The appendix contains a compendium of special rules, weapon profiles ( ranged and melee) and psychic powers that are frequently referred to throughout this book, as well as in numerous other Games Workshop publications, such as codexes. This section also contains a number of Battlefield Terrain datasheets that describe some of the Citadel Terrain sets that your forces are likely to battle over in your games of Warhammer 40,000.
The first thing you need to do when preparing for a battle is to decide if you wish to use a Warhammer 40,000 mission from a Games Workshop publication. If so, you need to choose which one, and if not, you and your opponent can create your own mission by deciding for yourselves what to do for each step of the Preparing for Battle sequence ...read more
Whenever a creature or weapon has an ability that breaks or bends one of the main game rules, it is represented by a special rule. A special rule might improve a model’s chances of causing damage by granting it poisoned weapons or a boost to its Strength. Conversely, a special rule may improve a model’s survivability by granting it resistance to pain, or the ability to regrow damaged flesh. Special rules allow snipers to target the weak spots of their foes, scouts to range ahead of the army and anti-aircraft guns to blow flyers out of the skies ...read more
Ranged Weapons of the 41st MillenniumThe galaxy is home to countless weapons, their variety and effects as impossible to enumerate as the races that inhabit the galaxy. Thus, oblivion can come from explosive shells, laser blasts, jets of super-heated flame or psionic beams. This section covers some of the most common (or notorious) weapons of Warhammer 40,000 and serves as both reference and example for some of the tools of death you will encounter ...read more
Melee Weapons of the 41st MillenniumWarriors across the galaxy employ a wide variety of close-quarter weapons. Blood-flecked chainswords and crude knives take their places alongside powered weapons of all kinds: swords, axes, hammers and many more. All such weapons are designed to bring quick and painful death to the foe, for every moment’s delay brings defeat a step closer ...read more
Grenades of the 41st MillenniumGrenades are small hand-held canisters packed with explosive charges and, sometimes, a more exotic payload, such as stumm gas. Grenades can be used to drive troops out of cover, set up smokescreens or even cripple tanks ...read more
Many models in the Citadel scenery range have a datasheet that provides the information you will need to know in order to use them in your games of Warhammer 40,000. We’ve included a variety of terrain datasheets in this section, and you can find more in other publications in the Warhammer 40,000 range ...read more
Psykers are powerful battle-mystics, able to unleash their mental might in all manner of ways. Each Psyker knows one or more psychic powers, as detailed in their Army List Entry. These powers vary from race to race, and sometimes from one individual Psyker to another. Sometimes, a Psyker will have the option to know additional psychic powers. If this is the case, this will also be clearly shown in the relevant Army List Entry. Sometimes psychic powers might be manifested by a vehicle, or even by entire squads ...read more
FAQ
Blast Markers & Templates
Q: | Do blast weapons, regardless of size or type, now hit all models at all height levels under the template? And if so, is intervening terrain (such as bridges or floors) ignored when determining how many hits are caused? | A: | A blast marker or template affects all models underneath it, including those on different levels of a piece of scenery. (Designer’s Note: Earlier versions of this rule restricted the effect of blast markers and templates to models on ‘a single level’ of scenery. This created problems with scenery that didn’t have strictly definable ‘levels’ and we decided on this change for simplicity. In addition, we feel the rules now better reflect the explosions being three-dimensional (i.e. spherical and not circular) as well as better representing the deadliness of weapons such a flamers when used in confined spaces.) |
Q: | In the case of a template weapon that fires two or more times (such as the Blood Angels’ frag cannon), do they still only inflict D3 hits when firing Overwatch, or D3 hits per number of shots in the weapon profile? | A: | Always D3 regardless of the weapon’s profile. |
Q: | Does the ability to re-roll 1s allow you to re-roll scatter dice? | A: | No. |
Q: | Twin-linked multiple barrage units. Can the drift for every shot after the first (the shots that use the drift dice but not the 2D6) be re-rolled? | A: | Yes. |
Q: | If a unit has multiple template weapons with different names (e.g. a flamer and a heavy flamer), are To Hit rolls made, To Wound rolls made, and Wounds resolved for each named weapon before moving on to the next named weapon? | A: | Yes. |
