In an age of war, where the galaxy burns and the Imperium is assailed from every side, the Space Marines are Mankind’s last hope for survival. The Space Wolves are one of the first and mightiest Chapters of the Adeptus Astartes, and live to deliver the Allfather’s wrath with axe and boltgun. Forged from a race of ferocious warriors raised on the death world of Fenris, the Space Wolves are deadly adversaries. Ten millennia of war has seen them win victories uncounted and earn a reputation for uncompromising determination, courage and sacrifice. This book tells their tale, and within its pages lies the strength to take up their mantle and carve your own legend into the pages of history.
How This Codex WorksThis codex contains a complete set of rules to collect a mighty force of Space Wolves and unleash them on the tabletop battlefields of the 41st Millennium. - Supplements — each supplement contains a set of additional rules allowing you to turn your collection of Space Wolves models into army of Champions of Fenris.
- Structure — details military structure of Space Wolves forces including Detachments, Formations and Apocalypse Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops.
- Special Rules — Contains detailed description of army specific rules including Space Wolves Special Rules, Tactical Objectives, Warlord Traits and Wing Leaders.
- Wargear — Lists details on Melee Weapons, Armour, Ranged Weapons, Special Issue Wargear, Relics of the Fang, Space Wolves Vehicle Equipment, Space Wolves Psychic Powers and Tempestas Discipline used by army units of Space Wolves.
- Missions:
- Related Missions — Refers to Space Wolves-related missions:
Mission | Type | Opposing Sides | Echoes of War: Gathering the Storm – Fall of Cadia | 4. The Emperor Protects | Echoes of War | Space Marines or Space Wolves or Dark Angels or Adepta Sororitas or Militarum Tempestus or Astra Militarum or Cult Mechanicus or Skitarii or Necrons | Vs | Chaos Space Marines, Chaos Daemons or Astra Militarum | Sanctus Reach: Hour of the Wolf (Chaos Missions) | 10. A Saga Written in Blood | Echoes of War | Chaos Daemons | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | Sanctus Reach: Stormclaw Missions | 1. Green Tide, Grey Fog | Echoes of War | Orks | Vs | Space Wolves | 2. Fortress 26 | Echoes of War | Orks | Vs | Space Wolves | 3. Gofftown | Echoes of War | Orks | Vs | Space Wolves | Sanctus Reach: Hour of the Wolf Campaign | 1. Saviours of Sacred Mountain | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | 2. Back from the Brink | Echoes of War | Orks | Vs | Space Wolves | 3. The Fall of Mordred’s Ridge | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | 4. The Sky Hunt | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | 5. Ragnar’s Folly | Echoes of War | Orks | Vs | Astra Militarum, Militarum Tempestus, Space Wolves | 6. Last Stand of the Young King | Echoes of War | Orks | Vs | Space Wolves | 7. The Great Wolf Strikes | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | 8. The Battle of Scrap Peak | Echoes of War | Orks | Vs | Astra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves | Echoes of War: Waaagh! Ghazghkull Missions | 4. The Third War For Armageddon – The Battle of Ghattana Bay | Echoes of War | Waaagh! Ghazghkull | Vs | Blood Angels or Space Marines or Space Wolves |
Books
Book | Kind | Edition | Version | Last update |
► Space Wolves | Codex | 7 | 1.3 | January 2017 |
Apocalypse | Expansion | 7 | 1.0 | May 2014 |
Cypher – Lord of the Fallen | Dataslate | 6 | 1.0 | December 2013 |
Sanctus Reach: Stormclaw | Boxset | 7 | 1.0 | July 2014 |
