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★ Mephrit Dynasty

The Mephrit Dynasty has been scattered across the stars by the passage of millennia and the reckless hand of fate, yet those tomb worlds that remain have awoken hungry to reclaim the glory and grandeur they once enjoyed, and to reforge the fragments of their empire. Zarathusa the Ineffable has risen to discover his planet under assault by a strange and disturbing alien menace. To counter this threat he has roused his soldiers to war and made an alliance with Anrakyr the Traveller. As long as Zarathusa and his armies endure he is resolved that the glory of the Mephrit Dynasty should be restored, and that the young races of the galaxy learn to fear the return of the Necrons.

How This Supplement Works

This page describes a new Detachment and a number of Formations that can be used as part of a Necron army. You can add them to an existing army, or use them to field a bespoke army from the Mephrit Dynasty. Certain units chosen from the Mephrit Dynasty Detachment and Formations can also make use of the Relics and Warlord Traits listed below.

Books


BookKindEditionVersionLast update
► Shield of Baal: ExterminatusCampaign71.1January 2017
  Issue #47White Dwarf71.0December 2014

FAQ

Shield of Baal: Exterminatus

 Q: The rules for both the Conclave of the Burning One and the God Shackle name a ‘C’tan Shard’. What C’tan can be used?
 A
Use the rules for a Transcendent C’tan.
 Q: Can a model be given a relic from the Mephrit Dynasty and an Artefact of the Aeons?
 A
No. A model may only be equipped with a single relic (or equivalent) of any kind.

Mephrit Dynasty Special Rules

The following section describes a new Detachment and a number of Formations that can be used as part of a Necron army. You can add them to an existing army, or use them to field a bespoke army from the Mephrit Dynasty. Certain units chosen from the Mephrit Dynasty Detachment and Formations can also make use of the Relics and Warlord Traits listed below.

Special Rules


Executioner

The bearer of the Edge of Eternity has the Precision Strikes special rule.

Warlord Traits

When generating its Warlord Traits, a Warlord chosen from one of the Mephrit Dynasty Formations or Detachments may choose to roll on the table here instead of those found in Warhammer 40,000: The Rules or Codex: Necrons.

D6Warlord Traits
1Eternal Will
The Warlord is possessed of indomitable willpower and iron resolve. No mere mortal weaponry will stay this Warlord or prevent him from achieving his goals.
Your Warlord has the Eternal Warrior special rule. 
2Override Protocols
The Warlord is able to impress his will upon the crude vehicles of mortals, crippling their fragile inner workings with bursts of harmful data that defy logic.
All of your Warlord’s weapons with the Melee type have the Haywire special rule. 
3Immortal Arrogance
To this Necron noble, the lesser races of the galaxy are little better than crawling vermin, and he knows nothing but amused contempt for even the most fearsome of foes.
You can choose to re-roll failed Morale checks, Pinning and Fear tests for your Warlord and all friendly units with the Necrons Faction that are within 12" of him. 
4Mental Subroutines
The machine mind of this Warlord can easily resist the mental trauma mortals suffer when subject to a psychic assault.
Your Warlord has the Adamantium Will special rule. 
5Scorn of the Ages
This Warlord holds the lesser races in such disdain that he fights all the harder to expunge their existence.
Your Warlord and any model in a unit he is part of have the Hatred special rule. 
6Repair Nanoscarabs
This Warlord’s armoured frame shelters a hive of nanoscarabs that work tirelessly to ensure their immortal master’s exoskeleton remains in pristine condition.
Your Warlord has the It Will Not Die special rule. 

Detachments


Mephrit Dynasty Cohort


RESTRICTIONS
All units (except fortifications) must have the Necron Faction. Tesseract Vaults cannot be taken as part of this Detachment.

COMMAND BENEFITS
Crownworld Reawakened: You can re-roll rolls of 1 when making Reanimation Protocol rolls for Troops units from this Formation.

Vargard of Perdita: If this Detachment is chosen as your Primary Detachment, you can re-roll the result when rolling on the Mephrit Dynasty Warlord Traits table.

Formations


Anrakyr’s Strategic Decurion

FORMATION
 • 1 Anrakyr the Traveller
 • 1 unit of Immortals
 • 2 units of Necron Warriors
 • 1 Ghost Ark
 • 1 Doom Scythe
 • 1 unit of Deathmarks
RESTRICTIONS
None.
SPECIAL RULES
Grand Strategy: You re-roll the dice when attempting to Seize the Initiative. Furthermore, as long as Anrakyr the Traveller has not been removed as a casualty, you can re-roll Reserve Rolls.

