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Orks

The Orks are formidable enemies to face in battle, each a brutal, simplistic and highly aggressive warrior. For these barbaric monsters, war is its own reward. They believe above all that might makes right, and will fight whoever and whatever they have to in order to prove it. Their ultra violent sense of humour and incredible tolerance for injury mean that death and loss are almost meaningless concepts to the Orks. Most greenskins think little about the future, and are content to fight, eat and steal what they want, then fight some more. Yet when an especially powerful Warboss rises up from the hordes to command the tribes, the Orks are driven into a frenzy of conquest that can consume the stars in a green tidal wave of violence and destruction – a terrifying Ork Waaagh! that few in its path will survive.

How This Codex Works

Within Codex: Orks you will find a full description of each Ork unit, the rules for its use, and an army list that enables you to organise your collection of Citadel miniatures into an army worthy of the mightiest Warboss. Gork and Mork are waiting to be impressed, so get the Boyz together and get ready to fight!

Books


BookKindEditionVersionLast update
► OrksCodex71.2January 2017
  ApocalypseExpansion71.0May 2014
  Issue #21White Dwarf71.0June 2014
  Sanctus Reach: The Red Waaagh!Campaign71.0July 2014
  Sanctus Reach: StormclawBoxset71.0July 2014
  Sanctus Reach: Hour of the WolfCampaign71.0August 2014
  Snagrod’s Burna BoyzDataslate71.0
  Start Collecting! OrksDataslate71.0
  Gathering the Storm: Fall of CadiaSupplement71.0January 2017
  Imperial Armour vol.8 – Raid on Kastorel-NovemImperial Armour61.0May 2010
  Imperial Armour AeronauticaImperial Armour61.0July 2012
  Imperial Armour ApocalypseImperial Armour61.0August 2013