Sanctus Reach: Hour of the Wolf | Campaign | 7 | 1.0 | August 2014 |
Start Collecting! Space Wolves | Dataslate | 7 | 1.0 | |
War Zone Fenris: Curse of the Wulfen | Campaign | 7 | 1.0 | January 2017 |
Battleforce: Space Wolves | Dataslate | 7 | 1.0 | |
Strike Force Daggerfist | Dataslate | 7 | 1.0 | |
Gathering the Storm: Fall of Cadia | Supplement | 7 | 1.0 | January 2017 |
FAQ
Codex: Space Wolves
Q: | For all models that can ride Thunderwolves (including Thunderwolf Cavalry and Wolf Lords on Thunderwolves), is the Strength bonus from the Thunderwolf applied before or after multiplying the user’s Strength by 2 for the purposes of weapons like power fists and thunder hammers? | A: | The model’s Strength profile is improved by 1 for riding a Thunderwolf. This is not a modified profile, but is instead the model’s new profile (as demonstrated by the Thunderwolf Cavalry profile). As wielding a power fist or thunder hammer doubles the Strength characteristic on the model’s profile before any other modifiers are applied, this will mean the model’s Strength of 5 is doubled to 10. |
Q: | When the Rune Priest is upgraded to wear Terminator armour, he trades in his bolt pistol, but he doesn’t automatically get a storm bolter. The entry then says that he ‘may take one of the following’. What happens if he chooses not to take a storm bolter? | A: | Then he will simply have no ranged weapon. This is to cater for the Librarian Terminator model, which can be assembled either with an outstretched hand or a storm bolter; the same options therefore apply to Librarians in Codex: Space Marines. |
Q: | How do you resolve a special rule or an item of wargear that makes you automatically pass a test against another special rule or item of wargear that makes you automatically fail? For example, the Pelt of Balewolf causes certain models to automatically fail their Fear tests, yet models with the Daemonic Instability special rule automatically pass these tests. | A: | |
Q: | Do Iron Priests have the HQ or Elites Battlefield Role, and which profile should I use – the version in Codex: Space Wolves or the version in War Zone Fenris: Curse of the Wulfen? | A: | There are two different Iron Priest options at present, and you should feel free to use either or both in your army. One is an Elites choice, which uses all of the rules described in Codex: Space Wolves, whilst the version in White Dwarf and War Zone Fenris: Curse of the Wulfen is obviously a more senior version, with an improved profile and weapon options, hence the reason he is an HQ choice and has a higher points cost. |
Q: | When rolling for the Curse of the Wulfen special rule, do you roll just one dice for all Wulfen units in your army, or one dice per unit? | A: | |
Q: | The Wulfen’s Death Frenzy special rule begins with the wording ‘If a model in this unit is slain…’ – does that mean that an Independent Character that has joined the unit also benefits from this rule? | A: | No. |
Q: | If Wulfen are removed from play in the Assault phase, by special attacks such as Stomp or some other effect, do they still get to strike back as part of their Death Frenzy special rule? | A: | Yes. The slain Wulfen model strikes back at the end of the Initiative step in which it was slain. For example, in the case of a Hammer of Wrath attack, which is resolved at Initiative step 10, the Wulfen strikes back at the end of Initiative step 10; in the case of a Stomp attack, which is resolved at Initiative step 1, the Wulfen strikes back at the end of Initiative step 1. |
Q: | Which relic lists can Space Wolves characters choose from when they are part of a Wolf Claw Strike Force Detachment from War Zone Fenris: Curse of the Wulfen? | A: | |
