This page details military structure of Eldar Craftworlds forces including Detachments, Formations and Apocalypse Formations.
DetachmentsCraftworld WarhostThe Craftworld Warhost allows you to represent the typical structure of craftworld Eldar armies on the Warhammer 40,000 battlefield. Whether you wish to assemble a mighty force sent to tip the balance of fate with a vital attack, or a craftworld’s vanguard on the warpath, the choices below will offer a great way to pick your army. The Craftworld Warhost is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Craftworld Warhost are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Craftworld Warhost, that entire Craftworld Warhost is your Primary Detachment. ![]() Command per Core
0-3 ![]() Core
1-3 ![]() Auxiliary per Core
1-12
This Detachment must include at least one Core choice. For each Core choice you must include between one and twelve Auxiliary choices, in any combination, and you may also include up to three Command choices, in any combination. Only the datasheets listed here may be included in this Detachment. COMMAND BENEFITS Matchless Agility: If a unit composed entirely of models from this Detachment Runs, do not roll a D6 to determine its Run distance. Instead, it automatically counts as having rolled a 6 (this will normally mean the unit can Run up to 6"). Reborn Warhost
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![]() One of the following: • Yvraine • The Visarch • Eldrad Ulthran (E) • Prince Yriel (E) • Illic Nightspear (E) • Asurmen (E) • Jain Zar (E) • Karandras (E) • Fuegan (E) • Baharroth (E) • Maugan Ra (E) • Autarch (E) • Farseer (E) • Warlock Conclave (E) • Spiritseer (E) • Archon (DE) • Court of the Archon (DE) • Succubus (DE) • Lelith Hesperax (DE) ![]() One of the following: • Wave Serpent (E) • Swooping Hawks (E) • Warp Spiders (E) • Shining Spears (E) • Crimson Hunters (E) • Vyper Squadron (E) • Hemlock Wraithfighter (E) • Beastmasters (DE) • Raider (DE) • Venom (DE) • Reavers (DE) • Hellions (DE) • Razorwing Jetfighter (DE) • Scourges (DE) • Skyweavers (H) • Starweaver (H) ![]() One of the following: • Triumvirate of Ynnead • Soulbound Vanguard • Aeldari Bladehost • Ynnead’s Net • Whispering Ghost Hall • Guardian Battlehost (E) • Windrider Host (E) • Guardian Stormhost (E) • Seer Council (E) • Aspect Host (E) • Dire Avenger Shrine (E) • Crimson Death (E) • Wraith Host (E) • Kabalite Raiding Party (DE) • Cegorach’s Revenge (H) • The Serpent’s Brood (H) • Cast of Players (H) • Cegorach’s Jest (H) • The Heroes’ Path (H) • Faolchú’s Blade (H) | ![]() One of the following: • Guardian Defenders (E) • Storm Guardians (E) • Windriders (E) • Rangers (E) • Dire Avengers (E) • Kabalite Warriors (DE) • Wyches (DE) ![]() One of the following: • Dark Reapers (E) • Vaul’s Wrath Support Battery (E) • Falcons (E) • Fire Prisms (E) • Night Spinners (E) • War Walkers (E) • Wraithlord (E) • Ravager (DE) • Voidraven Bomber (DE) • Voidweaver (H) ![]() One of the following: • Howling Banshees (E) • Striking Scorpions (E) • Fire Dragons (E) • Wraithguard (E) • Wraithblades (E) • Incubi (DE) • Death Jester (H) • Shadowseer (H) • Solitaire (H) • Black Guardians • Black Guardian Windriders • Black Guardian Vyper Squadron • Black Guardian War Walkers ![]() |
This Detachment must include at least one HQ choice and two Troops choices. It may include one more HQ choice, up to four more Troops choices, up to three Elites choices, up to three Fast Attack choices, up to three Heavy Support choices, one Lords of War choice, and any number of Formation choices. Only the datasheets listed here may be included in this Detachment.
COMMAND BENEFITS
Leader of the Reborn: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Ynnari Warlord Traits table.
Formations
Aspect Host

Each unit in this Formation must include an Exarch.

