This page details military structure of Space Marines forces including Detachments, Formations and Apocalypse Formations.
DetachmentsGladius Strike ForceThe Gladius Strike Force allows you to represent the typical structure of a Space Marine army on the Warhammer 40,000 battlefield. Whether you wish to represent a full Battle Company with support elements or a force assembled to tackle a specific threat, the choices below offer a great way to pick your army. The Gladius Strike Force is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Gladius Strike Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Gladius Strike Force, that entire Gladius Strike Force is your Primary Detachment. Command
0-3 Core
1-2 Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one more Core choice, up to three Command choices and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment. All units in the Detachment must have the Space Marines Faction and must be drawn from the same Chapter. COMMAND BENEFITS Codex Astartes: If your army contains one or more Gladius Strike Forces, you can enact each of the Combat Doctrines (Devastator, Assault and Tactical) once per game. When each Combat Doctrine is enacted, all models in your army with the Chapter Tactics rule that are part of a Gladius Strike Force are affected. Anvil Strike ForceThe Anvil Strike Force allows you to field the vehicular might of the Space Marines in the Warhammer 40,000 battlefield. Whether you wish to assemble an army of battle tanks, their guns roaring as they smite the foe, or a force of vehicle squadrons deployed to support the main infantry advance, there are a multitude of choices available. The Anvil Strike Force is a special type of Detachment that can be included in any Battle-forged Space Marine army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of an Anvil Strike Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of an Anvil Strike Force, that entire Anvil Strike Force is your Primary Detachment. Command
0-2 Core
1-2 Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one more Core choice, up to two Command choices and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment. This Detachment must include a Transport vehicle for each unit of Infantry. COMMAND BENEFITS Armour of Contempt: Vehicles in an Anvil Strike Force Detachment ignore the effects of Crew Shaken and Crew Stunned damage results, though they still lose a Hull Point. Big Guns Never Tire: Your Warlord doesn’t believe that there is such a thing as too much firepower, and he knows just how to use his biggest guns to maximum effect. At the end of your Shooting phase, your Warlord can nominate himself or another vehicle from this Detachment that is within 24" of him. That vehicle can immediately fire its weapons again.Castellans of the ImperiumWhen the Imperium faces the direst of threats, it requires all of its military arms to work in conjuction to secure the future of Humanity. Bolstered by their versatility and shared devotion to the Emperor, and driven by the desperation such a mustering of strength signifies, disparate Imperial warriors become a force greater than the sum of its parts. Unlike the Detachments shown in Warhammer 40,000: The Rules, the Castellans of the Imperium Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Castellans of the Imperium Detachment, that entire Detachment is your Primary Detachment.The Castellans of the Imperium Detachment Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:
HQ
2-4 Troops
4+ Heavy Support
0-6 Fast Attack
0-6 Elites
0-6 Lords of War
0-3
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lord of War choices, in any combination. This Detachment must also include units that have at least two different Factions. COMMAND BENEFITS Flock to the Front Line: Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed. Formations10th Company Task Force- Scout Squad - Scout Bike Squad • 0-1 Sergeant Telion Scout Bike Squads in this Formation must be equipped with cluster mines. SPECIAL RULES
Concealed Positions: Each unit from this Formation that deploys using the Infiltrate rule and does not have the Stealth special rule is Concealed. A Concealed unit has the Stealth special rule until it Moves, Runs, Turbo Boosts, Charges or Falls Back, at which point it immediately loses the Stealth special rule for the rest of the battle. 1st Company Task Force- Terminator Squad - Terminator Assault Squad - Sternguard Veteran Squad - Vanguard Veteran Squad None. SPECIAL RULES
