Space Marines are genetically engineered super-soldiers. They are living weapons, whose duty is to safeguard the Emperor’s realm against its myriad foes. The Adeptus Astartes have been raised up through arcane science to be greater than unaugmented humans in every way, yet still these noble warriors follow the example of their Emperor and their Primarchs, devoting their lives to the defence of Mankind. It is this selfless heroism that defines the Space Marines, their relentless determination to prevail marking them as Humanity’s champions and protectors both.
How This Codex WorksThe following section details background and rules information that describe the forces used by the Space Marines – their warriors, their vehicles and the characters that lead them to battle. This section will enable you to forge your collection of Space Marine miniatures into an army ready to fight battles in your games of Warhammer 40,000. - Supplements — each supplement contains a set of additional rules allowing you to turn your collection of Space Marines models into army of Imperial Fists, Iron Hands, Raven Guard, Salamanders, Ultramarines or White Scars.
- Structure — details military structure of Space Marines forces including Detachments, Formations and Apocalypse Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, HQ, Lords of War, Special and Troops.
- Special Rules — Contains detailed description of army specific rules including Space Marines Special Rules, Chapter Tactics, Tactical Objectives, Warlord Traits and Wing Leaders.
- Wargear — Lists details on Fulmination Discipline, Geokinesis Discipline, Librarius Discipline, Technomancy Discipline, Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Chapter Relics, Space Marine Psychic Powers, Space Marine Vehicle Equipment and Lords of War Equipment used by army units of Space Marines.
- Related Missions — Refers to Space Marines-related missions:
Mission | Type | Opposing Sides | Echoes of War: Gathering the Storm – Fall of Cadia | 3. Fall of the Kriegan Gates | Echoes of War | Space Marines or Adepta Sororitas or Militarum Tempestus or Astra Militarum | Vs | Chaos Space Marines, Chaos Daemons or Astra Militarum | 4. The Emperor Protects | Echoes of War | Space Marines or Space Wolves or Dark Angels or Adepta Sororitas or Militarum Tempestus or Astra Militarum or Cult Mechanicus or Skitarii or Necrons | Vs | Chaos Space Marines, Chaos Daemons or Astra Militarum | Echoes of War: Gathering the Storm – Rise of the Primarch | 1. Through the Flames | Echoes of War | Space Marines | Vs | Chaos Space Marines | 2. The Battle of Guilliman’s Shrine | Echoes of War | Cult Mechanicus, Grey Knights, Space Marines, Ultramarines, Ynnari | Vs | Black Legion | 3. Macragge’s Honour | Echoes of War | Space Marines, Ultramarines | Vs | Chaos Space Marines, Chaos Daemons | 4. The Final Bridge | Echoes of War | Space Marines, Fallen Angels, Grey Knights, Legion of the Damned, Harlequins, Cult Mechanicus, Skitarii | Vs | Chaos Space Marines, Chaos Daemons | 5. Amidst the Sea of Storms | Echoes of War | Adepta Sororitas, Adeptus Custodes, Fallen Angels, Grey Knights, Harlequins, Inquisition, Legion of the Damned, Sisters of Silence, Space Marines | Vs | Thousand Sons, Chaos Daemons | Echoes of War: Black Legion Missions | 1. Slaughter at Kasyr Lutein | Echoes of War | Black Legion | Vs | Space Marines | Echoes of War: Farsight Enclaves Missions | 2. The Battle for Dal’yth | Echoes of War | Farsight Enclaves | Vs | Space Marines | Echoes of War: Haemonculus Covens Missions | 4. Raven’s Fall | Echoes of War | Haemonculus Covens | Vs | Raven Guard | War Zone Damocles: Mont’ka Campaign | 1. Death in the Void | Echoes of War | Tau Empire | Vs | Raven Guard or White Scars | 6. The Killing Blow | Echoes of War | Tau Empire | Vs | Raven Guard or White Scars | 8. The Assassins Strike | Echoes of War | Tau Empire or Farsight Enclaves | Vs | Officio Assassinorum, Raven Guard or White Scars or Astra Militarum | War Zone Damocles: Kauyon Campaign | 1. The Martyr’s Charge | Echoes of War | Tau Empire | Vs | White Scars | 2. Ploys and Ruses | Echoes of War | Tau Empire | Vs | Raven Guard | 3. Bringing the Storm | Echoes of War | Tau Empire | Vs | White Scars | 4. Death Run | Echoes of War | Tau Empire | Vs | Raven Guard | 5. To Sever the Head | Echoes of War | Tau Empire | Vs | Raven Guard | 6. The Khan and the Raven | Echoes of War | Tau Empire | Vs | Raven Guard and White Scars | 8. Blood and Vengeance | Echoes of War | Tau Empire | Vs | Raven Guard and White Scars or Imperial Knights | Echoes of War: Rising Leviathan Missions | 1. The Screaming Forest | Echoes of War | Tyranids | Vs | Astra Militarum, Space Marines | 3. The Swarm Unleashed | Echoes of War | Tyranids | Vs | Astra Militarum, Blood Angels, Space Marines | 5. Jaws of the Devourer | Echoes of War | Tyranids | Vs | Astra Militarum, Blood Angels or Space Marines | 6. Victory or Death | Echoes of War | Tyranids | Vs | Astra Militarum, Blood Angels, Space Marines | Echoes of War: Waaagh! Ghazghkull Missions | 4. The Third War For Armageddon – The Battle of Ghattana Bay | Echoes of War | Waaagh! Ghazghkull | Vs | Blood Angels or Space Marines or Space Wolves |
Books
Book | Kind | Edition | Version | Last update |
► Space Marines | Codex | 7 | 1.0 | January 2017 |
Centurion Siegebreaker Cohort | Dataslate | 7 | 1.0 | December 2013 |
Apocalypse | Expansion | 7 | 1.0 | May 2014 |
Imperial Space Marine | Dataslate | 7 | 1.0 | April 2016 |
War Zone Damocles: Kauyon | Campaign | 7 | 1.0 | January 2017 |
War Zone Damocles: Mont’ka | Campaign | 7 | 1.0 | January 2017 |
Cypher – Lord of the Fallen | Dataslate | 6 | 1.0 | December 2013 |
Angels of Death | Codex Supplement | 7 | 1.0 | April 2016 |
Space Marine HQ Command Tanks | Dataslate | 7 | 1.0 | May 2015 |
Start Collecting! Space Marines | Dataslate | 7 | 1.0 | |
Gathering the Storm: Fall of Cadia | Supplement | 7 | 1.0 | January 2017 |
Gathering Storm: Rise of the Primarch | Supplement | 7 | 1.0 | March 2017 |
FAQ
Codex: Space Marines
Q: | Since the wording of the Graviton rule completely bypasses glancing and penetrating hits, which are when vehicle saves are taken, can a vehicle use any saves against Graviton weapons? | A: | |
Q: | How do Graviton weapons work against units with mixed armour saves? | A: | Use the armour save that is in the majority within the target unit (in the case of a tie, use the armour save which gives the worst To Wound roll). |
Q: | When you choose to use the re-roll granted by a grav-amp, must you re-roll all dice or can you choose specific dice to re-roll? | A: | You can choose to re-roll any dice. |
Q: | Certain models may replace one weapon with one Chapter Relic. Can a model then replace a second weapon (or that relic) with another Chapter Relic, and so on? | A: | |
Q: | Do Servitors for Techmarines and Chaplain Grimaldus form their own squad that the character is free to join and leave, or are they attached permanently to the character? In either case, are they allowed to join other units with the character? | A: | If a Techmarine or Chaplain Grimaldus is accompanied by any Servitors or Cenobyte Servitors, they count as a unit which the character cannot leave, and they cannot join other units (though Independent Characters can join them). If the Servitors are killed, the character can join other units as normal. |
Q: | Are Drop Pod doors ignored for game purposes once deployed? | A: | Yes. |
