The Orks army list is split into following sections: Elites, Fast Attack, Heavy Support, HQ, Kill Team, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the type of game you are going to play and the maximum total number of points each of you will spend. Then you can proceed to pick your army following the guidelines given in the Warhammer 40,000 rulebook.
Wargear List
These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use.
A model may replace its melee weapon with one of the following:
A model may replace its ranged weapon with one of the following:
A model can replace its ranged weapon with one of the following:
A model can take any combination of the following:
1 Meks and Big Meks only.
2 Painboyz only.
A model can take up to one of each of the following:
1 Cannot be taken by a model with mega armour.
Only one of each of the following may be taken per army. A model can take one of the following:
1 Can only be taken by your Warlord.
2 Meks and Big Meks only.
3 Cannot be taken by a model with mega armour.
A model can take up to one of each of the following:
1 Cannot be taken by a vehicle with a deff rolla.
HQ
35 |
Unit Composition: 1 Big Mek
|
65 |
Unit Composition: 1 (Unique)
|
110 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Kaptin Badrukk |
5 |
2 |
4 |
4 |
2 |
3 |
4 |
9 |
3+ |
Infantry (Character) | |
|
Unit Composition: 1 (Unique)
|
160 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Mad Dok Grotsnik |
5 |
2 |
4 |
5 |
3 |
3 |
4 |
9 |
4+ |
Infantry (Character) | |
|
Unit Composition: 1 (Unique)
|
15 |
Unit Composition: 1 Mek
|
50 |
Unit Composition: 1 Painboy
|
60 |
Unit Composition: 1 Warboss
|
45 |
Unit Composition: 1 Weirdboy
|
150 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Zhadsnark |
5 |
2 |
5 |
6 |
3 |
4 |
4 |
9 |
6+ |
Bike | |
|
Unit Composition: 1 (Unique)
|
130 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Grukk Face-rippa |
5 |
2 |
5 |
5 |
3 |
4 |
4 |
9 |
4+ |
Infantry (Character) | |
|
Unit Composition: 1 (Unique)
|
Troops
60 |
Unit Composition: 10 Ork Boyz
|
|
Options: |
|
• May include up to twenty additional Ork Boyz | 6 pts/model |
• The entire mob may replace their sluggas with shootas | 1 pt/model |
• The entire mob may take ’eavy armour | 4 pts/model |
• For every ten models in the unit, one Ork Boy may replace their ranged weapon with one of the following: |
- Big shoota | 5 pts |
- Rokkit launcha | 5 pts |
• One other model may be upgraded to a Boss Nob | 10 pts |
• The Boss Nob may take items from the Ranged Weapons and/or Melee Weapons lists. |
• The Boss Nob may take a bosspole | 5 pts |
• The unit may select a Trukk as a Dedicated Transport. |
|
35 |
Unit Composition: 10 Gretchin, 1 Runtherd
|
|
Options: |
|
• May include up to twenty additional Gretchin | 3 pts/model |
• Must take one additional Runtherd for every 10 additional Gretchin in the unit | 10 pts/model |
• Any Runtherd may replace their grabba stikk with a grot-prod | 5 pts/model |
• Any Runtherd may take a squig hound | 5 pts/model |
|
45 |
Unit Composition: 10 Gretchin, 1 Rustgob (Unique)
|
Elites
60 |
Unit Composition: 1 (Unique)
|
80 |
Unit Composition: 5 Burna Boyz
|
50 |
Unit Composition: 5 Kommandos
|
|
Options: |
|
• May include up to ten additional Kommandos | 10 pts/model |
• Up to two Kommandos may replace their sluggas with one of the following: |
- Rokkit launcha | 5 pts/model |
- Big shoota | 5 pts/model |
- Burna | 15 pts/model |
• One model may be upgraded to a Boss Nob | 10 pts |
• The Boss Nob may take items from the Melee Weapons list. |
• The Boss Nob may take a bosspole | 5 pts |
|
120 |
Unit Composition: 2 Meganobz, 1 Boss Meganob
|
54 |
Unit Composition: 2 Nobz, 1 Boss Nob
|
65 |
Unit Composition: 5 Tankbustas
|
90 |
A Grot Tank Mob may also be included in a standard Codex: Orks army as an Elites choice as long as the army also includes at least one Big Mek.