• Fear • Fearless Anti-air Defence ForceThe unit of Stalkers must consist of at least 2 models. SPECIAL RULES
Skyspear Autotargeting: If a Hunter from this Formation causes a hit on an enemy Flyer or Flying Monstrous Creature when firing its skyspear missile launcher, all Stalkers in this Formation add 1 to their Ballistic Skill until the end of the phase when firing at that same target unit. Armoured Task Force• 0-3 units of Thunderfire Cannons • 3-5 units chosen in any combination from the following list: - Vindicators - Predators - Whirlwinds • 0-1 Sergeant Chronus None. SPECIAL RULES
Paregoric Cant: Vehicles from this Formation ignore the effects of Crew Shaken and Crew Stunned results while they are within 6" of the Techmarine or a Techmarine Gunner from this Formation. Battle Demi-company• 0-1 Command Squad • 3 Tactical Squads • 1 Assault Squad, Bike Squad, Attack Bike Squad, unit of Land Speeders or Centurion Assault Squad • 1 Devastator Squad or Centurion Devastator Squad • 0-1 unit of Dreadnoughts, Ironclad Dreadnoughts or Venerable Dreadnoughts None. 1 Captain Sicarius, Chaplain Cassius, Kor’sarro Khan, Vulkan He’stan, Shadow Captain Shrike, Captain Lysander or Chaplain Grimaldus may be taken in place of the Captain or Chaplain. SPECIAL RULES
Objective Secured: A unit with this special rule controls Objective Markers even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule. Centurion Siegebreaker CohortNone. SPECIAL RULES
Demolition Specialists: Units from this Formation which contain a model with an omniscope re-roll failed armour penetration rolls against buildings, and can choose to reroll glancing hits in an attempt to instead get a penetrating hit – but the second result must be kept. Land Raider Spearhead- Land Raider - Land Raider Crusader - Land Raider Redeemer None. SPECIAL RULES
Armoured Behemoths: Models from this Formation ignore Crew Shaken, Crew Stunned, Weapon Destroyed and Immobilised results on the Vehicle Damage table as long as they are within 6" of at least one other model from this Formation when the roll is made. Librarius ConclaveSPECIAL RULES
Empyric Channelling: At the start of the Psychic phase, you can nominate one Librarian from this Formation. If you do this, the nominated Librarian has access to any psychic powers known by other Librarians from this Formation within 12" until the end of the phase; however, other Librarians from this Formation within 12" of the nominated Librarian cannot manifest psychic powers until the end of the phase. Furthermore, when the nominated Librarian makes Psychic tests this phase, he will harness Warp Charge points on a result of 3+ rather than 4+ if there is one other Librarian from this Formation within 12", or 2+ rather than 4+ if there are two or more other Librarians from this Formation within 12". Reclusiam Command SquadThe Command Squad must take a Razorback as a Dedicated Transport. The Chaplain must join the Command Squad during deployment, and cannot leave it during the course of the battle. 1 Chaplain Cassius may be taken in place of the Chaplain. SPECIAL RULES
• Crusader Storm WingNone. SPECIAL RULES
Data Lattice: As long as at least one Stormtalon from this Formation has not been completely destroyed, the Formation’s Stormraven Gunship has the Strafing Run special rule. Strike Force Ultra• 2 Terminator Squads • 2 Terminator Assault Squads • 1 Venerable Dreadnought • 1 Stormraven Gunship • 1 Land Raider Crusader or Redeemer The Captain must be equipped with Terminator armour. During deployment, all units from this Formation other than Transport vehicles must either be embarked on a Transport vehicle from this Formation or placed into Deep Strike Reserve. 1 Captain Lysander may be taken in place of the Captain. SPECIAL RULES
Force of a Thunderbolt: When a Terminator Assault Squad from this Formation disembarks from a Transport vehicle from this Formation for the first time, all models in the unit add 1 to their Attacks until the end of the turn. Suppression ForceThe unit of Whirlwinds must consist of at least 2 models. SPECIAL RULES