Q: | Regarding Barrage weapons and vehicles – how do you determine which side is hit? | A: | Assume the shot is coming from the centre of the blast marker and hits the nearest side. |
Destroyer Weapons
Q: | If a result of 2-5 on the Destroyer weapon attack table inflicts D3 wounds, do these carry over to the unit if they overkill the model? | A: | No. |
Q: | If a model is hit by a Destroyer weapon and takes a Seriously Wounded result for, say, 3 Wounds, how many cover/invulnerable saves does it take? | A: | 1. In your example, if the save roll was failed, the target model would suffer 3 Wounds. |
Feel No Pain
Q: | Can Feel No Pain be taken when a rule says no saves may be taken? | A: | Yes. |
Q: | Does an effect which improves Feel No Pain – such as the Dark Eldar spirit probe – give Feel No Pain to a model or unit which did not previously have it? | A: | |
Q: | Can a model’s Feel No Pain roll ever reach 1+, and if it can, is 1 still a fail? | A: | A model’s Feel No Pain roll can never be improved beyond 2+. |
Q: | Do Feel No Pain saves stack? For example if a Painboy (5+) took a cybork body (6+), does it have a 4+ Feel No Pain save, or do you just use the best one? | A: | Feel No Pain rolls do not stack – you just use the best one (a rule will explicitly state if it improves an existing Feel No Pain roll). |
Q: | Does a wound negated by Feel No Pain count as saved or unsaved for the purposes of wargear that has an effect if a unit suffers an unsaved wound? | A: | It counts as saved, unless specifically stated otherwise. |
Q: | In some cases I have had vehicle units be granted Feel No Pain. How does Feel No Pain effect vehicles? | A: | |
Graviton Weapons
Q: | How many Hull Points does a vehicle lose when you roll 2 simultaneous sixes when using Graviton weapons? | A: | It loses 3 Hull Points. |
Q: | How do Graviton weapons work with units with mixed armour saves? | A: | Use the armour save that is in the majority within the target unit (in the case of a tie, the player whose unit is under attack can choose which is used). |
Grenades
Q: | Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks? | A: | Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’. |
Independent Characters
Q: | Infiltrate rules state that an Independent Character without Infiltrate cannot join a squad of Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the Infiltrate rule? This matters for things like Outflank (granted freely by the Infiltrate rule) and Infiltrate units that have Deep Strike. | A: | |
Q: | Can a unit ever attack a model in a challenge? | A: | Yes, but only after all other enemy models in that combat have been slain. |
Q: | If a unit charges a single-character unit and a challenge is issued, do the non-character units still get to attack the single character? | A: | Yes. |
Q: | If a model in a challenge that isn’t Initiative 10 gets an attack at Initiative 10 (Hammer of Wrath, mandiblasters, etc.) with which it kills the opponent, what happens when it reaches its normal Initiative? | A: | It can still attack, rolling against the Weapon Skill and Toughness of the slain opponent, and allocating the excess wounds that are caused to other opponents as described in the ‘ Combatant Slain’ rule. |
Q: | Challenges vs outside forces. When 2 units (of more than 1 model) fight, the rule is clear, however if one of the units is a single model (e.g. a character or Monstrous Creature), it isn’t. | A: | You can only allocate Wounds to a model taking part in a challenge if there are no other enemy models you can allocate wounds to. |
Infiltrate & Scout
Q: | Does a unit that is embarked in a Scout vehicle count as having made a Scout move? | A: | Yes. |
Q: | Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn? | A: | Yes. |
Q: | Do Scout redeployments take place before or after the player going second is given the chance to Seize the Initiative? | A: | Before. |
Q: | Does deploying with Outflank count as moving for the purpose of shooting? | A: | Yes. |
Invisibility
Q: | Is Invisibility affected by Ballistic Skill modifiers? | A: | Only if the modifier states that it specifically affects Snap Shots. |
Q: | How does the Invisibility psychic power work in relation to nova and beam powers, and Template and Blast weapons not initially targeting the invisible unit? | A: | You cannot choose to target an invisible unit with such attacks, but should models from the unit end up beneath the template, marker or line of fire, then they can be hit using the normal rules. The invisible unit would be hit if it was on the line of a beam, if it was in the range of a nova, or if a blast ended up being scattered onto it. For Template weapons, as long as you follow the rules – ensuring that the template ‘covers as many models in the target unit as possible, without touching any other friendly units’ – then if the invisible unit was also fully or partially under the template, it would be hit. |
