly units immediately replenish any One use only weapons they have used.
Strategic Resource

Replacements

Army: Any army
Carefully mustered replacements can be used to replace your losses.
Use this Strategic Asset at the start of any of your turns. One friendly Apocalypse Formation that has been completely destroyed may be replaced at full strength in your Ongoing Reserves. This cannot be used to replace Apocalypse Formations in which one or more models have 15 or more Hull Points.
Strategic Resource

Shield Generator

Army: Any army
A technological marvel guards your army with a invulnerable force field.
Use this Strategic Asset at the start of any enemy turn. Place a marker anywhere more than 6" from an enemy model. No friendly unit that has the majority of its models within 6" of the marker may be targeted by the enemy's shooting attacks that turn. At the end of the turn, remove the marker.

Supreme HQ

Army: Any army
Your High Command provides inspirational leadership.
Use this Strategic Asset during deployment. Pick one High Command formation in your army. All friendly units with models within 12" of a model from the High Command have the Zealot special rule.

Trophy Kill

Army: Any army
Proof of a hated enemy’s death will make all the difference in this war.
Use this Strategic Asset after deployment is complete. Nominate an enemy Warlord. If this model is destroyed, your side scores 3 additional Strategic Victory Points (on top of any bonus points for 'Killing a Warmaster').

Bombardment

Army: Imperial Guard
Long-range artillery adds its firepower to your own.
Use this Strategic Asset in your Shooting phase to make the following shooting attack with a friendly Imperial Guard player’s Warlord:

Range S AP Type
Infinite 8 3 Ordnance D6, Apocalyptic Barrage

‘On my coordinates!’

Army: Imperial Guard
Troops in danger of being overrun call down an attack on their position.
Use this Strategic Asset to make the following shooting attack with a model instead of that model resolving Overwatch:

Range S AP Type
12" 8 3 Ordnance D6, Apocalyptic Barrage

Tunnel Rats

Army: Imperial Guard
Your troops know the secrets of the tunnels beneath the battlefield.
Use this Strategic Asset at the start of any of your turns. For the remainder of the turn, any friendly Imperial Guard units consisting entirely of Infantry models that deploy from Strategic Reserve may use the Deep Strike special rule.

Crusade Banner

Army: Space Marines
A banner from the time of the Great Crusade instils incredible devotion.
Use this Strategic Asset after deployment is complete and nominate one friendly Space Marine Standard Bearer. All friendly Space Marines units with models within 24" of the Standard Bearer have the Feel No Pain special rule.

Fury of the Just

Army: Space Marines
The Adeptus Astartes march inexorably towards the hated foe.
Use this Strategic Asset at the start of any of your turns. All friendly Space Marines models have the Hatred special rule until the start of your next turn.

Hail of Fire

Army: Space Marines
The Space Marines lay down a fusillade of rapid bolter fire.
Use this Strategic Asset at the start of any of your turns. All friendly Space Marines models armed with bolt pistols, bolters or heavy bolters count their weapons as Twin-linked until the start of your next turn.

Heroic Stand

Army: Space Marines
Space Marines will hold their ground until the end of the galaxy.
Use this Strategic Asset after deployment is complete and nominate a Strategic Objective in your deployment zone. All friendly Space Marines units with models within 6" of the objective have the Fearless and Counter-attack special rules.

Relic Weapon

Army: Space Marines
To bear a Primarch’s weapon is a great honour and responsibility.
Use this Strategic Asset after deployment is complete and nominate one friendly Space Marine model as the relic bearer. The model has +2 Strength and +2 Attacks.

Vortex Grenade

Army: Space Marines
A vortex grenade is the most potent man-portable weapon in the galaxy!
Use this Strategic Asset in your Shooting phase to make the following shooting attack with a friendly Space Marine Warlord model:

Range S AP Type
12" D 1 Assault 1, Blast, Vortex
Strategic Resource

Chaos Altar

Army: Chaos Space Marines
Rituals performed on this altar have secured the favour of the Dark Gods.
Use this Strategic Asset before deployment. Place a marker or suitable terrain piece in your deployment zone. Any friendly Chaos Space Marines model within 12" of the marker has a 6+ invulnerable save, or adds +1 to their invulnerable save if they already have one.

Corrupt & Despoil

Army: Chaos Space Marines
Chaos Space Marines would rather defile an objective than capture it.
Use this Strategic Asset during any break. Any Strategic Objectives controlled by friendly Chaos Space Marines models are destroyed after you have received the Strategic Victory Points for them.

Daemon Shell

Army: Chaos Space Marines
A powerful daemonic entity is bound within a single bolter shell.
Use this Strategic Asset in your Shooting phase to make the following attack with a friendly Chaos Space Marine Warlord model armed with a bolter or bolt pistol:

Daemonic Allies

Army: Chaos Space Marines
The Chaos Space Marines call for aid from their dark masters.
Use this Strategic Asset during a scheduled break. D3 destroyed friendly Chaos Daemons units may be returned to play after the break without spending any Strategic Victory Points.