Q: | Can a Wulfen wielding a thunder hammer make a Death Frenzy attack at the end of an Initiative step that would result in him attacking before other models with a higher Initiative than his modified Initiative of 1 (for using a weapon with the Unwieldy special rule)? | A: | Yes. |
Q: | Can each member of the Heralds of the Great Wolf Formation ignore their first failed saving throw each phase or is it just first model in the Formation to fail their save each phase? What about any Cyberwolves accompanying the Formation’s Iron Priest? | A: | Provided that the Formation’s Iron Priest is still alive, the Formation’s Wolf Priest, Rune Priest and Iron Priest can each ignore their first failed saving throw each phase. This does not apply to any accompanying Cyberwolves. |
Q: | As far as rules are concerned, what kind of armour do Wulfen wear? | A: | Wulfen wear armour over their black carapace that has been customised according to their unique physiology, but it offers them no in-game effect beyond a standard 4+ armour save. |
Q: | Suppose a Wolf Claw Strike Force has the first turn and lands multiple Drop Pods amongst the enemy lines. If an enemy unit then charges a Space Wolves unit that has just disembarked from their Drop Pod, can another unit from the same Wolf Claw Strike Force use their Counter-charge ability during the enemy Assault phase to charge, even though they had disembarked from a Drop Pod in their first turn? | A: | Yes. |
Q: | Should the helfrost pistol and tempest hammer be added to the Space Wolves wargear lists, or are they unique to the Iron Priest from War Zone Fenris: Curse of the Wulfen? | A: | These items are unique to the version of the Iron Priest with the HQ Battlefield Role from White Dwarf and War Zone Fenris: Curse of the Wulfen. |
Q: | For the Deathpack Formation that comes in the Start Collecting! Space Wolves box, you have a Wolf Lord, 10 Grey Hunters, and 3 Thunderwolf Cavalry. Can you expand this Formation by adding another squad of Grey Hunters and more Thunderwolf Cavalry? | A: | The Formation limits you to 1 Wolf Lord, 1 unit of Grey Hunters, and 1 unit of Thunderwolf Cavalry; you cannot add any further units to this Formation. A unit of Grey Hunters can have a maximum of 10 models, so you cannot add any more of them, while a unit of Thunderwolf Cavalry can have a maximum of six models, so you may add three more Thunderwolf Cavalry models to the Formation as part of that unit. |
Q: | If an Independent Character joins a unit from a Space Wolves Deathpack Formation, can they still benefit from the For Glory, For Russ! special rule (for example, Run and then still be able to charge in the same turn)? | A: | No. |
War Zone Fenris: Curse of the Wulfen
Q: | Can a unit without the Objective Secured rule cleanse an objective that is controlled by Daemonic Corruption if there are no enemy units within 3"? | A: | Yes. Any scoring unit can cleanse an objective so long as the Daemon player doesn’t have a unit within 3". |
Q: | Does Shared Power from the Infernal Tetrad treat each Daemon Prince as if it were the Warlord, or do Warlord Traits with wordings like ‘your Warlord receives X’ only affect the actual Warlord? Do these effects stack? | A: | When using Shared Power, the other models in the Infernal Tetrad have the same Warlord Trait that you generate for your Warlord. This affects each of the Daemon Princes as if they were your Warlord, and they each benefit individually from the rule. For example, if you generated the Savage Hedonist Warlord Trait, you would add 1 to the Attacks characteristic of each of the models, not 4 to the Attacks characteristic of your Warlord. The effects are never cumulative – a unit within 7" of two or more models with the Miasma of Pestilence Warlord Trait would only suffer D6 additional Strength 1 hits with the Poisoned special rule at the end of the phase, not 2D6 or more. For another example, if the models in the Infernal Tetrad have the Strategic Genius Warlord Trait, you would only add 1 to your roll to Seize the Initiative, not 4. |