Jink
Q: | Does a unit that is embarked on a Transport that Jinks also count as having Jinked? | A: | No. |
Q: | Can a model Jink if it is part of a unit without that rule? | A: | Yes. |
Q: | If my Skimmer passes its Jink cover save against a Haywire weapon, is it still affected by the Haywire special rule? | A: | If you pass your cover save for a vehicle (whether or not that was a cover save granted by Jinking) against a weapon with the Haywire rule, the vehicle is not affected by the Haywire rule. |
Missions
Q: | Can a unit go back into Reserve the same player turn that it came onto the board from Reserve? | A: | No, unless the rules specifically state otherwise. |
Q: | Mission rules question. We were playing the Maelstrom of War: Contact Lost mission, and you generate new Tactical Objectives for each objective you control at the start of a player’s turn. If I Deep Strike a unit onto an objective at the start of my turn, does it allow me to take an extra objective card? Both Deep Striking and objectives count as happening at the same time – am I correct in thinking that I can decide the sequence? | A: | |
Q: | What books/codexes/supplements are the most current? | A: | The copyright date (which is usually beneath the contents) will let you know which book is the most recent. |
Q: | Does Warhammer 40,000: The Rules (7th edition) override Codex: Stronghold Assault? | A: | Yes. This is an exception to the normal rules, in which expansions override the rulebook. |
Q: | In a game of Carnage, can you shoot into a close combat which involves other players’ forces but none of yours? | A: | No. |
Q: | In a game of Carnage, how many Warp Charges points do players get when it’s not their turn? | A: | |
Q: | Do allies who are not Battle Brothers contest objectives? | A: | Yes, they will contest objectives against the enemy – but they will never stop your units from claiming objectives, regardless of the level of alliance. |
Q: | If your Warlord is in Reserves, can you use their traits for re-rolling Reserves? | A: | Yes. |
Q: | Do non-scoring and non-Victory Point units such as Spore Mines count as ‘units destroyed’ on Tactical Objective cards? | A: | Yes, unless specifically stated otherwise. |
Q: | Since a player automatically loses at the end of any game turn in which he has no models on the table, does a player taking a Detachment that requires him to start all his models in Reserve (such as the Ravenwing Strike Force with Flyers) automatically lose every game he plays? | A: | A player who takes an army that consists entirely of units and/or Detachments which must be set up in Reserve, with no special rule that allows them to arrive in the first game turn, will automatically lose the game. We do not recommend choosing an army like this! |
Q: | On deployment. Online and at our club, we tend to roll for who takes which side of the table first, then roll for who will deploy first. Is this ok? | A: | This is fine. |
Q: | Can you clarify the term ‘deploy’? | A: | ‘Deploy’ is a word for setting up a unit on the battlefield – this is something you do during deployment, but also when units arrive from Reserve and so on. ‘Deployment’ is the stage in ‘ Preparing For Battle’ where the players set up their armies on the battlefield. |
Q: | Does a unit always enter the game from Reserves when Deep Striking? The rules for Deep Striking seem to imply that being the case, even when a unit is already on the table. As an example, does a unit of Warp Talons that is using Gate of Infinity trigger its Warpflame Strike each time they use the psychic power? | A: | Not unless explicitly stated – in the example you use, Gate of Infinity has the unit arrive anywhere on the board using the rules for Deep Strike. This doesn’t mean that it goes into Deep Strike Reserve, or that you have to make a Reserve Roll for the unit and so on, and it means that you don’t get to use the Warpflame Strike each time you do this. |
Q: | What points level do you suggest for a standard game? | A: | Games can be of any size – the larger the game, the longer it will take. We find it best to discuss the size of game you want to play with your opponent. |
Q: | If a unit enters the battlefield using Outflank, are they considered to have moved for the purposes of firing heavy weapons? | A: | Units moving on from Reserve do so at the start of the Movement phase, before any other units can move. This means that they are always considered to have moved in the turn they arrive. |
Skyfire & Interceptor
Special Rules
Q: | If I have both the Tank Hunters and Rending special rules, and I roll a 6 to penetrate an enemy vehicle but subsequently roll low on my additional D3 (failing to penetrate the enemy vehicle), can I choose to re-roll only the D3 or do I re-roll the original D6 and hope to get another 6? | A: | Re-roll the original D6. |