|
|
BS |
F |
S |
R |
HP |
Unit Type | |
| Grot Tank |
3 |
10 |
10 |
10 |
2 |
Vehicle (Tank) | |
|
Unit Composition: 3 Grot Tanks
|
|
Options: |
|
• The mob may include up to an additional three Grot Tanks | 30 pts/model |
• Each Grot Tank in the mob must take one of the following primary weapons: |
- Big shoota | 5 pts/model |
- Skorcha | 5 pts/model |
- Grotzooka | 10 pts/model |
- Rokkit launcha | 15 pts/model |
- Kustom mega-blasta | 20 pts/model |
• Any Grot Tank may also have the pintle-mounted shoota | 5 pts |
• The entire mob may be upgraded with red paint jobs | 5 pts/model |
• One Grot Tank may be upgraded to have the Kommanda special rule | 15 pts |
|
65 |
Unit Composition: 1 Mekboy Junka
|
Transport Capacity: A Mekboy Junka has a Transport Capacity of 10 models.
Fire Points: A Junka with ’Ard Case has two Fire Points.
Access Points: A Junka with ’Ard Case has three Access Points: two side doors and rear door.
190 |
Unit Composition: 4 Nobz, 1 Skrak Head-smasha (Unique)
|
Fast Attack
135 |
|
|
BS |
F |
S |
R |
HP |
Unit Type | |
| Blitza-bommer |
2 |
10 |
10 |
10 |
3 |
Vehicle (Flyer) | |
|
Unit Composition: 1 Blitza-bommer
|
115 |
|
|
BS |
F |
S |
R |
HP |
Unit Type | |
| Burna-bommer |
2 |
10 |
10 |
10 |
3 |
Vehicle (Flyer) | |
|
Unit Composition: 1 Burna-bommer
|
110 |
Unit Composition: 1 Dakkajet
|
30 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Deffkopta |
4 |
2 |
3 |
5 |
2 |
2 |
2 |
7 |
4+ |
Jetbike | |
|
Unit Composition: 1 Deffkopta
|
45 |
Unit Composition: 5 Stormboyz
|
|
Options: |
|
• May include up to twenty-five additional Stormboyz | 9 pts/model |
• One model may be upgraded to a Boss Nob | 10 pts |
• The Boss Nob may take items from the Melee Weapons list. |
• The Boss Nob may take a bosspole | 5 pts |
|
30 |
Unit Composition: 1 Trukk
|
Transport Capacity: Twelve models.
54 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Warbiker |
4 |
2 |
3 |
5 |
1 |
2 |
2 |
7 |
4+ |
Bike | |
| Boss Nob |
4 |
2 |
4 |
5 |
2 |
3 |
3 |
7 |
4+ |
Bike (Character) | |
|
Unit Composition: 3 Warbikers
|
|
Options: |
|
• May include up to twelve additional Warbikers | 18 pts/model |
• One model may be upgraded to a Boss Nob | 10 pts |
• The Boss Nob may take items from the Melee Weapons list. |
• The Boss Nob may take a bosspole | 5 pts |
|
25 |
Unit Composition: 1 Warbuggy
|
135 |
|
|
BS |
F |
S |
R |
HP |
Unit Type |
Combat Role |
Pursuit |
Agility | |
| Blitza-bommer |
2 |
10 |
10 |
10 |
3 |
Vehicle (Flyer) |
Bomber |
3 |
2 | |
|
Unit Composition: 1 Blitza-bommer
|
|
Options: |
|
• May be upgraded to a Flyer Wing with up to three additional Blitza-bommers | 135 pts |
• Any model may take a red paint job | 5 pts |
|
115 |
|
|
BS |
F |
S |
R |
HP |
Unit Type |
Combat Role |
Pursuit |
Agility | |
| Burna-bommer |
2 |
10 |
10 |
10 |
3 |
Vehicle (Flyer) |
Bomber |
3 |
2 | |
|
Unit Composition: 1 Burna-bommer
|
110 |
|
|
BS |
F |
S |
R |
HP |
Unit Type |
Combat Role |
