The Dark Angels are amongst the most accomplished Space Marine Chapters in the Imperium. Their grim determination and relentless persecution of the foe are legendary, and their combat record tells a long tale of selfless heroism. Yet this facade hides a terrible secret, a betrayal that occurred in the distant past but that stained the Chapter’s very soul. At the direction of their shadowy Inner Circle, the Dark Angels hunt their own heretic brethren – a quest spearheaded by the ruthless warriors of the Deathwing and those of the lightning-fast Ravenwing. This search for redemption has lasted ten thousand years, and drives the Dark Angels on to new heights of merciless destruction even to this day.
How This Codex WorksThe following section details background and rules information that describe the forces used by the Dark Angels – their warriors, their vehicles and the characters that lead them to battle. This section will enable you to forge your collection of Dark Angels miniatures into an army ready to fight battles in your games of Warhammer 40,000. - Structure — details military structure of Dark Angels forces including Detachments, Formations and Apocalypse Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops.
- Special Rules — Contains detailed description of army specific rules including Dark Angels Special Rules, Tactical Objectives, Warlord Traits and Wing Leaders.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Relics of Caliban, Dark Angels Vehicle Equipment, Dark Angels Psychic Powers and Interromancy Discipline used by army units of Dark Angels.
- Related Missions — Refers to Dark Angels-related missions:
Books
Book | Kind | Edition | Version | Last update |
► Dark Angels | Codex | 7 | 1.1 | January 2017 |
Apocalypse | Expansion | 7 | 1.0 | May 2014 |
FAQ
Codex: Dark Angels
Q: | Dark Angels models with the Deathwing special rule have Hatred (Chaos Space Marines). Does this also apply to Chaos Space Marines, Berzerkers and Possessed from Codex: Khorne Daemonkin? | A: | Yes. For completeness, here is a list of the Khorne Daemonkin units that the Deathwing hate: Chaos Lord, Daemon Prince, Chaos Cultists, Chaos Space Marines, Berzerkers, Possessed, Chaos Terminators, Chaos Spawn, Chaos Rhino, Chaos Bikers, Raptors, Warp Talons, Heldrake, Chaos Land Raider, Forgefiend, Maulerfiend, Defiler, and Helbrute. |
Q: | With the Deathwing Strike Force, how do you avoid automatically losing on turn 1, as you can’t Deep Strike until turn 2? | A: | Detachments like the Deathwing and Ravenwing are meant to be used in support of other Detachments and Formations. If your entire army is a Deathwing Detachment (or a Ravenwing Detachment deployed in Reserve), then you will lose the game at the end of the first turn because you have no models on the battlefield. To avoid this, field one of these Detachments alongside other units, Formations or Detachments. Alternatively, you can have a chat with your opponent before the game and see if they’re happy for you to tweak the rules to avoid this situation! |
Q: | Does the Ravenwing special rule in Codex: Dark Angels allow me to re-roll all cover saves while the model is Jinking, or only the cover saves given to the model by the Jink special rule? | A: | When a model Jinks, it gains a 4+ cover save until the start of its next Movement phase. A model with the Ravenwing special rule can re-roll any cover saves it has to make against the attack that prompted it to Jink, and any further cover saves it has to make until the start of its next Movement phase. |
