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★ Cadia

The Cadian Shock Troops are believed by many to be without equal in the entirety of the Imperial Guard. Displaying enviable levels of discipline, excellent marksmanship, and a cynical gallows humour, Cadian soldiers hold true to the tenet that to do your best and give your life for the Emperor is the highest form of honour.

How This Supplement Works

This supplement to Codex: Astra Militarum allows you to tailor your collection of Imperial Guard miniatures into a force of Cadian Shock Troops, armed to the teeth and ready for battle. If you wish to use a Cadian army, you can choose to use the Cadian Battle Group detachment, Warlord Traits and Heirlooms presented here instead of those in Codex: Astra Militarum.

Books


BookKindEditionVersionLast update
► CadiaCodex Supplement71.0January 2016

Cadian Detachment Special Rules

Detachments in your army that are chosen from Codex: Astra Militarum, and that do not contain any unique characters other than Lord Castellan Creed, Colour Sergeant Kell and/or Knight Commander Pask, can be Cadian Detachments. Any Cadian Detachments in your army use Warlord Traits and Heirlooms of Cadia rules in addition to those presented in their codex.

Warlord Traits

When generating his Warlord Traits, a Cadian Warlord may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or Codex: Astra Militarum.

D6Warlord Traits
1Master Orator
Your Warlord has a way with words honed by many years of giving rousing battlefield speeches, and his men would gladly follow him to the gates of hell itself.
Your Warlord has the Zealot special rule. 
2Dead-eye Shot
Your Warlord held his first lasgun before he could walk, and has drilled his men to be almost as proficient with their weapons as he is.
Add 2 to your Warlord’s Ballistic Skill, and 1 to the Ballistic Skill of models in his unit. 
3Artillery Veteran
Your Warlord knows the strength of a long-range bombardment, and always has the contacts to coordinate one at just the right time.
Once per game, your Warlord can make an Artillery Bombardment as though he were a Master of Ordnance
4Unflappable Stoicism
Your Warlord has lived through more fire fights than the common soldier has eaten cold rations, a fact of which he is keen to remind his men at every opportunity.
Friendly units that are part of a Cadian Detachment do not take Morale tests for suffering 25% or more casualties while they are within 12" of your Warlord
5Above the Thundering Guns
Your Warlord employs skilled vox-operators and all manner of vocal techniques to ensure that his orders are heard correctly the first time, even during the fiercest battles.
Your Warlord has the Voice of Command special rule. If your Warlord already has the Voice of Command special rule, he can issue one additional order each turn. 
6Staunch Traditionalist
Your Warlord leads his officers in upholding Cadia’s fine martial traditions, and encourages them to never back down from a fight.
Friendly Characters that are part of Cadian Detachments must issue and accept challenges wherever possible. If there is more than one friendly model with a rule that has this effect in a challenge, you may select which model issues or accepts the challenge. When fighting in challenges, friendly Characters that are part of Cadian Detachments can re-roll failed To Hit and To Wound rolls. 

Detachments


Cadian Battle Group

The Cadian Battle Group allows you to field an indomitable force of Cadian Shock Troops on the Warhammer 40,000 battlefield. Whether you wish to assemble a force of several hundred infantrymen, a mighty column of battle tanks or anything in between, the Detachment shown below offers several options with some powerful benefits.

The Cadian Battle Group is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.

Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Cadian Battle Group are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Cadian Battle Group, that entire Cadian Battle Group is your Primary Detachment.

Command
1+
Core per Command
0-3
Auxiliary per Core
0-3


BATTLE GROUP COMMAND


 • 1 Infantry Platoon
 • 1-3 units chosen in any combination from the following list:
  - Scout Sentinel Squadron
  - Armoured Sentinel Squadron

SUPER-HEAVY SUPPORT ELEMENT
 • 1 unit or Formation chosen from the following:
  - Baneblade
  - Banehammer
  - Banesword
  - Doomhammer
  - Hellhammer
  - Shadowsword
  - Stormlord
  - Stormsword
  - ‘Emperor’s Fury’ Super-Heavy Company

 • 1 Company Command Squad
 • 2 units chosen in any combination from the following list:
  - Basilisk Battery
  - Hydra Battery
  - Wyvern Battery
 • 1 unit chosen from the following list:
  - Manticore
  - Deathstrike
 • 1-3 Enginseers

MILITARUM TEMPESTUS PLATOON
INFANTRY PLATOON

 • 1 Company Command Squad
 • 3 units of Veterans
 • 1-3 Hellhound Squadrons

 • 3 units chosen in any combination from the following list:
  - Valkyrie Squadron
  - Vendetta Squadron

 • 1 Commissar
 • 2 units of Ogryns
 • 2 units of Bullgryns

 • 2-4 units chosen in any combination from the following list:
  - Scout Sentinel Squadron
  - Armoured Sentinel Squadron

 • 1 Primaris Psyker
 • 3 units of Wyrdvane Psykers
 • 1-3 Commissars

RESTRICTIONS
This Detachment must include at least one Command choice. For each Command choice, it may include up to three Core choices. For each Core choice, it may include up to three Auxiliary choices. Only the datasheets listed here can be included in this Detachment. No unique models other than those listed here may be taken as part of this Detachment.

