The Black Legion is the only one of the Traitor Legions to have changed its name in its ten thousand years of exile. The Legion was originally created in the First Founding as the Luna Wolves. The Emperor subsequently bestowed a new name upon the Legion to recognise its accomplishments against the Orks in the Ullanor Crusade, renaming it in honour of its Primarch. The Legion became the Sons of Horus.
How This Supplement WorksOn this page you will find special rules unique to armies from the Black Legion that reflect their tactics on the battlefield. You will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your Black Legion army in games of Warhammer 40,000, and an exclusive Detachment – the Black Legion Speartip.
Altar of War: Black Legion Missions
Echoes of War: Black Legion Missions
Books
FAQTraitor Legions
Black Legion Special RulesAny Detachment with the Chaos Space Marines Faction can be from one of the nine Traitor Legions. A Black Legion Detachment retains the Chaos Space Marines Faction and is treated in all ways as a Chaos Space Marines Detachment, with the following modifications:
Endless HatredUnits that have the Veterans of the Long War special rule have the Hatred special rule, and can re-roll failed To Hit rolls in every round of close combat when attacking units that contain any models from the Armies of the Imperium.First Amongst TraitorsUnits of Chaos Terminators and Chosen are Troops choices instead of Elites choices.Special RulesHaywire MaelstromInstead of making armour penetration rolls, any vehicles, buildings or fortifications that are buildings that are fully or partially beneath the marker suffer D3 automatic penetrating hits.QuicksilverThe bearer of the Spineshard Blade has +1 Initiative in close combat.Tactical Objectives
Presented below are six Tactical Objectives to use in your games of Warhammer 40,000, which are exclusive to Black Legion players and reflect the relentless tyranny of the Despoiler’s followers. If your Warlord is from a Black Legion Detachment or Formation, you may replace the Capture & Control Tactical Objectives (numbers 11-16) described in Warhammer 40,000: The Rules with the Tactical Objectives below. If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when a Black Legion player using these Tactical Objectives generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), they instead generate the corresponding Black Legion Tactical Objective, as shown in the table to the right. Other Tactical Objectives (numbers 21-66) are generated normally.DEATH AND DESTRUCTION Bring death to any who stand before you. Let them know how hopeless their deance is, and crush them utterly. 11 Score 1 Victory Point at the end of your turn if an enemy unit was completely destroyed during your turn. Type: BLACK LEGION FEAR THE LEGION Stride forth, the might of your Legion scattering the foe before you. Reap death, but first sow terror. 12 Score 1 Victory Point at the end of your turn if at least one enemy unit failed a Morale, Pinning or Fear test during your turn. Type: BLACK LEGION FOR THE UNWORTHY, ONLY DEATH Prove your contempt for the cowards and weaklings that oppose you by eradicating their leaders as they stand helpless. 13 Score D3 Victory Points at the end of your turn if every one of your opponent’s models with the Independent Character special rule has been removed as a casualty. Type: BLACK LEGION LEAD BY EXAMPLE The warriors of the Black Legion only accept strong, capable leaders. Prove your worth to those who follow you. 14 Roll a D6 when this Tactical Objective is generated. Score 1 Victory Point at the end of your turn if your Warlord controls the Objective Marker whose number corresponds to the D6 result. Type: BLACK LEGION THE LONG WAR CONTINUES The warriors of the Black Legion have been slaughtering their enemies for millennia. This battle is but one of many. 15 Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed during your turn. If any enemy units were destroyed by a unit with the Veterans of the Long War special rule, score D3 Victory Points instead. Type: BLACK LEGION WARP-SPAWNED TERROR The warp is your ally. Make use of its eldritch powers. 16 Score 1 Victory Point at the end of your turn if you successfully manifested one or more psychic powers during your turn. If you manifested any conjuration powers, score D3 Victory Points instead, or D3+3 Victory Points if you summoned a Bloodthirster, Lord of Change, Great Unclean One or Keeper of Secrets. Type: BLACK LEGION Warlord TraitsWhen generating his Warlord Traits, a Warlord from a Black Legion Detachment or Formation may choose to roll on the table to the right instead of those found in Warhammer 40,000: The Rules or Codex: Chaos Space Marines.