FAQ

Codex: Orks

 Q: Burna bombs and skorcha missiles are listed as flamer weapons. Does that mean they benefit from the No Escape rule of Template weapons (i.e. do Open-topped vehicles take D6 hits)?
 A
No. They are Blast weapons rather than Template weapons, so the No Escape rule is not used.
 Q: Mob Rule works on Pinning tests and Morale checks. What about other Leadership tests, like Fear tests?
 A
Mob Rule only applies to Morale checks and Pinning tests.
 Q: When Orks with Mob Rule would like to use Our Weapons are Useless and automatically fail the Morale test, do they then have to roll on the Mob Rule table?
 A
No. If you use the Our Weapons are Useless rule, you do not need to roll on the Mob Rule table.
 Q: On the Mob Rule table, a result of 4-6 states that ‘A brawl breaks out as the Orks decide what to do. When the dust settles, nobody can remember what the trouble was about in the first place’. Shouldn’t the subsequent hits then be Strength 3 rather than 4, as that is the base strength of Boyz?
 A
No. They’re really fired up!
 Q: If an Ork character has a cybork body (which grants 6+ Feel No Pain), and is in a squad with a Painboy (which grants 5+ Feel No Pain), does that character gain any further benefit, such as 4+ Feel No Pain?
 A
No.
 Q: In Codex: Orks, Mad Dok Grotsnik has both a cybork body, giving the Feel No Pain (6+) special rule, and dok’s tools, which give Feel No Pain (i.e. 5+) to all models in his unit. Do the bonuses stack?
 A
No. His dok’s tools confer Feel No Pain so he doesn’t need the Feel No Pain (6+) from his cybork body. Did we mention that he’s mad?
 Q: Is the burna a flamer weapon or do Ork burnas use some daemonic flames that Salamanders can’t handle?
 A
As specified in the Appendix, burnas are flamer weapons for the purposes of rules which interact with flamer weapons as described in Warhammer 40,000: The Rules. Salamanders get their Flamecraft Chapter Tactics bonus against any flamer weapons as described in Warhammer 40,000: The Rules, so this includes burnas.
 Q: If a Morkanaut is in combat, can the embarked Boyz shoot?
 A
No. A Morkanaut (or Gorkanaut) has no Fire Points.
 Q: Can a grabbin’ klaw stop a Super-heavy Walker from moving and hence prevent it from charging?
 A
Yes.
 Q: In the Italian version of Codex: Orks, Da Lucky Stikk lets you reroll rolls To Wound, rolls To Hit and saving throws for the whole unit (only the bearer suffers if things go wrong). Some people from the international community argue that it only allows the bearer to re-roll. Is the Italian version a translation error?
 A
The Italian version is in error – only the bearer can use the re-rolls.
 Q: Does the gitfinda work with Relentless, i.e. can you move and still get Ballistic Skill 3?
 A
No.
 Q: Can a model benefit from a gitfinda if it moved but is on a Relentless platform, or under the effects of Slow and Purposeful (e.g. warbikes or mega armour)?
 A
No.
 Q: How do the units transported in a Stompa behave when it gets locked in combat? For example, a Stompa with guys inside gets charged by a Death Company Squad, and both then end up locked in combat. It’s then the Orks’ turn – so, as the Stompa is both a Walker and a Transport with 4 Fire Points, can the guys inside shoot at a different target whilst the Stompa is in combat, or get out if they can and join in?
 A
The unit inside can shoot if you can draw a line of sight from a Fire Point that doesn’t go through the units locked in combat. The unit can instead disembark, following the normal rules – this may have to be an emergency disembarkation as described in Warhammer 40,000: The Rules, depending on where the enemy models are positioned in relation to the access point. A unit that disembarks from a Stompa cannot charge in the same turn, as it is not an Assault Vehicle.
 Q: Can Orks charge when I call a Waaagh! even if they have arrived from Deep Strike, disembarked from a non-Assault Vehicle, or are Outflanking?
 A
No.
 Q: How does the zzap gun on a Battlewagon work regarding the Gets Hot rule?
 A
A To Hit roll of 1 means the weapon Gets Hot, in any case. If the roll for the zzap gun’s Strength is above 10, the weapon Gets Hot on any To Hit roll of 1, 2 or 3. If it does, roll another dice – on a roll of 1, 2 or 3 the vehicle suffers a glancing hit.
 Q: Does a kustom force field protect a void shield?
 A
No.
 Q: I have a question about the kustom force field. Codex: Orks says that it affects all models within 6". Does it include enemy models too, or just friendly models?
 A
It affects both friendly and enemy models.
 Q: If my unit of Ork Boyz is reduced to just the Boss Nob, can he still use Mob Rule to pass his Morale check? Also, if he rolls the Breaking Heads result, would he immediately pass as Wounds cannot be allocated to characters?
 A
Yes. A single Boss Nob that has to take a Mob Rule check will pass on a result of Born to Fight (if it is locked in combat) or Breaking Heads, with no ill effects.
 Q: What occurs if the enemy unit is completely destroyed during the Movement phase due to a Painmob’s Pile On Da Pain! actions? Is the unit then able to consolidate, shoot, Run and charge as normal?
 A
The unit can consolidate, but cannot otherwise move in the Movement phase. It can act normally for the rest of the turn.
 Q: Are attached Independent Characters able to Pile On Da Pain! as well when attached to the Ork Nobz or Ork Boyz from the Painmob?
 A
Only models from the units in the Painmob Formation are affected – Independent Characters attached to these units will not Pile In or attack when the Pile On Da Pain! rule is used.

Reference


Profiles


DEATH FROM THE SKIES FLYERS

BS F S R HP Role P Ag Unit Type
Blitza-bommer 2 10 10 10 3 Bomber 3 2 Vehicle (Flyer)
Burna-bommer 2 10 10 10 3 Bomber 3 2 Vehicle (Flyer)
Dakkajet 2 10 10 10 3 Fighter 4 2 Vehicle (Flyer)
Wazbom Blastajet 2 10 10 10 3 Attack Flyer 4 3 Vehicle (Flyer)

HQ

WS BS S T W I A Ld Sv Unit Type
Big Mek 4 2 4 4 2 3 3 8 6+ Infantry (Character)
Boss Zagstruk 5 2 5 4 2 3 4 8 4+ Jump Infantry (Character)
Kaptin Badrukk 5 2 4 4 2 3 4 9 3+ Infantry (Character)
Mad Dok Grotsnik 5 2 4 5 3 3 4 9 4+ Infantry (Character)
Mek 4 2 3 4 1 2 2 7 6+ Infantry (Character)
Painboy 4 2 4 4 2 3 3 7 6+ Infantry (Character)
Warboss 5 2 5 5 3 4 4 9 6+ Infantry (Character)
Weirdboy 4 2 4 4 2 3 3 7 6+ Infantry (Character)
Zhadsnark 5 2 5 6 3 4 4 9 6+ Bike
Grukk Face-rippa 5 2 5 5 3 4 4 9 4+ Infantry (Character)

