This section of Codex:
Renegade Knights lists wargear (including
Melee Weapons,
Ranged Weapons,
Special Issue Wargear and
Renegade Knights Vehicle Equipment) used by Renegade Knights, along with the rules for using them in your games of Warhammer 40,000.
Three times the height of a man, this adamantium-toothed chainsword is powered by mighty servo-motors. Nothing can stop the grinding cut of its enormous blades. |
Range |
S |
AP |
Type |
- |
D |
2 |
Melee |
Crackling with a barely contained nimbus of energy, the thunderstrike gauntlet is a super-charged power weapon. When a Knight swings its gauntlet against an enemy vehicle, the sheer force can even lift and fling the crushed remnants of the Knight’s victim onto nearby foes. |
Colossal:
A model fighting with this weapon Piles In and fights at
Initiative step 1.
Hurl:
If a Renegade Knight fighting with a
thunderstrike gauntlet destroys an enemy
Monstrous Creature or
vehicle in the
Fight sub-phase, it can choose to hurl it (
Gargantuan Creatures,
Super-heavy vehicles and
buildings cannot be hurled). If a vehicle was destroyed as a result of suffering an
Explodes! result on the
Vehicle Damage table, resolve any damage before hurling it. Any passengers must make an
emergency disembarkation before their
Transport vehicle is hurled. To hurl an enemy model, immediately resolve a shooting attack against an enemy unit within 12" that is not locked in combat using the profile below. A hurled model is removed from the battlefield after the attack has been resolved.
The Bigger They Are...:
The Strength of this attack is always equal to the Toughness value of the
Monstrous Creature, or half the front Armour Value of the
vehicle, being
hurled (rounding fractions up).
Foe-Reaper:
Add +1 to the result when rolling on the
Destroyer Weapon Attack table agansting enemy
Monstrous Creatures and
Gargantuan Monster Creatures.
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:
With six cyclic barrels, the avenger galling cannon can fire large-calibre shells at a prodigious rate. These high-velocity shots mow down enemy infantry or rip easily through light armour. |
The ironstorm missile pod blows bloody holes in massed infantry and is most effective against light to medium armour. |
This long-range, rapidly self-loading cannon is the equivalent of a large- calibre artillery piece. |
The stormspear rocket pod fires self-propelled armour-penetrating warheads, best used versus heavily armoured infantry and vehicles. |
The thermal cannon’s hissing blast can immolate everything in a wide radius, melting through a fortress wall or turning a battle tank into nothing more than a pile of bubbling slag. |
The twin Icarus autocannon is a ballistic anti-aircraft array that can be mounted to the carapace of a Knight. |
When a Renegade Knight is deployed, and subsequently at the start of each of the opposing side’s
Shooting phases before any attacks are carried out, the
controlling player must declare which facing each Renegade Knight’s ion shield is covering. The choices are front, left side, right side or rear. The Renegade has a 4+
invulnerable save against all hits on that facing until the start of your opponent’s next Shooting phase. Ion shields are repositioned before any attacks are carried out in the Shooting phase. Ion shields cannot be used to make
saving throws against close combat attacks.
Renegade Knights Vehicle Equipment
This device emits a series of terrify ing wails, screams find howls that demoralise and confuse enemies who hear them. |
Enemy units within 6" of one or more Dirge Caster cannot fire
Overwatch.