All the First Founding Legions were created to take part in the Great Crusade. It was, however, nearly sixty years before the Emperor’s Children saw action. An accident during gene-seeding almost destroyed the Legion as it was born. Once the Emperor’s Children had been re-established with rescued gene-seed, they proved to be loyal and efficient, distinguishing themselves in several campaigns.
The Emperor’s Children were one of the first units to defect to the Warmaster. The Legion’s Primarch, Fulgrim, and his highest ranking officers, were corrupted by the decadent pastimes that Horus and his Chaos-worshippers offered. Drugged, pleasured beyond endurance, and finally broken, they agreed to aid Horus. The rot quickly spread to the whole Legion, and the Emperor’s Children willingly embraced the gratifying worship of Slaanesh. How This Supplement WorksOn this page, you will find special rules unique to armies from the Emperor’s Children that reflect their tactics on the battlefield. You will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your Emperor’s Children army in games of Warhammer 40,000, and an exclusive Detachment – the Rapture Battalion.
Books
FAQTraitor Legions
Emperor’s Children Special RulesAny Detachment with the Chaos Space Marines Faction can be from one of the nine Traitor Legions. An Emperor’s Children Detachment retains the Chaos Space Marines Faction and is treated in all ways as a Chaos Space Marines Detachment, with the following modifications:
Fuelled by SensationUnits that have the Veterans of the Long War special rule have the Fearless and Feel No Pain (6+) special rules (units with an Icon of Excess instead have the Fearless and Feel No Pain (4+) special rules).In addition, if a model that has the Veterans of the Long War special rule is slain in the Fight sub-phase before it has made any Attacks that phase, it can make a single Attack at the end of the current Initiative step before being removed as a casualty. Masters of the KakophoniUnits of Noise Marines are Troops choices instead of Elites choices.Special RulesCatatonic TranceAny model that suffers one or more unsaved Wounds from Blissgiver must immediately pass a Leadership test for each Wound suffered or be removed from play as a casualty.Mental TraumaBefore making this attack, the target unit must first take a Leadership test. If failed, you can re-roll all failed To Wound rolls made for this attack.SoulsnareAny To Wound rolls of 6 made with this weapon are resolved at AP2 and have the Instant Death special rule.Tactical Objectives
Presented below are six Tactical Objectives to use in your games of Warhammer 40,000, which are exclusive to Emperor’s Children players and reflect their malicious depravity on the battlefield. If your Warlord is from an Emperor’s Children Detachment or Formation, you may replace the Capture & Control Tactical Objectives (numbers 11-16) described in Warhammer 40,000: The Rules with the Tactical Objectives on this page.If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when an Emperor’s Children player using these Tactical Objectives generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), they instead generate the corresponding Emperor’s Children Tactical Objective, as shown in the table to the right. Other Tactical Objectives (numbers 21-66) are generated normally. THE SOUND OF DEATH Few can stand up to the wall of sanity-blasting sound emitted by the sonic weapons of the Emperor’s Children. 11 Score 1 Victory Point at the end of your turn if you completely destroyed any enemy units using Noise Marine sonic weapons during your turn. Type: EMPEROR’S CHILDREN WITHOUT PEER Slaanesh demands great deeds of his champions, especially in the field of personal combat. 12 Score 1 Victory Point at the end of your turn if you killed at least one enemy character in a challenge during your turn. Type: EMPEROR’S CHILDREN DESPAIR AND DEATH The Emperor’s Children favour delivering the killing blow only when the enemy are at their most terrified, when they can revel in the full, undiluted sensation of the kill. 13 Score 1 Victory Point at the end of your turn if you completely destroyed an enemy unit that was Falling Back during your turn. Type: EMPEROR’S CHILDREN SENSORY ONSLAUGHT Slaanesh delights when the senses of mortals are overloaded. 14 Score 1 Victory Point at the end of your turn each time your opponent fails a Morale, Pinning or Fear test during your turn (up to a maximum of 3 Victory Points). Type: EMPEROR’S CHILDREN THAT WHICH THEY VALUE MOST At the core of every Emperor’s Children legionary lies a spiteful heart that overjoys in the despair of others. 15 When this Tactical Objective is generated, your opponent must choose an Objective Marker. Score D3 Victory Points at the end of your turn if you control the Objective Marker your opponent chose. Type: EMPEROR’S CHILDREN FLAWLESS PERFORMANCE Since their foundation, the Emperor’s Children have sought to master the art of perfection in battle. 16 Score D3 Victory Points at the end of your turn if your opponent controls no Objective Markers. Score D3+3 Victory Points instead if you control all 6 Objective Markers. Type: EMPEROR’S CHILDREN Warlord TraitsWhen generating his Warlord Traits, a Warlord from a Emperor’s Children Detachment or Formation may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or Codex: Chaos Space Marines.
DetachmentsEmperor’s Children Rapture BattalionThe Rapture Battalion allows you to represent the typical structure of an Emperor’s Children army on the battlefield. Whether you wish to bring death and destruction with the full might of a Chaos invasion force, or field an elite warband tasked with some dark purpose, the choices below offer a great way to pick your army. A Rapture Battalion is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Rapture Battalion are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Rapture Battalion, the entire Rapture Battalion is your Primary Detachment. Command
0-4 Core
1+ Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to four Command choices and any number of additional Core or Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment and all units must have the Chaos Space Marines Faction. COMMAND BENEFITS Combat Drugs: After Deployment, roll a dice and consult the following table to see what effects the combat drugs have on the characteristic profiles of all non-vehicle units from this Detachment for the duration of the game:
FormationsKakophoniThis is an Emperor’s Children Detachment. SPECIAL RULES
• Split Fire The Emperor’s Children bear some of the most disturbing artefacts of war, each crafted with flawless precision to kill and torment with unrivalled efficiency. Only one of each of the following items may be chosen per army, and only one may be chosen per model. Units in an Emperor’s Children Detachment or Formation that can normally take Chaos Artefacts in Codex: Chaos Space Marines can choose to take items from the Chaos Artefacts of the Emperor’s Children list below at the points cost shown instead.
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