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Blood Angels

From the earliest days of the Great Crusade, the Blood Angels made a name for themselves as loyal, courageous warriors. It was during the last days of the Horus Heresy, as the Imperium heaved with war and bloodshed, that a darkness crept into the Blood Angels’ souls. The death of their Primarch, Sanguinius, left his sons afflicted with a spiritual sickness with which they struggle to this very day. Since that time the Blood Angels and their successor Chapters have fought on harder than ever. Cursed, and diminishing year by year, the Blood Angels fight on regardless. If they are to die out then these selfless heroes mean to do as much good as they can before they fall, and to leave a legacy as glorious as that of their Primarch.

How This Codex Works

Within codex you will find a set of datasheets containing a full description of each Blood Angels unit and the rules for its use, which enable you to organise your collection of Citadel miniatures into a glorious and deadly Blood Angels army.
MissionTypeOpposing Sides
Echoes of War: Black Legion Missions
  2. Spilling the Blood of AngelsEchoes of WarBlack LegionVsBlood Angels
Echoes of War: Rising Leviathan Missions
  3. The Swarm UnleashedEchoes of WarTyranidsVsAstra Militarum, Blood Angels, Space Marines
  4. Into the Jaws of the BeastEchoes of WarTyranidsVsBlood Angels
  5. Jaws of the DevourerEchoes of WarTyranidsVsAstra Militarum, Blood Angels or Space Marines
  6. Victory or DeathEchoes of WarTyranidsVsAstra Militarum, Blood Angels, Space Marines
Shield of Baal: Exterminatus Missions
  1. The Avenging Host DescendsEchoes of WarTyranidsVsBlood Angels
  2. Against the Hive MindEchoes of WarTyranidsVsBlood Angels
  3. Breaching the Living WallEchoes of WarTyranidsVsAdepta Sororitas or Blood Angels
  4. Cathedral of BloodEchoes of WarTyranidsVsAstra Militarum or Blood Angels
  5. Divine InterventionEchoes of WarTyranidsVsBlood Angels or Necrons
  6. A Battle Against TimeEchoes of WarTyranidsVsAdepta Sororitas or Blood Angels
  8. Forlorn HopeEchoes of WarTyranidsVsBlood Angels
Shield of Baal: Deathstorm Missions
  1. Hunters in the DarkEchoes of WarTyranidsVsBlood Angels
  2. Storm of BloodEchoes of WarTyranidsVsBlood Angels
  3. Shadow of the BeastEchoes of WarTyranidsVsBlood Angels
Echoes of War: Waaagh! Ghazghkull Missions
  4. The Third War For Armageddon – The Battle of Ghattana BayEchoes of WarWaaagh! GhazghkullVsBlood Angels or Space Marines or Space Wolves

Books


BookKindEditionVersionLast update
► Blood AngelsCodex71.1January 2017
  ApocalypseExpansion71.0May 2014
  Cypher – Lord of the FallenDataslate61.0December 2013
  Black Crusade: Angel’s BladeSupplement71.0September 2016
  Shield of Baal: DeathstormBoxset71.0September 2016
  Shield of Baal: ExterminatusCampaign71.1January 2017
  Tyranid Vanguard - Rising Leviathan IIDataslate71.0March 2014
  Tyranid Vanguard - Rising Leviathan IIIDataslate71.0March 2014
  Issue #47White Dwarf71.0December 2014
  Start Collecting! Blood AngelsDataslate71.0

FAQ

Codex: Blood Angels

 Q: Can Blood Angels use the Skyhammer Annihilation Force?
 A
 Q: Does Lemartes take up his own Elites Force Organisation Chart slot in a Blood Angels force roster?
 A
Yes. Units take up a slot on a Force Organisation Chart unless otherwise stated.
 Q: Can Blood Angels, being Adeptus Astartes, use Space Marine Formations that don’t require Centurions, Stormtalon Gunships, and so on?
 A
No.
 Q: The Vanguard Veteran Squads in Codex: Blood Angels and Codex: Space Marines both have the Heroic Intervention special rule, but the rule differs. Antor Delassio – the Blood Angels Deathwatch Space Marine listed in White Dwarf – again has the Heroic Intervention rule, but uses the Codex: Space Marines version. Has that rule been changed to include the re-rolling of charge dice in all books?
 A
No, the rule remains as worded in Codex: Blood Angels. Antor Delassio has his own rules that have no effect on the Blood Angels codex.
 Q: Is a Blood Angels Librarian Dreadnought’s furioso force halberd supposed to have the Specialist Weapon rule?
 A
No.
 Q: With Gabriel Seth in Codex: Blood Angels, does the Strength bonus from the Furious Charge rule apply before or after the Strength x2 from his weapon?
 A
When a model has multiple modifiers you first apply multipliers (his x2 Strength from his weapon) then apply any additions or subtractions (the +1 Strength from Furious Charge). This means Gabriel Seth strikes at Strength 9 in a turn in which he charges.
 Q: When using the Skies of Fury special rule to exit a Stormraven Gunship, would a locator beacon prevent the unit from scattering?
 A
No – the unit is not arriving from Deep Strike Reserve.
 Q: Does the Wall of Death rule give frag cannons 1D3 or 2D3 hits when firing Overwatch?
 A
1D3.
 Q: As it is worded, Mephiston’s Sanguine Sword psychic power is unique to him but does not belong to a discipline, stopping him from ever taking a primaris power. Should it belong to the Sanguinary discipline, but only be useable by him?
 A
Sanguine Sword is a psychic power that is not part of a discipline. Under ‘Psychic Focus’, Warhammer 40,000: The Rules states that powers that are not part of a discipline, such as Force, are not considered when determining whether the Psyker has Psychic Focus.
 Q: Does Mephiston’s Sanguine Sword psychic power take up one of the three powers he can generate on other psychic tables?
 A
As his Army List Entry states, he always knows the Sanguine Sword psychic power, and may generate two more powers.
 Q: How exactly does the Angel’s Wrath Intervention Force’s Meteoric Impact special rule work? For example, if the Formation deploys in such a way that an enemy unit has 5 models within 6" of one of the Assault Squads and 4 models within 6" of the Vanguard Veteran Squad, does that unit take 9 hits or just 5?
 A
The unit suffers a hit for each of their models within 6" of a model from this Formation. However, a unit cannot suffer more hits from Meteoric Impact than there are models in the unit. In the example given, if the unit had 9 or more models, it would suffer 9 hits. If it had fewer than 9 models, it would suffer a number of hits equal to the number of models in the unit.
 Q: Can any unit use the Augur Triangulation special rule from the Angel’s Fury Spearhead Force to charge in turn 1?
 A
No, only certain Blood Angels units (those that can Deep Strike on turn 1) would be able to do so.

