DetachmentsCastellans of the ImperiumWhen the Imperium faces the direst of threats, it requires all of its military arms to work in conjuction to secure the future of Humanity. Bolstered by their versatility and shared devotion to the Emperor, and driven by the desperation such a mustering of strength signifies, disparate Imperial warriors become a force greater than the sum of its parts. Unlike the Detachments shown in Warhammer 40,000: The Rules, the Castellans of the Imperium Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Castellans of the Imperium Detachment, that entire Detachment is your Primary Detachment.The Castellans of the Imperium Detachment Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:
HQ
2-4 Troops
4+ Heavy Support
0-6 Fast Attack
0-6 Elites
0-6 Lords of War
0-3 This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lord of War choices, in any combination. This Detachment must also include units that have at least two different Factions. COMMAND BENEFITS Flock to the Front Line: Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed. FormationsAirborne Assault FormationThe Commissar must join one of the squads in this Formation during deployment. SPECIAL RULES
Air Cavalry: All of the Infantry units in this Formation begin the game embarked upon their Valkyrie transports, and must therefore be placed in Reserve. Furthermore, If a unit from this Formation disembarks uses a Valkyrie’s Grav-chute Insertion special rule, you can re-roll the scatter dice. Ground Assault FormationThe Commissar must join one of the squads in this Formation during deployment. SPECIAL RULES
Calculated Strike: All of the units in this Formation must either be set up during deployment or placed in Reserve - you cannot divide this Formation’s units between the two. When making Reserve Rolls, make a single roll for the entire Formation, which you can choose to re-roll. On a successful Reserves Roll, all of the units in this Formation arrive from Reserve. Hellrain Brigade• 1 Militarum Tempestus Command Squad • 1 unit of Militarum Tempestus Scions • 1 Taurox Prime None. SPECIAL RULES
Hellrain Reinforcements: A Hellrain Brigade’s Commissar can call for reinforcements should heavy casualties be suffered. Each time a Hellrain Brigade’s unit of Militarum Tempestus Scions is completely destroyed, you can - if its Commissar is alive - immediately place a new unit into Ongoing Reserves that is identical to the unit that was destroyed (in terms of the number of models, weapons and upgrades). Reinforcement units arrive from Deep Strike Reserve and count as being part of same Formation. |
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