DetachmentsBlack Legion SpeartipBlack Legion Speartip Detachments are used exclusively by the forces of the Black Legion. The rules below will allow you to organise the models in your Chaos Space Marines collection of miniatures to represent one of these Detachments in your games of Warhammer 40,000. A Black Legion Speartip is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Black Legion Speartip are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Black Legion Speartip, the entire Black Legion Speartip is your Primary Detachment. Command
0-5 Core
1+ Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to five Command choices and any number of additional Core or Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment and all units must have the Chaos Space Marines Faction. COMMAND BENEFITS Heralds of the Black Crusade: All non-vehicle units in this Detachment have the Fear and Crusader special rules. FormationsBlack Legion Warband• 0-1 Sorcerer • 2-6 units of Chaos Space Marines or Chosen (in any combination) • 1-3 units of Chaos Terminators or Possessed (in any combination) • 1-3 units of Raptors, Warp Talons or Chaos Bikers (in any combination) • 1-3 units of Havocs or Helbrutes (in any combination) This is a Black Legion Detachment. SPECIAL RULES
Favoured of the Warmaster: When a model from a Black Legion Warband earns a roll on the Chaos Boon table as a result of the Champion of Chaos special rule, roll twice on the table and choose either one or both ofthe results. Cyclopia CabalThis is a Black Legion Detachment. SPECIAL RULES
Shroud of Deceit: At the start of each of your Psychic phases, select one model from the Cyclopia Cabal to lead it in a dark ritual. That model can attempt to manifest the Shroud of Deceit psychic power, below. For each other Sorcerer from this Formation that is within 12”, add one dice to the Psychic Test — these dice do not cost any Warp Charge points. SHROUD OF DECEIT
Shroud of Deceit is a psychic power that targets a single non-vehicle enemy unit within 30". The target unit cannot be locked in combat. You can immediately make a shooting attack with that unit as though it were part of your army. Daemon Engine PackThis is a Black Legion Detachment. SPECIAL RULES
Hunting Pack: After deployment, but before the first turn, you can nominate one character in the enemy army. All Forgefiends and Maulerfiends from this Formation have the Preferred Enemy special rule against that character. If the nominated character is slain by a vehicle from this Formation, that model regains a Hull Point lost earlier in the battle. The Bringers of DespairThis is a Black Legion Detachment. SPECIAL RULES
The Despoiler’s Guard: While Abaddon the Despoiler is joined to the unit of Chaos Terminators from this Formation, you can re-roll one Look Out, Sir roll for him in each phase. The Chosen of Abaddon• 1 unit of Chosen or Chaos Terminators (in any combination) for each Chaos Lord or Sorcerer This is a Black Legion Detachment. SPECIAL RULES
Blessed by the Chaos Gods: Before deployment, roll on the Chaos Boon table in Codex: Chaos Space Marines for each Chaos Lord and Sorcerer in this Formation, re-rolling any results of Spawnhood or Dark Apotheosis. The result lasts for the entire game. The Hounds of Abaddon• 1-3 units of Khorne Berzerkers • 1-3 units of Chaos Space Marines • 1-3 units of Raptors, Warp Talons or Chaos Bikers (in any combination) This is a Black Legion Detachment. Any unit that has the option to take a Mark of Khorne must do so, but at no additional points cost. SPECIAL RULES
Khorne’s Favour: If a unit from this Formation makes a successful charge and the total rolled for its charge range is 8 or more (before modifiers), add 1 to the Strength of its models until the end of the Assault phase. The TormentedThis is a Black Legion Detachment. SPECIAL RULES
Advanced Possession: Units of Possessed from The Tormented have Weapon Skill and Initiative 5, and the Rending special rule. However, any unit of Possessed from the Tormented that is not locked in combat at the start of its turn must take a Leadership test. If it fails, the unit can only move D6" in the Movement Phase as it is wracked with mutative spasms. Units that are within 18" of the Formation's Daemon Prince pass this test automatically. The Chaos Artefacts of the Black Legion are relics of incredible power that Abaddon has spent millennia seeking out to serve in his eternal war of vengeance against the Imperium. Only one of each of the following artefacts can be chosen per army – there is only one of each these items in the entire galaxy! Any character in a Black Legion Detachment or Formation that can select Chaos Artefacts may choose from the Chaos Artefacts of the Black Legion, at the points costs shown, in addition to the Chaos Artefacts from Codex: Chaos Space Marines.
