The Orks are formidable enemies to face in battle, each a brutal, simplistic and highly aggressive warrior. For these barbaric monsters, war is its own reward. They believe above all that might makes right, and will fight whoever and whatever they have to in order to prove it. Their ultra violent sense of humour and incredible tolerance for injury mean that death and loss are almost meaningless concepts to the Orks. Most greenskins think little about the future, and are content to fight, eat and steal what they want, then fight some more. Yet when an especially powerful Warboss rises up from the hordes to command the tribes, the Orks are driven into a frenzy of conquest that can consume the stars in a green tidal wave of violence and destruction – a terrifying Ork Waaagh! that few in its path will survive.
How This Codex WorksWithin Codex: Orks you will find a full description of each Ork unit, the rules for its use, and an army list that enables you to organise your collection of Citadel miniatures into an army worthy of the mightiest Warboss. Gork and Mork are waiting to be impressed, so get the Boyz together and get ready to fight! - Supplements — each supplement contains a set of additional rules allowing you to turn your collection of Orks models into army of Ork Dread Mob or Waaagh! Ghazghkull.
- Structure — details military structure of Orks forces including Detachments, Formations and Apocalypse Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, HQ, Kill Team, Lords of War and Troops.
- Special Rules — Contains detailed description of army specific rules including Orks Special Rules, Tactical Objectives, Warlord Traits and Wing Leaders.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Flamer Weapons, Armour, Orky Know-wots, Runts & Squigs, Gifts of Gork and Mork, The Power of the Waaagh! and Ork Vehicle Equipment used by army units of Orks.
- Missions:
- Related Missions — Refers to Orks-related missions:
Books
Book | Kind | Edition | Version | Last update |
► Orks | Codex | 7 | 1.2 | January 2017 |
Apocalypse | Expansion | 7 | 1.0 | May 2014 |
Issue #21 | White Dwarf | 7 | 1.0 | June 2014 |
Sanctus Reach: The Red Waaagh! | Campaign | 7 | 1.0 | July 2014 |
Sanctus Reach: Stormclaw | Boxset | 7 | 1.0 | July 2014 |
Sanctus Reach: Hour of the Wolf | Campaign | 7 | 1.0 | August 2014 |
Snagrod’s Burna Boyz | Dataslate | 7 | 1.0 | |
Start Collecting! Orks | Dataslate | 7 | 1.0 | |
Gathering the Storm: Fall of Cadia | Supplement | 7 | 1.0 | January 2017 |
Imperial Armour vol.8 – Raid on Kastorel-Novem | Imperial Armour | 6 | 1.0 | May 2010 |
Imperial Armour Aeronautica | Imperial Armour | 6 | 1.0 | July 2012 |
Imperial Armour Apocalypse | Imperial Armour | 6 | 1.0 | August 2013 |
FAQ
Codex: Orks
Q: | On the Mob Rule table, a result of 4-6 states that ‘A brawl breaks out as the Orks decide what to do. When the dust settles, nobody can remember what the trouble was about in the first place’. Shouldn’t the subsequent hits then be Strength 3 rather than 4, as that is the base strength of Boyz? | A: | No. They’re really fired up! |