Q: | A question about the Dark Angels relic, the Mace of Redemption. In the 6th edition, the Bane of the Traitor special rule ‘improved’ the weapon’s AP but the current wording says the AP is ‘increased’ – is this a printing error? | A: | |
Q: | In a Deathwing Command Squad, does a Deathwing Terminator who is upgraded to the Deathwing Apothecary lose any equipment other than his power fist? Similarly, what happens when a Ravenwing Black Knight in a Ravenwing Command Squad is upgraded to the Ravenwing Apothecary? | A: | A Deathwing Terminator upgraded to the Deathwing Apothecary replaces his power fist with a narthecium. He may not take any other options. A Ravenwing Black Knight may be upgraded to the Ravenwing Apothecary, taking a narthecium. He may not take any other options. |
Q: | Is Interrogator-Chaplain Seraphicus still playable in 7th edition (he was the limited edition insert character for Dark Vengeance back in 6th edition)? | A: | |
Reference
Profiles
DEATH FROM THE SKIES FLYERS |
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type |
Dreadnought |
4 |
4 |
6 |
12 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Drop Pod |
- |
4 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Open-topped, Transport) |
Land Raider |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Raider Crusader |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Raider Redeemer |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Nephilim Jetfighter |
- |
4 |
- |
11 |
11 |
11 |
- |
- |
3 |
Vehicle (Flyer) |
Predator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Ravenwing Dark Talon |
- |
4 |
- |
11 |
11 |
11 |
- |
- |
3 |
Vehicle (Flyer, Hover) |
Ravenwing Darkshroud |
- |
4 |
- |
10 |
10 |
10 |
- |
- |
3 |
Vehicle (Fast, Skimmer) |
Land Speeder Vengeance |
- |
4 |
- |
10 |
10 |
10 |
- |
- |
3 |
Vehicle (Fast, Skimmer) |
Ravenwing Land Speeder |
- |
4 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Skimmer) |
Razorback |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Rhino |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Sableclaw |
- |
5 |
- |
14 |
14 |
10 |
- |
- |
2 |
Vehicle (Fast, Skimmer, Character) |
Venerable Dreadnought |
5 |
5 |
6 |
12 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Vindicator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Whirlwind |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Land Raider Excelsior |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport, Character) |
Rhino Primaris |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Wargear
Weapon |
Range |
S |
AP |
Type |
Blade of Caliban |
- |
+1 |
3 |
Melee |
Blades of Reason |
- |
User |
- |
Melee, Instant Death, Specialist Weapon |
Chainfist |
- |
x2 |
2 |
Melee, Armourbane, Specialist Weapon, Unwieldy |
Chainsword |
- |
User |
- |
Melee |
Close combat weapon |
- |
User |
- |
Melee |
Corvus hammer |
- |
+1 |
- |
Melee, Rending |
Crozius Arcanum |
- |
+2 |
4 |
Melee, Concussive |
Eviscerator |
- |
x2 |
2 |
Melee, Armourbane, Two-handed, Unwieldy |
Flail of the Unforgiven |
- |
+2 |
3 |
Melee, Concussive, Fleshbane |
Force axe |
- |
+1 |
2 |
Melee, Force, Unwieldy |
Force stave |
- |
+2 |
4 |
Melee, Force, Concussive |
Force sword |
- |
User |
3 |
Melee, Force |
Halberd of Caliban |
- |
+2 |
2 |
Melee, Two-handed |
Krak grenade (Assault) |
- |
6 |
4 |
|
Lightning claw |
- |
User |
3 |
Melee, Shred, Specialist Weapon |
Mace of Absolution |
- |
+2 |
3 |
Melee, Concussive, Smite |
Mace of Redemption |
- |
+3 |
3 |
Melee, Bane of the Traitor, Blind, Concussive |
Melta bomb |
- |
8 |
1 |
Armourbane, Unwieldy |
Power axe |
- |
+1 |
2 |
Melee, Unwieldy |
Power fist |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Power lance |
- |
+1/User |
3/4 |
Melee |