Pursuit |
Agility | |
| Dakkajet |
2 |
10 |
10 |
10 |
3 |
Vehicle (Flyer) |
Fighter |
4 |
2 | |
|
Unit Composition: 1 Dakkajet
|
140 |
Unit Composition: 1 Dakkajet
|
95 |
|
|
BS |
F |
S |
R |
HP |
Unit Type | |
| Attak Fighta |
2 |
10 |
10 |
10 |
2 |
Vehicle (Flyer) | |
|
Unit Composition: 1 Attak Fighta
|
|
Options: |
|
• May include up to two additional Attak Fightas | 95 pts/model |
• Any Attak Fighta may replace both of its bomms with two rokkits | free |
|
170 |
|
|
BS |
F |
S |
R |
HP |
Unit Type | |
| Fighta-bommer |
2 |
11 |
10 |
10 |
3 |
Vehicle (Flyer) | |
|
Unit Composition: 1 Fighta-bommer
|
70 |
A Grot Mega-tank may also be included in a standard Codex: Orks army as a Fast Attack choice as long as the army also includes at least one Grot Tank Mob.
|
|
BS |
F |
S |
R |
HP |
Unit Type | |
| Grot Mega-tank |
3 |
12 |
11 |
10 |
3 |
Vehicle (Tank) | |
|
Unit Composition: 1 Grot Mega-tank
|
65 |
Unit Composition: 1 Warkopta
|
Transport Capacity: A Warkopta has a Transport Capacity of 10 models. A Warkopta may not carry models equipped with mega armour.
Heavy Support
110 |
Unit Composition: 1 Battlewagon
|
Transport Capacity: Twenty models. If the Battlewagon mounts a killkannon it may only carry twelve models.
Fire Points: If a Battlewagon has the ’ard case upgrade it has five Fire Points, two on either side of the hull and one at the rear.
Access Points: If a Battlewagon has the ’ard case upgrade it has three Access Points, one on either side of the hull and one at the rear.
80 |
|
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type | |
| Deff Dread |
4 |
2 |
5 |
12 |
12 |
10 |
2 |
3 |
3 |
Vehicle (Walker) | |
|
Unit Composition: 1 Deff Dread
|
110 |
Unit Composition: 4 Flash Gitz, 1 Kaptin
|
245 |
Unit Composition: 1 Gorkanuat
|
Transport Capacity: Six models.
Fire Points: None.
Access Points: A Gorkanaut has one Access Point at the front.
50 |
|
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type | |
| Killa Kans |
2 |
3 |
5 |
11 |
11 |
10 |
2 |
2 |
2 |
Vehicle (Walker) | |
|
Unit Composition: 1 Killa Kan
|
70 |
Unit Composition: 5 Lootas
|
18 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Mek Gun |
- |
- |
- |
7 |
2 |
- |
- |
- |
3+ |
Artillery | |
| Gretchin |
2 |
3 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
Artillery | |
|
Unit Composition: 1 Mek Gun, 2 Gretchin
|
|
Options: |
|
• May include up to four additional Mek Gunz (each including two Gretchin) | 18 pts/model |
• Each Mek Gun can include up to two additional Gretchin | 3 pts/model |
• Each Mek Gun can include one ammo runt | 3 pts/model |
• Any Mek Gun can replace its kannon with one of the following: |
- Lobba | free |
- Zzap gun | 5 pts/model |
- Bubblechukka | 12 pts/model |
- Kustom mega-kannon | 12 pts/model |
- Smasha gun | 12 pts/model |
- Traktor kannon | 12 pts/model |
|
230 |
Unit Composition: 1 Morkanaut
|
Transport Capacity: Six models.
Fire Points: None.