The Cadian Battle Group is a Cadian Detachment.

COMMAND BENEFITS
Battle Group Vox-net: When an officer from this Detachment issues an order to a unit from this Detachment, roll an additional dice for the Leadership test and discard the highest roll.

High Command: A Company Commander that is part of a Battle Group Command can issue up to three orders each turn, rather than two, and can issue them to units from this Detachment that are within 24" rather than 12".

Sharpshooters: Models from this Detachment can re-roll To Hit rolls of 1 when firing lasguns or hot-shot lasguns.

Heirlooms of Cadia

Each of the items below is a precious piece of Cadia’s history as well as an artefact of war, handed down through the years to those seen fit to bear them into battle. Only one of each of the following items may be chosen per army.

Units in a Cadian Detachment that can normally take items from the Heirlooms of Conquest list in Codex: Astra Militarum can choose to take items from the Heirlooms of Cadia list at the points cost shown instead. You can take items from both lists in the Detachment. A single Tank Commander in a Cadian Detachment may be equipped with Kabe’s Herald.

Only one of each heirloom may be taken per army.

Wrath of Cadia 5 pts
Celeritas 10 pts
Volkov’s Cane 10 pts
Kabe’s Herald 20 pts
The Iron Left 25 pts
Standard of the Lost 113th 30 pts

Celeritas

Celeritas was given as a gift by Ultramarines Chapter Master Admens to Castellan Grift after his Cadian 57th relieved the Ultramarines at the siege of Ygdravere. The perfectly balanced chainsword was crafted by the artisans of Talassar, and is amongst the finest examples o f its type in the whole Imperium. Armed with this marvellous chainbla.de, Cadian officers have cut down Chaos Space Marines and Eldar Exarchs alike, all without sustaining a scratch.

Range S AP Type
- User - Melee, Deadly Riposte, Master-crafted

Kabe’s Herald

Knight Commander Kobe’s strident tones boomed through his crews’ vox arrays with absolute authority and always saw them sweep to victory over their foes. The Knight Commander was eventually slain when a renegade Warhound Titan stamped his Leman Russ flat. However, his upgraded high-gain vox herald was recovered from the wreckage. In battle, the old Knight Commander’s voice still washes in and out through the vox static, transmitting orders in support of his living successor and helping to sweep the tanks of Cadia to victory once again.
A Tank Commander in your army may be equipped with Kabe’s Herald. When a model equipped with Kabe’s Herald uses its Tank Orders special rule, you can pick any other Leman Russ squadrons within 12"; each of those squadrons is also affected by the Tank Order, as though it was part of the Tank Commander’s unit. If the Tank Commander chose the ‘Gunners, Kill on Sight’ order, any other squadrons that are affected gain the Split Fire special rule for the duration of the phase.

Standard of the Lost 113th

During the horrors of the twelfth Black Crusade, the valiant 113th Cadian Infantry stood against overwhelm ing foes during the defence offorge world Gamanede. Despite the regiment's supposed curse, they fought with distinction and honour, holding out for twelve days against a tide of traitors and only falling on the th irteenth. Their standard was recovered and has been borne with pride ever since, as a sign of Cadian indomit ability regardless of the odds.
One Veteran in the army that can carry a regimental standard can instead carry the Standard of the Lost 113th. This follows the same rules as a regimental standard. At the start of your Movement phase you can declare that the bearer will plant the standard and fight to the last. The bearer’s unit cannot move, run or charge for the rest of the game, but it and any friendly Cadian units within 18" are Fearless.

The Iron Left

Originally crafted as a bionic arm for the heroic Cadian Lieutenant and noted pugilist Grigor `Bomber` Hass, this one-of-a-kind bionic incorporates a neurolinked power sword that locks directly into its fist. The limb possesses enormous hydraulic strength, each bladeswing and savage left hook delivered with enough force to slice an armoured Space Marine in two.

