Factions‎ > ‎Imperial Agents‎ > ‎

Structure

This page details military structure of Imperial Agents forces including Formations and Detachments.

Detachments


Ministorum Delegation


RESTRICTIONS
The HQ unit chosen in this Detachment must be a Ministorum Priest, and all units from this Detachment must have the Adepta Sororitas Faction.

COMMAND BENEFITS
Shield of Faith: All units from this Detachment have the Shield of Faith special rule.

Imperial Navy Section


RESTRICTIONS
All units from this Detachment must have the Aeronautica Imperialis Faction.

COMMAND BENEFITS
Air Superiority: You can re-roll failed Reserve Rolls for units from this Detachment.

Psykana Division


RESTRICTIONS
All units from this Detachment must have the Astra Telepathica Faction.

COMMAND BENEFITS
Empyric Link: The Primaris Psyker or Astropath from this Detachment harnesses Warp Charge points on a result of 3+ when attempting to manifest psychic powers within 12" of 5 or more Wyrdvane Psykers from the same Psykana Division.

Enginseer Congregation


RESTRICTIONS
The HQ unit chosen in this Detachment must be a Tech-Priest Enginseer, and the Elites unit chosen in this Detachment must be a unit of Servitors. All units from this Detachment must have the Cult Mechanicus Faction.

COMMAND BENEFITS
Canticles of the Omnissiah: Units from this Detachment have the Canticles of the Omnissiah special rule.

Deathwatch Kill Team


RESTRICTIONS
All units from this Detachment must have the Deathwatch Faction.

COMMAND BENEFITS
Aquila Doctrine: Non-vehicle models from this Detachment can re-roll any To Wound rolls and armour penetration rolls of 1.

Castellans of the Imperium

When the Imperium faces the direst of threats, it requires all of its military arms to work in conjuction to secure the future of Humanity. Bolstered by their versatility and shared devotion to the Emperor, and driven by the desperation such a mustering of strength signifies, disparate Imperial warriors become a force greater than the sum of its parts.

Unlike the Detachments shown in Warhammer 40,000: The Rules, the Castellans of the Imperium Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Castellans of the Imperium Detachment, that entire Detachment is your Primary Detachment.

The Castellans of the Imperium Detachment Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:

HQ
2-4
Troops
4+
Heavy Support
0-6
Fast Attack
0-6
Elites
0-6
Lords of War
0-3

HQ
One of the following:
 • Inquisitor Greyfax
 • Celestine
 • Terminator Captain (AoD)
 • Commissar (AM/MT)
 • Commissar Yarrick (AM)
 • Company Command Squad (AM)
 • Enginseer (& Servitors) (AM/IA)
 • Knight Commander Pask (AM)
 • Lord Commissar (AM)
 • Ministorum Priest (AM/AS/IA)
 • Primaris Psyker (AM/IA)
 • Tank Commander (AM)
 • Canoness (AS/IA)
 • Ecclesiarchy Battle Conclave (AS)
 • Sororitas Command Squad (AS/IA)
 • Uriah Jacobus (AS/IA)
 • Inquisitor Coteaz (I/IA)
 • Inquisitor Karamazov (I/IA)
 • Ordo Hereticus Inquisitor (I/IA)
 • Ordo Malleus Inquisitor (I/IA)
 • Ordo Xenos Inquisitor (I/IA)
 • Militarum Tempestus Command Squad (MT)
 • Captain (SM)
 • Chaplain (SM)
 • Chaplain Grimaldus (SM)
 • The Emperor’s Champion (SM)
 • High Marshal Helbrecht (SM)
 • Librarian (SM)
 • Techmarine (SM)

FAST ATTACK
One of the following:
 • Armoured Sentinel Squadron (AM)
 • Hellhound Squadron (AM)
 • Rough Riders (AM)
 • Scout Sentinel Squadron (AM)
 • Vendetta Squadron (AM)
 • Valkyrie Squadron (AM/MT)
 • Dominion Squad (AS/IA)
 • Seraphim Squad (AS/IA)
 • Stormhawk Interceptors (DftS)
 • Taurox Prime (MT)
 • Assault Squad (SM)
 • Attack Bike Squad (SM)
 • Bike Squad (SM)
 • Drop Pod (SM)
 • Land Speeder Storm (SM)
 • Land Speeders (SM)
 • Razorback (SM)
 • Rhino (SM)
 • Scout Bike Squad (SM)
 • Stormtalon Gunship (SM)

