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Wargear

This section of Codex: Legion of the Damned lists wargear (including Melee Weapons, Ranged Weapons, Special Issue Wargear and Relic of the Damned) used by Legion of the Damned, along with the rules for using them in your games of Warhammer 40,000.

Melee Weapons

Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:
Power Axe

Ranged Weapons

Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:
Boltgun
Flamer
Grav-gun
Lascannon
Meltagun

Special Issue Wargear

Profiles for the following special issue wargear can be found in the Warhammer 40,000 rulebook:

Relic of the Damned



The Animus Malorum

Accounts vary as to the exact description of the sinister relic known as the Animus Malorum – some claim it to be a baleful skull borne into battle, holding true to the legend of Attica Centurius; others insist that it formed part of a ghostly warrior’s spectral armour, as if the Animus Malorum and the damned Legionnaire were somehow one. Despite their divergent theories as to its exact nature, these reports are unanimous in describing the horrific effects of the Animus Malorum – the skull’s victim visibly withers beneath its sightless stare as unwholesome energies draw forth the target’s soul. Each time this macabre event takes place, the phantasmal haze that surrounds the warriors in the skull’s presence condenses, rendering them all but immune to physical harm. Within this aetheric miasma, rent armour reforms, intangible flesh knits together, and fallen Legionnaires rise to do battle once more.
The bearer and all Legionnaire models in his unit have the Feel No Pain special rule. Furthermore, whenever an enemy unit fails a Fear, Pinning or Morale check within 12” of the bearer, one randomly determined model in that unit is immediately removed as a casualty with no saves of any kind allowed (though Look Out, Sir rolls can be taken as normal). For each model slain in this manner, the bearer’s unit receives a +1 modifier to their Feel No Pain rolls (to a maximum of 2+) until the end of the player turn.