SPECIAL RULES
Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.
Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.
Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.
Crimson Death
SPECIAL RULES
• Preferred Enemy (Flyers, Flying Monstrous Creatures)
Evasive Manoeuvres: All models in this Formation have a 4+ cover save. If a model in this formation chooses to Jink, it can re-roll failed cover saves until the start of its next turn.
• Preferred Enemy (Flyers, Flying Monstrous Creatures)
Dire Avenger Shrine

Only one unit in this Formation may include an Exarch.

SPECIAL RULES
Killing Strike: Once per game, in the Shooting phase, this Formation can perform a Killing Strike. For the duration of that phase, all avenger shuriken catapults carried by models in this Formation are Assault 3 instead of Assault 2.
Rites of the Avenger: All models in this Formation add 1 to their Ballistic Skill.
Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.
Killing Strike: Once per game, in the Shooting phase, this Formation can perform a Killing Strike. For the duration of that phase, all avenger shuriken catapults carried by models in this Formation are Assault 3 instead of Assault 2.
Eldar Ghost Warriors
SPECIAL RULES
Desperate Measures: All units in this Formation and any friendly Eldar units within 6" of any model in this formation have the Hatred special rule.
Wraithbone Wall: If a friendly unit receives a cover save as a result of a unit from this Formation partially obscuring the firer’s view (see the Intervening Models rule in the Warhammer 40,000 rulebook), that unit receives a cover save of 4+.
Desperate Measures: All units in this Formation and any friendly Eldar units within 6" of any model in this formation have the Hatred special rule.
Guardian Battlehost

• 3 units of Guardian Defenders
• 1 Vyper Squadron
• 1 unit of War Walkers
• 1 Vaul’s Wrath Support Battery
• 0-1 Warlock Conclave
None.

SPECIAL RULES
Our Time of Need: Units of Guardian Defenders from this Formation can take a Heavy Weapon Platform at no points cost instead of the points cost listed on their datasheet.
Vaul’s Might: Vypers, War Walkers and the Vaul’s Wrath Support Battery from this Formation gain the Preferred Enemy special rule when shooting at a unit that is within 12" of a unit of Guardian Defenders from this Formation.
Our Time of Need: Units of Guardian Defenders from this Formation can take a Heavy Weapon Platform at no points cost instead of the points cost listed on their datasheet.
Guardian Stormhost

• 3 units of Storm Guardians
• 1 Vyper Squadron
• 1 unit of War Walkers
• 1 Vaul’s Wrath Support Battery
• 0-1 Warlock Conclave
None.

SPECIAL RULES
Bring Forth the Torch: Up to two Guardians in each Storm Guardian unit in this Formation may exchange their close combat weapons and shuriken pistols for either flamers or fusion guns for no points cost, instead of the points cost listed on their datasheet. In addition, up to two other Guardians in each of these units may exchange their close combat weapons for power swords for no points cost, instead of the points cost listed on their datasheet.
Close Support: Vypers, War Walkers and the Vaul’s Wrath Support Battery from this Formation gain the Preferred Enemy rule when shooting at a unit that is within 12" of a unit of Storm Guardians from this Formation.
Bring Forth the Torch: Up to two Guardians in each Storm Guardian unit in this Formation may exchange their close combat weapons and shuriken pistols for either flamers or fusion guns for no points cost, instead of the points cost listed on their datasheet. In addition, up to two other Guardians in each of these units may exchange their close combat weapons for power swords for no points cost, instead of the points cost listed on their datasheet.
Seer Council

The Warlock Conclave must include at least 5 models. If any Farseer or Warlock in this Formation upgrades to be a Farseer Skyrunner or Warlock Skyrunner, all other models must also do so.
1 One Farseer may be replaced by Eldrad Ulthran

SPECIAL RULES
Path of the Seer: If this Formation is chosen as your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Craftworlds.
Psychic Bond: Both Farseers must join the Warlock Conclave before deployment, and cannot leave the unit.
Psychic Might: When models from this Formation make Psychic tests, results of 3+ will harness a Warp Charge point instead of results of 4+.
Path of the Seer: If this Formation is chosen as your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Craftworlds.
Windrider Host

The Farseer must be upgraded to a Farseer Skyrunner. All models in the Warlock Conclave must be upgraded to Warlock Skyrunners.