LORDS OF WAR
One of the following:
 • Knight Crusader (IK)
 • Knight Errant (IK)
 • Knight Gallant (IK)
 • Knight Paladin (IK)
 • Knight Warden (IK)
 • Baneblade (M)
 • Banehammer (M)
 • Banesword (M)
 • Doomhammer (M)
 • Hellhammer (M)
 • Shadowsword (M)
 • Stormlord (M)
 • Stormsword (M)
TROOPS
One of the following:
 • Infantry Platoon (AM)
 • Veterans (AM)
 • Battle Sisters Squad (AS/IA)
 • Militarum Tempestus Scions (MT)
 • Crusader Squad (SM)
 • Scout Squad (SM)
 • Tactical Squad (SM)

HEAVY SUPPORT
One of the following:
 • Contemptor Dreadnought (AoD)
 • Basilisk Battery (AM)
 • Deathstrike (AM)
 • Hydra Battery (AM)
 • Leman Russ Squadron (AM)
 • Manticore (AM)
 • Wyvern Battery (AM)
 • Exorcist (AS/IA)
 • Penitent Engine (AS/IA)
 • Retributor Squad (AS/IA)
 • Centurion Devastator Squad (SM)
 • Devastator Squad (SM)
 • Hunters (SM)
 • Land Raider (SM)
 • Land Raider Crusader (SM)
 • Land Raider Redeemer (SM)
 • Predators (SM)
 • Stalkers (SM)
 • Stormraven Gunship (SM)
 • Thunderfire Cannons (SM)
 • Vindicators (SM)
 • Whirlwinds (SM)

ELITES
One of the following:
 • Callidus Assassin (A/IA/M)
 • Culexus Assassin (A/IA/M)
 • Eversor Assassin (A/IA/M)
 • Vindicare Assassin (A/IA/M)
 • Cataphractii Terminator Squad (AoD)
 • Bullgryns (AM)
 • Militarum Tempestus Platoon (AM)
 • Ogryns (AM)
 • Ratlings (AM)
 • Wyrdvane Psykers (AM/IA)
 • Celestian Squad (AS/IA)
 • Repentia Squad (AS/IA)
 • Inquisitorial Henchmen Warband (I)
 • Command Squad (SM)
 • Dreadnoughts (SM)
 • Honour Guard (SM)
 • Ironclad Dreadnoughts (SM)
 • Sternguard Veteran Squad (SM)
 • Terminator Squad (SM)
 • Terminator Assault Squad (SM)
 • Vanguard Veteran Squad (SM)
 • Venerable Dreadnoughts (SM)

RESTRICTIONS
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lord of War choices, in any combination. This Detachment must also include units that have at least two different Factions.

COMMAND BENEFITS
Flock to the Front Line: Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed.

Lord Castellan: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.

Zealous Defenders: All units in this Detachment have the Hatred special rule. However, if this Detachment’s Force Organisation Chart contains the maximum number of units (excluding Troops), then all units in the Detachment have the Zealot special rule instead.

Grand Convocation

Giving praise to the Omnissiah as they wage war using revered and advanced technology, the various forces at the disposal of the Adeptus Mechanicus will often work in concert under the direction of the Martian priesthood.

Unlike the Detachments shown in Warhammer 40,000: The Rules, the Grand Convocation Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Grand Convocation Detachment, that entire Detachment is your Primary Detachment.

The Grand Convocation Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:

HQ
2-4
Troops
4+
Heavy Support
0-6
Fast Attack
0-6
Elites
0-6
Lords of War
0-3

HQ
One of the following:
 • Belisarius Cawl
 • Enginseer (& Servitors) (AM/IA)
 • Tech-Priest Dominus (CM)

HEAVY SUPPORT
One of the following:
 • Kastelan Robot Maniple (CM)
 • Ironstrider Ballistarii (S)
 • Onager Dunecrawlers (S)

LORDS OF WAR
One of the following:
 • Knight Crusader (IK)
 • Knight Errant (IK)
 • Knight Gallant (IK)
 • Knight Paladin (IK)
 • Knight Warden (IK)
TROOPS
One of the following:
 • Kataphron Breachers (CM)
 • Kataphron Destroyers (CM)
 • Skitarii Rangers (S)
 • Skitarii Vanguard (S)

FAST ATTACK
One of the following:
 • Sydonian Dragoons (S)

ELITES
One of the following:
 • Corpuscarii Electro-Priests (CM)
 • Fulgurite Electro-Priests (CM)
 • Sicarian Infiltrators (S)
 • Sicarian Ruststalkers (S)

RESTRICTIONS
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lords of War choices, in any combination. This Detachment must also include units that have at least two different Factions.