Mass Slaughter

Army: Chaos Space Marines
Gun batteries on orbiting Chaos warships fire indiscriminately.
Use this Strategic Asset in any of your Shooting phases. One of your Warlords must immediately make two Orbital Strikes, and one of your opponents’ Warlords can then make one Orbital Strike. Note that these Orbital Strikes do not count as Strategic Resources.
Strategic Resource

Time of Vengeance

Army: Chaos Space Marines
The Chaos Space Marines are detennined to exact bitter vengeance.
Use this Strategic Asset at the start of any of your turns. All friendly Chaos Space Marine models have the Fear and Rage special rules until the start of your next turn.

Blood Thirst

Army: Chaos Daemons
Enemy forces are suddenly filled with an insane lust for blood, and rush forwards manically.
Use this Strategic Asset at the start of an enemy Shooting phase; nominate one friendly Herald of Khorne. All non-vehicle enemy units within 12" of that Herald of Khorne may not shoot that phase, and must attempt to charge the closest eligible target in the following Assault phase, if capable of doing so.

Grand Pavane

Army: Chaos Daemons
None can resist the lure of the Lord of Excess’ transcendental music.
Use this Strategic Asset at the start of an enemy Movement phase; nominate a friendly Herald of Slaanesh. All non-vehicle enemy units within 18" of that Herald of Slaanesh, that are capable of movement, move D6" in a random direction instead of moving normally that phase. Determine the direction once and move all affected models in the same direction.

Lies of Tzeentch

Army: Chaos Daemons
Deceived by the Great Liar, enemy warriors open fire on their comrades.
Use this Strategic Asset at the start of an enemy Shooting phase; nominate a friendly Herald of Tzeentch. Select one enemy unit that is within 24" of that Herald of Tzeentch and is capable of shooting. You choose the target the unit fires at, and which guns it uses, this turn, instead of your opponent. You may cause this enemy unit to fire at a target on their side.
Strategic Resource

Plaguestorm

Army: Chaos Daemons
The enemy succumb to a grisly visitation of the Father of Contagion.
Use this Strategic Asset in your Shooting phase to make the following shooting attack with a friendly Herald of Nurgle:

Range S AP Type
Hellstorm - 5 Assault 1, Fleshbane, Ignores Cover, Instant Death

’Ere We Go, Ladz

Army: Orks
The Orks are overcome with a frenzy of destructive enthusiasm.
Use this Strategic Asset at the start of any of your Charge sub-phases. Any charge moves made by friendly Ork units this sub-phase are doubled.
Strategic Resource

Get ’Em Boyz

Army: Orks
Orks don’t believe in defence, only conquering new territory.
Use this Strategic Asset after deployment is complete. For the entire battle, the Orks’ side receives triple the Strategic Victory Points for all Strategic Objectives it controls in the opponent’s deployment zone, but only receive half the Strategic Victory Points (rounding down) for objectives it controls in its own deployment zone.

Idol of Gork

Army: Orks
Or is it an Idol of Mork?
Use this Strategic Asset before deployment. Place a marker or suitable model in the Ork deployment zone. Any Ork Infantry unit (friend or foe!) within 24" of the marker has the Rage special rule.

Mek Workshop

Army: Orks
The Meks are overjoyed when the battle starts right on their doorstep!
Use this Strategic Asset at the start of any Ork turn. All friendly Ork vehicles in the Orks’ deployment zone that have at least one Hull Point remaining are immediately returned to their starting number of Hull Points.

Eldritch Tempest

Army: Eldar
Eldar Psykers on board orbiting spaceships manipulate the planet’s atmospherics, unleashing a raging energy storm on the surface below.
Use this Strategic Asset in your Shooting phase to make the following shooting attack with a friendly Eldar Warlord model:

Range S AP Type
Infinite 4 2 Ordnance 4, Apocalyptic Barrage

Phantasm

Army: Eldar
The Eldar can use holo-field projectors to confound and confuse the foe.
Use this Strategic Asset after deployment is complete. All friendly Eldar units have the Shrouded special rule for the first game turn.

Strands of Fate

Army: Eldar
Eldar Farseers can unravel the strands of fate and predict the future.
Use this Strategic Asset if the result of the battle is a draw. Roll a D6: on a roll of 2 or more, change the result to a victory for the Eldar player’s side. On a roll of 1 the enemy side wins.

Waygate

Army: Eldar
Waygates protect Eldar Psykers from the horrors of the Warp.
Use this Strategic Asset before deployment. Place a marker or suitable terrain piece in the Eldar deployment zone. All friendly Eldar Psykers within 18" of the marker are not subject to the Perils of the Warp and may re-roll failed Psychic tests.