SPECIAL RULES
Tempest of Blades: Once per game, as long as the Farseer from this Formation has not been removed as a casualty, the Eldar player can declare a Tempest of Blades at the start of their Shooting phase. All shuriken weapons in this Formation gain the Shred special rule until the end of the phase.
Tempest of Blades: Once per game, as long as the Farseer from this Formation has not been removed as a casualty, the Eldar player can declare a Tempest of Blades at the start of their Shooting phase. All shuriken weapons in this Formation gain the Shred special rule until the end of the phase.
Wraith Host

• 3 units of Wraithguard or Wraithblades (in any combination)
• 1 Wraithlord
• 1 Wraithknight
None.

SPECIAL RULES
• Battle Focus
Guided Wraithsight: Wraithguard, Wraithblades, Wraithlords and Wraithknights from this Formation can re-roll failed To Hit rolls against enemy units that are within 18" of the Spiritseer from this Formation.
• Battle Focus
Shroud of Kurnous


None.

SPECIAL RULES
Psychic Shield: Any Crimson Hunters from this Wing that is within 8" of the Wing’s Wraithghter adds 2 to any Deny the Witch rolls. In addition, the pilot of the Hemlock Wraithfighter has the Shrouding psychic power from the Telepathy discipline, in addition to the other psychic powers it normally has.
Psychic Shield: Any Crimson Hunters from this Wing that is within 8" of the Wing’s Wraithghter adds 2 to any Deny the Witch rolls. In addition, the pilot of the Hemlock Wraithfighter has the Shrouding psychic power from the Telepathy discipline, in addition to the other psychic powers it normally has.
Runeweaver Host

SPECIAL RULES
Weaver of Runes: By focussing his will upon an enemy threat, the Farseer guides the destructive beam of his accompanying Fire Prism with unerring accuracy. The Fire Prism’s weapons have the Twin-linked special rule when targeting an enemy unit that the Runeweaver Host’s Farseer has a line of sight to.
Weaver of Runes: By focussing his will upon an enemy threat, the Farseer guides the destructive beam of his accompanying Fire Prism with unerring accuracy. The Fire Prism’s weapons have the Twin-linked special rule when targeting an enemy unit that the Runeweaver Host’s Farseer has a line of sight to.
Apocalypse Formations
Cloudstrike Squadron
TYPE
• Armoured Spearhead
SPECIAL RULES
• Deep Strike
Cloudstrike: If all models in the formation move Flat Out, they gain the Shrouded special rule until the start of their next turn.
Supercharged: If none of the models in the formation shoot in the Shooting phase, then in their next Shooting phase all of the unit’s pulse lasers and bright lances have the Twin-linked and Lance special rules.
• Armoured Spearhead
SPECIAL RULES
• Deep Strike
Farseer Council

None.
1 As he is an Eldar Farseer, Eldrad Ulthran may be selected as one of the formation’s Farseers.

