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Grey Knights

The Grey Knights are the Emperor’s final gift to Mankind, an entire Chapter of psychic Space Marines dedicated to defending Humanity from the Daemons of Chaos. As Humanity’s only true defence against the creatures of the Warp, they possess the finest skills and rarest wargear available to the Imperium, allied with a strength of purpose unmatched by any other force.

How This Codex Works

Within these pages you will find rules for all the greatest heroes, units and vehicles of the Chapter, as well as an army list that enables you to organise your collection of Citadel miniatures into an army of the Emperor’s Daemonhunters.
MissionTypeOpposing Sides
Echoes of War: Gathering the Storm – Rise of the Primarch
  2. The Battle of Guilliman’s ShrineEchoes of WarCult Mechanicus, Grey Knights, Space Marines, Ultramarines, YnnariVsBlack Legion
  4. The Final BridgeEchoes of WarSpace Marines, Fallen Angels, Grey Knights, Legion of the Damned, Harlequins, Cult Mechanicus, SkitariiVsChaos Space Marines, Chaos Daemons
  5. Amidst the Sea of StormsEchoes of WarAdepta Sororitas, Adeptus Custodes, Fallen Angels, Grey Knights, Harlequins, Inquisition, Legion of the Damned, Sisters of Silence, Space MarinesVsThousand Sons, Chaos Daemons
War Zone Fenris: Curse of the Wulfen Campaign
  3. An Arena of BloodEchoes of WarSpace Wolves, Grey KnightsVsChaos Daemons
  6. Averting DisasterEchoes of WarSpace Wolves, Grey KnightsVsChaos Daemons or Chaos Space Marines

Books


BookKindEditionVersionLast update
► Grey KnightsCodex71.1January 2017
  Imperial AgentsCodex71.1January 2017
  ApocalypseExpansion71.0May 2014
  Cypher – Lord of the FallenDataslate61.0December 2013
  War Zone Fenris: Curse of the WulfenCampaign71.0January 2017
  Gathering Storm: Rise of the PrimarchSupplement71.0March 2017

FAQ

Codex: Grey Knights

 Q: Can a Grey Knights player use The Aegis special rule to re-roll 1s made in a Deny the Witch test against psychic powers that did not target any of their units (blessings, for example)?
 A
No.
 Q: Does a Grey Knight unit from a Nemesis Strike Force riding in a Drop Pod from another Detachment get to use the Rites of Teleportation Command Benefit to roll for Reserves on turn one?
 A
You can’t start the game embarked in allied Transport vehicles.
 Q: Do Grey Knights have access to Space Marine relics?
 A
No.
 Q: Can a Grey Knights unit equipped with personal teleporters use its 30" teleport shunt move to leave combat?
 A
No.

Codex: Imperial Agents

 Q: Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use?
 A
If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition, you can use those over the rules presented in Imperial Agents if you wish.