Altar of War: Black Legion Missions
It is very straightforward to use an Altar of War mission — these can be selected at The Mission step described in Preparing for Battle in Warhammer 40,000: The Rules. Like the missions presented there, Altar of War missions are ‘pick up and play' missions - it is not necessary to know which of these missions you will be playing before selecting an army, only the agreed points value of the two armies. If you (or your opponent) have a Warlord with the Chaos Space Marines Faction that is from a Black Legion Detachment or Formation, as described on here, you can select one of these missions just as you would any other, as explained in the Preparing for Battle section in Warhammer 40,000: The Rules. 1-2
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Speartip StrikeThe Sons of Horus were ever the masters of the speartip strike — a tactic first conceived of by the Warmaster Horus, designed to launch a direct blow against enemy forces by slaying their commander. Key to this strategy was a precision teleport assault by the Legion’s elite Justaerin Terminators on the target’s position, whilst the other companies of Sons of Horus kept the enemy ground forces occupied. Horus would often lead these strikes personally to ensure victory, for no foe could hope to withstand his titanic might.
THE ARMIESSince the fall of the Sons of Horus and the meteoric rise of the Black Legion, Abaddon never forgot how effective a speartip strike could be, for Horus had on occasion sent his First Captain to lead the attack in his stead. To witness Abaddon lead such an assault at the head of his mighty Black Legion Terminators is to stare death in the face. Countless Imperial commanders have fallen to Abaddon’s brutally effective tactics, and many more shall follow until the Imperium drowns in blood and the Despoiler finally has his vengeance. Choose armies. The Black Legion player must choose a Black Legion Detachment or Formation to be their Primary Detachment. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. DEPLOYMENT Players should first roll for Warlord Traits and then deploy. FIRST TURN The player that deployed first has opponent can Seize the Initiative. GAME LENGTH The mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Primary Objective At the end of the game, each player receives 1 Victory Point for each enemy unit that has been completely destroyed, or 2 Victory Points if it was an HQ or Elites unit. Units that are falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purposes ofthis mission. Remember that Independent Characters and Dedicated Transports are individual units and award Victory Points if they are destroyed. Secondary Objectives First Blood, Linebreaker, Slay the Warlord*. * In this mission, the Slay the Warlord Secondary Objective is worth 5 Victory Points. Note that this includes the Victory Points earned as part of this mission’s Primary Objective. Night Fighting, Reserves. 3-4
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Kill Them All!When Abaddon gathers his forces to launch a Black Crusade, one thing is certain: countless millions will die in blood and fire, and entire planets will be left in ruins, or worse. On Holy Terra, the annals of the Administratum are littered with the names of Imperial Guard regiments, Space Marine Chapters and even mighty Titan Legions that have been completely destroyed whilst attempting to stem the tide of these terrible onslaughts.
