When choosing your army, you must nominate one model to be your Warlord. Unless specified otherwise, this must be a character model. If you do not have any character models in your army, then select any other model in your army to be the Warlord. The model you choose as your Warlord also determines your
Primary Detachment.
Your Warlord is a potent force upon the battlefield. Not only is he a mighty hero, with all the skills and renown you might expect from the leader of a great army, but over the course of a long career he will also have picked up one or more specialised abilities, which we refer to as ‘traits’.
If your Warlord is a character model, then he has one Warlord Trait. Note that if you have had to pick a non-character model as your Warlord, then it does not receive a Warlord Trait, but counts as a Warlord for all other rules purposes.
To determine which trait your Warlord has, you need to choose which Warlord Traits table to roll on. You must roll on this table immediately before you
deploy the first unit in your army. Sometimes, other publications present alternative Warlord Traits tables that you can choose to roll on instead.
Warlord Traits and Unique Units
Many Unique
Independent Characters are listed as having a specific Warlord Trait in their
Army List Entry. If such a unit is your Warlord, do not roll on a Warlord Trait table – instead, that unit automatically has the listed Warlord Trait. Note that the unit will only gain that Warlord Trait if it is your Warlord. If another model is selected as your Warlord, then the unique unit will not have any Warlord Trait, even if there is a trait listed in its entry.
If your Warlord is removed as a casualty during your game, any abilities or special rules granted by his Warlord Trait are immediately lost. If the Warlord Trait in question conferred a special rule that allows an unusual method of
deployment from
Reserves (such as conferring the
Outflank ability on certain units) that special rule is immediately lost and the affected units must instead
deploy from Reserves in the normal fashion.
Tactical Traits are abilities that affect how your Warlord interacts with battlefield objectives. They represent how he can influence the goals of the battle and adapt to new tactical challenges. These Warlord Traits are only useful in missions that have the
Tactical Objectives mission special rule.
Command Traits affect an area immediately surrounding your Warlord, representing the orders he issues to the units around him during the thick of battle.
D6 | Warlord Traits |
1 | Inspiring Presence Friendly units within 12" of the Warlord can use his Leadership rather than their own. |
2 | Intimidating Presence Enemy units within 12" of the Warlord must use their lowest Leadership value, not the highest. |
3 | The Dust of a Thousand Worlds Your Warlord, and all friendly units within 12", have the Move Through Cover special rule. |
4 | Master of the Vanguard Your Warlord, and all friendly units within 12", add 1" to the distance that they can move when they Run or Charge. |
5 | Target Priority In the Shooting phase, your Warlord and all friendly units within 12" of him re-roll To Hit rolls of 1. |
6 | Coordinated Assault In the Assault phase, your Warlord and all friendly units within 12" of him re-roll To Hit rolls of 1. |
Personal Traits represent specific combat skills that your Warlord possesses. He can influence those fighting alongside him as he leads by example.
Strategic Traits are skills that affect your entire army, representing tricks or gambits your Warlord sets in motion long before the battle begins.
D6 | Warlord Traits |
1 | Conqueror of Cities Your units have the Move Through Cover special rule if moving through Ruins, and the Stealth (Ruins) special rule. |
2 | Night Attacker If you choose to use the Night Fighting rules in your game, there is no need to roll – it is Night on the first turn, and all models in your army have the Night Vision special rule. |
3 | Master of Ambush Your Warlord and three non-vehicle units of your choice have the Infiltrate special rule. |
4 | Strategic Genius You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful). |
5 | Divide to Conquer Whilst your Warlord is alive, your opponent has a -1 modifier to their Reserve Rolls. |
6 | Princeps of Deceit At the start of your opponent’s first turn, pick 3 units in the enemy army. Each of these units must take a Pinning test. |