Access Points: A Morkanaut has one Access Point at the front.
90 |
Unit Composition: 1 Flakk Trakk
|
Transport Capacity: The Flakk Trakk has a transport capacity of 6.
Fire Points: If given an ’Ard case the Flakk Trakk has two fire points on each side.
Access Points: If given an ’Ard case the Flakk Trakk has a rear access door.
75 |
Unit Composition: 1 Flakk Trukk
|
180 |
Unit Composition: 1 Big Squiggoth
|
|
Options: |
|
• The Big Squiggoth may be given one of the following weapons: |
- Kannon | 20 pts |
- Lobba | 25 pts |
- Zzap gun | 30 pts |
• The Big Squiggoth may be upgraded to have the Snakebite Combat Drugs special rule | 15 pts |
|
175 |
|
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type | |
| Mega-dread |
4 |
2 |
10 |
13 |
13 |
11 |
2 |
3 |
3 |
Vehicle (Walker) | |
|
Unit Composition: 1 Mega-dread
|
37 |
Unit Composition: 1 Looted Wagon
|
Transport Capacity: Twelve models.
Fire Points: If a Looted Wagon has the ’ard case upgrade it has three fire points, one on either side of the hull and one at the rear.
Access Points: If a Looted Wagon has the ’ard case upgrade it has one access point at the rear.
160 |
Unit Composition: 2 Killa Kanz, 1 Krumpa (Unique)
|
Lords of War
225 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Ghazghkull Thraka |
6 |
2 |
5 |
5 |
4 |
4 |
5 |
9 |
2+ |
Infantry (Character) | |
|
Unit Composition: 1 (Unique)
|
|
Options: |
|
• Ghazghkull Thraka may take items from the Runts & Squigs list. |
|
|
| |
770 |
Unit Composition: 1 Stompa
|
Transport Capacity: Twenty models.
Fire Points: Four; three in its belly, one in its head.
Access Points: A Stompa has one Access Point at the rear.
830 |
Unit Composition: 1 Big Mek Stompa
|
Transport Capacity: 20 models.
Fire Points: A total of 10 models may fire from the Big Mek Stompa’s firing hatches.
Access Points: A Big Mek Stompa has one Access Point at the rear.
525 |
Unit Composition: 1 Gargantuan Squiggoth
|
|
Options: |
|
• May take up to four extra big shootas (must be fired by an embarked Ork) | 5 pts each |
|
Transport Capacity: 20 models. A Gargantuan Squiggoth is treated as an Open-topped Super-heavy vehicle for the purposes of Transport.
460 |
Unit Composition: 1 Flakk Battle Fortress
|
Transport Capacity: The Flakk Battle Fortress has a Transport Capacity of 30.
Fire Points: If the Flakk Battle Fortress has the ’Ard case upgrade, then two transported Ork models may fire from each side and two from the rear.
Access Points: If the Flakk Battle Fortress has an ’Ard case, it has three access points: left side doors, right side doors and a top hatch.
355 |
Unit Composition: 1 Battle Fortress
|
Transport Capacity: The Battle Fortress has a Transport Capacity of 30.
Fire Points: If the Battle Fortress has the ’Ard case upgrade, then two transported Ork models may fire from each side and two from the rear.
Access Points: If the Battle Fortress has an ’Ard case, it has three access points: left side doors, right side doors and a top hatch.
330 |
Unit Composition: 1 Kill Blasta
|
Transport Capacity: The Kill Blasta has a transport capacity of 12 models.
350 |
Unit Composition: 1 Kill Bursta
|
Transport Capacity: The Kill Bursta has a transport capacity of 12 models.
275 |
Unit Composition: 1 Kill Krusha
|
Transport Capacity: The Kill Krusha has a transport capacity of 12 models.
Kill Team
199 |
Unit Composition: 1 Boss Nob Irontoof (Unique), 1 Nob Ulkrippa (Unique), 1 Nob Gitsmoke (Unique), 1 Mek Skraplug (Unique), 4 Burna Boyz, 2 Trukks
|
|