TROOPS

WS BS S T W I A Ld Sv Unit Type
Ork Boy 4 2 3 4 1 2 2 7 6+ Infantry
Boss Nob 4 2 4 4 2 3 3 7 6+ Infantry (Character)
Gretchin 2 3 2 2 1 2 1 5 - Infantry
Runtherd 4 2 3 4 1 2 2 7 6+ Infantry (Character)
Gretchin 2 3 2 2 1 2 1 5 - Infantry
Rustgob 4 2 3 4 1 2 2 7 6+ Infantry (Character)

ELITES

WS BS S T W I A Ld Sv Unit Type
Boss Skinrot 5 2 5 4 2 3 4 8 6+ Infantry (Character)
Burna Boy 4 2 3 4 1 2 2 7 6+ Infantry
Mek 4 2 3 4 1 2 2 7 6+ Infantry (Character)
Kommando 4 2 3 4 1 2 2 7 6+ Infantry
Boss Nob 4 2 4 4 2 3 3 7 6+ Infantry (Character)
Meganob 4 2 4 4 2 3 3 7 2+ Infantry
Boss Meganob 4 2 4 4 2 3 3 7 2+ Infantry (Character)
Nob 4 2 4 4 2 3 3 7 6+ Infantry
Nob Boss 4 2 4 4 2 3 3 7 6+ Infantry (Character)
Tankbusta 4 2 3 4 1 2 2 7 6+ Infantry
Nob 4 2 4 4 2 3 3 7 4+ Infantry
Skrak Head-smasha 4 2 4 4 2 3 3 7 4+ Infantry (Character)

FAST ATTACK

WS BS S T W I A Ld Sv Unit Type
Deffkopta 4 2 3 5 2 2 2 7 4+ Jetbike
Stormboy 4 2 3 4 1 2 2 7 6+ Jump Infantry
Boss Nob 4 2 4 4 2 3 3 7 6+ Jump Infantry (Character)
Warbiker 4 2 3 5 1 2 2 7 4+ Bike
Boss Nob 4 2 4 5 2 3 3 7 4+ Bike (Character)

HEAVY SUPPORT

WS BS S T W I A Ld Sv Unit Type
Flash Gitz 4 2 4 4 2 3 3 7 6+ Infantry
Kaptin 4 2 4 4 2 3 3 7 6+ Infantry (Character)
Loota 4 2 3 4 1 2 2 7 6+ Infantry
Mek 4 2 3 4 1 2 2 7 6+ Infantry (Character)
Mek Gun - - - 7 2 - - - 3+ Artillery
Gretchin 2 3 2 2 1 2 1 5 - Artillery
Big Squiggoth 2 2 6 7 6 1 2 5 3+ Monstrous Creature

LORDS OF WAR

WS BS S T W I A Ld Sv Unit Type
Ghazghkull Thraka 6 2 5 5 4 4 5 9 2+ Infantry (Character)
Gargantuan Squiggoth 2 2 10 8 8 1 5 7 4+ Gargantuan Creature