Q: | How do special rules like Hatred, Preferred Enemy and Monster Hunter work when targeting a mixed unit that contains models your special rule effects as well as models it doesn’t? | A: | The rules mentioned are used if any model in the target unit is of the appropriate type. |
Q: | If a Hit & Run roll would take me off the table, do I stop at the table edge? | A: | Yes. |
Q: | The Vortex rule states that the marker for a Vortex weapon counts as impassable terrain. As such, must any miniatures that survive the hit and are still beneath the template move away? | A: | Yes. If they cannot move away in their next Movement phase, then they are destroyed. Fortifications will not be automatically destroyed, but take damage as usual. |
Q: | What method is used to resolve potentially conflicting special rules? | A: | The rules on Sequencing from Warhammer 40,000: The Rules cover cases where two or more rules are to be resolved at the same time and the wording is not explicit as to which rule is resolved first – the player whose turn it is chooses the order. |
Q: | When something states that it happens at the start of the game turn but both players have a rule that happens at the start of the game turn, how do you determine which rule is resolved first? | A: | |
Q: | Does having a bonus To Wound affect Rending? | A: | No, the automatic Wounds still only apply on the roll of a 6. |
Q: | When a model uses a rule with a wording similar to ‘count [characteristic] as’ or ‘use the [characteristic] of model X’, do we read the characteristic as if it were in the affected model’s original profile before we apply modifiers? | A: | Yes. |
Q: | Does a rule written like the markerlight ability ‘Seeker’ – ‘resolved at Ballistic Skill 5’ – bypass the modifier system or rules that force you to fire Snap Shots? | A: | No. |
Q: | When a model has Furious Charge as well as a power fist, does the 2x Strength modification happen before the +1 Strength modification? | A: | Yes. |
Q: | Does a shooting attack without the Rending special rule still count as Rending when the model firing has the Rending special rule? | A: | No. If a model has the Rending special rule only their close combat attacks benefit from this rule, not their shooting attacks. |
Stealth & Shrouded
Q: | Can you clear up exactly which rules stack and how when estimating cover saves? I’m thinking about Stealth, Shrouded, bonuses from cover, units, psychic powers, Venomthropes, Jink, etc. | A: | All of the above rules stack with each other (for example, a model with Stealth and Shrouded gains a +3 bonus to their cover saves). The same rule does not stack with itself though (for example, a model that has the Stealth special rule from two sources still only has a +1 modifier to their cover save, and a model that is Jinking and is in cover can only benefit from one of these cover saves). |
Terrain
Q: | The coverage range of the Void Shield Generators’ void shields is 12". If a unit is not entirely within the 12" range, does it still benefit from the Projected Void Shield special rule? | A: | No. |
Q: | Can Bikes, Super-heavy Walkers, Walkers, and Monstrous Creatures move and/or assault units on the higher levels of ruins? | A: | Yes. For simplicity and ease of play, the core game rules allow most models to climb any piece of scenery. Use the ‘ Wobbly Model Syndrome’ rule if it is not possible to place the model in the position it is meant to be occupying. If you wish, you may want to say that models are only allowed to move to places that they could reach ‘in real life’, but you will need to apply a certain amount of common sense and discretion in order to make such a rule work well. |
Q: | Some pieces of terrain (woods, ruins, craters, etc.) provide a cover save to a models even if they are not 25% obscured. Does this really include large models like Monstrous Creatures? | A: | |
Q: | If you are on top of, under, or inside terrain (such as a ruined building or crater), but an enemy unit can see your model completely, do you get a cover save from being inside, on top of, or under a terrain piece? | A: | Most scenery has a rule which makes clear whether your models need to be obscured to get the cover save. You should discuss unusual scenery with your opponent before the game. |
Q: | When measuring special rules that use a radius whilst in a building, does the escape hatch count as part of the building? | A: | No. |
Q: | Can an opponent assault an escape hatch – the unit can’t assault out of one but can it be assaulted as a normal Access Point? | A: | No. |
Q: | If both players have models in base contact with a gun emplacement, which player controls it? | A: | They both do. |
Q: | Do all flamer weapons benefit from the Fuel Siphon special rule for the Promethium Relay Pipes? Some of them are a bit contentious. | A: | All weapons that are specifically noted as being flamer weapons receive the benefit of the Promethium Pipes special rule. |
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