Power maul |
- |
+2 |
4 |
Melee, Concussive |
Power sword |
- |
User |
3 |
Melee |
Raven Sword (Sammael) |
- |
User |
2 |
Melee, Master-crafted |
Relic blade |
- |
+2 |
3 |
Melee, Two-handed |
Servo-arm |
- |
x2 |
1 |
Melee, Specialist Weapon, Unwieldy |
Sword of Secrets |
- |
+2 |
3 |
Melee, Master-crafted |
Sword of Silence |
- |
User |
3 |
Melee, Fleshbane, Master-crafted |
Thunder hammer |
- |
x2 |
2 |
Melee, Concussive, Specialist Weapon, Unwieldy |
Weapon |
Range |
S |
AP |
Type |
Assault cannon |
24" |
6 |
4 |
Heavy 4, Rending |
Autocannon |
48" |
7 |
4 |
Heavy 2 |
Avenger mega bolter |
48" |
6 |
4 |
Heavy 5 |
Blacksword missiles |
36" |
7 |
3 |
Heavy 1, One use only |
Blacksword missiles |
36" |
7 |
3 |
Heavy 1, Dogfight Missile, One use only |
Bolt pistol |
12" |
4 |
5 |
Pistol |
Boltgun |
24" |
4 |
5 |
Rapid Fire |
Combi-weapons |
Main Weapon |
|
|
|
|
- Boltgun |
24" |
4 |
5 |
Rapid Fire |
Secondary Weapons |
|
|
|
|
- Flamer |
Template |
4 |
5 |
Assault 1, One use only |
- Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton, One use only |
- Meltagun |
12" |
8 |
1 |
Assault 1, Melta, One use only |
- Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot, One use only |
Cyclone missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Deathwind launcher |
12" |
5 |
- |
Heavy 1, Large Blast |
Demolisher cannon |
24" |
10 |
2 |
Ordnance 1, Large Blast |
Flamer |
Template |
4 |
5 |
Assault 1 |
Flamestorm cannon |
Template |
6 |
3 |
Assault 1 |
Foe-smiter |
24" |
4 |
4 |
Assault 4, Master-crafted, Shred |
Frag grenade |
8" |
3 |
- |
Assault 1, Blast |
Grav-cannon |
24" |
* |
2 |
Salvo 3/5, Concussive, Graviton |
Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton |
Grav-pistol |
12" |
* |
2 |
Pistol, Concussive, Graviton |
Hand flamer |
Template |
3 |
6 |
Assault 1 |
Heavy bolter |
36" |
5 |
4 |
Heavy 3 |
Hellfire shells |
24" |
1 |
- |
Heavy 1, Blast, Poisoned (2+) |
Hunter-killer missile |
Infinite |
8 |
3 |
Heavy 1, One use only |
Krak grenade (Shooting) |
8" |
6 |
4 |
Assault 1 |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Lion’s Roar |
24" |
7 |
2 |
Assault 1, Blast, Gets Hot, Master-crafted, One use only |
Meltagun |
12" |
8 |
1 |
Assault 1, Melta |
Missile launchers |
- Frag missile |
48" |
4 |
6 |
Heavy 1, Blast |
- Flakk missile |
48" |
7 |
4 |
Heavy 1, Skyfire |
- Krak missile |
48" |
8 |
3 |
Heavy 1 |
Multi-melta |
24" |
8 |
1 |
Heavy 1, Melta |
Plasma cannon |
36" |
7 |
2 |
Heavy 1, Blast, Gets Hot |
Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot |
Plasma pistol |
12" |
7 |
2 |
Pistol, Gets Hot |
Plasma storm battery |
- Burst mode |
36" |
7 |
2 |
Heavy 3, Gets Hot |
- Charged mode |
36" |
7 |
2 |
Heavy 1, Gets Hot, Large Blast |
Plasma talon |
18" |
7 |
2 |
Rapid Fire, Gets Hot, Twin-linked |
Ravenwing grenade launcher |
- Frag shell |
24" |
3 |
6 |
Rapid Fire, Blast |
- Krak shell |
24" |
6 |
4 |
Rapid Fire |
- Rad shell |
12" |
3 |
- |
Assault 1, Blast, Rad Poisoning |
- Stasis shell |
12" |
3 |
- |
Assault 1, Blast, Stasis Anomaly |
Rift cannon |
18" |
10 |
2 |
Heavy 1, Blast, Blind, Rift Vortex |
Plasma cutter |
12" |
7 |
2 |
Assault 1, Gets Hot, Twin-linked |
Sniper rifle |
36" |
X |
6 |
Heavy 1, Sniper |
Space Marine shotgun |
12" |
4 |
- |
Assault 2 |
Stasis bomb |
- |
4 |
5 |
Bomb 1, Large Blast, One use only, Vast Stasis Anomaly |
Storm bolter |
24" |
4 |
5 |
Assault 2 |
Typhoon missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Whirlwind multiple missile launcher |
- Vengeance |
12"-48" |
5 |
4 |
Ordnance 1, Barrage, Large Blast |
- Incendiary castellan |
12"-48" |
4 |
5 |
Ordnance 1, Barrage, Ignores Cover, Large Blast |
|