Datalink Telemetry: One Land Speeder from this Formation can nominate an enemy unit within 18" and in line of sight in its Shooting phase. It cannot do this in the same turn it moves Flat Out. Until the end of the phase, all shooting attacks made with Whirlwind multiple missile launchers by models in this Formation against the nominated can re-roll To Hit and are treated as having an infinite range. Skyhammer Annihilation ForceEach Devastator Squad must take a Drop Pod as a Dedicated Transport. Each Assault Squad must be equipped with jump packs. SPECIAL RULES
First the Fire, then the Blade: On the turn they arrive from Deep Strike Reserve, the Devastator Squads in this Formation have the Relentless special rule and the Assault Squads can charge even though they arrived from Reserves. Storm WingThe Stormraven Gunship must be the Wing Leader. SPECIAL RULES
Data Lattice: The Formation’s Stormraven Gunship has the Strafing Run special rule if the Wing is in an Attack Pattern. Strike WingSee the Twin Leaders rule on the right. SPECIAL RULES
Twin Leaders: This formation has two Wing Leaders. One must be a Stormhawk Interceptor, and the other a Stormtalon Gunship. If desired, the Wing can form two Vigilance Attack Patterns, one consisting of two Stormhawk Interceptors, and the other of two Stormtalon Gunships. As long as both pairs of Flyers are in the appropriate Attack Pattern, then the Vigilance special rules are received by each pair no matter how far the pairs are from each other. The Flyer Wing can form other Attack Patterns normally. Triumvirate of the PrimarchNone. SPECIAL RULES
Inspiring Presence: Whilst Grand Master Voldus and Roboute Guilliman are on the battlefield, all friendly units with the Armies of the Imperium Faction have the Stubborn special rule. Victrix Guard• 1 unit of Honour Guard • 4 units of Sternguard Veterans or Vanguard Veterans, in any combination No unit in this Formation may take a Dedicated Transport or begin the battle embarked in a Transport. SPECIAL RULES
Fight Like Demigods: Add 1 to the Weapon Skill and Ballistic Skill characteristics of all models in this Formation. Wrathful Crusade• Inquisitor Greyfax • 1 Captain • 0-1 Sternguard Veteran Squad • 2-4 Crusader Squads • 1-2 Assault Squads • 1 Militarum Tempestus Platoon All units from Codex: Space Marines must be drawn from the Black Templars Chapter. SPECIAL RULES
• Crusader Bladewing Assault BrotherhoodAll models must be equipped with jump packs. This Formation may include no more than 30 models. 1 Shadow Captain Shrike may be taken in place of the Captain or Chaplain. SPECIAL RULES
On Wings of Fire: Once per game, in your Movement phase, you can declare that this Formation will disengage. Each unit from this Formation that is on the battlefield is removed from play, even if it is locked in close combat, and placed into Ongoing Reserve. Pinion Battle Demi-company• 0-1 Command Squad • 3 Tactical Squads • 1 Assault Squad • 1 Devastator Squad • 1-5 units chosen in any combination from the following list: - Scout Squad - Scout Bike Squad The Captain or Chaplain may not be equipped with Terminator armour. 1 Captain Sicarius, Chaplain Cassius, Kor’sarro Khan, Vulkan He’stan, Shadow Captain Shrike, Pedro Kantor, High Marshal Helbrecht or Chaplain Grimaldus may be taken in place of the Captain or Chaplain. SPECIAL RULES
Scout Support: During the Shooting phase, each Scout Sergeant or Scout Veteran Sergeant from this Formation can spot for another unit from this Formation within 9". Weapons carried by the unit being spotted for gain the Ignores Cover special rule until the end of the phase. Raptor WingNone. SPECIAL RULES
Incoming Support: If the Stormtalon Gunships from this Formation are in Reserve at the start of the controlling player’s second turn, they arrive automatically. Ravenhawk Assault Group• 1 Dreadnought, Ironclad Dreadnought or Venerable Dreadnought • 1 Stormraven Gunship None. SPECIAL RULES
Targeted Strike: When the first unit from this Formation is deployed or arrives from Reserve, nominate a unit in the enemy army to be the Assault Group’s target. Units from this Formation re-roll failed To Hit rolls against that unit for the duration of the battle. Shadow Force• 1 Sternguard Veteran Squad • 1 Vanguard Veteran Squad • 1 unit of Land Speeders The Captain may not be equipped with Terminator armour. 1 Captain Sicarius, Kor’sarro Khan, Vulkan He’stan, Shadow Captain Shrike, Pedro Kantor or High Marshal Helbrecht may be taken in place of the Captain. SPECIAL RULES
• Acute Senses • Move Through Cover • Scout Shadowstrike Kill TeamAll Vanguard Veteran Squads in this Formation must be equipped with jump packs. SPECIAL RULES
