The Alpha Legion was the twentieth and last Legion created during the First Founding. Under the critical eye of their twin Primarchs, Alpharius and Omegon, the Legion became renowned for its discipline and strict organisation during the Great Crusade. Though the youngest Legion, the Alpha Legion sought to outshine their brethren in all things as if to prove their worthiness amidst the older Legions. The Alpha Legion’s warriors adopted the symbol of the hydra as their Legion’s icon. This many-headed, dragon-like creature from ancient myth served to remind the Alpha Legion of their ultimate unity in body and spirit. On the battlefield, the terrifying coordination of the Alpha Legion was their hallmark, as their attacks kept the enemy under relentless pressure while they sought weak points in their defences.
How This Supplement WorksOn this page you will find special rules unique to armies from the Alpha Legion that reflect their tactics on the battlefield. You will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your Alpha Legion army in games of Warhammer 40,000, and an exclusive Detachment – the Insurgency Force.
Books
FAQTraitor Legions
Alpha Legion Special RulesAny Detachment with the Chaos Space Marines Faction can be from one of the nine Traitor Legions. An Alpha Legion Detachment retains the Chaos Space Marines Faction and is treated in all ways as a Chaos Space Marines Detachment, with the following modifications:
Forward OperativesUnits of Chosen are Troops choices instead of Elites choices. In addition, all units of Chosen, Chaos Space Marines, and Chaos Cultists have the Infiltrate special rule.Many Heads of the HydraIf your Warlord is from an Alpha Legion Detachment or Formation and they are slain, you can immediately select another character from a friendly Alpha Legion Detachment or Formation to take their place; generate a Warlord Trait for your new Warlord immediately. This can happen multiple times in the same battle, provided you follow these steps each time. Furthermore, if your Warlord is from an Alpha Legion Detachment or Formation and the mission you are playing grants Victory Points for slaying the enemy Warlord, your opponent will only achieve that objective if all of the characters in your Alpha Legion Detachment(s) and/or Formation(s) have been slain.Special RulesMulti-headedEach time the bearer rolls a 6 To Hit, they can immediately make another Attack. Any additional Attacks also benefit from this rule, so further To Hit rolls of 6 also grant additional Attacks.Tactical Objectives
Presented below are six Tactical Objectives to use in your games of Warhammer 40,000, which are exclusive to Alpha Legion players and reflect the clandestine nature of the way in which they fight. If your Warlord is from a Alpha Legion Detachment or Formation, you may replace the Capture & Control Tactical Objectives (numbers 11-16) described in Warhammer 40,000: The Rules with the Tactical Objectives on this page.If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when an Alpha Legion player using these Tactical Objectives generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), they instead generate the corresponding Alpha Legion Tactical Objective, as shown in the table to the right. Other Tactical Objectives (numbers 21-66) are generated normally. CAPTURE AND SUBVERT Use guile and cunning to capture the enemy’s fortifications before turning their own guns against them. 11 Score 1 Victory Point at the end of your turn if you have captured any enemy buildings or any unclaimed buildings during this or any previous turn. Type: ALPHA LEGION SACRIFICIAL FODDER Draw the enemy’s guns away from your legionnaires through the callous use of your human servants. 12 This Tactical Objective is achieved the next time one of your Chaos Cultist units is completely destroyed. You immediately score 1 Victory Point. Type: ALPHA LEGION TACTICAL SUPREMACY Engage and destroy the enemy’s most tactically flexible units to ensure battlefield dominance. 13 Score 1 Victory Point at the end of your turn if at least one enemy unit with any of the following special rules was completely destroyed during your turn: Deep Strike, Hit & Run, Infiltrate, Outflank or Scout. Type: ALPHA LEGION INFILTRATE AND ANNIHILATE Use your superior strategy to infiltrate key battlefield positions before destroying the foe utterly. 14 Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed by a unit with the Infiltrate special rule. If at least 3 enemy units were completely destroyed by units with the Infiltrate special rule, score D3 Victory Points instead. Type: ALPHA LEGION STRIKE FROM WITHIN Secure a crucial target behind the enemy’s lines that they foolishly think is safe. 15 Score 1 Victory Point at the end of your turn if you control an Objective Marker that is within your opponent’s deployment zone. Score D3 Victory Points instead if you control at least two Objective Markers that are within your opponent’s deployment zone. Type: ALPHA LEGION STRIKE OFF THE HEAD Unlike the Alpha Legion, the enemy’s heads do not grow back… 16 Score 1 Victory Point at the end of your turn if at least one enemy character was slain during your turn. Score D3 Victory Points instead if at least 3 enemy characters were killed during your turn. If five or more enemy characters were killed during your turn, Score D3+3 Victory Points instead. Type: ALPHA LEGION Warlord TraitsWhen generating his Warlord Traits, a Warlord from an Alpha Legion Detachment or Formation may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or Codex: Chaos Space Marines.
DetachmentsAlpha Legion Insurgency ForceThe Insurgency Force allows you to represent the typical structure of an Alpha Legion army on the battlefield. Whether you wish to bring death and destruction with the full might of a Chaos invasion force, or field an elite warband tasked with some dark purpose, the choices below offer a great way to pick your army. An Insurgency Force is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of an Insurgency Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of an Insurgency Force, the entire Insurgency Force is your Primary Detachment. Command
0-4 Core
1+ Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to four Command choices and any number of additional Core or Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment, and all units must have the Chaos Space Marines Faction. COMMAND BENEFITS Cult Uprising: Each time a Chaos Cultist unit from this Detachment is completely destroyed, roll a D6; on a 4+, you can immediately place a new unit into Ongoing Reserves that is identical – in terms of the original number of models, weapons and upgrades – to the unit that was destroyed. These new units count as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory Points are awarded for new units in this Detachment that have been destroyed. The storied artefacts of the Alpha Legion are often as secretive in their purpose and design as the Legion champions that wield them. They rarely display any ostentation, yet their power is never to be underestimated. Only one of each of the following items may be chosen per army, and only one may be chosen per model. Units in an Alpha Legion Detachment or Formation that can normally take Chaos Artefacts in Codex: Chaos Space Marines can choose to take items from the Chaos Artefacts of the Alpha Legion list below at the points cost shown instead.
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