Conclave of the Burning One

FORMATION
 • 1 C’tan Shard
 • 2 Crypteks
RESTRICTIONS
None.
SPECIAL RULES
Conclave: All units in this Formation must be fielded as a single unit, even though this is not normally allowed, and they cannot leave this unit. Models with the Independent Character special rule cannot join this unit. While the C’tan Shard is alive, the opposing player must always use the C’tan Shard’s Toughness when rolling To Wound models in this Formation.

Forbidden Knowledge: The C’tan Shard from this Formation has the Feel No Pain (5+) special rule. If one Cryptek has been removed as a casualty, the C’tan Shard instead has the Feel No Pain (6+) special rule. As soon as both Crypteks are removed as casualties, this rule no longer has any effect.

The Guardians of Perdita

The units in this Formation retain all of the special rules specified from their individual Formation datasheets. In addition, the following special rules apply to the Formation.

SPECIAL RULES
Regent of Mephrit: As long as the Necron Overlord from Zarathusa’s Royal Decurion has not been removed as a casualty, that Formation’s Command Protocols special rule applies to all non-vehicle units in this Formation.

Zarathusa’s Royal Decurion

FORMATION
 • 1 Necron Overlord
 • 1 unit of Immortals
 • 2 units of Necron Warriors
 • 1 Ghost Ark
 • 1 Doom Scythe
 • 1 unit of Triarch Praetorians
 • 1 Triarch Stalker
 • 1 unit of Deathmarks
 • 2 units of Canoptek Wraiths
RESTRICTIONS
None.
SPECIAL RULES
Command Protocols: At the start of each of your turns choose one of the following special rules to apply to all of the non-vehicle units in this Formation: Crusader, Counter-attack, Fearless, Monster Hunters. The effects last until the start of your next turn. You cannot use this special rule if the Necron Overlord from this Formation has been removed as a casualty.

Resurgence Decurion

FORMATION
 • 2 units of Necron Warriors
 • 2 units of Immortals
 • 1 Monolith
RESTRICTIONS
None.
SPECIAL RULES
Locus of Resurrection: At the start of each friendly Movement phase, this Formation’s Monolith can repair fallen models from the Formation. To do so, nominate a friendly unit of Necron Warriors or Immortals from this Formation that is within 6” of this Formation’s Monolith. If the nominated unit is a unit of Necron Warriors, roll a D6; if the nominated unit is a unit of Immortals, roll a D3. Add a number of models to the unit equal to the result – this cannot take the unit beyond its starting size. These models must be placed within 6” of the Monolith. If a model cannot be placed for any reason, it is destroyed. Necron models repaired in this manner can move and act normally this turn.

Relics of the War in Heaven

Units chosen from the Mephrit Dynasty Detachment and Formations can also make use of the Relics listed below.

The God Shackle 10 pts
Edge of Eternity 20 pts
Solar Thermasite 25 pts

Edge of Eternity

Zarathusa’s warscythe is an ancient weapon of the Mephrit Dynasty known as the Edge of Eternity. The weapon employs complex phase technology so its blade can literally ghost in and out of existence. This allows it to bypass almost all kinds of armour, vanishing just before it strikes to reappear deep inside its foe. It also allows the wielder to target his blows at specific foes, the weapon ghosting through bodyguards or other combatants to reappear at the throat of the wielder’s preferred target.
Necron Overlord only. This item replaces the model’s staff of light.

Range S AP Type
- +2 2 Melee, Armourbane, Executioner (2+), Two-handed

Executioner: The bearer of the Edge of Eternity has the Precision Strikes special rule.

Solar Thermasite

The baleful energies of the twin suns saturate the Cryptus System, and even in the Magnovitrium’s dormant state those that know how can call upon the device to exploit the system’s solar bounty. As the builders of the Magnovitrium, the Necrons are masters of its secrets, Zarathusa and his trusted allies privy to the workings of the ancient device. The Solar Thermasite was created by Zarathusa’s Crypteks to harness the Magnovitrium’s ambient energies, and its bearer can use the techno-mechanical device to create a direct phase-link with the power of the twin suns. When affixed inside a weapon or the chest cavity of a Necron, it vastly enhances both destructive and defensive field technologies.
Necron Overlord or Cryptek only. Add +1 to the Strength value of the bearer’s ranged and Melee weapons. Furthermore, the bearer re-rolls saving throws of 1.

The God Shackle

The God Shackle is a relic discovered by Anrakyr in the depths of the Star Hallows that allows him more exacting control of the C’tan shards in his possession. On Asphodex this would even allow the Overlord and his Crypteks to boost the power of the Burning One, rather than relying upon its innate rage alone. The only drawback of using such a device is that the tighter the leash placed around a C’tan’s neck, the more likely the creature is to rebel against it.
Cryptek only. Before deployment, nominate a single friendly C’tan Shard in your army. As long as the bearer of the God Shackle is alive and on the battlefield, the nominated C’tan Shard adds 1 to its Strength and Toughness.