Q: | Does the ‘flip’ from the Paradox artefact count as a re-roll for the purposes of the rule allowing any dice to only be re-rolled once? | A: | No. You could use a re-roll on the dice you have ‘flipped’ or use the ‘flip’ on re-rolled dice. |
Q: | The Lord of Skulls isn’t mentioned in the update for Daemons in War Zone Fenris: Curse of the Wulfen. Was this a deliberate omission? | A: | Yes. |
Reference
Profiles
DEATH FROM THE SKIES FLYERS |
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type |
Bjorn the Fell-Handed |
6 |
6 |
7 |
13 |
12 |
10 |
3 |
6 |
3 |
Vehicle (Walker, Character) |
Dreadnought |
4 |
4 |
6 |
12 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Venerable Dreadnought |
5 |
5 |
6 |
12 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Drop Pod |
- |
4 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Open-topped, Transport) |
Land Raider |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Raider Crusader |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Raider Redeemer |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Speeder |
- |
4 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Skimmer) |
Stormrider |
- |
3 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Chariot, Open-topped) |
Murderfang |
5 |
3 |
6 |
12 |
12 |
10 |
4 |
6 |
3 |
Vehicle (Walker, Character) |
Predator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Razorback |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Rhino |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Stormfang Gunship |
- |
4 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Flyer, Hover,Transport) |
Stormwolf |
- |
4 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Flyer, Hover,Transport) |
Vindicator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Whirlwind |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Land Raider Excelsior |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport, Character) |
Rhino Primaris |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Wargear
Weapon |
Range |
S |
AP |
Type |
Black Death |
- |
+2 |
2 |
Melee, Unwieldy, Whirlwind of Death |
Blizzard Shield |
- |
User |
2 |
Melee, Shield |
Chainfist |
- |
x2 |
2 |
Melee, Armourbane, Specialist Weapon, Unwieldy |
Chainsword |
- |
User |
- |
Melee |
Close combat weapon |
- |
User |
- |
Melee |
Crozius Arcanum |
- |
+2 |
4 |
Melee, Concussive |
Fangsword of the Ice Wolf |
- |
+1 |
3 |
Melee, Helfrost, Rending |
Fenrisian great axe |
- |
x2 |
2 |
Melee, Master-crafted |
Foehammer (Assault) |
- |
x2 |
2 |
Melee, Concussive, Unwieldy |
Frost blades |
- Frost sword |
- |
+1 |
3 |
Melee |
- Frost axe |
- |
+2 |
2 |
Melee, Unwieldy |
Frost claws |
- |
+1 |
2 |
Melee, Shred, Specialist Weapon |
Frostfang |
- |
+1 |
3 |
Melee, Rending, Master-crafted |
Great frost axe |
- |
+3 |
2 |
Melee, Reaping Swing, Two-handed |
Krak grenade (Assault) |
- |
6 |
4 |
|
Melta bomb |
- |
8 |
1 |
Armourbane, Unwieldy |
Power axe |
- |
+1 |
2 |
Melee, Unwieldy |
Power fist |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Power lance |
- |
+1/User |
3/4 |
Melee |
Power maul |
- |
+2 |
4 |
Melee, Concussive |
Power sword |
- |
User |
3 |