War Zone Fenris: Curse of the Wulfen

 Q: When using Daemonic Corruption to control Objective Markers, if a Daemon unit from a Daemonic Incursion Detachment is sitting on an Objective Marker, can an enemy unit take it back without a special rule like Objective Secured?
 A
If a unit from a Daemonic Incursion is within 3" of a corrupted Objective Marker and an enemy unit is also within 3" of that Objective Marker, the Objective Marker is contested. If either of these units has Objective Secured, the objective belongs to them (if this is the non-Daemon player, the objective would also be cleansed).
 Q: Can a unit without the Objective Secured rule cleanse an objective that is controlled by Daemonic Corruption if there are no enemy units within 3"?
 A
Yes. Any scoring unit can cleanse an objective so long as the Daemon player doesn’t have a unit within 3".
 Q: The Whips of Agony from War Zone Fenris: Curse of the Wulfen state that only an Exalted Alluress can take them, but the Exalted Alluress on a Hellflayer doesn’t have the option to take daemonic rewards. Can she take the Whips of Agony?
 A
No. Only an Exalted Alluress riding a Seeker Chariot or Exalted Seeker Chariot can take the Whips of Agony.
 Q: War Zone Fenris: Curse of the Wulfen states that ‘The Bloodthirster of Unfettered Fury, Bloodthirster of Insensate Rage and Wrath of Khorne Bloodthirster datasheets replace the Bloodthirster Army List Entry found in Codex: Chaos Daemons.’ Does this mean that when I cast the Daemonology (Malefic) Possession psychic power I get to choose any of the three Bloodthirsters listed to conjure?
 A
Yes.
 Q: Does Shared Power from the Infernal Tetrad treat each Daemon Prince as if it were the Warlord, or do Warlord Traits with wordings like ‘your Warlord receives X’ only affect the actual Warlord? Do these effects stack?
 A
When using Shared Power, the other models in the Infernal Tetrad have the same Warlord Trait that you generate for your Warlord. This affects each of the Daemon Princes as if they were your Warlord, and they each benefit individually from the rule. For example, if you generated the Savage Hedonist Warlord Trait, you would add 1 to the Attacks characteristic of each of the models, not 4 to the Attacks characteristic of your Warlord. The effects are never cumulative – a unit within 7" of two or more models with the Miasma of Pestilence Warlord Trait would only suffer D6 additional Strength 1 hits with the Poisoned special rule at the end of the phase, not 2D6 or more. For another example, if the models in the Infernal Tetrad have the Strategic Genius Warlord Trait, you would only add 1 to your roll to Seize the Initiative, not 4.
 Q: How does Shared Power interact with Slay the Warlord?
 A
Only the model originally chosen to be your Warlord awards a Victory Point for Slay the Warlord.
 Q: The Infernal Tetrad’s Shared Power special rule states that if one of the Daemon Princes is your Warlord then the other models in the Formation also have his Warlord Trait. Does this mean if my Warlord is aligned to Tzeentch and I roll Lorekeeper of Tzeentch that I can have a Daemon Prince of Khorne with Psyker (Mastery Level 1)?
 A
In this circumstance, Shared Power does not apply to Daemon Princes of Khorne.
 Q: Does the ‘flip’ from the Paradox artefact count as a re-roll for the purposes of the rule allowing any dice to only be re-rolled once?
 A
No. You could use a re-roll on the dice you have ‘flipped’ or use the ‘flip’ on re-rolled dice.
 Q: Does the effect of the Mark of Excess artefact stack?
 A
Yes.
 Q: The Lord of Skulls isn’t mentioned in the update for Daemons in War Zone Fenris: Curse of the Wulfen. Was this a deliberate omission?
 A
Yes.

Reference


Profiles


DEATH FROM THE SKIES FLYERS

BS F S R HP Role P Ag Unit Type
Stormraven Gunship 4 12 12 12 3 Attack Flyer 3 2 Vehicle (Flyer, Hover,Transport)

HQ

WS BS S T W I A Ld Sv Unit Type
Brother-Captain 6 5 4 4 3 5 3 10 2+ Infantry (Character)
Grand Master 6 5 4 4 3 5 4 10 2+ Infantry (Character)
Brother-Captain Stern 6 5 4 4 3 5 3 10 2+ Infantry (Character)
Brotherhood Champion 6 4 4 4 2 5 2 10 2+ Infantry (Character)
Castellan Crowe 8 4 4 4 2 6 3 10 2+ Infantry (Character)
Librarian 5 4 4 4 2 4 2 10 2+ Infantry (Character)
Techmarine 4 4 4 4 1 4 1 8 2+ Infantry (Character)
Cypher 7 10 4 4 3 8 3 10 3+ Infantry (Character)
Grand Master Voldus 6 5 4 4 3 5 4 10 2+ Infantry (Character)

TROOPS

WS BS S T W I A Ld Sv Unit Type
Grey Knight 4 4 4 4 1 4 1 8 3+ Infantry
Justicar 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Grey Knight Terminator 4 4 4 4 1 4 2 9 2+ Infantry
Terminator Justicar 4 4 4 4 1 4 2 9 2+ Infantry (Character)

ELITES

WS BS S T W I A Ld Sv Unit Type
Paladin 5 4 4 4 2 4 2 9 2+ Infantry
Apothecary 5 4 4 4 2 4 2 9 2+ Infantry (Character)
Purifier 4 4 4 4 1 4 2 9 3+ Infantry
Knight of the Flame 4 4 4 4 1 4 2 9 3+ Infantry (Character)

FAST ATTACK

WS BS S T W I A Ld Sv Unit Type
Interceptor 4 4 4 4 1 4 1 8 3+ Jump Infantry
Interceptor Justicar 4 4 4 4 1 4 2 9 3+ Jump Infantry (Character)

HEAVY SUPPORT

WS BS S T W I A Ld Sv Unit Type
Nemesis Dreadknight 5 4 6 6 4 4 3 10 2+ Monstrous Creature (Character)
Purgator 4 4 4 4 1 4 1 8 3+ Infantry
Purgator Justicar 4 4 4 4 1 4 2 9 3+ Infantry (Character)

LORDS OF WAR

WS BS S T W I A Ld Sv Unit Type
Kaldor Draigo 6 5 4 4 4 5 4 10 2+ Infantry (Character)

