Warriors across the galaxy employ a wide variety of close-quarter weapons. Blood-flecked chainswords and crude knives take their places alongside powered weapons of all kinds: swords, axes, hammers and many more. All such weapons are designed to bring quick and painful death to the foe, for every moment’s delay brings defeat a step closer.
A chainfist is a power fist fitted with a chainblade attachment designed to carve its way through armoured bulkheads. Originally designed for getting into ships during boarding actions, the whirring adamantine blades of a chainfist have long since proven their worth when engaging armoured targets of all kinds. |
A chainsword is a high-powered chainsaw fitted with hilt, pommel and guard to make it less unwieldy. It is a common weapon across the Imperium, with a quite horrifying reputation for the damage it can inflict on unarmoured flesh. |
Dreadnought Close Combat WeaponsSome troops are armed with huge close combat weapons – hammers, wrecking balls, claws and other crushing implements of death. |
|
Range |
S |
AP |
Type |
Dreadnought close combat weapon |
- |
x2 |
2 |
Melee |
Force weapons are potent psychic weapons used exclusively by trained psykers. By instilling a portion of his mental might into the weapon, a psyker can strike his foe with an incredible storm of power that ravages and overloads his enemy’s nervous system, leaving him a mindless shell. |
Force weapons come in all shapes and sizes, but for the purposes of our game, we have three simple categories: force axes, force staves and force swords. If a model’s wargear says it has a force weapon that has no further special rules, look at the model to tell which type of force weapon it has: if it’s a sword or dagger, it’s a force sword; if it’s an axe or halberd, it’s a force axe; if it’s a blunt weapon like a staff or mace, it’s a force stave.
Many models have unusual force weapons that have one or more unique rules. If a force weapon has its own unique close combat rules, treat it as an AP3 Melee weapon with the additional rules and characteristics presented in its entry.
Lightning claws are commonly used as matched pairs and consist of a number of blades, each a miniature power weapon, normally mounted on the back of the hand. |
Orks favour brutal power klaws over the more sophisticated power fists of other races. Despite their crude aspect, power klaws lack nothing in terms of raw might and can tear open the flank of a vehicle as easily as snip the heads from enemy warriors. |
A power fist is an armoured gauntlet surrounded by a disruptive energy field. It is an incredibly destructive, but bulky, weapon. |
A power weapon is sheathed in the lethal haze of a disruptive energy field that eats through armour, flesh and bone with ease. |
* Power lances have two profiles for both Strength and AP. The first is used only on a turn in which a model charges; the second is used at all other times.
Power weapons come in all shapes and sizes, but for the purposes of our game, we have four simple categories of power weapons: power axes, power mauls, power swords and power lances. If a model’s wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has: if it’s a sword or dagger, it’s a power sword; if it’s an axe or halberd, it’s a power axe; if it’s a blunt weapon like a mace or staff, it’s a power maul; if it’s a spear or lance, it’s a power lance.
Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP3 Melee weapon with the additional rules and characteristics presented in its entry.
Thunder hammers release a tremendous blast of energy when they strike, slamming the foe to the ground and leaving him stunned (if he survives at all). This, combined with the crushing weight of the hammer itself, makes for an incredibly deadly weapon. |
Witchblades are arcane Eldar weapons that augment the wielder’s physical might with that of his mind. They are the favoured weapons of Farseers and Warlocks alike. |
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