VEHICLES

WS BS S F S R I A HP Unit Type
Battlewagon - 2 - 14 12 10 - - 4 Vehicle (Tank, Open-topped, Transport)
Blitza-bommer - 2 - 10 10 10 - - 3 Vehicle (Flyer)
Burna-bommer - 2 - 10 10 10 - - 3 Vehicle (Flyer)
Dakkajet - 2 - 10 10 10 - - 3 Vehicle (Flyer)
Deff Dread 4 2 5 12 12 10 2 3 3 Vehicle (Walker)
Gorkanaut 4 2 8 13 13 12 2 4 5 Vehicle (Walker, Transport)
Killa Kans 2 3 5 11 11 10 2 2 2 Vehicle (Walker)
Morkanaut 4 2 8 13 13 12 2 4 5 Vehicle (Walker, Transport)
Stompa 4 2 10 13 13 12 1 4 12 Super-heavy Walker (Transport)
Trukk - 2 - 10 10 10 - - 3 Vehicle (Fast, Open-topped, Transport)
Warbuggy - 2 - 10 10 10 - - 2 Vehicle (Fast, Open-topped)
Skorcha - 2 - 10 10 10 - - 2 Vehicle (Fast, Open-topped)
Wartrakk - 2 - 10 10 10 - - 2 Vehicle (Fast, Open-topped)
Big Mek Stompa 4 2 10 13 13 12 1 4 12 Super-heavy Walker
Attak Fighta - 2 - 10 10 10 - - 2 Vehicle (Flyer)
Fighta-bommer - 2 - 11 10 10 - - 3 Vehicle (Flyer)
Flakk Battle Fortress - 2 - 14 13 11 - - 9 Super-heavy Vehicle (Open-topped)
Flakk Trakk - 2 - 12 11 10 - - 3 Vehicle (Tank, Open-topped, Transport)
Flakk Trukk - 2 - 10 10 10 - - 3 Vehicle (Fast, Open-topped)
Battle Fortress - 2 - 14 13 11 - - 9 Super-heavy Vehicle (Open-topped)
Kill Blasta - 2 - 14 13 10 - - 7 Super-heavy Vehicle
Kill Bursta - 2 - 14 13 10 - - 7 Super-heavy Vehicle
Kill Krusha - 2 - 14 12 10 - - 7 Super-heavy Vehicle
Grot Mega-tank - 3 - 12 11 10 - - 3 Vehicle (Tank)
Grot Tank - 3 - 10 10 10 - - 2 Vehicle (Tank)
Mekboy Junka - 2 - 11 11 10 - - 3 Vehicle (Tank, Open-topped, Transport)
Warkopta - 2 - 10 10 10 - - 2 Vehicle (Fast, Open-topped, Skimmer, Transport)
Looted Wagon - 2 - 11 11 10 - - 3 Vehicle (Tank, Open-topped, Transport)
Killa Kans 2 3 5 11 11 10 2 2 2 Vehicle (Walker)
Krumpa 2 3 5 11 11 10 2 2 2 Vehicle (Walker, Character)
Trukk - 2 - 10 10 10 - - 3 Vehicle (Fast, Open-topped, Transport)

KILL TEAM

WS BS S T W I A Ld Sv Unit Type
Irontoof 4 2 4 4 2 3 3 7 6+ Infantry (Character)
Ulkrippa 4 2 4 4 2 3 3 7 6+ Infantry
Gitsmoke 4 2 4 4 2 3 3 7 6+ Infantry
Mek Skraplug 4 2 3 4 1 2 2 7 6+ Infantry (Character)
Burna Boyz 4 2 3 4 1 2 2 7 6+ Infantry

Wargear


MELEE WEAPONS
Weapon Range S AP Type
’Urty syringe - User - Melee, Poisoned (4+)
Bigbomm - 4 5 Bomb 1, Large Blast, One use only
Burna (Assault) - User 3 Melee, Two-handed
Buzzsaw - x2 2 Melee, Specialist Weapon, Unwieldy
Choppa - User - Melee
Big choppa - +2 5 Melee, Two-handed
Mega-choppa - D 1 Melee
Close combat weapon - User - Melee
Da Rippa - x2 2 Melee, Specialist Weapon
Git-rippa - x2 2 Melee, Shred, Specialist Weapon, Unwieldy
Grabba stikk - User - Melee, Throttle
Grot-prod - User - Melee, High Voltage
Headwoppa’s killchoppa - +2 5 Melee, Decapitating Strike, Rending, Two-handed
Kill saw - 10 2 Melee, Shred
Killsaw - x2 2 Melee, Armourbane, Specialist Weapon, Unwieldy
Power klaw - x2 2 Melee, Specialist Weapon, Unwieldy
Kan klaw - +2 2 Melee
Klaw of Gork (or possibly Mork) - 10 1 Melee, Concussive
Rippa klaw - 10 2 Melee, Sunder
Mega-klaw - D 1 Melee
Mork’s Teeth - User 5 Melee, Shred
Tankbusta bomb - 8 1 Armourbane, Unwieldy
Tankhammer - 8 3 Melee, Two-handed, Unwieldy
Weirdboy staff - +2 4 Melee, Force, Two-handed