COMMAND BENEFITS
Agents of the Adeptus Mechanicus: All vehicles in this Detachment have the It Will Not Die special rule. In addition, all vehicles in the Detachment that are within 6" of an HQ choice from this Detachment at the start of the turn have the Power of the Machine Spirit special rule until the start of your next turn.

Chosen of the Omnissiah: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.

Noospheric Choir: If this Detachment’s Force Organisation Chart contains the maximum number of units (excluding Troops), then all units in the Detachment have the Canticles of the Omnissiah special rule.

Daemonhunter Strike Force


RESTRICTIONS
All units from this Detachment must have the Grey Knights Faction.

COMMAND BENEFITS
Rites of Teleportation: Instead of making Reserve Rolls from the start of your turn two, you can make Reserve Rolls for any unit in this Detachment that is placed in Deep Strike Reserve from the start of your turn one. These units will arrive from Deep Strike Reserve on turn one on the roll of 3+. In addition, all units from this Detachment can both Run and Shoot, in any order, in the same turn that they arrive from Deep Strike Reserve.

Inquisitorial Representative


RESTRICTIONS
All units from this Detachment must have the Inquisition Faction.

COMMAND BENEFITS
Authority of the Inquisition: You may pick one Inquisitor (this can be a Unique Inquisitor) from this Detachment to generate and use a Warlord Trait, even if they are not your army’s Warlord. For the purposes of this Warlord Trait, this Inquisitor is considered to be your Warlord.

Spectral Host


RESTRICTIONS
All units from this Detachment must have the Legion of the Damned Faction.

COMMAND BENEFITS
Saviours from Beyond: All units in this Detachment must begin the game in Deep Strike Reserve. You can choose to automatically pass or fail any Reserve Rolls you make for units in this Detachment; there is no need to roll.

Assassinorum Operative


RESTRICTIONS
The unit chosen must have the Officio Assassinorum Faction.

COMMAND BENEFITS
Operation Assassinate: If the mission you are playing uses Victory Points, you receive one bonus Victory Point at the end of the game if the enemy’s Warlord was removed as a casualty as a result of a Wound inflicted by a model with this special rule.

Formations


Ecclesiarchy Battle Conclave

FORMATION
 • 1 Ministorum Priest or Uriah Jacobus
 • 3-10 units chosen in any combination from the following list:
  - Arco-flagellants
  - Crusaders
  - Death Cult Assassins
RESTRICTIONS
All models in the Formation form a single unit.
SPECIAL RULES
 • Shield of Faith

Inquisitorial Henchmen Warband

FORMATION
 • 1 Inquisitor of any type, including Unique units
 • 1 unit of Acolytes
 • 0-1 Ministorum Priests1
 • 0-1 Crusaders1
 • 0-6 Daemonhosts1
 • 0-1 Arco-flagellants1
 • 0-1 Death Cult Assassins1
 • 0-1 Tech-Priest Enginseer1
 • 0-6 Jokaero Weaponsmiths1
 • 0-1 Astropath1
RESTRICTIONS
1 These units must form a single unit with this
Formation’s unit of Acolytes.
SPECIAL RULES
Authority of the Inquisition: An Inquisitor (this can be a Unique Inquisitor) from this Formation can generate and use a Warlord Trait, even if they are not your army’s Warlord. For the purposes of this Warlord Trait, this Inquisitor is considered to be your Warlord.

Chambers Militant: This Formation’s Inquisitor may have requisitioned additional support from one of the Chambers Militant, according to the Ordo they hail from:
 • An Inquisitorial Henchmen Warband that includes an Ordo Malleus Inquisitor or Inquisitor Coteaz may also include a Grey Knight Terminator Squad.
 • An Inquisitorial Henchmen Warband that includes an Ordo Hereticus Inquisitor or Inquisitor Karamazov may also include an Adepta Sororitas Battle Sisters Squad.
 • An Inquisitorial Henchmen Warband that includes an Ordo Xenos Inquisitor may also include a unit of Deathwatch Veterans.

Execution Force

RESTRICTIONS
None.
SPECIAL RULES
 • Preferred Enemy (Warlord)

Operation Assassinate: If the mission you are playing uses Victory Points, you receive one bonus Victory Point at the end of the game if the enemy’s Warlord was removed as a casualty as a result of a Wound inflicted by a model with this special rule.