Q: | If an Ork character has a cybork body (which grants 6+ Feel No Pain), and is in a squad with a Painboy (which grants 5+ Feel No Pain), does that character gain any further benefit, such as 4+ Feel No Pain? | A: | No. |
Q: | In the Italian version of Codex: Orks, Da Lucky Stikk lets you reroll rolls To Wound, rolls To Hit and saving throws for the whole unit (only the bearer suffers if things go wrong). Some people from the international community argue that it only allows the bearer to re-roll. Is the Italian version a translation error? | A: | The Italian version is in error – only the bearer can use the re-rolls. |
Q: | Does the gitfinda work with Relentless, i.e. can you move and still get Ballistic Skill 3? | A: | No. |
Q: | How do the units transported in a Stompa behave when it gets locked in combat? For example, a Stompa with guys inside gets charged by a Death Company Squad, and both then end up locked in combat. It’s then the Orks’ turn – so, as the Stompa is both a Walker and a Transport with 4 Fire Points, can the guys inside shoot at a different target whilst the Stompa is in combat, or get out if they can and join in? | A: | |
Q: | I have a question about the kustom force field. Codex: Orks says that it affects all models within 6". Does it include enemy models too, or just friendly models? | A: | It affects both friendly and enemy models. |
Q: | If my unit of Ork Boyz is reduced to just the Boss Nob, can he still use Mob Rule to pass his Morale check? Also, if he rolls the Breaking Heads result, would he immediately pass as Wounds cannot be allocated to characters? | A: | Yes. A single Boss Nob that has to take a Mob Rule check will pass on a result of Born to Fight (if it is locked in combat) or Breaking Heads, with no ill effects. |
Reference
Profiles
DEATH FROM THE SKIES FLYERS |
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type |
Battlewagon |
- |
2 |
- |
14 |
12 |
10 |
- |
- |
4 |
Vehicle (Tank, Open-topped, Transport) |
Blitza-bommer |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
3 |
Vehicle (Flyer) |
Burna-bommer |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
3 |
Vehicle (Flyer) |
Dakkajet |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
3 |
Vehicle (Flyer) |
Deff Dread |
4 |
2 |
5 |
12 |
12 |
10 |
2 |
3 |
3 |
Vehicle (Walker) |
Gorkanaut |
4 |
2 |
8 |
13 |
13 |
12 |
2 |
4 |
5 |
Vehicle (Walker, Transport) |
Killa Kans |
2 |
3 |
5 |
11 |
11 |
10 |
2 |
2 |
2 |
Vehicle (Walker) |
Morkanaut |
4 |
2 |
8 |
13 |
13 |
12 |
2 |
4 |
5 |
Vehicle (Walker, Transport) |
Stompa |
4 |
2 |
10 |
13 |
13 |
12 |
1 |
4 |
12 |
Super-heavy Walker (Transport) |
Trukk |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
3 |
Vehicle (Fast, Open-topped, Transport) |
Warbuggy |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Open-topped) |
Skorcha |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Open-topped) |
Wartrakk |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Open-topped) |
Big Mek Stompa |
4 |
2 |
10 |
13 |
13 |
12 |
1 |
4 |
12 |
Super-heavy Walker |
Attak Fighta |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Flyer) |
Fighta-bommer |
- |
2 |
- |
11 |
10 |
10 |
- |
- |
3 |
Vehicle (Flyer) |
Flakk Battle Fortress |
- |
2 |
- |
14 |
13 |
11 |
- |
- |
9 |