THE ARMIESSuch are the overwhelming forces at the disposal of the Despoiler that, should he seek the annihilation of a specific target or enemy host, only the most tenacious and heroic of them will be able to withstand the relentless onslaught of his Black Legion. One thing is certain — if Abaddon seeks the death of a certain foe, he is rarely disappointed. Choose armies. The Black Legion player must choose a Black Legion Detachment or Formation to be their Primary Detachment. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. DEPLOYMENT Players should first roll for Warlord Traits and then deploy. FIRST TURN The player that deployed first has the first turn unless their opponent can Seize the Initiative. GAME LENGTH The mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the Black Legion player wins if they have completely destroyed the enemy force. If there are any enemy models remaining, including any units that are falling back, their opponent wins. Enemy units that are not on the board at the end of the game count as destroyed for the purposes of this mission. Night Fighting, Reserves. 5-6
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Capture the ArtefactMany times over the last ten millennia, Abaddon has sought Chaos artefacts of great and terrible power. Each of these timeless relics would serve a purpose in his endless war with the Imperium, and his enemies would rue the day that he added each fabled item to his collection.
THE ARMIESDepending on the significance of each artefact, Abaddon would sometimes lead the raid to secure it; at other times he would send one of his Chosen or a trusted lieutenant instead. Should the Despoiler deem the securing of a relic worthy of his personal attention, the outcome of such a quest may one day determine the fate of the galaxy itself. Choose armies. The Black Legion player must choose a Black Legion Detachment or Formation to be their Primary Detachment. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. Objective Marker After setting up terrain, the enemy player places a single Objective Marker anywhere in their deployment zone. DEPLOYMENT Players should first roll for Warlord Traits and then deploy. FIRST TURN The player that deployed first has the first turn unless their opponent can Seize the Initiative. GAME LENGTH The mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Primary Objective At the end of the game, the Objective Marker is worth 3 Victory Points to the player that controls it. Secondary Objectives Slay the Warlord, First Blood, Linebreaker. Mysterious Objectives, Night Fighting, Reserves. Echoes of War: Black Legion MissionsHere you will find a selection of Echoes of War missions, which represent key historical battles inspired by the battles fought by the Black Legion. The Armies section of each of these missions provides guidance on the forces present so that you can replay the pivotal events using the armies, characters and war machines described in this book. Similarly, each Echoes of War mission includes a map that depicts the battlefield on which these vital conflicts were fought.For those with a mind to historical accuracy, you’ll notice certain restrictions and rules that we use to replicate the conditions of the battle in question. However, whilst the Echoes of War missions have been inspired by specific events, with a little imagination they can easily be repurposed to recreate battles of your own invention. If you choose to go down this route, you can modify these missions so that they can be fought using any combination of forces and terrain in your collection. №1
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Slaughter at Kasyr LuteinKasyr Lutein has fallen to the Black Legion. Just as Abaddon planned, the Imperium responded to the threat in great force, deploying two full Chapters of Space Marines to counter the Chaos invaders. To the Imperium’s embattled survivors, redemption seemed to be at hand, as the Warhawks and Venerators Chapters made planetfall and immediately took the fight to the Black Legion. Abaddon, however, had already set plans in motion to prepare a suitable welcome for the new arrivals.
