This page details military structure of Chaos Space Marines forces including Detachments, Formations and Apocalypse Formations.
DetachmentsBlack Crusade DetachmentThe Black Crusade Detachment allows you to represent the typical structure of a Chaos Space Marines army on the battlefield. Whether you wish to bring death and destruction with the full might of a Chaos invasion force, or field an elite warband tasked with some dark purpose, the choices below offer a great way to pick your army. A Black Crusade Detachment is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.A though units cannot normally belong to more than one Detachment, units from a Formation that is part of a Black Crusade Detachment are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Black Crusade Detachment, the entire Black Crusade Detachment is your Primary Detachment. Command
0-5 Core
1+ Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to five Command choices and any number of additional Core or Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment and all units must have the Chaos Space Marines Faction. COMMAND BENEFITS Death to the False Emperor: All units in this Detachment have the Hatred (Armies of the Imperium) special rule. In addition, any unit from this Detachment that has the option of taking the Veterans of the Long War special rule can do so for free. FormationsChaos Warband• 0-1 Sorcerer1 • 1-3 units chosen in any combination from the following list: - Chosen - Chaos Terminators - Possessed • 2-6 units of Chaos Space Marines • 1-3 units chosen in any combination from the following list: - Raptors - Warp Talons - Chaos Bikers • 1-3 units chosen in any combination from the following list: - Havocs - Helbrute None. 1 Abaddon the Despoiler, Huron Blackheart, Khârn the Betrayer, Typhus, Lucius the Eternal or Fabius Bile may be taken instead of a Chaos Lord. Ahriman may be taken instead of a Sorcerer SPECIAL RULES
Favoured Scions: When a model from a Chaos Warband earns a roll on the Chaos Boon table as a result of the Champion of Chaos special rule, roll twice on the table and choose either one or both of the results. Cult of Destruction• 3-5 units chosen in any combination from the following list: - Obliterators - Mutilators None. SPECIAL RULES
Empyrionic Guidance Rituals: At the start of the Chaos Space Marine Movement phase, each Warpsmith in this Formation can perform a set of Empyrionic Guidance Rituals on one unit of Obliterators or Mutilators from the Formation that is within 8". Each Warpsmith must pick a different unit to perform the ritual upon. If a unit of Obliterators is selected then it can shoot twice (at the same unit) in the Shooting phase of the turn. If a unit of Mutilators is selected, then it can attack twice after Piling In in the Assault phase of the turn. Carry out the first set of attacks to completion, then carry out the second set of attacks. A unit must use different weapons for the two different sets of attacks, and cannot use a weapon it used in the previous turn. Favoured of ChaosNone. SPECIAL RULES
Baleful Nexus of Warp Energies: Units of Possessed from the Favoured of Chaos that are within 12" of their Daemon Prince at the start of the Fight sub-phase receive the benefit of all three Mutations from their Mutation table, rather than only one. Fist of the Gods• 3-5 units chosen in any combination from the following list: - Chaos Predators - Chaos Vindicators - Chaos Land Raider None. SPECIAL RULES
Dark Wards: All vehicles from the Fist of the Gods have a 6+ invulnerable save whilst they are within 12" of their Warpsmith. Heldrake Terror PackNone. SPECIAL RULES
Merciless Pursuit: When performing a Vector Strike with a model from a Heldrake Terror Pack against a target unit that is Pinned, Falling Back or has Gone to Ground, the target unit suffers D6 Strength 7, AP2 hits instead of only 1 hit. Helforged Warpack• 3-5 units chosen in any combination from the following list: - Helbrute - Maulerfiend - Forgefiend - Defiler None. SPECIAL RULES
Master of Mechanical Warpcraft: Whilst their Warpsmith is alive and on the battlefield, Helforged Warpack models that have already used their Daemonforge special rule during the game can choose to do so for a second and/or subsequent time. Maelstrom of GoreThis Formation’s Chaos Lord must be given the Mark of Khorne at no additional points cost. SPECIAL RULES
Blood-crazed: Maelstrom of Gore units have the Fleet special rule and add 3" to their charge distances. Raptor Talon• 3-5 units chosen in any combination from the following list: - Raptors - Warp Talons This Formation’s Chaos Lord must be equipped with a jump pack at no additional points cost. SPECIAL RULES
Cacophonic War Cries: Enemy units that are charged by two or more units from a Raptor Talon must subtract 2 from their Leadership until the end of the turn. Terminator Annihilation ForceThis Formation’s Chaos Lord or Sorcerer must be equipped with Terminator armour at no additional points cost. 1 Abaddon the Despoiler or Typhus may be taken instead of the Chaos Lord or Sorcerer. SPECIAL RULES