Super-heavy Vehicle (Open-topped) |
Flakk Trakk |
- |
2 |
- |
12 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Open-topped, Transport) |
Flakk Trukk |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
3 |
Vehicle (Fast, Open-topped) |
Battle Fortress |
- |
2 |
- |
14 |
13 |
11 |
- |
- |
9 |
Super-heavy Vehicle (Open-topped) |
Kill Blasta |
- |
2 |
- |
14 |
13 |
10 |
- |
- |
7 |
Super-heavy Vehicle |
Kill Bursta |
- |
2 |
- |
14 |
13 |
10 |
- |
- |
7 |
Super-heavy Vehicle |
Kill Krusha |
- |
2 |
- |
14 |
12 |
10 |
- |
- |
7 |
Super-heavy Vehicle |
Grot Mega-tank |
- |
3 |
- |
12 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Grot Tank |
- |
3 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Tank) |
Mekboy Junka |
- |
2 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Open-topped, Transport) |
Warkopta |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Open-topped, Skimmer, Transport) |
Looted Wagon |
- |
2 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Open-topped, Transport) |
Killa Kans |
2 |
3 |
5 |
11 |
11 |
10 |
2 |
2 |
2 |
Vehicle (Walker) |
Krumpa |
2 |
3 |
5 |
11 |
11 |
10 |
2 |
2 |
2 |
Vehicle (Walker, Character) |
Trukk |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
3 |
Vehicle (Fast, Open-topped, Transport) |
Wargear
Weapon |
Range |
S |
AP |
Type |
’Urty syringe |
- |
User |
- |
Melee, Poisoned (4+) |
Bigbomm |
- |
4 |
5 |
Bomb 1, Large Blast, One use only |
Burna (Assault) |
- |
User |
3 |
Melee, Two-handed |
Buzzsaw |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Choppa |
- |
User |
- |
Melee |
Big choppa |
- |
+2 |
5 |
Melee, Two-handed |
Mega-choppa |
- |
D |
1 |
Melee |
Close combat weapon |
- |
User |
- |
Melee |
Da Rippa |
- |
x2 |
2 |
Melee, Specialist Weapon |
Git-rippa |
- |
x2 |
2 |
Melee, Shred, Specialist Weapon, Unwieldy |
Grabba stikk |
- |
User |
- |
Melee, Throttle |
Grot-prod |
- |
User |
- |
Melee, High Voltage |
Headwoppa’s killchoppa |
- |
+2 |
5 |
Melee, Decapitating Strike, Rending, Two-handed |
Kill saw |
- |
10 |
2 |
Melee, Shred |
Killsaw |
- |
x2 |
2 |
Melee, Armourbane, Specialist Weapon, Unwieldy |
Power klaw |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Kan klaw |
- |
+2 |
2 |
Melee |
Klaw of Gork (or possibly Mork) |
- |
10 |
1 |
Melee, Concussive |
Rippa klaw |
- |
10 |
2 |
Melee, Sunder |
Mega-klaw |
- |
D |
1 |
Melee |
Mork’s Teeth |
- |
User |
5 |
Melee, Shred |
Tankbusta bomb |
- |
8 |
1 |
Armourbane, Unwieldy |
Tankhammer |
- |
8 |
3 |
Melee, Two-handed, Unwieldy |
Weirdboy staff |
- |
+2 |
4 |
Melee, Force, Two-handed |
Weapon |
Range |
S |
AP |
Type |
Apocalypse bomm |
- |
6 |
4 |
Apocalyptic Barrage, Grot-guided, One use only |
Belly gun |
72" |
7 |
3 |
Primary weapon 1, Blast 3D6 |
Big lobba |
48" |
6 |
4 |
Ordnance 1, Barrage, Large Blast |
Big zzappa |
48" |
2D6 |
2 |
Heavy D3 |
Bomb squig |
18" |
8 |
4 |
Assault 1, One use only, Scuttle Scuttle Blam! |
Bomms |
- |
6 |
4 |
Heavy 1, Barrage, Blast, Bomb |
Boom bomb |
- |
7 |
2 |
Bomb 1, Armourbane, Large Blast, Skreamin’ Descent, One use only |
Boom gun |
36" |
8 |
3 |
Ordnance 1, Large Blast |
Boom kannister |
10" |
4 |
5 |
Large Blast, One use only, Pinning |
Bubblechukka |
36" |
D6 |