Q: | Can the occupants of a Drop Pod move after it lands and opens the hatches (i.e. have the occupants disembarked from a Transport and therefore can move or have they just arrived from Deep Strike and therefore cannot)? | A: | |
Q: | Deep Striking Drop Pods and the Inertial Guidance System special rule – can a player aim to Deep Strike directly over enemy models and then use the Inertial Guidance System to move the actual landing to the nearest open space, or does the Drop Pod need to be placed on the table in open space first, followed by a scatter roll, with the Inertial Guidance System then being used if the scattered position is over impassable terrain? | A: | When Deep Striking, you must first place one model from the unit (in this case the Drop Pod) on the battlefield where you want it to arrive. This means you can’t choose to Deep Strike it onto an enemy unit, as you can’t put the model down on top of your opponent’s models! Inertial Guidance may only be used if the Drop Pod scatters from its original position. |
Q: | Why can’t I have a unit of three Dreadnoughts all in Drop Pods as one choice on the Force Organisation Chart? | A: | The rules are written in this way because allowing a single unit to embark on a number of different vehicles, some of which will arrive at different times and in different places, creates a number of complex issues that get in the way of fighting a battle. |
Q: | Do Space Marine Librarians have access to both Malefic and Sanctic Daemonology powers? It’s only listed as ‘Daemonology’ on their profile. | A: | They have access to both. |
Q: | If you have an Iron Hands Independent Character in a unit of White Scars, would the Iron Hands character keep the Feel No Pain special rule from The Flesh is Weak and the White Scars keep their Hit & Run special rule from Fight on the Move? | A: | No – if a unit contains models drawn from two different Chapters, it counts as being from neither Chapter, and thus benefits from neither Chapter Tactic. |
Q: | Is the Black Templars Chapter Tactics Righteous Zeal supposed to say ‘game turn’ for losing models in the Shooting phase to gain the Rage special rule? Currently it simply says ‘If a Black Templars unit suffers one or more casualties in the Shooting phase or as a result of Overwatch [...] until the end of the turn’, which according to Warhammer 40,000: The Rules means the player’s turn. How can you lose a model in your own Shooting phase? | A: | The wording is correct. Your unit will only benefit from the Rage special rule as granted by Righteous Zeal if one or more of their unit was killed by Overwatch as they charged, or, more unlikely, if one or more of their unit was killed in their Shooting phase, for example if a model with a plasma gun suffers a Gets Hot Wound. |
Q: | What rule allows one to say that a Formation composed entirely of vehicles belongs to a specific Chapter? Can we claim that a Raptor Wing Formation from War Zone Damocles: Kauyon is an Iron Hands Formation, and if so, based on what rule? Can an Iron Hands Warlord with the Storm of Fire Warlord Trait nominate a vehicle from the Raptor Wing Formation? How about vehicles from the Warlord’s Detachment, e.g. a Whirlwind? | A: | If a Space Marines Detachment or Formation consists solely of vehicles that do not have the Chapter Tactics special rule, you can choose for them to be drawn from the Iron Hands (do this when choosing your army). An Iron Hands Warlord with the Storm of Fire Warlord Trait could nominate a vehicle from such a Formation or Detachment drawn from the Iron Hands in this way. The Warlord in this example could instead nominate vehicles from their own Detachment, if that Detachment was an Iron Hands Detachment (i.e. all units in the Detachment with the Chapter Tactics special rule are drawn from the Iron Hands). Note that you cannot do this with vehicles from other Chapters – the Iron Hands (and their Successor Chapters) have a unique relationship with the machines that accompany them to war. |