Target Updated: If the enemy unit nominated for annihilation (see above) is completely destroyed, you can immediately pick a new enemy unit as a replacement target. The Targeted for Annihilation rules apply to the new unit from then on. If the new unit is also destroyed, pick another new unit, and so on. The Lost and the DamnedNone. SPECIAL RULES
A Tide of Traitors: Each time a unit of Chaos Cultists from the Lost and the Damned is completely destroyed, roll a D6: on a 4+, you can immediately place a new, identical unit into Ongoing Reserve. These new units gain the Outflank special rule, but otherwise count as being part of the original Formation, so roll a D6 as described above if they are subsequently destroyed as well. Victory points are awarded as normal for new units in this Formation that have been completely destroyed. Trinity of BloodNone. SPECIAL RULES
• Rampage Fallen ChampionsUnits of Chosen from this Formation cannot take Chaos Rewards, Chaos Artefacts, Marks of Chaos or Dedicated Transports. SPECIAL RULES
• Infiltrate HelcultNone. SPECIAL RULES
Apocalyptic Fury: This Formation’s Helbrute has the Rage special rule. Furthermore, when rolling To Hit with the Helbrute’s Melee attacks, any unmodified rolls of a 1 are not discarded. Instead, they automatically hit a friendly model (but not the Helbrute) nearby. Randomly determine (for each roll of a 1) which model is hit, from those within 6" of the Helbrute, even if they are not involved in the same combat. If there are no viable targets in range, these Attacks are discarded. Helfist MurderpackSPECIAL RULES
Death of a Leader: If the Helbrute Champion is completely destroyed, all other Helbrutes in the Formation gain the Rage special rule. Mayhem PackNone. SPECIAL RULES
• It Will Not Die WrathbornThe Chaos Lord must be equipped with Terminator armour. SPECIAL RULES
Avatar of Spite: The Chaos Lord’s bitter hatred of all things is palpable and his presence sends his fellow Wrathborn into a murderous fury. The Chaos Lord and all Wrathborn units within 12" of him have the Hatred special rule. Apocalypse FormationsCult of DestructionEach unit must consist of three models. TYPE
• Battle Formation SPECIAL RULES Engines of Destruction: Six or more Obliterators in the formation can combine their shooting attacks into a single attack using one of the profiles below. All of the Obliterators that participate must be in range and have line of sight to the target.
Heldrake Fear SquadronNone. TYPE
• Flyer Wing SPECIAL RULES Fuelled by Fear: All of the Heldrakes in the Fear Squadron ignore the 'once per game' restriction for their Daemonforge special rule - they may use their Daemonforge special rule every turn. When using its Daemonforge special rule, a Heldrake must still roll a D6 to see if it suffers a Hull Point of damage at the end of the phase. If this special Vector Strike is used, the Fear Squadron may not make a Vector Strike on the first turn of the game, though it may fire its weapons as normal. Legionnaire Warband• 3+ Troops units • 2+ Elites units • Any number of units from the following: - HQ - Fast Attack - Heavy Support All models in the Legionnaire Warband must have the Veterans of the Long War upgrade. If the Chaos Lord has a Mark of Chaos, all other units that are able to, must have the same Mark of Chaos as the Chaos Lord. TYPE
• Battle Formation SPECIAL RULES Ten Thousand Years of Hatred: When in close combat with a Space Marines unit (as defined in Codex: Chaos Space Marines), models in the Legionnaire Warband re-roll failed To Hit rolls in every round of combat. Furthermore, if a Legionnaire Warband unit is within 12" of a Space Marines unit, the Legionnaire Warband unit has the Fearless special rule. Lords of the Black Crusade• 1 Chaos Lord with Mark of Khorne or Kharn the Betrayer • 1 Chaos Sorcerer with Mark of Tzeench or Ahriman • 1 Chaos Lord with Mark of Nurgle or Typhus • 1 Chaos Lord with Mark of Slaanesh or Lucius the Eternal None. TYPE
• High Command SPECIAL RULES The Planet Killer: Once per game, provided Abaddon is on the battlefield, the formation can call upon the support of the Warmaster's flagship. From that point on, the game uses the Magma Storm Unnatural Disaster rules, in addition to any other Unnatural Disasters in play. As long as Abaddon is alive, then the player controlling him is automatically the Master of Disaster when resolving the Magma Storm.
The Lost and the DamnedNone. TYPE
• Battle Formation SPECIAL RULES • Infiltrate Thousand Sons War Coven• 3+ Chaos Sorcerers (Mastery Level 1) None. Warp Charge: 2
Tide of SpawnNone. TYPE
• Battle Formation SPECIAL RULES The Final Blessing of the Gods: The Chaos Spawn are not deployed with the rest of the army. Instead, at the start of any Chaos turn after the first, nominate a friendly unengaged Infantry unit from Codex: Chaos Space Marines that has the same number of models as the Tide of Spawn. Then replace all of the models in that unit with the Chaos Spawn models, with full Wounds, and with no upgrades. They may not be placed within 1" of an enemy model. The original models are removed from play. If the original unit had a Mark of Chaos the Chaos Spawn unit will have the same Mark of Chaos. If the original unit is inside a Transport when they are transformed, they must immediately disembark before being replaced by the Spawn. |
Factions > Chaos Space Marines >