Secretive and spiteful warriors, the Fallen Angels fight with furious determination as they seek to avoid defeat or capture. Ever on the run from the inexorable vengeance of the Dark Angels and their successor Chapters, the Fallen have become as relentlessly merciless as those who pursue them. Whether seized during piratical raids, or prised from the hands of Adeptus Astartes they have slain, the Fallen typically maintain substantial caches of weapons and armour. Some bands prefer to take the fight to their enemies at close quarters, while others eliminate their enemies from afar – in either case, the Fallen make lethal foes, who do not flinch from any dark act or terrible hardship if it ensures they can continue to breathe the free air for another day.
How This Codex Works
The following page details background and rules information that describe the forces used by the Fallen Angels –
Fallen warriors and the
Cypher that lead them to battle. This section will enable you to forge your collection of Fallen Angels miniatures into an army ready to fight battles in your games of Warhammer 40,000.
Mission | Type | Opposing Sides |
Echoes of War: Gathering the Storm – Rise of the Primarch |
4. The Final Bridge | Echoes of War | Space Marines, Fallen Angels, Grey Knights, Legion of the Damned, Harlequins, Cult Mechanicus, Skitarii | Vs | Chaos Space Marines, Chaos Daemons |
5. Amidst the Sea of Storms | Echoes of War | Adepta Sororitas, Adeptus Custodes, Fallen Angels, Grey Knights, Harlequins, Inquisition, Legion of the Damned, Sisters of Silence, Space Marines | Vs | Thousand Sons, Chaos Daemons |
Books
Book | Kind | Edition | Version | Last update |
► Gathering Storm: Rise of the Primarch | Supplement | 7 | 1.0 | March 2017 |
Fallen Angels Special Rules
Faction and Allies
The
Fallen Angels Faction has the following
levels of alliance:
Level of Alliance | Factions |
Battle Brothers | Armies of the Imperium (except Dark Angels), Chaos Space Marines |
Allies of Convenience | Dark Eldar, Eldar, Harlequins, Necrons, Orks, Renegade Knights, Ynnari |
Desperate Allies | Tau Empire |
Come the Apocalypse | Chaos Daemons, Genestealer Cults, Khorne Daemonkin, Tyranids |
Neither
Cypher nor the
Fallen may be included in an army that includes any models with the
Dark Angels Faction.
If not fielded as part of the
Fallen Champions Formation, Cypher can be selected as part of a
Primary Detachment of any of the
Armies of the Imperium, or a Primary Detachment with the
Chaos Space Marines Faction. Cypher does not take up any slots from the Detachment’s
Force Organisation chart.
In Pursuit of the Fallen
Cypher and his fellow Fallen have been the subject of a secret manhunt by the Dark Angels and their successors since the Horus Heresy. The Chapter’s relentless pursuit has driven the renegade warrior and his black-armoured brethren to the far reaches of the galaxy, with Cypher so far managing to stay just a step ahead of his pursuers.
The following rules are used in any mission which includes both
Cypher, or any units of
Fallen, and models with the
Dark Angels Faction.
At Any Cost
The following
Secondary Objectives are used in addition to any others:
- If Cypher is captured (see Divine Protection) by a Dark Angels model*, the player whose army includes the Dark Angels scores 3 Victory Points.
- If the Cypher is forced to escape or is captured by a model that is not a Dark Angel*, neither side receives any additional Victory Points.
- If Cypher is neither captured nor forced to escape before the end of the battle, the player whose army includes Cypher scores D3 Victory Points.
* If several models are in a position to capture Cypher, some of which are Dark Angels and some of which are not, randomly decide which of the models is the one that captures him.
Never Forgive
All
Dark Angels models with the
Deathwing special rule also receive the
Zealot special rule.
Special Rules
As Ye Sow, So Shall Ye Reap
Cypher cannot be selected as the
Warlord of an army. In addition, the Leadership characteristic of the Warlord of an army that includes Cypher suffers a -1 penalty.
Blazing Weapons
Cypher can shoot both of his pistols twice each in his
Shooting phase, or can fire them once each either before or after making a
Run move. When making
Overwatch shots, Cypher uses his full Ballistic Skill. In the
Assault phase, half of Cypher’s close combat attacks (rounding up) are Strength 4 and AP5, and all remaining attacks are Strength 7 and AP2.
Divine Protection
If there is an enemy model within D6" of
Cypher when he loses his last Wound or is otherwise removed as a casualty, then Cypher is assumed to have been captured alive. If there are no enemy models within this range when Cypher is removed as a casualty, then he has made a miraculous escape. If Cypher escapes, then he is not considered to be a casualty for the purposes of awarding
Victory Points.
Formations
Fallen Champions
Triumvirate of the Primarch
HQ
190 |
Unit Composition: 1 (Unique)
|
Elites
100 |
Unit Composition: 4 Fallen, 1 Fallen Champion
|
A perfectly weighted pair of ornate pistols, Cypher’s firearms are lethal in the extreme. Rendered all the more deadly by their owner’s uncanny marksmanship, these weapons lay down a hail of bolts and plasma blasts fit to scythe whole squads of warriors from their feet. |
Cypher carries a bolt pistol and a plasma pistol of ancient design that have the following weapon profiles:
|
Range |
S |
AP |
Type |
Cypher’s bolt pistol |
16" |
4 |
5 |
Pistol |
Cypher’s plasma pistol |
12" |
7 |
2 |
Pistol |