VEHICLES

WS BS S F S R I A HP Unit Type
Dreadnought 4 4 6 12 12 10 4 4 3 Vehicle (Walker)
Venerable Dreadnought 5 5 6 12 12 10 4 4 3 Vehicle (Walker)
Land Raider - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Crusader - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Redeemer - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Razorback - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)
Rhino - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)
Stormraven Gunship - 4 - 12 12 12 - - 3 Vehicle (Flyer, Hover,Transport)

Wargear


MELEE WEAPONS
Weapon Range S AP Type
Krak grenade (Assault) - 6 4
Malleus Argyrum - x2 2 Melee, Force, Concussive, Daemonbane, Specialist Weapon
Melta bomb - 8 1 Armourbane, Unwieldy
Nemesis force sword - User 3 Melee, Force, Daemonbane
Nemesis force halberd - +1 3 Melee, Force, Daemonbane, Two-handed
Nemesis Daemon hammer - x2 2 Melee, Force, Concussive, Daemonbane, Unwieldy, Specialist Weapon
Nemesis warding stave - +2 4 Melee, Force, Concussive, Daemonbane, Ward
Nemesis falchion - User 3 Melee, Force, Daemonbane, Specialist Weapon
Nemesis greatsword - x2 2 Melee, Force, Daemonbane, Master-crafted, Specialist Weapon
Power axe - +1 2 Melee, Unwieldy
Power fist - x2 2 Melee, Specialist Weapon, Unwieldy
Servo-arm - x2 1 Melee, Specialist Weapon, Unwieldy
The Blade of Antwyr - User - Melee
The Soul Glaive - +1 3 Melee, Force, Daemonbane, Soul Imprint, Two-handed
The Titansword - +3 2 Melee, Force, Daemonbane, Master-crafted

RANGED WEAPONS
Weapon Range S AP Type
Assault cannon 24" 6 4 Heavy 4, Rending
Autocannon 48" 7 4 Heavy 2
Boltgun 24" 4 5 Rapid Fire
Combi-weapons
 Main Weapon
 - Boltgun 24" 4 5 Rapid Fire
 Secondary Weapons
 - Flamer Template 4 5 Assault 1, One use only
 - Grav-gun 18" * 2 Salvo 2/3, Concussive, Graviton, One use only
 - Meltagun 12" 8 1 Assault 1, Melta, One use only
 - Plasma gun 24" 7 2 Rapid Fire, Gets Hot, One use only
Conversion beamer
 - Range 1 up to 18" 6 - Heavy 1, Blast
 - Range 2 18"-42" 8 4 Heavy 1, Blast
 - Range 3 42"-72" 10 1 Heavy 1, Blast
Flamer Template 4 5 Assault 1
Flamestorm cannon Template 6 3 Assault 1
Frag grenade 8" 3 - Assault 1, Blast
Heavy bolter 36" 5 4 Heavy 3
Heavy flamer Template 5 4 Assault 1
Hunter-killer missile Infinite 8 3 Heavy 1, One use only
Incinerator Template 6 4 Assault 1, Soul Blaze
Heavy incinerator Template 6 4 Heavy 1, Soul Blaze, Torrent
Krak grenade (Shooting) 8" 6 4 Assault 1
Lascannon 48" 9 2 Heavy 1
Missile launchers
 - Frag missile 48" 4 6 Heavy 1, Blast
 - Flakk missile 48" 7 4 Heavy 1, Skyfire
 - Krak missile 48" 8 3 Heavy 1
Multi-melta 24" 8 1 Heavy 1, Melta
Plasma cannon 36" 7 2 Heavy 1, Blast, Gets Hot
Plasma gun 24" 7 2 Rapid Fire, Gets Hot
Psilencer weapons
 - Psilencer 24" 4 - Heavy 6, Force
 - Gatling psilencer 24" 4 - Heavy 12, Force
Psycannon 24" 7 4 Salvo 2/4, Rending
Heavy psycannon
 - Focussed fire 24" 7 4 Salvo 3/6, Rending
 - Area saturation 24" 7 4 Heavy 1, Large Blast, Rending
Psyk-out grenade 8" 2 - Assault 1, Blast, Psi-shock
Plasma cutter 12" 7 2 Assault 1, Gets Hot, Twin-linked
Storm bolter 24" 4 5 Assault 2
Stormstrike missiles 72" 8 2 Heavy 1, Concussive, One use only
The Fury of Deimos 36" 4 5 Assault 3, Master-crafted, Precision Shot
Typhoon missile launcher
 - Frag missile 48" 4 6 Heavy 2, Blast
 - Krak missile 48" 8 3 Heavy 2