TYPE
• Psychic Choir
SPECIAL RULES
Foresee Peril: As long as a Farseer Council includes at least three members, they do not suffer Perils of the Warp.
PSYCHIC CHOIR POWER• Psychic Choir
SPECIAL RULES
Foresee Peril: As long as a Farseer Council includes at least three members, they do not suffer Perils of the Warp.
Warp Charge: 3
The Deathly Skein is a blessing that targets a single Farseer from this Formation that is within 24". Whilst this power is in effect, all friendly models that target an enemy unit that is within 12" of this Farseer re-roll failed To Hit and To Wound rolls.
Sunstorm Squadron
TYPE
• Armoured Spearhead
SPECIAL RULES
The Sunstorm: Two or more models in the formation can combine all of their shooting attacks that turn into a single attack. Nominate one Fire Prism as the firer, and any number of others as contributors. All contributors must have line of sight to the firer. For the duration of that turn, the firing Fire Prism’s prism cannon has the Twin-linked special rule and uses whichever profile below is appropriate to the number of contributing Fire Prisms. For example, if two Fire Prisms contribute (not including the firer), then the prism cannon uses the "2 Contributors" profile.
• Armoured Spearhead
SPECIAL RULES
The Sunstorm: Two or more models in the formation can combine all of their shooting attacks that turn into a single attack. Nominate one Fire Prism as the firer, and any number of others as contributors. All contributors must have line of sight to the firer. For the duration of that turn, the firing Fire Prism’s prism cannon has the Twin-linked special rule and uses whichever profile below is appropriate to the number of contributing Fire Prisms. For example, if two Fire Prisms contribute (not including the firer), then the prism cannon uses the "2 Contributors" profile.
| Range | S | AP | Type | |
| 1 Contributor | 84" | 8 | 2 | Heavy 1, Large Blast, Lance |
| 2 Contributors | 96" | 9 | 1 | Heavy 1, Massive Blast, Lance |
| 3 Contributors | 108" | 10 | 1 | Heavy 1, Apocalyptic Blast, Lance |
| 4 Contributors | 120" | D/10/9 | 1/1/1 | Heavy 1, Apocalyptic Mega-blast, Lance |
The Phoenix Court of Khaine
TYPE
• High Command
SPECIAL RULES
The Fury of Khaine: The Avatar has the Eternal Warrior special rule and cannot be wounded by any melta, plasma or flamer weapons. In addition, the range of both his Khaine Awakened rule and The Wailing Doom’s weapon profile are increased to 24", and he gains a number of additional Attacks equal to the number of Phoenix Lords within 6" of him.
• High Command
SPECIAL RULES
The Fury of Khaine: The Avatar has the Eternal Warrior special rule and cannot be wounded by any melta, plasma or flamer weapons. In addition, the range of both his Khaine Awakened rule and The Wailing Doom’s weapon profile are increased to 24", and he gains a number of additional Attacks equal to the number of Phoenix Lords within 6" of him.
Windrider Host

• 2 Windrider Jetbike Squads
• 1 Vyper Squadron
• 3+ units, in any combination,from the following:
- Farseer
- Warlock Council
- Windrider Jetbike Squad
- Vyper Squadron
All characters in the formation must have Eldar jetbikes.

TYPE
• Battle Formation
SPECIAL RULES
• Scout
Tornado of Blades: All models from this formation that are within 18" of the formation’s Autarch re-roll all failed To Wound rolls and armour penetration rolls that do not cause a glancing or penetrating hit when resolving hits from their shuriken catapults and shuriken cannons.
• Battle Formation
SPECIAL RULES
• Scout
Wraithknight Dreamwalker Squad
TYPE
• Battle Formation
SPECIAL RULES
Dreamwalk: Add the current number of models in the formation to the distance the models are allowed to move in the Movement phase, to their charge range, and to their Weapon Skill and Ballistic Skill. For example, a Wraithknight Dreamwalker Squad with five models would add 5" to their moves and charge range, and +5 to each model’s Weapon Skill and Ballistic Skill.
• Battle Formation
SPECIAL RULES
Dreamwalk: Add the current number of models in the formation to the distance the models are allowed to move in the Movement phase, to their charge range, and to their Weapon Skill and Ballistic Skill. For example, a Wraithknight Dreamwalker Squad with five models would add 5" to their moves and charge range, and +5 to each model’s Weapon Skill and Ballistic Skill.

























