As the Warp storms continue to intensify in ferocity and rifts between the Empyrean and realspace tear open across the breadth of the galaxy, war breaks out on every front and warriors of every race fight for survival. Yet commanders of every ilk must learn new strategies to overcome their enemies in these apocalyptic times, for to fail to adapt is to invite destruction. Cataclysm of War missions represent desperate battles fought between the galaxy’s mightiest armies during the tumultuous period of the Gathering Storm. To stand a chance of emerging victorious, players must overcome perilous battlefield events and esoteric anomalies, and make cunning use of Stratagems by expending Command Points. If you wish to play a Cataclysm of War mission, you can either select one of the three missions, or roll a dice to randomly select one by using the table below:
When you field a Battle-forged army in a Cataclysm of War mission, it will have a number of Command Points. These can be spent to utilise Stratagems – each of which represents a strategic or tactical asset available to your army (see below). Battle-forged armies start with 3 Command Points, but earn 1 additional Command Point for each Detachment they include, and for each Formation included as part of a Detachment. You can spend Command Points to use a Stratagem before or during a battle. Each time you use a Stratagem, reduce your Command Points total by the appropriate amount. If you do not have enough Command Points for a specific Stratagem, you cannot use it. Unless otherwise noted, you can use the same Stratagem multiple times during the course of a battle.
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CATACLYSM OF WAR
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To Bind the StormWith unbound empyric energies sweeping across the planet, only a champion of sufficient will can hope to avert untold destruction by containing their fury within ancient waylines of power.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. Designer’s Note: Given the nature and victory conditions of this mission, we recommend including as many (Independent) Characters in your army as possible. THE BATTLEFIELDSet up terrain as described in Warhammer 40,000: The Rules. Use Random Deployment Zones to determine which deployment map will be used in this mission. Each player rolls a D6, re-rolling ties. Whoever scores higher can decide which half of the table they wish to deploy in. The opposing player will deploy in the opposite half. Objective Markers After terrain has been set up and the deployment map determined, the players must place 3 Objective Markers on the battlefield at equal points along the central line between the two deployment zones, an example of which is shown on map. DEPLOYMENT Players deploy using the Standard Deployment Method. FIRST TURN The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. GAME LENGTH The mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objective At the end of each of their turns, players can take a Leadership test for each of their character models within 3" of an Objective Marker (even if is contested by an enemy unit). If the character taking the test has the Adamantium Will special rule, they can choose to re-roll the result. If at least one character within range of an Objective Marker passes this test, they have successfully channelled the empyric storm at that wayline. The controlling player earns 1 Victory Point for each Objective Marker that they successfully channel in each of their turns. If a player successfully channels the empyric storm at all three Objective Markers in the same turn, they earn an additional D3 Victory Points. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Empyric Storms, Night Fighting, Reserves, Stratagems. 3-4
CATACLYSM OF WAR
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Vagaries of the WarpWaging war within the eye of a Warp storm is an incredibly dangerous and often unpredictable affair, where madness reigns and the impossible becomes the norm.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. THE BATTLEFIELD Set up terrain as described in Warhammer 40,000: The Rules. Use Random Deployment Zones to determine which deployment map will be used in this mission. Each player rolls a D6, re-rolling ties. Whoever scores higher can decide which half of the table they wish to deploy in. The opposing player will deploy in the opposite half. Objective Markers After terrain has been set up, but before determining deployment map and table halves, the players must place D3+2 Objective Markers on the battlefield as described in Warhammer 40,000: The Rules. DEPLOYMENT Players deploy using the Standard Deployment Method. FIRST TURN The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. GAME LENGTH The mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objective Players earn 1 Victory Point for each Objective Marker they control at the end of each of their turns. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Empyric Storms, Night Fighting, Reserves, Stratagems.
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CATACLYSM OF WAR
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Sanctuary from the StormWhen Warp-born madness and death erupts all around, warring factions can do little but engage one another directly, all the while seeking advantage by controlling any shelter from the storm’s fury.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. THE BATTLEFIELD Set up terrain as described in Warhammer 40,000: The Rules. Use Random Deployment Zones to determine which deployment map will be used in this mission. Each player rolls a D6, re-rolling ties. Whoever scores higher can decide which half of the table they wish to deploy in. The opposing player will deploy in the opposite half. Objective Markers No Objective Markers are placed at this stage. However, regardless of which deployment map you are using, the battlefield should be divided into six sectors of equal size, numbered 1 through 6, as shown on map. One Objective Marker will appear in each of these sectors as the battle unfolds (see Mission Special Rules). DEPLOYMENT Players deploy using the Standard Deployment Method. FIRST TURN The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. GAME LENGTH The mission lasts for seven game turns. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objective At the end of the game, each Objective Marker is worth 3 Victory Points to the player that controls it. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Empyric Storms, Night Fighting, Reserves, Stratagems. |