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Wargear

This section of Codex: Renegade Knights lists wargear (including Melee Weapons, Ranged Weapons, Special Issue Wargear and Renegade Knights Vehicle Equipment) used by Renegade Knights, along with the rules for using them in your games of Warhammer 40,000.

Melee Weapons


Reaper Chainsword

Three times the height of a man, this adamantium-toothed chainsword is powered by mighty servo-motors. Nothing can stop the grinding cut of its enormous blades.

Range S AP Type
- D 2 Melee

Thunderstrike Gauntlet

Crackling with a barely contained nimbus of energy, the thunderstrike gauntlet is a super-charged power weapon. When a Knight swings its gauntlet against an enemy vehicle, the sheer force can even lift and fling the crushed remnants of the Knight’s victim onto nearby foes.

Range S AP Type
- D 2 Melee, Colossal, Hurl

Colossal: A model fighting with this weapon Piles In and fights at Initiative step 1.

Hurl: If a Renegade Knight fighting with a thunderstrike gauntlet destroys an enemy Monstrous Creature or vehicle in the Fight sub-phase, it can choose to hurl it (Gargantuan Creatures, Super-heavy vehicles and buildings cannot be hurled). If a vehicle was destroyed as a result of suffering an Explodes! result on the Vehicle Damage table, resolve any damage before hurling it. Any passengers must make an emergency disembarkation before their Transport vehicle is hurled. To hurl an enemy model, immediately resolve a shooting attack against an enemy unit within 12" that is not locked in combat using the profile below. A hurled model is removed from the battlefield after the attack has been resolved.

Range S AP Type
12" * - Heavy 1, Large Blast, The Bigger They Are...

The Bigger They Are...: The Strength of this attack is always equal to the Toughness value of the Monstrous Creature, or half the front Armour Value of the vehicle, being hurled (rounding fractions up).

Foe-reaper Chainsword


Range S AP Type
- D 2 Melee, Foe-Reaper

Foe-Reaper: Add +1 to the result when rolling on the Destroyer Weapon Attack table agansting enemy Monstrous Creatures and Gargantuan Monster Creatures.

Ranged Weapons

Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:
Meltagun

Avenger Gatling Cannon

With six cyclic barrels, the avenger galling cannon can fire large-calibre shells at a prodigious rate. These high-velocity shots mow down enemy infantry or rip easily through light armour.

Range S AP Type
36" 6 3 Heavy 12, Rending

Ironstorm Missile Pod

The ironstorm missile pod blows bloody holes in massed infantry and is most effective against light to medium armour.

Range S AP Type
72" 5 4 Heavy 1, Large Blast, Barrage

Rapid-fire Battle Cannon

This long-range, rapidly self-loading cannon is the equivalent of a large- calibre artillery piece.

Range S AP Type
72" 8 3 Ordnance 2, Large Blast

Stormspear Rocket Pod

The stormspear rocket pod fires self-propelled armour-penetrating warheads, best used versus heavily armoured infantry and vehicles.

Range S AP Type
48" 8 3 Heavy 3

Thermal Cannon

The thermal cannon’s hissing blast can immolate everything in a wide radius, melting through a fortress wall or turning a battle tank into nothing more than a pile of bubbling slag.

Range S AP Type
36" 9 1 Heavy 1, Large Blast, Melta

Twin Icarus Autocannon

The twin Icarus autocannon is a ballistic anti-aircraft array that can be mounted to the carapace of a Knight.

Range S AP Type
48" 7 4 Heavy 2, Interceptor, Skyfire, Twin-linked

Special Issue Wargear


Ion Shield

When a Renegade Knight is deployed, and subsequently at the start of each of the opposing side’s Shooting phases before any attacks are carried out, the controlling player must declare which facing each Renegade Knight’s ion shield is covering. The choices are front, left side, right side or rear. The Renegade has a 4+ invulnerable save against all hits on that facing until the start of your opponent’s next Shooting phase. Ion shields are repositioned before any attacks are carried out in the Shooting phase. Ion shields cannot be used to make saving throws against close combat attacks.

Renegade Knights Vehicle Equipment


Dirge Caster

This device emits a series of terrify ing wails, screams find howls that demoralise and confuse enemies who hear them.
Enemy units within 6" of one or more Dirge Caster cannot fire Overwatch.