...On Target: Vanguard Veteran Squads from this Formation can charge on the turn they arrive from Deep Strike. In addition, they do not scatter when arriving from Deep Strike if the first model is placed within 9" of at least two Scout Squads from this Formation. Skyhammer Orbital Strike ForceEach Tactical Squad must take a Drop Pod as a Dedicated Transport SPECIAL RULES
Dropsite Clearance: At the start of your first turn, before any Drop Pods arrive using the Drop Pod Assault special rule, pick a point on the battlefield to mark the centre of this Formation’s dropsite. Units from this Formation re-roll To Hit and To Wound rolls of 1 against enemy units within 12" of that point, and Drop Pods from this Formation that arrive from Deep Strike Reserve within 12" of that point only scatter D6" rather than 2D6". Firespear Strike ForceNone. SPECIAL RULES
Sustained Fire: At the start of your Movement phase, pick one unit from the Firespear Strike Force is within 12" of its Captain. The unit that you pick can immediately shoot at though it were the Shooting phase, but it annot then move (or charge) for the rest of your turn. This unit can shoot again in the Shooting phase (but it cannot Run). Hunting Force• 0-1 Chaplain1 • 0-1 Command Squad • 2-5 Bike Squads • 1-3 Attack Bike Squads • 1-3 Scout Bike Squads All models must be equipped with a Space Marine bike 1 Kor’sarro Khan may be taken in place of the Captain or Chaplain. He must be equipped with Moondrakkan. SPECIAL RULES
The Hunters’ Prey: After deployment is complete, pick an HQ unit in the enemy army to be this Formation’s primary target, then two other units to be the Formation's secondary and tertiary targets. The primary target is the Formation’s prey at the start of the game; once that unit is completely destroyed, the secondary target becomes the Formation’s prey, and so on. When attacking their prey, units from this Formation re-roll failed To Hit and To Wound rolls. In addition, if a unit from this Formation charges their prey, they have the Furious Charge special rule until the end of the phase. Speartip Strike• 2 units chosen in any combination from the following list: - Bike Squad - Attack Bike Squad - Scout Bike Squad None. SPECIAL RULES
Strategic Spearhead: At the start of your Shooting phase, you can choose either to enact Focussed Suppression or attempt to provoke the enemy with Harassing Fire. Focussed Suppression: Pick an enemy unit to suppress. If at least two units from this Formation shoot at that unit, it must take a Pinning test at the end of the phase. When it takes this test, subtract 2 from its Leadership for each additional unit from this Formation (after the first two) that shot at it during the phase. Harassing Fire: Any unit that suffers one or more unsaved Wounds from a unit that is part of this Formation must take a Leadership test at the end of the phase. If the unit fails the test, it can choose to Go to Ground immediately. If the unit does not Go to Ground, and had not already Gone to Ground, it is Provoked. A Provoked unit must move as far as possible towards the nearest unit from this Formation in its next Movement phase. Stormbringer SquadronEach Scout Squad must take a Land Speeder Storm as a Dedicated Transport SPECIAL RULES
Locate and Secure: Scout Squads from this Formation (but not their Land Speeder Storms) have the Objective Secured special rule. A unit with this special rule controls Objective Markers even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule. Stormlance Battle Demi-company• 0-1 Command Squad • 3 Tactical Squads • 1 Devastator Squad • 1 unit chosen from the following list: Assault Squad, Bike Squad, Attack Bike Squad, Land Speeders Any non-vehicle units from this Formation that are not equipped with jump packs or Space Marine bikes must start the game embarked on a Rhino or Razorback. 1 Captain Sicarius, Chaplain Cassius, Kor’sarro Khan, Vulkan He’stan. Shadow Captain Shrike, Pedro Kantor, High Marshal Helbrecht or Chaplain Grimaldus may be taken in place of the Captain or Chaplain. SPECIAL RULES