THE ARMIESBursting from the Warp, Doombreed arrived to lead the slaughter of the loyalist Space Marines. With Khorne’s mighty Daemon Prince at their head, the Black Legion are infused with the Blood God’s fury and set about their hated foes with terrible ferocity. Choose armies. The Black Legion player must choose a Black Legion Detachment or Formation to be their Primary Detachment. To represent Doombreed, the Black Legion player must include a Daemon Prince with the Mark of Khorne as the Warlord of their army. Otherwise, the Black Legion player's force must consist entirely of units with the Chaos Space Marines Faction, or of units with the Chaos Daemons Faction that have the Daemon of Khorne special rule. The enemy player must choose a Primary Detachment with the Space Marines Faction. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. DEPLOYMENT Players should first roll for Warlord Traits and then deploy their armies as follows: The enemy player deploys first, placing all of their units within their deployment zone on the map. The Black Legion player then deploys up to three of their units (excluding Doombreed) in the southern Black Legion deployment zone. The remaining units are all placed in the northern Black Legion deployment zone. If the Black Legion army includes any Chaos Daemons units, they must all be deployed in the northern Black Legion deployment zone. FIRST TURN The Black Legion player has the first turn unless their opponent can Seize the Initiative. GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS The Black Legion player wins if, at the end of the game, they have completely destroyed at least as many enemy units as there were turns in the game. (For example, if the game lasted six turns, they would need to have completely destroyed six enemy units.) If not, the enemy wins instead. Remember that Independent Characters and Dedicated Transports are individual units. Night Fighting, Reserves. №2
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Spilling the Blood of AngelsSince the day that Horus slew their Primarch, Sanguinius, the Blood Angels have held a burning hatred for Abaddon — he who wears the very claw that once throttled the life from their gene-sire. Over the millennia, Abaddon has taken great delight in nurturing this hatred, revelling in each Blood Angel life taken with the infamous Talon of Horus. The annals of the Blood Angels are littered with the names of those slain by Abaddon’s fell weapon, but even amongst these extensive records, the Battle of Mackan is held in righteous abhorrence for the sheer number oftheir battle-brothers slain by the Despoiler.
THE ARMIESAs the Blood Angels fortify their positions in an attempt to prevent the Black Legion ground forces from returning to their landing zones and rejoining their fleet, Abaddon personally leads the charge in an attempt to force a path through. If, in the process, he has the opportunity to vent his fury on the Sons of Sanguinius, then so much the better. Choose armies. The Black Legion player must choose a Black Legion Detachment or Formation to be their Primary Detachment. The Black Legion player must include Abaddon the Despoiler as their Warlord. The enemy player must choose a Primary Detachment with the Blood Angels Faction, and must include at least two Fortifications as part of their army. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. DEPLOYMENT Players should first roll for Warlord Traits and then deploy their armies. Do not roll-off to decide who will deploy first; this is automatically the enemy player. The Black Legion player may not keep any units in Reserve apart from Flyers. FIRST TURN The Black Legion player has the first turn unless the enemy player can Seize the Initiative. GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Primary Objective Each time Abaddon, or a unit he has joined, completely destroys an enemy unit, the Black Legion player earns 1 Victory Point. Each time a non-Flyer Black Legion unit moves off the enemy table edge using the Breakthrough special rule (see below), the Black Legion player earns 1 Victory Point. If Abaddon himself leaves play in this manner, the Black Legion player instead earns 3 Victory Points. Each time the enemy player completely destroys a Black Legion unit, they score 1 Victory Point. Black Legion units that are falling back at the end of the game count as destroyed for the purposes of this mission. Remember that Independent Characters and Dedicated Transports are individual units for the purposes of awarding Victory Points. Secondary Objectives Slay the Warlord, First Blood, Linebreaker. Night Fighting, Reserves. №3
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Death Comes to RelorriaInadvertently driven to the unprotected world of Relorria by the chaotic Warp-tide unleashed in the wake of his Daemon-pilot’s destruction, Abaddon was forced to settle for the destruction of this backward system. As his scattered fleet reformed and prepared to launch a brutal invasion, it soon became evident that another power also had its eye on the vulnerable world. Waaagh! Murgor arrived within hours of the first Black Legionnaires setting foot on the planet, leading to a series of furious battles between the rival invading forces.
