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Dark Angels

The Dark Angels are amongst the most accomplished Space Marine Chapters in the Imperium. Their grim determination and relentless persecution of the foe are legendary, and their combat record tells a long tale of selfless heroism. Yet this facade hides a terrible secret, a betrayal that occurred in the distant past but that stained the Chapter’s very soul. At the direction of their shadowy Inner Circle, the Dark Angels hunt their own heretic brethren – a quest spearheaded by the ruthless warriors of the Deathwing and those of the lightning-fast Ravenwing. This search for redemption has lasted ten thousand years, and drives the Dark Angels on to new heights of merciless destruction even to this day.

How This Codex Works

The following section details background and rules information that describe the forces used by the Dark Angels – their warriors, their vehicles and the characters that lead them to battle. This section will enable you to forge your collection of Dark Angels miniatures into an army ready to fight battles in your games of Warhammer 40,000.
MissionTypeOpposing Sides
Echoes of War: Gathering the Storm – Fall of Cadia
  2. The Sword of DefianceEchoes of WarDark Angels or Astra MilitarumVsChaos Space Marines
  4. The Emperor ProtectsEchoes of WarSpace Marines or Space Wolves or Dark Angels or Adepta Sororitas or Militarum Tempestus or Astra Militarum or Cult Mechanicus or Skitarii or NecronsVsChaos Space Marines, Chaos Daemons or Astra Militarum
Echoes of War: Crimson Slaughter Missions
  1. Confrontation with AngelsEchoes of WarCrimson SlaughterVsDark Angels
  2. A New RedemptionEchoes of WarCrimson SlaughterVsDark Angels
Echoes of War: Iyanden Missions
  1. Dark AlliesEchoes of WarIyanden, Dark AngelsVsChaos Space Marines
War Zone Fenris: Curse of the Wulfen Campaign
  2. A Rivalry RekindledEchoes of WarSpace Wolves or Dark AngelsVsChaos Daemons
Echoes of War: Waaagh! Ghazghkull Missions
  3. War on Piscina IVEchoes of WarWaaagh! GhazghkullVsDark Angels

Books


BookKindEditionVersionLast update
► Dark AngelsCodex71.1January 2017
  ApocalypseExpansion71.0May 2014