Clear and Sweep: Units from this Formation can re-roll failed To Hit rolls in the Shooting phase when targeting an enemy unit that is controlling an Objective Marker. Apocalypse Formations1st Company Veterans• 1 Chaplain • 1 Command Squad • 3 Venerable Dreadnoughts • 10 units, in any combination, chosen from the following: - Terminator Squad - Terminator Assault Squad - Vanguard Veteran Squad - Sternguard Veteran Squad The formation must contain 100 models chosen from Terminator, Terminator Assault, Sternguard Veteran and/ or Vanguard Veteran Squads. The Command Squad must include the Company Standard. If Lysander is the Captain of the formation, the rest of the formation must be Imperial Fists as well. TYPE
• Battle Formation SPECIAL RULES • Counter-attack • Deep Strike • Fear • Preferred Enemy Centurion Siegebreaker CohortAll Centurion Sergeants in the formation must be equipped with omniscopes. TYPE
• Battle Formation SPECIAL RULES Demolition Specialists: As long as at least one Centurion Sergeant from this formation is still alive, all Centurion Assault Squads in this formation re-roll failed Armour Penetration rolls against buildings (both with shooting attacks and in close combat), and can choose to re-roll glancing hits in an attempt to instead get a penetrating hit – but the second result must be kept. Imperial Fists Titanhammer SquadAll Terminators must have thunder hammers and storm shields. TYPE
• Battle Formation SPECIAL RULES Targeted Teleportation: All units in a Titanhammer Squad begin the game in Strategic Reserve. When they become available, they must deploy by Deep Strike. Any that choose to deploy within 12" of an enemy Super-heavy vehicle (except Super-heavy Flyers), Gargantuan Creature or Grounded Flying Gargantuan Creature will not scatter. LibrariusNone. Designer’s Note: The following special character Psykers can be selected in place of one of the formation’s Librarians or Rune Priests: Chief Librarian Tigurius, Mephiston, Ezekiel or Njal Stormcaller. However, all units in the formation must belong to the same Chapter of Space Marines.
PSYCHIC CHOIR POWERWarp Charge: 4
Masters of the ChapterAll units in this formation must belong to the same Chapter of Space Marines. 1 The following special characters may be selected in place of the formation's Chapter Master: Marneus Calgar, Commander Dante, Azrael, High Marshal Helbrecht, Chapter Master Gabriel Seth, Pedro Kantor. 2 As they are Space Marine Captains (or of equivalent rank), the following special characters can be selected in place of one of the formation’s Captains: Captain Sicarius, Shadow Captain Shrike, Sammael, Vulkan He’stan, Captain Lysander, Kor’sarro Khan, Belial, Captain Tycho. Note that all units in the formation must belong to the same Chapter of Space Marines. TYPE
• High Command SPECIAL RULES Chapter Assets: A Masters of the Chapter formation may select three additional Strategic Assets in the first scheduled break rather than only one. Predator Assassin SquadronNone. TYPE
• Armoured Spearhead SPECIAL RULES Killshot: If a Predator from this formation is equipped with two lascannons and a twin-linked lascannon, and all three of its lascannons hit the Assassin Squadron's nominated target (see the squadron's Target Acquired special rule) in the same Shooting phase, you may either choose to resolve those hits as normal, or resolve those hits as a single 'killshot' that has Strength D and AP2. Scout CompanyAll Scout Squads must have 10 models. The Captain may not take a Command Squad, or be given Terminator Armour. TYPE
• Battle Formation SPECIAL RULES Disruption Attacks: Units from this formation may charge on the same turn that they enter play from Strategic Reserve. Space Marine Company• 1 Chaplain • 1 Command Squad • 3 Dreadnoughts (any type and in any combination) • 10 Space Marine squads The formation can represent either a Battle Company or a Reserve Company. A Battle Company must have six Tactical Squads, two Assault Squads and two Devastator Squads. A Reserve Company must have 10 Squads of the same type (i.e. all Tactical, all Assault, or all Devastator). All Space Marine squads must have 10 models. The Command Squad must include the Company Standard. 1 As they are Space Marine Captains (or of equivalent rank), the following special characters can be selected in place of the formation’s Captain as part of a Space Marine Company: Captain Sicarius, Shadow Captain Shrike, Vulkan He’stan, Kor’sarro Khan, Captain Tycho. Note that all units in the formation must belong to the same Chapter of Space Marines. TYPE
• Battle Formation SPECIAL RULES • Counter-attack |
Factions > Space Marines >