Melee |
Runic weapons |
- Runic sword |
- |
User |
3 |
Melee, Force, Ward |
- Runic axe |
- |
+1 |
2 |
Melee, Force, Unwieldy, Ward |
- Runic stave |
- |
+2 |
4 |
Melee, Concussive, Force, Ward |
Servo-arm |
- |
x2 |
1 |
Melee, Specialist Weapon, Unwieldy |
Staff of the Stormcaller |
- |
+2 |
4 |
Melee, Concussive, Force, Wyrdbane |
Tempest hammer |
- |
x2 |
2 |
Melee, Concussive, Helfrost, Specialist Weapon, Unwieldy |
The axe of morkai |
- One-handed |
- |
+2 |
3 |
Melee |
- Two-handed |
- |
x2 |
2 |
Melee, Two-handed, Unwieldy |
The Murderclaws |
- |
+1 |
2 |
Melee, Master-crafted, Shred, Specialist Weapon |
Thunder hammer |
- |
x2 |
2 |
Melee, Concussive, Specialist Weapon, Unwieldy |
Trueclaw |
- |
10 |
2 |
Melee, Master-crafted, Shred |
Wolf claws |
- Wolf claw |
- |
+1 |
3 |
Melee, Shred, Specialist Weapon |
- Great wolf claw |
- |
x2 |
2 |
Melee, Shred, Specialist Weapon |
Wyrmclaw |
- |
+2 |
2 |
Melee, Master-crafted, Unwieldy |
Weapon |
Range |
S |
AP |
Type |
Assault cannon |
24" |
6 |
4 |
Heavy 4, Rending |
Autocannon |
48" |
7 |
4 |
Heavy 2 |
Bolt pistol |
12" |
4 |
5 |
Pistol |
Boltgun |
24" |
4 |
5 |
Rapid Fire |
Combi-weapons |
Main Weapon |
|
|
|
|
- Boltgun |
24" |
4 |
5 |
Rapid Fire |
Secondary Weapons |
|
|
|
|
- Flamer |
Template |
4 |
5 |
Assault 1, One use only |
- Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton, One use only |
- Meltagun |
12" |
8 |
1 |
Assault 1, Melta, One use only |
- Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot, One use only |
Cyclone missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Deathwind launcher |
12" |
5 |
- |
Heavy 1, Large Blast |
Demolisher cannon |
24" |
10 |
2 |
Ordnance 1, Large Blast |
Flamer |
Template |
4 |
5 |
Assault 1 |
Flamestorm cannon |
Template |
6 |
3 |
Assault 1 |
Foehammer (Shooting) |
6" |
x2 |
2 |
Assault 1, Concussive |
Frag grenade |
8" |
3 |
- |
Assault 1, Blast |
Heavy bolter |
36" |
5 |
4 |
Heavy 3 |
Heavy flamer |
Template |
5 |
4 |
Assault 1 |
Helfrost pistol |
12" |
8 |
1 |
Pistol, Helfrost |
Helfrost cannon |
|
|
|
|
- dispersed |
24" |
6 |
3 |
Heavy 1, Blast, Helfrost |
- focussed |
24" |
8 |
1 |
Heavy 1, Helfrost |
Helfrost destructor |
|
|
|
|
- dispersed |
24" |
6 |
3 |
Heavy 1, Helfrost, Large Blast |
- focussed |
24" |
8 |
1 |
Heavy 1, Lance, Helfrost |
Hunter-killer missile |
Infinite |
8 |
3 |
Heavy 1, One use only |
Krak grenade (Shooting) |
8" |
6 |
4 |
Assault 1 |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Meltagun |
12" |
8 |
1 |
Assault 1, Melta |
Missile launchers |
- Frag missile |
48" |
4 |
6 |
Heavy 1, Blast |
- Flakk missile |
48" |
7 |
4 |
Heavy 1, Skyfire |
- Krak missile |
48" |
8 |
3 |
Heavy 1 |
Multi-melta |
24" |
8 |
1 |
Heavy 1, Melta |
Nightwing |
24" |
3 |
- |
Assault D6 |
Plasma cannon |
36" |
7 |
2 |
Heavy 1, Blast, Gets Hot |
Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot |
Plasma pistol |
12" |
7 |
2 |
Pistol, Gets Hot |
Skyhammer missile launcher |
60" |
7 |
4 |
Heavy 3 |
Sniper rifle |
36" |
X |
6 |
Heavy 1, Sniper |
Space Marine shotgun |
12" |
4 |
- |
Assault 2 |
Storm bolter |
24" |
4 |
5 |
Assault 2 |
Shooting |
12" |
4 |
5 |
Assault D3 |
Stormstrike missile |
72" |
8 |
2 |
Heavy 1, Concussive, One use only |
The bite of fenris |
- Helwinter bolt |
24" |
4 |
5 |
Rapid Fire, Helfrost |
- Flametide bolt |
24" |
5 |
4 |
Rapid Fire, Ignores Cover |
Typhoon missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Whirlwind multiple missile launcher |
- Vengeance missile |
12"-48" |
5 |
4 |
Ordnance 1, Barrage, Large Blast |
- Incendiary castellan missile |
12"-48" |
4 |
5 |
Ordnance 1, Barrage, Ignores Cover, Large Blast |
|