FAQ

Codex: Dark Angels

 Q: What happens if I cast Mind Wipe on a Walker (or Super-heavy Walker)?
 A
A vehicle targeted by Mind Wipe will have its Weapon Skill and Ballistic Skill reduced to 1 until the end of its next turn, at which point it will recover (it is treated as automatically passing the Leadership test).
 Q: Can I have a Company Master on a bike?
 A
No.
 Q: The Ravenwing Support Squadron – does the entire squadron gain Stealth and Shrouded (i.e. as the Formation forms a vehicle squadron, does the Darkshroud transfer Shrouded to the Land Speeders and do the Land Speeders gain Stealth from the Icon of Old Caliban special rule and confer it in turn to the Darkshroud – in sum, does the whole squadron effectively have an 4+ cover save in the open)?
 A
Yes. The Darkshroud’s Shrouded rule stacks with the Stealth rule that the Land Speeders gain from being within 6" of the Darkshroud – every model in the squadron has a 4+ cover save in the open.
 Q: Can Cypher be fielded with a Dark Angels Detachment?
 A
No – the Cypher Dataslate describes how you can field him.
 Q: In the Ravenwing Strike Force, if I take a Flyer, does the whole Detachment have to start in Reserves, or can I start with all my Bikers on the board and leave the Flyers in Reserve?
 A
If your Ravenwing Strike Force includes a Flyer, e.g. a Nephilim Jetfighter (which must be set up in Reserve), the whole Strike Force must be set up in Reserve, as described in the Strike as One rule.
 Q: Dark Angels models with the Deathwing special rule have Hatred (Chaos Space Marines). Does this also apply to Chaos Space Marines, Berzerkers and Possessed from Codex: Khorne Daemonkin?
 A
 Q: Are Inner Circle characters without Terminator armour (Azrael, Ezekiel) able to be part of a Deathwing Strike Force, since they have the Deathwing special rule?
 A
Yes. However, as they do not have the Deep Strike special rule, any of these characters can only be set up in Reserve (they could, of course, be embarked on a Land Raider taken as a Dedicated Transport by another unit that they have joined in the Detachment).
 Q: With the Deathwing Strike Force, how do you avoid automatically losing on turn 1, as you can’t Deep Strike until turn 2?
 A
Detachments like the Deathwing and Ravenwing are meant to be used in support of other Detachments and Formations. If your entire army is a Deathwing Detachment (or a Ravenwing Detachment deployed in Reserve), then you will lose the game at the end of the first turn because you have no models on the battlefield. To avoid this, field one of these Detachments alongside other units, Formations or Detachments. Alternatively, you can have a chat with your opponent before the game and see if they’re happy for you to tweak the rules to avoid this situation!
 Q: If I field a Grey Knights Brotherhood alongside a Deathwing Strike Force, and have a Grey Knights Independent Character join a Deathwing Terminator Squad and Belial join a squad of Grey Knights, does the Deathwing Terminator Squad roll for reserves on turn one (because of the attached Grey Knights Independent Character) and does the Grey Knight squad arrive on turn two without rolling (because of Belial being in the unit)?
 A
No. As stated in Warhammer 40,000: The Rules, Independent Characters do not confer their special rules on units they are joined to (and vice versa) unless stated otherwise.
 Q: The Dark Angels Interromancy psychic power Mindworm states that when suffering an unsaved Wound, a number of the target’s characteristics are reduced by 3. If a successful Reanimation Protocols or Feel No Pain roll is made, what happens to the characteristic modifiers?
 A
If a model passes its Reanimation Protocols or Feel No Pain roll, the Wound is treated as being saved, so the model suffers no penalty to its characteristics.
 Q: Does the Ravenwing special rule in Codex: Dark Angels allow me to re-roll all cover saves while the model is Jinking, or only the cover saves given to the model by the Jink special rule?
 A
When a model Jinks, it gains a 4+ cover save until the start of its next Movement phase. A model with the Ravenwing special rule can re-roll any cover saves it has to make against the attack that prompted it to Jink, and any further cover saves it has to make until the start of its next Movement phase.
 Q: In Codex: Dark Angels, can the Ravenwing Support Squadron fire Overwatch for itself, or only other Ravenwing units?
 A
Yes, Ravenshield allows you to fire Overwatch in support of a friendly unit with the Ravenwing special rule – it doesn’t need to be part of this Formation, but it can be.
 Q: Can Ravenwing Bikers Jink against normal attacks such as bolters, or do they have to use armour saves (can they use a 4+ re-rollable Jink instead of the 3+ armour save)?
 A
The controlling player can use their discretion as to which of their model’s saves is ‘the best’, so a player could choose to use their Ravenwing Bikers’ 4+ re-rollable cover save from Jink instead of their 3+ armour save.
 Q: If I put the entire Ravenwing Strike Force in Reserve, can I declare that some or all of the units that have Scout are going to Outflank?
 A
Yes. If you decide for the Ravenwing Strike Force to be in Reserve, any units that can normally do so can choose to Outflank.
 Q: Dark Angels Overwatch as modified by Grim Resolve – does it work against invisible units? Since it is still a Snap Shot – just at a higher Ballistic Skill – I would think so.
 A
A model with Grim Resolve fires Overwatch at Ballistic Skill 2. This is not affected by Invisibility.
 Q: Do Venerable Dreadnoughts arriving by Drop Pods benefit from the Vengeful Strike special rule?
 A
No – Vengeful Strike only benefits models wearing Terminator armour arriving by Deep Strike.
 Q: A question about the Dark Angels relic, the Mace of Redemption. In the 6th edition, the Bane of the Traitor special rule ‘improved’ the weapon’s AP but the current wording says the AP is ‘increased’ – is this a printing error?
 A
The weapon is AP 1 when used to attack a unit with the Chaos Space Marines Faction.
 Q: Can a Dark Angels Company Master, Interrogator-Chaplain or Librarian carry more than one relic by, for example, swapping a bolt pistol for Foe-smiter, and then swapping another weapon for Shroud of Heroes?
 A
A model may only take one Relic of Caliban.
 Q: In a Deathwing Command Squad, does a Deathwing Terminator who is upgraded to the Deathwing Apothecary lose any equipment other than his power fist? Similarly, what happens when a Ravenwing Black Knight in a Ravenwing Command Squad is upgraded to the Ravenwing Apothecary?
 A
A Deathwing Terminator upgraded to the Deathwing Apothecary replaces his power fist with a narthecium. He may not take any other options. A Ravenwing Black Knight may be upgraded to the Ravenwing Apothecary, taking a narthecium. He may not take any other options.
 Q: May a Dark Angels Librarian in Terminator armour take a storm shield like his counterpart in Codex: Space Marines?
 A
A Dark Angels Librarian may not take a storm shield.
 Q: Regarding upgrade sequences – can a Deathwing Terminator have a thunder hammer and storm shield, and a cyclone missile launcher?
 A
Yes – the Terminator may first replace all of its weapons with the thunder hammer and storm shield, and then, as one of a group of five models in the squad, take the cyclone missile launcher.
 Q: Is Interrogator-Chaplain Seraphicus still playable in 7th edition (he was the limited edition insert character for Dark Vengeance back in 6th edition)?
 A
For Interrogator-Chaplain Seraphicus, use the Interrogator-Chaplain datasheet and choose to take a plasma pistol (15 pts) in place of his bolt pistol.