D6 |
Heavy 1, Large Blast |
Burna (Shooting) |
Template |
4 |
5 |
Assault 1 |
Burna bomb |
- |
5 |
4 |
Bomb 1, Large Blast, Ignores Cover, One use only |
Burna bomm |
Hellstorm |
5 |
4 |
Ignores Cover, Inferno, One use only |
Bursta Kannon |
36" |
D |
2 |
Primary weapon 1, Massive Blast |
Da Dead Shiny Shoota |
18" |
4 |
6 |
Assault 6, Stray Shot, Twin-linked |
Da Rippa |
24" |
7 |
2 |
Assault 3, Gets Hot |
Dakkagun |
18" |
5 |
5 |
Assault 3 |
Deff kannon |
72" |
10 |
1 |
Primary weapon 1, Massive Blast |
Deffgun |
48" |
7 |
4 |
Heavy D3 |
Flakka gunz |
48" |
7 |
4 |
Assault 4, Interceptor, Skyfire |
Frazzle |
24" |
6 |
3 |
Assault 1, Blast |
Gaze of Mork |
60" |
D |
2 |
Heavy 1 |
Gigashoota |
48" |
6 |
4 |
Heavy 6D6 |
Grot blasta |
12" |
3 |
- |
Assault 1 |
Grot bomm |
24"-72" |
8 |
3 |
Ordnance 1, Barrage, Large Blast, One use only, Twin-linked |
Grot sponsons |
24" |
4 |
5 |
Assault 2, Grot Gunner |
Grotzooka |
18" |
6 |
5 |
Heavy 2, Blast |
Jury-rigged lifta-droppa |
48" |
- |
- |
Jury-rigged Lifta-droppa |
Kannon |
- Frag |
36" |
4 |
5 |
Heavy 1, Blast |
- Shell |
36" |
8 |
3 |
Heavy 1 |
Killkannon |
24" |
7 |
3 |
Ordnance 1, Large Blast |
Krusha kannon |
- Boom shell |
60" |
8 |
3 |
Ordnance 1, Large Blast, Loader Gubbins |
- Tankhamma shell |
60" |
10 |
2 |
Heavy 1, Armourbane, Loader Gubbins |
- Scrap kanister |
Hellstorm |
2 |
- |
Heavy 1, Rending, Shred, Loader Gubbins |
- Blast burna |
48" |
4 |
5 |
Heavy 1, Massive Blast, Ignores Cover, Loader Gubbins |
Kustom mega-slugga |
12" |
8 |
2 |
Pistol, Gets Hot |
Kustom mega-blasta |
24" |
8 |
2 |
Assault 1, Gets Hot |
Kustom mega-kannon |
36" |
8 |
2 |
Heavy 1, Blast, Gets Hot |
Lifta-droppa |
48" |
- |
- |
Lifta-droppa |
Lobba |
48" |
5 |
5 |
Heavy 1, Barrage, Blast |
Rattler kannon |
24" |
4 |
6 |
Heavy 2D6, Jam! |
Rokkit |
72" |
8 |
3 |
Heavy 1, One use only |
Rokkit launcha |
24" |
8 |
3 |
Assault 1 |
Rokkit-bom racks |
48" |
5 |
4 |
Heavy D3, Barrage, Blast, Out of Ammo |
Shokk attack gun |
60" |
2D6 |
2 |
Ordnance 1, Large Blast |
Shoota weapons |
- Shoota |
18" |
4 |
6 |
Assault 2 |
- Big shoota |
36" |
5 |
5 |
Assault 3 |
- Supa shoota |
36" |
6 |
4 |
Assault 3 |
- Deffstorm mega-shoota |
36" |
6 |
4 |
Heavy 3D6 |
Shunta |
24" |
8 |
4 |
Heavy 1, Blast, Sunder |
Skorcha |
Template |
5 |
4 |
Assault 1 |
Skorcha missile |
24" |
5 |
4 |
Heavy 1, Blast, Ignores Cover, One use only |
Slugga |
12" |
4 |
6 |
Pistol |
Smasha gun |
36" |
D6+4 |
1 |
Heavy 1 |
Snazzgun |
24" |
5 |
D6 |
Assault 3 |
Stikkbomb |
8" |
3 |
- |
Assault 1, Blast |
Supa-gatler |
48" |
7 |
3 |
Heavy 2D6, Psycho-Dakka-Blasta!, Whirrrr Click-click |
Supa-kannon |
60" |
9 |
3 |
Primary weapon 1, Large Blast |
Supa-lobba |
48" |
7 |
4 |
Ordnance 1, Massive Blast |
Supa-rokkit |
Infinite |
8 |
3 |
Heavy 1, Large Blast, One use only |
Supa-skorcha |
Template |
6 |
3 |
Assault 1 |
Tellyport blasta |
12" |
8 |
2 |
Assault 1, Blast, Tellyported |
Tellyport mega-blasta |
18" |
8 |
2 |
Assault 1, Blast, Tellyported |
Traktor kannon |
36" |
8 |
3 |
Heavy 1, Skyfire, Traktor |
Kustom dakkablasta |
24" |
6 |
3 |
Assault 3 |
Wreckin’ ball |
3" |
9 |
4 |
Assault D3 |
Zzap gun |
36" |
2D6 |
2 |
Heavy 1, Gets Hot, Zzap |
|