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Melee Weapons

Warriors across the galaxy employ a wide variety of close-quarter weapons. Blood-flecked chainswords and crude knives take their places alongside powered weapons of all kinds: swords, axes, hammers and many more. All such weapons are designed to bring quick and painful death to the foe, for every moment’s delay brings defeat a step closer.


Chainfist

A chainfist is a power fist fitted with a chainblade attachment designed to carve its way through armoured bulkheads. Originally designed for getting into ships during boarding actions, the whirring adamantine blades of a chainfist have long since proven their worth when engaging armoured targets of all kinds.

Range S AP Type
Chainfist - x2 2 Melee, Armourbane, Specialist Weapon, Unwieldy

Chainswords

A chainsword is a high-powered chainsaw fitted with hilt, pommel and guard to make it less unwieldy. It is a common weapon across the Imperium, with a quite horrifying reputation for the damage it can inflict on unarmoured flesh.

Range S AP Type
Chainsword - User - Melee
Eviscerator - x2 2 Melee, Armourbane, Two-handed, Unwieldy
Heavy chainsword - +2 5 Melee, Two-handed

Dreadnought Close Combat Weapons

Some troops are armed with huge close combat weapons – hammers, wrecking balls, claws and other crushing implements of death.

Range S AP Type
Dreadnought close combat weapon - x2 2 Melee

Force Weapons

Force weapons are potent psychic weapons used exclusively by trained psykers. By instilling a portion of his mental might into the weapon, a psyker can strike his foe with an incredible storm of power that ravages and overloads his enemy’s nervous system, leaving him a mindless shell.

Range S AP Type
Force sword - User 3 Melee, Force
Force axe - +1 2 Melee, Force, Unwieldy
Force stave - +2 4 Melee, Force, Concussive

Types of Force Weapons

Force weapons come in all shapes and sizes, but for the purposes of our game, we have three simple categories: force axes, force staves and force swords.

If a model’s wargear says it has a force weapon that has no further special rules, look at the model to tell which type of force weapon it has: if it’s a sword or dagger, it’s a force sword; if it’s an axe or halberd, it’s a force axe; if it’s a blunt weapon like a staff or mace, it’s a force stave.

Unusual Force Weapons

Many models have unusual force weapons that have one or more unique rules. If a force weapon has its own unique close combat rules, treat it as an AP3 Melee weapon with the additional rules and characteristics presented in its entry.

Lighting Claws

Lightning claws are commonly used as matched pairs and consist of a number of blades, each a miniature power weapon, normally mounted on the back of the hand.

Range S AP Type
Lightning claw - User 3 Melee, Shred, Specialist Weapon

Power Klaw

Orks favour brutal power klaws over the more sophisticated power fists of other races. Despite their crude aspect, power klaws lack nothing in terms of raw might and can tear open the flank of a vehicle as easily as snip the heads from enemy warriors.

Range S AP Type
Power klaw - x2 2 Melee, Specialist Weapon, Unwieldy

Power Fist

A power fist is an armoured gauntlet surrounded by a disruptive energy field. It is an incredibly destructive, but bulky, weapon.

Range S AP Type
Power fist - x2 2 Melee, Specialist Weapon, Unwieldy

Power Weapons

A power weapon is sheathed in the lethal haze of a disruptive energy field that eats through armour, flesh and bone with ease.

Range S AP Type
Power sword - User 3 Melee
Power axe - +1 2 Melee, Unwieldy
Power maul - +2 4 Melee, Concussive
Power lance - +1/User* 3/4* Melee

* Power lances have two profiles for both Strength and AP. The first is used only on a turn in which a model charges; the second is used at all other times.

Types of Power Weapons

Power weapons come in all shapes and sizes, but for the purposes of our game, we have four simple categories of power weapons: power axes, power mauls, power swords and power lances.

If a model’s wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has: if it’s a sword or dagger, it’s a power sword; if it’s an axe or halberd, it’s a power axe; if it’s a blunt weapon like a mace or staff, it’s a power maul; if it’s a spear or lance, it’s a power lance.

Unusual Power Weapons

Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP3 Melee weapon with the additional rules and characteristics presented in its entry.

Thunder Hammer

Thunder hammers release a tremendous blast of energy when they strike, slamming the foe to the ground and leaving him stunned (if he survives at all). This, combined with the crushing weight of the hammer itself, makes for an incredibly deadly weapon.

Range S AP Type
Thunder hammer - x2 2 Melee, Concussive, Specialist Weapon, Unwieldy

Witchblades

Witchblades are arcane Eldar weapons that augment the wielder’s physical might with that of his mind. They are the favoured weapons of Farseers and Warlocks alike.

Range S AP Type
Whitchblade - User - Melee, Armourbane, Fleshbane