Reference


Profiles


DEATH FROM THE SKIES FLYERS

BS F S R HP Role P Ag Unit Type
Nephilim Jetfighter 4 11 11 11 3 Fighter 3 3 Vehicle (Flyer)
Ravenwing Dark Talon 4 11 11 11 3 Attack Flyer 3 3 Vehicle (Flyer, Hover)

HQ

WS BS S T W I A Ld Sv Unit Type
Asmodai 6 5 4 4 3 5 3 10 3+ Infantry (Character)
Belial 6 5 4 4 3 5 4 10 2+ Infantry (Character)
Chaplain 5 4 4 4 2 4 2 10 3+ Infantry (Character)
Company Master 6 5 4 4 3 5 3 10 3+ Infantry (Character)
Ezekiel 5 5 4 4 3 5 3 10 2+ Infantry (Character)
Interrogator-chaplain 5 5 4 4 3 5 3 10 3+ Infantry (Character)
Librarian 5 4 4 4 2 4 2 10 3+ Infantry (Character)
Sammael 6 5 4 5 3 5 3 10 3+ Jetbike (Character)
Techmarine 4 5 4 4 2 4 2 9 2+ Infantry (Character)
Servitor 3 3 3 3 1 3 1 8 4+ Infantry

TROOPS

WS BS S T W I A Ld Sv Unit Type
Scout 4 4 4 4 1 4 1 8 4+ Infantry
Scout Sergeant 4 4 4 4 1 4 1 8 4+ Infantry (Character)
Veteran Scout Sergeant 4 4 4 4 1 4 2 9 4+ Infantry (Character)
Space Marine 4 4 4 4 1 4 1 8 3+ Infantry
Space Marine Sergeant 4 4 4 4 1 4 1 8 3+ Infantry (Character)
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character)

ELITES

WS BS S T W I A Ld Sv Unit Type
Veteran 4 4 4 4 1 4 2 9 3+ Infantry
Company Champion 5 4 4 4 1 4 2 9 3+ Infantry (Character)
Apothecary 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Deathwing Terminator 4 4 4 4 1 4 2 9 2+ Infantry
Deathwing Sergeant 4 4 4 4 1 4 2 9 2+ Infantry (Character)
Deathwing Apothecary 4 4 4 4 1 4 2 9 2+ Infantry (Character)
Deathwing Champion 5 4 4 4 1 4 2 9 2+ Infantry (Character)
Deathwing Knight 5 4 4 4 1 4 2 9 2+ Infantry
Knight Master 5 4 4 4 1 4 3 9 2+ Infantry (Character)
Ravenwing Black Knight 4 4 4 5 1 4 2 9 3+ Bike
Ravenwing Apothecary 4 4 4 5 1 4 2 9 3+ Bike (Character)
Ravenwing Champion 5 4 4 5 1 4 2 9 3+ Bike (Character)