Combat Stimms

Army: Dark Eldar
In preparation for battle, the Dark Eldar inject themselves with a horrific compound of combat drugs.
Use this Strategic Asset after deployment. Nominate a friendly Dark Eldar Warlord model. All friendly Kabalite Warriors units deployed wholly within 24" of that Warlord have Combat Drugs.

Glorious Pain

Army: Dark Eldar
The Dark Eldar slash at themselves, revelling in the self-inflicted pain.
Use this Strategic Asset at the start of any of your turns. All friendly Dark Eldar units immediately gain a pain token. At the start of your next turn, all friendly Dark Eldar units lose a pain token.

Lords of Twilight

Army: Dark Eldar
Using arcane technologies, the Dark Eldar fill the skies with baleful gloom.
Use this Strategic Asset at the start of any enemy Shooting phase. The Night Fighting rules apply for the duration of that Shooting phase.

Webway Assault

Army: Dark Eldar
Dark Eldar strike forces emerge from the labyrinth dimension.
Use this Strategic Asset after deployment. Place three markers or suitable terrain pieces anywhere on the battlefield. Friendly Dark Eldar units moving on from Strategic Reserve may do so from these markers instead of a table edge.

Reanimator

Army: Tyranids
The Hive Mind can focus its will to temporarily reanimate the corpse of a dead minion.
Use this Strategic Asset when a friendly Tyranid Gargantuan Creature or Flying Gargantuan Creature loses its last Wound. The creature immediately has D6 lost Wounds restored.
Strategic Resource

Spore Chimneys

Army: Tyranids
Spore chimneys release spores into the atmosphere, creating a choking organic fog.
Use this Strategic Asset before deployment. Place three markers or suitable terrain pieces in the Tyranid deployment zone. All friendly Tyranid models within 12" of a marker have the Shrouded special rule.

Surrounded!

Army: Tyranids
The warriors of the hive fleet lurk all around, attacking from every side!
Use this Strategic Asset before deployment. All friendly Tyranid Infantry units have the Infiltrate special rule for the duration of the battle.

World Digestion

Army: Tyranids
In the final stages of a Tyranid invasion, the world itself turns on its inhabitants.
Use this Strategic Asset before deployment. All Forests, Jungles and Woods are dangerous terrain for non-Tyranid models, in addition to any other rules that apply.

Cannibalise

Army: Necrons
Necrons can reclaim enemy technology and use it to effect substantial repairs.
Use this Strategic Asset when an enemy Super-heavy vehicle suffers Catastrophic Damage, after the damage has been resolved. All friendly Necron vehicle units within 12" of the vehicle are immediately returned to their starting number of Hull Points.
Strategic Resource

Entropic Plague

Army: Necrons
A swarm of armour-devouring microscopic devices is released.
Use this Strategic Asset in your Shooting phase. Nominate a friendly Necron Warlord model. Every enemy non-vehicle model within 3D6" of that Warlord immediately loses its armour save for the remainder of the battle (effectively altering it to ‘-’).

Star Pulse

Army: Necrons
Necron ships can generate an energy pulse that bursts amongst the ranks of the foe.
Use this Strategic Asset in your Shooting phase to make the following shooting attack with a friendly Necron Warlord model:

Range S AP Type
Infinite 5/4/3 4/5/6 Assault 1, Apocalyptic Mega-blast, Gauss

Subvert Machine

Army: Necrons
There is no machine that the Necrons cannot twist to their own ends.
Use this Strategic Asset at the start of an enemy turn. Select one enemy non-Super-heavy vehicle unit within 24" of a friendly Necron Warlord. The unit is part of your army until the end of your next turn.
Strategic Resource

Darkstar Warhead

Army: Tau Empire
This warhead kills living things but leaves buildings intact.
Use this Strategic Asset in your Shooting phase to make the following attack with a friendly Tau Empire Warlord:

Range S AP Type
Infinite 1 1 Ordnance 1, Apocalyptic Blast, Fleshbane, Ignores Cover
Strategic Resource

Drone Network

Army: Tau Empire
Above the battlefield, remote drones stream detailed targeting information to Tau units via the drones nearby.
Use this Strategic Asset in your Shooting phase. All enemy units with models within 24" of a friendly Tau Empire Drone count as having 1 extra Markerlight counter on them this Shooting phase. Enemy units with no Markerlight counters are treated as having 1 counter.

For the Greater Good

Army: Tau Empire
Tau warriors will sacrifice themselves if it will ensure victory for their race.
Use this Strategic Asset at the beginning of an enemy Shooting phase. For the duration of the Shooting phase, each time an enemy unit wishes to shoot at a friendly Tau Empire unit, it can only target the closest Tau Empire unit (or not shoot at all).

Icefire Warhead

Army: Tau Empire
This warhead disables technology with an electromagnetic pulse.
Use this Strategic Asset in your Shooting phase to make the following attack with a friendly Tau Empire Warlord model:

Range S AP Type
Infinite 1 - Ordnance 1, Apocalyptic Blast, Haywire