Q: | The Skyhammer Annihilation Force. Can Independent Characters join this Formation? If so, do they gain the special abilities bestowed upon the Formation? | A: | Independent Characters can join this Formation in the usual way, but they will not gain the special abilities bestowed upon the Formation. This means that if the Independent Character joins an Assault Squad from this formation, for example, that squad won’t be able to use the First the Fire, then the Blade special rule to charge in the turn they arrive. A Character cannot be deployed with this Formation if they do not have the ability to arrive on the same turn as the Formation. |
Q: | Can the Space Marine Formations in War Zone Damocles: Kauyon be used to make a Gladius Strike Force? | A: | |
Q: | Does the Know When To Fade rule for the Talon Strike Force from War Zone Damocles: Kauyon allow a Fearless unit to disengage? | A: | Yes. |
Q: | In War Zone Damocles: Kauyon, the Hammer of the Khan Warlord Trait can give the Warlord D3 Hammer of Wrath attacks, while the Hunting Force Formation gives its models 2 Hammer of Wrath hits if there at least five models in their unit. Both say instead of one, so which should be applied, or do they work together somehow? | A: | |
Q: | In the Hunting Force Formation from War Zone Damocles: Kauyon I nominate an enemy HQ unit after deployment. If their HQ unit is attached to a unit or embarked on a vehicle, do I get the Formation benefits from The Hunters’ Prey against the unit and/or Transport, or does it only apply once the HQ unit is alone? | A: | You get the bonus if the HQ unit is attached to a unit when attacking that unit. The bonus does not apply to any Transport while the HQ unit is embarked inside. |
Q: | In the most recent Codex: Space Marines the Bolter Drill Chapter Tactics special rule was updated to function with special ammunition. Does this also apply to Sentinels of Terra Detachments, or do they still use the more restricted Close Ranged Bolter Drill rule from Sentinels of Terra? | A: | Sentinels of Terra Detachments use the rules from Sentinels of Terra. |
Reference
Profiles
DEATH FROM THE SKIES FLYERS |
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type |
Dreadnought |
4 |
4 |
6 |
12 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Drop Pod |
- |
4 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Open-topped, Transport) |
Hunter |
- |
4 |
- |
12 |
12 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Ironclad Dreadnought |
4 |
4 |
6 |
13 |
13 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Land Raider |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Raider Crusader |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Raider Redeemer |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Speeder Storm |
- |
4 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Open-topped, Skimmer, Transport) |
Land Speeder |
- |
4 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Skimmer) |
Predator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Razorback |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Rhino |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Stalker |
- |
4 |
- |
12 |
12 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Stormraven Gunship |
- |
4 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Flyer, Hover,Transport) |
Stormtalon Gunship |
- |
4 |
- |
11 |
11 |
11 |
- |
- |
2 |
Vehicle (Flyer, Hover) |
Venerable Dreadnought |
5 |
5 |
6 |
12 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Vindicator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Whirlwind |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Contemptor Dreadnought |