RANGED WEAPONS
Weapon Range S AP Type
Apocalypse bomm - 6 4 Apocalyptic Barrage, Grot-guided, One use only
Belly gun 72" 7 3 Primary weapon 1, Blast 3D6
Big lobba 48" 6 4 Ordnance 1, Barrage, Large Blast
Big zzappa 48" 2D6 2 Heavy D3
Bomb squig 18" 8 4 Assault 1, One use only, Scuttle Scuttle Blam!
Bomms - 6 4 Heavy 1, Barrage, Blast, Bomb
Boom bomb - 7 2 Bomb 1, Armourbane, Large Blast, Skreamin’ Descent, One use only
Boom gun 36" 8 3 Ordnance 1, Large Blast
Boom kannister 10" 4 5 Large Blast, One use only, Pinning
Bubblechukka 36" D6 D6 Heavy 1, Large Blast
Burna (Shooting) Template 4 5 Assault 1
Burna bomb - 5 4 Bomb 1, Large Blast, Ignores Cover, One use only
Burna bomm Hellstorm 5 4 Ignores Cover, Inferno, One use only
Bursta Kannon 36" D 2 Primary weapon 1, Massive Blast
Da Dead Shiny Shoota 18" 4 6 Assault 6, Stray Shot, Twin-linked
Da Rippa 24" 7 2 Assault 3, Gets Hot
Dakkagun 18" 5 5 Assault 3
Deff kannon 72" 10 1 Primary weapon 1, Massive Blast
Deffgun 48" 7 4 Heavy D3
Flakka gunz 48" 7 4 Assault 4, Interceptor, Skyfire
Frazzle 24" 6 3 Assault 1, Blast
Gaze of Mork 60" D 2 Heavy 1
Gigashoota 48" 6 4 Heavy 6D6
Grot blasta 12" 3 - Assault 1
Grot bomm 24"-72" 8 3 Ordnance 1, Barrage, Large Blast, One use only, Twin-linked
Grot sponsons 24" 4 5 Assault 2, Grot Gunner
Grotzooka 18" 6 5 Heavy 2, Blast
Jury-rigged lifta-droppa 48" - - Jury-rigged Lifta-droppa
Kannon
 - Frag 36" 4 5 Heavy 1, Blast
 - Shell 36" 8 3 Heavy 1
Killkannon 24" 7 3 Ordnance 1, Large Blast
Krusha kannon
 - Boom shell 60" 8 3 Ordnance 1, Large Blast, Loader Gubbins
 - Tankhamma shell 60" 10 2 Heavy 1, Armourbane, Loader Gubbins
 - Scrap kanister Hellstorm 2 - Heavy 1, Rending, Shred, Loader Gubbins
 - Blast burna 48" 4 5 Heavy 1, Massive Blast, Ignores Cover, Loader Gubbins
Kustom mega-slugga 12" 8 2 Pistol, Gets Hot
Kustom mega-blasta 24" 8 2 Assault 1, Gets Hot
Kustom mega-kannon 36" 8 2 Heavy 1, Blast, Gets Hot
Lifta-droppa 48" - - Lifta-droppa
Lobba 48" 5 5 Heavy 1, Barrage, Blast
Rattler kannon 24" 4 6 Heavy 2D6, Jam!
Rokkit 72" 8 3 Heavy 1, One use only
Rokkit launcha 24" 8 3 Assault 1
Rokkit-bom racks 48" 5 4 Heavy D3, Barrage, Blast, Out of Ammo
Shokk attack gun 60" 2D6 2 Ordnance 1, Large Blast
Shoota weapons
 - Shoota 18" 4 6 Assault 2
 - Big shoota 36" 5 5 Assault 3
 - Supa shoota 36" 6 4 Assault 3
 - Deffstorm mega-shoota 36" 6 4 Heavy 3D6
Shunta 24" 8 4 Heavy 1, Blast, Sunder
Skorcha Template 5 4 Assault 1
Skorcha missile 24" 5 4 Heavy 1, Blast, Ignores Cover, One use only
Slugga 12" 4 6 Pistol
Smasha gun 36" D6+4 1 Heavy 1
Snazzgun 24" 5 D6 Assault 3
Stikkbomb 8" 3 - Assault 1, Blast
Supa-gatler 48" 7 3 Heavy 2D6, Psycho-Dakka-Blasta!, Whirrrr Click-click
Supa-kannon 60" 9 3 Primary weapon 1, Large Blast
Supa-lobba 48" 7 4 Ordnance 1, Massive Blast
Supa-rokkit Infinite 8 3 Heavy 1, Large Blast, One use only
Supa-skorcha Template 6 3 Assault 1
Tellyport blasta 12" 8 2 Assault 1, Blast, Tellyported
Tellyport mega-blasta 18" 8 2 Assault 1, Blast, Tellyported
Traktor kannon 36" 8 3 Heavy 1, Skyfire, Traktor
Kustom dakkablasta 24" 6 3 Assault 3
Wreckin’ ball 3" 9 4 Assault D3
Zzap gun 36" 2D6 2 Heavy 1, Gets Hot, Zzap