FAST ATTACK

WS BS S T W I A Ld Sv Unit Type
Space Marine 4 4 4 4 1 4 1 8 3+ Infantry
Space Marine Sergeant 4 4 4 4 1 4 1 8 3+ Infantry (Character)
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Ravenwing Attack Bike 4 4 4 5 2 4 2 8 3+ Bike
Ravenwing Biker 4 4 4 5 1 4 1 8 3+ Bike
Ravenwing Sergeant 4 4 4 5 1 4 1 8 3+ Bike (Character)
Ravenwing Veteran Sgt. 4 4 4 5 1 4 2 9 3+ Bike (Character)
Ravenwing Attack Bike 4 4 4 5 2 4 2 8 3+ Bike (Character)
Ravenwing Black Knight 4 4 4 5 1 4 2 9 3+ Bike
Ravenwing Huntmaster 4 4 4 5 1 4 2 9 3+ Bike (Character)

HEAVY SUPPORT

WS BS S T W I A Ld Sv Unit Type
Space Marine 4 4 4 4 1 4 1 8 3+ Infantry
Space Marine Sergeant 4 4 4 4 1 4 1 8 3+ Infantry (Character)
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character)

LORDS OF WAR

WS BS S T W I A Ld Sv Unit Type
Azrael 6 5 4 4 4 5 4 10 2+ Infantry (Character)

VEHICLES

WS BS S F S R I A HP Unit Type
Dreadnought 4 4 6 12 12 10 4 4 3 Vehicle (Walker)
Drop Pod - 4 - 12 12 12 - - 3 Vehicle (Open-topped, Transport)
Land Raider - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Crusader - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Redeemer - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Nephilim Jetfighter - 4 - 11 11 11 - - 3 Vehicle (Flyer)
Predator - 4 - 13 11 10 - - 3 Vehicle (Tank)
Ravenwing Dark Talon - 4 - 11 11 11 - - 3 Vehicle (Flyer, Hover)
Ravenwing Darkshroud - 4 - 10 10 10 - - 3 Vehicle (Fast, Skimmer)
Land Speeder Vengeance - 4 - 10 10 10 - - 3 Vehicle (Fast, Skimmer)
Ravenwing Land Speeder - 4 - 10 10 10 - - 2 Vehicle (Fast, Skimmer)
Razorback - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)
Rhino - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)
Sableclaw - 5 - 14 14 10 - - 2 Vehicle (Fast, Skimmer, Character)
Venerable Dreadnought 5 5 6 12 12 10 4 4 3 Vehicle (Walker)
Vindicator - 4 - 13 11 10 - - 3 Vehicle (Tank)
Whirlwind - 4 - 11 11 10 - - 3 Vehicle (Tank)
Land Raider Excelsior - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport, Character)
Rhino Primaris - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)

Wargear


MELEE WEAPONS
Weapon Range S AP Type
Blade of Caliban - +1 3 Melee
Blades of Reason - User - Melee, Instant Death, Specialist Weapon
Chainfist - x2 2 Melee, Armourbane, Specialist Weapon, Unwieldy
Chainsword - User - Melee
Close combat weapon - User - Melee
Corvus hammer - +1 - Melee, Rending
Crozius Arcanum - +2 4 Melee, Concussive
Eviscerator - x2 2 Melee, Armourbane, Two-handed, Unwieldy
Flail of the Unforgiven - +2 3 Melee, Concussive, Fleshbane
Force axe - +1 2 Melee, Force, Unwieldy
Force stave - +2 4 Melee, Force, Concussive
Force sword - User 3 Melee, Force
Halberd of Caliban - +2 2 Melee, Two-handed
Krak grenade (Assault) - 6 4
Lightning claw - User 3 Melee, Shred, Specialist Weapon
Mace of Absolution - +2 3 Melee, Concussive, Smite
Mace of Redemption - +3 3 Melee, Bane of the Traitor, Blind, Concussive
Melta bomb - 8 1 Armourbane, Unwieldy
Power axe - +1 2 Melee, Unwieldy
Power fist - x2 2 Melee, Specialist Weapon, Unwieldy
Power lance - +1/User 3/4 Melee
Power maul - +2 4 Melee, Concussive
Power sword - User 3 Melee
Raven Sword (Sammael) - User 2 Melee, Master-crafted
Relic blade - +2 3 Melee, Two-handed
Servo-arm - x2 1 Melee, Specialist Weapon, Unwieldy
Sword of Secrets - +2 3 Melee, Master-crafted
Sword of Silence - User 3 Melee, Fleshbane, Master-crafted
Thunder hammer - x2 2 Melee, Concussive, Specialist Weapon, Unwieldy