5 |
5 |
7 |
13 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Thunderhawk Gunship |
- |
4 |
- |
12 |
12 |
10 |
- |
- |
9 |
Super-heavy Flyer (Hover, Transport) |
Land Raider Excelsior |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport, Character) |
Rhino Primaris |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Wargear
Weapon |
Range |
S |
AP |
Type |
Black Sword |
- |
+2 |
2 |
Melee, Master-crafted |
Chainfist |
- |
x2 |
2 |
Melee, Armourbane, Specialist Weapon, Unwieldy |
Chainsword |
- |
User |
- |
Melee |
Close combat weapon |
- |
User |
- |
Melee |
Crozius Arcanum |
- |
+2 |
4 |
Melee, Concussive |
Eviscerator |
- |
x2 |
2 |
Melee, Armourbane, Two-handed, Unwieldy |
Fist of Dorn |
- |
+6 |
1 |
Melee, Concussive, Master-crafted, Specialist Weapon, Unwieldy |
Force axe |
- |
+1 |
2 |
Melee, Force, Unwieldy |
Force stave |
- |
+2 |
4 |
Melee, Force, Concussive |
Force sword |
- |
User |
3 |
Melee, Force |
Gauntlets of Ultramar (Assault) |
- |
x2 |
2 |
Melee |
Krak grenade (Assault) |
- |
6 |
4 |
|
Lightning claw |
- |
User |
3 |
Melee, Shred, Specialist Weapon |
Melta bomb |
- |
8 |
1 |
Armourbane, Unwieldy |
Moonfang |
- |
User |
3 |
Melee, Prey’s Bane |
Power axe |
- |
+1 |
2 |
Melee, Unwieldy |
Power fist |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Power lance |
- |
+1/User |
3/4 |
Melee |
Power maul |
- |
+2 |
4 |
Melee, Concussive |
Power sword |
- |
User |
3 |
Melee |
Relic blade |
- |
+2 |
3 |
Melee, Two-handed |
Rod of Tigurius |
- |
+2 |
4 |
Melee, Concussive, Force, Master-crafted, Soul Blaze |
Seismic hammer |
- |
x2 |
1 |
Melee, Concussive, Specialist Weapon, Unwieldy |
Servo-arm |
- |
x2 |
1 |
Melee, Specialist Weapon, Unwieldy |
Siege drill |
- |
x2 |
2 |
Melee, Armourbane, Specialist Weapon |
Spear of Vulkan |
- |
+2 |
3 |
Melee, Master-crafted, Two-handed |
Sword of the High Marshals |
- |
User |
3 |
Melee, Master-crafted, Legacy of Dorn |
Talassarian Tempest Blade |
- |
User |
3 |
Melee, Coup de Grâce |
Teeth of Terra |
- |
+2 |
3 |
Melee, Concussive, Rampage, Specialist Weapon |
The Burning Blade |
- |
+3 |
2 |
Melee, Blind, Incandescent |
The Raven’s Talons |
- |
User |
3 |
Melee, Master-crafted, Rending, Shred |
Thunder hammer |
- |
x2 |
2 |
Melee, Concussive, Specialist Weapon, Unwieldy |
Weapon |
Range |
S |
AP |
Type |
Aquila macro-cannon |
- Macro shell |
72" |
D |
1 |
Primary weapon 2, Large Blast |
- Quake shell |
180" |
10/7/5 |
1/4/6 |
Primary weapon 1, Apocalyptic Mega-blast, Sonic Boom |
Assault cannon |
24" |
6 |
4 |
Heavy 4, Rending |
Astartes grenade launcher |
- Frag grenade |
24" |
3 |
6 |
Rapid Fire, Blast |
- Krak grenade |
24" |
6 |
4 |
Rapid Fire |
Autocannon |
48" |
7 |
4 |
Heavy 2 |
Bolt pistol |
12" |
4 |
5 |
Pistol |
Boltgun |
24" |
4 |
5 |
Rapid Fire |
Cerberus launcher |
18" |
4 |
6 |
Heavy 1, Blind, Large Blast |
Combi-bolter |
24" |
4 |
5 |
Rapid Fire, Twin-linked |
Combi-weapons |
Main Weapon |
|
|
|
|
- Boltgun |
24" |
4 |
5 |
Rapid Fire |
Secondary Weapons |
|
|
|
|
- Flamer |
Template |
4 |
5 |
Assault 1, One use only |
- Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton, One use only |
- Meltagun |
12" |
8 |
1 |
Assault 1, Melta, One use only |
- Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot, One use only |
Conversion beamer |
- Range 1 |
up to 18" |
6 |
- |
Heavy 1, Blast |
- Range 2 |
18"-42" |
8 |
4 |
Heavy 1, Blast |
- Range 3 |
42"-72" |
10 |
1 |
Heavy 1, Blast |
Cyclone missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Deathwind launcher |
12" |
5 |
- |
Heavy 1, Large Blast |
Demolisher cannon |
24" |
10 |
2 |
Ordnance 1, Large Blast |
Disintegration combi-gun |
Main Weapon |
|
|
|
|
- Boltgun |
24" |
4 |
5 |
Rapid Fire |
Secondary Weapon |
|
|
|
|
- Disintegration gun |
18" |
5 |
2 |