Range S AP Type
- +2 3 Melee

Volkov’s Cane

A distinctively crafted swagger stick with a shockfield generator concealed in its head, this cane’s greatest value is as an inspirational tool to bolster morale. Every Cadian knows the tale of Castellan Volkov who, during the evacuation of Dortengrav, stood alone against the monstrous Ork Warboss Spinechewa armed with nothing but his cane. Adopting a classical fencer’s stance, Volkov fought for several long and desperate minutes against the immense greens kin while the last of the refugees was rushed to safety. Though inevitably the Castellan was slain by his furious foe, his heroism has gone down in Cadian legend, and any officer judged worthy to bear the cane inspires the absolute respect and obedience of all around him.
Company Commander only. When a model carrying Volkov’s Cane issues an order to a unit within 6", the Leadership test will only fail on a roll of a double 6.

Range S AP Type
- User 4 Melee, Concussive

Wrath of Cadia

Though this remarkable firearm resembles a finely crafted laspistol, it incorporates arcane technological secrets that make its beam-output closer to that of a miniaturised lance. In its time it has felled some truly monstrous foes, most notably a rampaging Tyranid bio-titan.

Range S AP Type
12" 3 - Pistol, Punitive

Echoes of War: Cadian Missions





№1
ECHOES OF WAR

Last Step Backwards

On the Throne-forsaken world of Besana, a thin line of Cadian Whiteshields is all that stands between the forces of Chaos and absolute victory. The best efforts of Besanan High Command have failed, and the majority of the Astra Militarum forces are in full retreat with Luciver Anckor’s Cultist hordes snapping at their heels. Yet hope is not lost. On the Incardine Ridge, the redoubtable Major Luka has drawn up a thin line of Cadian defenders, their Aegis Defence Lines thrown across the natural choke-point where the causeway reaches up from the Long Dry and heads for Starport. Help is on the way in the form of none other than Castellan Creed himself; if Luka’s plucky cadets can hold the foe for long enough, they can still seize victory from the jaws of defeat. However, the baying tide of Chaos-worshippers is closing in, the cad-ore storms are fouling the vox, and matters look desperate. Now, only faith in the Emperor and good, straight steel will see the Cadians hold the line.
THE ARMIES
One player is the Cadian player, and his opponent is the Chaos Space Marine player.

The Cadian player’s army consists of a Company Command Squad, a Leman Russ Battle Tank and any number of units of Conscripts (these do not need to be chosen as part of an Infantry Platoon). The combined points value of these units cannot exceed 500 points. The army may include up to three Aegis Defence Lines at no additional points cost. The Company Commander in the Company Command Squad must be chosen as the army’s Warlord (this model represents Major Luka).

All units in the Chaos Space Marine player’s army must have the Chaos Space Marines Faction. The combined points value of these units cannot exceed 1000 points. The army must include at least three units of Chaos Cultists.

THE BATTLEFIELD
Use the deployment map included with this mission. The Cadian player sets up terrain. We recommend that the space between the two areas of the Long Dry (see map) is limited to Battlefield Debris.

DEPLOYMENT
The Cadian player deploys first, anywhere in his deployment zone. The Chaos Space Marine player deploys second, anywhere in his deployment zone.

FIRST TURN
The Cadian player takes the first turn.

GAME LENGTH
This mission uses Variable Game Length.

VICTORY CONDITIONS
If there are no models from the Cadian player’s army left on the battlefield, the game ends immediately and the Chaos Space Marine player wins the battle. If there is at least one model from the Cadian player’s army on the battlefield when the game ends, the Cadian player wins the battle.

MISSION SPECIAL RULES
Armour-piercing Rounds: Before the Cadian player fires the Leman Russ Battle Tank’s battle cannon, he can declare that he will attempt to load an Armour-piercing Round. If he does so, he must roll a D6. On a 2+, the battle cannon counts as a Vanquisher battle cannon for the duration of the attack. On a 1, the battle cannon cannot be fired this turn.

Cad-ore Blizzards: The Cadian player rolls a D6 at the start of each of his turns. On a 1 or 2, a Cad-ore Blizzard sweeps across the ridge and the Night Fighting special rule comes into effect until the start of the Cadian player’s next turn. In addition, whilst a Cad-ore Blizzard is in effect, any failed Leadership test rolled whilst issuing an order (see the Voice of Command special rule) counts as an Incompetent Command, regardless of the actual result rolled.

Indomitable Command: All models in the Cadian player’s army can use Major Luka’s Leadership value. If Major Luka is removed as a casualty, they can no longer use his Leadership value.

The Long Dry: The area marked on the map as the Long Dry is impassable terrain to all models other than Skimmers, Flyers and Flying Monstrous Creatures.