THE ARMIESEver the pragmatist, Abaddon used the conflict to further his experiments on daemonic possession, capturing groups of Orks wherever possible in an attempt to splice the barbaric creatures with Warp entities to create a form of superhybrid. With this in mind, the Despoiler planed to acquire as many greenskins as he could before escaping with his haul and leaving Relorria to fall before the Waaagh! Choose armies. The Black Legion player must choose a Black Legion Detachment or Formation to be their Primary Detachment. The enemy player must choose a Primary Detachment with the Orks Faction. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. DEPLOYMENT Players should first roll for Warlord Traits and then deploy their armies. Do not roll-off to decide who will deploy first; this is automatically the enemy player. FIRST TURN The Black Legion player has the first turn unless the enemy player can Seize the Initiative. GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS The Black Legion player wins if, at the end of the game, they have captured at least 5 units of Orks. (See the Infernal Schemes special rule, below). If not, the enemy player wins instead. Night Fighting, Reserves. №4
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Defiance on IldaniraUnbeknownst to the Eldar that had dwelled in peace on the maiden world of Ildanira for countless millennia, a dark secret lay buried beneath their feet. The Skull of Ker’ngar, a Chaos artefact of terrible power, was abandoned there long ago by an ancient race now long extinct. When Abaddon’s cabal of Sorcerers finally scried its resting place, a brutal invasion soon followed. After many long weeks of searching, Abaddon’s forces finally claimed his prize, though his murderous actions on Ildanira did not go unnoticed. The Eldar of Craftworld Alaitoc were drawn to the conflict, and were determined that the Despoiler not possess the fell artefact for long. Amid the paradisiacal maiden world’s glades of mirrored crystal, the Rangers of Alaitoc struck at the Black Legion, seemingly from every angle, in an attempt to prevent the bearer of the skull from escaping, and to then destroy its evil forever.
THE ARMIESChoose armies. The Black Legion player must choose a Black Legion Detachment or Formation to be their Primary Detachment. The Black Legion player's Warlord must bear the Skull of Ker'ngar. The enemy player must choose a Primary Detachment with the Eldar Faction, and must include Illic Nightspear as its Warlord, along with at least one unit of Rangers. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. DEPLOYMENT Players should first roll for Warlord Traits and then deploy their armies as follows: The Black Legion player must place their Warlord in the centre of the table, then deploys their remaining units in their deployment zone. The enemy player then deploys their units in their deployment zone. FIRST TURN The enemy player has the first turn unless the Black Legion player can Seize the Initiative. GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Primary Objective If the Black Legion Warlord is still alive at the end of the game, the Black Legion player receives 3 Victory Points. If the Black Legion Warlord is slain during the battle, replace him with an Objective Marker. This Objective Marker is worth 3 Victory Points to the player that controls it at the end of the game. Secondary Objectives Slay the Warlord, First Blood. Night Fighting, Reserves. №5
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The Blood-trial of KhorneAbaddon travelled to the gladiatorial Daemon world of Goreswirl in the Eye of Terror. There, he sought to win the favour of the Daemon-Primarch Angron, and to secure the patronage of the World Eaters Legion in preparation for launching his 13th and greatest Black Crusade against the hated Imperium of Man.
THE ARMIESWhere the other Daemon-Primarchs were won over to Abaddon’s cause with fell bargains or artefacts of terrible power, the immortal lord of the World Eaters values only strength in battle. So Abaddon led his chosen few into Goreswirl’s grand colosseum to prove his worth by defeating Khorne’s daemonic champions in combat. Only victory ii the arena would earn the blessing of Khorne and the approval of Angron. Choose armies. The Black Legion player’s Warlord must be Abaddon the Despoiler, and their Primary Detachment must be a Black Legion Detachment or Formation. The enemy player must choose a Primary Detachment with the Chaos Daemons Faction. The enemy Warlord, and at least two other units in their army, must have the Daemon of Khorne special rule. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. Designer’s note: When setting up the terrain, bear in mind that this battle is being fought in a vast, gladiatorial arena, so we suggest keeping the terrain fairly sparse. DEPLOYMENT Players should first roll for Warlord Traits and then deploy their armies. Do not roll off to decide who will deploy first; this is automatically the enemy player. Any unit that cannot be deployed on the table (for either side) starts the game in Reserve. FIRST TURN The Black Legion player has the first turn unless the enemy player can Seize the Initiative. GAME LENGTH This scenario uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Primary Objective Each time your Warlord slays an enemy model in close combat, you score 1 Victory Point, or D3 Victory points if it was during a Challenge.
Night Fighting, Reserves. |
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