Rapid Fire, Gets Hot, Instant Death |
Disintegration pistol |
9" |
5 |
2 |
Pistol, Gets Hot, Instant Death |
Dorn’s Arrow |
24" |
4 |
4 |
Assault 4 |
Firestorm Attack |
n/a |
9 |
3 |
Ordnance 1, Barrage, Large Blast, Orbital Attack, Warscape |
Flamer |
Template |
4 |
5 |
Assault 1 |
Flamestorm cannon |
Template |
6 |
3 |
Assault 1 |
Frag grenade |
8" |
3 |
- |
Assault 1, Blast |
Gauntlets of Ultramar (Shooting) |
24" |
4 |
2 |
Assault 2 |
Grav-weapons |
- Grav-pistol |
12" |
* |
2 |
Pistol, Concussive, Graviton |
- Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton |
- Grav-cannon |
24" |
* |
2 |
Salvo 3/5, Concussive, Graviton |
Grenade harness |
8" |
3 |
- |
Assault 2, Blast |
Heavy bolter |
36" |
5 |
4 |
Heavy 3 |
Heavy flamer |
Template |
5 |
4 |
Assault 1 |
Hellfire shells |
24" |
1 |
- |
Heavy 1, Blast, Poisoned (2+) |
Hellstrike Missile |
70" |
8 |
3 |
Ordnance 1, One use only |
Hunter-killer missile |
Infinite |
8 |
3 |
Heavy 1, One use only |
Icarus stormcannon |
48" |
7 |
4 |
Heavy 3, Interceptor, Skyfire |
Icarus stormcannon array |
48" |
7 |
4 |
Heavy 3, Interceptor, Skyfire |
Infernus |
- Bolter (with hellfire rounds) |
24" |
1 |
5 |
Rapid Fire, Master-crafted, Poisoned (2+) |
- Flamer |
Template |
4 |
5 |
Assault 1, One use only |
Kheres pattern assault cannon |
24" |
6 |
4 |
Heavy 6, Rending |
Krak grenade (Shooting) |
8" |
6 |
4 |
Assault 1 |
Las-talon |
24" |
9 |
2 |
Heavy 2 |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Aquila macro-cannon |
|
|
|
|
- Macro shell |
72" |
D |
1 |
Primary weapon 2, Large Blast |
- Quake shell |
180" |
10/7/5 |
1/4/6 |
Primary weapon 1, Apocalyptic Mega-blast, Sonic Boom |
Heavy bolter* |
36" |
5 |
4 |
Heavy 3 |
Meltagun |
12" |
8 |
1 |
Assault 1, Melta |
Missile launchers |
- Frag missile |
48" |
4 |
6 |
Heavy 1, Blast |
- Flakk missile |
48" |
7 |
4 |
Heavy 1, Skyfire |
- Krak missile |
48" |
8 |
3 |
Heavy 1 |
Multi-melta |
24" |
8 |
1 |
Heavy 1, Melta |
Orbital Comms Array |
Infinite |
10 |
1 |
Ordnance 1, Barrage, Large Blast, Orbital Comms |
Orbital strike |
Infinite |
10 |
1 |
Ordnance 1, Barrage, Large Blast, One use only, Orbital |
Plasma cannon |
36" |
7 |
2 |
Heavy 1, Blast, Gets Hot |
Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot |
Plasma pistol |
12" |
7 |
2 |
Pistol, Gets Hot |
Quietus |
36" |
X |
5 |
Heavy 2, Sniper |
Plasma cutter |
12" |
7 |
2 |
Assault 1, Gets Hot, Twin-linked |
Skyhammer missile launcher |
60" |
7 |
4 |
Heavy 3 |
Skyspear missile launcher |
60" |
7 |
2 |
Heavy 1, Armourbane, Savant Lock, Skyfire |
Sniper rifle |
36" |
X |
6 |
Heavy 1, Sniper |
Space Marine shotgun |
12" |
4 |
- |
Assault 2 |
Special issue ammunition |
- Dragonfire bolt |
24" |
4 |
5 |
Rapid Fire, Ignores Cover |
- Hellfire round |
24" |
1 |
5 |
Rapid Fire, Poisoned (2+) |
- Kraken bolt |
30" |
4 |
4 |
Rapid Fire |
- Vengeance round |
18" |
4 |
3 |
Rapid Fire, Gets Hot |
Storm bolter |
24" |
4 |
5 |
Assault 2 |
Stormstrike missiles |
72" |
8 |
2 |
Heavy 1, Concussive, One use only |
The Primarch’s Wrath |
24" |
4 |
4 |
Salvo 3/5, Master-crafted, Shred |
Thunderfire cannon |
- Surface detonation |
60" |
6 |
5 |
Heavy 4, Barrage, Blast |
- Airburst |
60" |
5 |
6 |
Heavy 4, Barrage, Blast, Ignores Cover |
- Subterranian blast |
60" |
4 |
- |
Heavy 4, Barrage, Blast, Strikedown |
Thunderhawk cannon |
72" |
8 |
3 |
Primary weapon 1, Massive Blast |
Thunderhawk cluster bomb |
- |
6 |
4 |
Heavy 6, Bomb, Apocalyptic Barrage |
Turbo-laser Destructor |
96" |
D |
2 |
Primary weapon 1, Large Blast |
Typhoon missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Whirlwind multiple missile launcher |
- Vengeance |
12"-48" |
5 |
4 |
Ordnance 1, Barrage, Large Blast |
- Incendiary castellan |
12"-48" |
4 |
5 |
Ordnance 1, Barrage, Ignores Cover, Large Blast |
|