RANGED WEAPONS
Weapon Range S AP Type
Assault cannon 24" 6 4 Heavy 4, Rending
Autocannon 48" 7 4 Heavy 2
Avenger mega bolter 48" 6 4 Heavy 5
Blacksword missiles 36" 7 3 Heavy 1, One use only
Blacksword missiles 36" 7 3 Heavy 1, Dogfight Missile, One use only
Bolt pistol 12" 4 5 Pistol
Boltgun 24" 4 5 Rapid Fire
Combi-weapons
 Main Weapon
 - Boltgun 24" 4 5 Rapid Fire
 Secondary Weapons
 - Flamer Template 4 5 Assault 1, One use only
 - Grav-gun 18" * 2 Salvo 2/3, Concussive, Graviton, One use only
 - Meltagun 12" 8 1 Assault 1, Melta, One use only
 - Plasma gun 24" 7 2 Rapid Fire, Gets Hot, One use only
Cyclone missile launcher
 - Frag missile 48" 4 6 Heavy 2, Blast
 - Krak missile 48" 8 3 Heavy 2
Deathwind launcher 12" 5 - Heavy 1, Large Blast
Demolisher cannon 24" 10 2 Ordnance 1, Large Blast
Flamer Template 4 5 Assault 1
Flamestorm cannon Template 6 3 Assault 1
Foe-smiter 24" 4 4 Assault 4, Master-crafted, Shred
Frag grenade 8" 3 - Assault 1, Blast
Grav-cannon 24" * 2 Salvo 3/5, Concussive, Graviton
Grav-gun 18" * 2 Salvo 2/3, Concussive, Graviton
Grav-pistol 12" * 2 Pistol, Concussive, Graviton
Hand flamer Template 3 6 Assault 1
Heavy bolter 36" 5 4 Heavy 3
Hellfire shells 24" 1 - Heavy 1, Blast, Poisoned (2+)
Hunter-killer missile Infinite 8 3 Heavy 1, One use only
Krak grenade (Shooting) 8" 6 4 Assault 1
Lascannon 48" 9 2 Heavy 1
Lion’s Roar 24" 7 2 Assault 1, Blast, Gets Hot, Master-crafted, One use only
Meltagun 12" 8 1 Assault 1, Melta
Missile launchers
 - Frag missile 48" 4 6 Heavy 1, Blast
 - Flakk missile 48" 7 4 Heavy 1, Skyfire
 - Krak missile 48" 8 3 Heavy 1
Multi-melta 24" 8 1 Heavy 1, Melta
Plasma cannon 36" 7 2 Heavy 1, Blast, Gets Hot
Plasma gun 24" 7 2 Rapid Fire, Gets Hot
Plasma pistol 12" 7 2 Pistol, Gets Hot
Plasma storm battery
 - Burst mode 36" 7 2 Heavy 3, Gets Hot
 - Charged mode 36" 7 2 Heavy 1, Gets Hot, Large Blast
Plasma talon 18" 7 2 Rapid Fire, Gets Hot, Twin-linked
Ravenwing grenade launcher
 - Frag shell 24" 3 6 Rapid Fire, Blast
 - Krak shell 24" 6 4 Rapid Fire
 - Rad shell 12" 3 - Assault 1, Blast, Rad Poisoning
 - Stasis shell 12" 3 - Assault 1, Blast, Stasis Anomaly
Rift cannon 18" 10 2 Heavy 1, Blast, Blind, Rift Vortex
Plasma cutter 12" 7 2 Assault 1, Gets Hot, Twin-linked
Sniper rifle 36" X 6 Heavy 1, Sniper
Space Marine shotgun 12" 4 - Assault 2
Stasis bomb - 4 5 Bomb 1, Large Blast, One use only, Vast Stasis Anomaly
Storm bolter 24" 4 5 Assault 2
Typhoon missile launcher
 - Frag missile 48" 4 6 Heavy 2, Blast
 - Krak missile 48" 8 3 Heavy 2
Whirlwind multiple missile launcher
 - Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast
 - Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Ignores Cover, Large Blast