The Aeronautica Imperialis is a branch of the Imperial Navy dedicated to atmospheric warfare. The Aeronautica Imperialis works closely with the Imperial Guard, providing both gunship transportation and close air support.
How This Codex Works
This section of Codex: Imperial Agents includes full background and rules for the operatives of the Imperial Navy. It includes datasheets for an
Officer of the Fleet and
Valkyries, and a unique Detachment making it easy to add these assets to your army. Aeronautica Imperialis is part of the
Armies of the Imperium and ally as such, as described in the
Allies section of Warhammer 40,000: The Rules.
Books
Book | Kind | Edition | Version | Last update |
► Imperial Agents | Codex | 7 | 1.1 | January 2017 |
FAQ
Codex: Imperial Agents
Q: | Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use? |
A: | |
Aeronautica Imperialis Special Rules
Faction and Allies
The units on this page (
Officer of the Fleet and
Valkyries) have the
Aeronautica Imperialis Faction. They are part of the
Armies of the Imperium and ally as such, as described in the
Allies section of Warhammer 40,000: The Rules.
Transports from this Faction can transport
Astra Militarum,
Militarum Tempestus and
Inquisition units as if they were all of the same Faction.
Special Rules
Grav-chute Insertion
Some drop zones are simply too hot to risk a landing. In such situations, Valkyries can instead disgorge their passengers by way of grav-chutes, the gunships streaking low over the target zone with guns blazing and leaving lines of brave Imperial soldiers floating swiftly groundward in their wake. |
If a
Valkyrie has moved more than 6", passengers may
disembark, but they must do so as follows. Nominate any point over which the Valkyrie moved this turn and deploy the unit as if it were deep striking onto that point. If the unit
scatters, every model must immediately take a
dangerous terrain test. If any of the models cannot be deployed, the unit is destroyed.
Navy Orders
An Officer of the Fleet may take a Leadership test at the beginning of your turn, before any Reserve Rolls are made. If the test is successful, choose one of the following Navy Orders to immediately take effect. If you have more than one Officer of the Fleet, all modifiers are cumulative.
- Coordinate Reserves: The Officer directs Navy transports to deliver troops to the front line.
You receive a +1 bonus to all Reserve Rolls during your turn. - Intercept Reserves: The Officer orders Navy fighters to disrupt enemy supply lines.
Your opponent suffers a -1 penalty to all Reserve Rolls during his next turn, but will always pass a Reserve Roll on a 6.
Detachments
Imperial Navy Section
RESTRICTIONS
All units from this
Detachment must have the
Aeronautica Imperialis Faction.
COMMAND BENEFITSAir Superiority: You can re-roll failed
Reserve Rolls for units from this
Detachment.
HQ
20 |
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Unit Type | |
| Officer of the Fleet |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
Infantry (Character) | |
|
Unit Composition: 1 Officer of the Fleet
|
Fast Attack
125 |
Unit Composition: 1 Valkyrie
|
Transport Capacity: Twelve models.
Fire Points: None.
Access Points: Valkyries has one Access Point on each side of the hull and one at the rear.
Streaking away from their wing-racks on trails of flame and smoke, hellstrike missiles roar through the air at high velocity and slam into their targets with incredible force. Powered by a solid fuel core and mounting high explosive warheads capable of tearing a battle tank in two, these weapons are easy to use, quick to manufacture, and extremely effective for air-to-ground attack runs. Deployed en masse by overflying squadrons of Valkyries, these missiles can tear apart whole columns of enemy tanks, blast defensive fortifications sky high, or even be used as a crude but effective tool of assassination should enemy command assets be unwise enough to present themselves for extermination. |
The air fills with the hiss and whoosh of propellant as the multiple rocket pod opens fire. Short-fused frag warheads soar down, rapidly turning the target area into a fiery hell of billowing explosions and whipping shrapnel. Infantry caught amid the savage bombardment are torn to pieces, their sundered remains scattered all around the blast zone. As the Valkyrie turns its nose and boosts away, all that is left in its wake is flaming ruin. |
Digital weapons are concealed lasers fitted into rings, bionic implants or the knuckles of a glove. They lack range, but can be used in melee to take advantage of an enemy’s exposed weakness. |
A model armed with digital weapons can re-roll a single failed
roll To Wound in each
Assault phase.
Often carried by high-ranking officers and Imperial heroes, shimmering refractor fields refract incoming energy around their bearer, batting aside blasts and swinging blades that would otherwise lay them low. |
A refractor field confers a 5+
invulnerable save.