Designer’s Note: This was quite an interesting question, with quite an involved answer. For those that are interested, for a unit to be able to charge on turn 1 using this rule, the following needs to happen:
  • You need to pass the Angel’s Fury Spearhead Force’s Reserve Roll in turn 1.
  • You also need the unit you want to charge with to be set up in Deep Strike Reserve, and have an ability that allows it to arrive in turn 1 (for example a unit in a Drop Pod).
  • Then you have to move the Angel’s Fury Spearhead Force onto the battlefield as described in Moving On From Reserve. The units that you wish to measure from must disembark, as you cannot measure from the models with teleport homers while they are embarked on vehicles.
  • Then, if there is an area that is within 12" of two models with teleport homers from this Formation, you can choose for your units arriving from Deep Strike Reserve to arrive within 12" of these models.
  • If you do so, those units do not scatter, and can charge in the turn they arrive.
Note that the Tactical Squads in this Formation cannot themselves charge in the turn they arrive – they haven’t arrived from Deep Strike Reserve.

Shield of Baal: Exterminatus

 Q: The rules for both the Conclave of the Burning One and the God Shackle name a ‘C’tan Shard’. What C’tan can be used?
 A
Use the rules for a Transcendent C’tan.
 Q: Can a model be given a relic from the Mephrit Dynasty and an Artefact of the Aeons?
 A
No. A model may only be equipped with a single relic (or equivalent) of any kind.

Tyranid Vanguard - Rising Leviathan II

 Q: When using a Living Artillery Node’s Organic Bombardment rule to reroll the scatter on a Barrage from the Biovore Brood, does the re-roll apply to just the direction dice, or both that and the distance? What about the subsequent Barrage hits after the first from a unit with more than one Biovore?
 A
The re-roll applies to both the scatter and the distance dice, following the normal rules for re-rolling Blast weapons. The subsequent barrage shots are determined using just a scatter dice – you can re-roll this for each subsequent shot.

Reference


Profiles


DEATH FROM THE SKIES FLYERS

BS F S R HP Role P Ag Unit Type
Stormraven Gunship 4 12 12 12 3 Attack Flyer 3 2 Vehicle (Flyer, Hover,Transport)

HQ

WS BS S T W I A Ld Sv Unit Type
Astorath 6 5 4 4 3 5 3 10 2+ Jump Infantry (Character)
Brother Corbulo 5 5 4 4 3 5 3 10 3+ Infantry (Character)
Captain 6 5 4 4 3 5 3 10 3+ Infantry (Character)
Captain Tycho 6 5 4 4 3 5 3 10 2+ Infantry (Character)
Chaplain 5 4 4 4 2 4 2 10 3+ Infantry (Character)
Librarian 5 4 4 4 2 4 2 10 3+ Infantry (Character)
Mephiston 6 5 5 5 3 5 4 10 2+ Infantry (Character)
Sanguinary Priest 5 4 4 4 2 4 2 10 3+ Infantry (Character)
Techmarine 4 4 4 4 1 4 1 8 2+ Infantry (Character)
Servitor 3 3 3 3 1 3 1 8 4+ Infantry
The Sanguinor 8 5 5 4 3 6 4 10 2+ Jump Infantry (Character)
Tycho the Lost 6 5 4 4 3 5 4 10 2+ Infantry (Character)
Death Company Chaplain 5 4 4 4 2 4 2 10 3+ Jump Infantry (Character)
Terminator Captain 6 5 4 4 3 5 3 10 2+ Infantry (Character)
Cypher 7 10 4 4 3 8 3 10 3+ Infantry (Character)
Captain Karlaen 6 5 4 4 3 5 3 10 2+ Infantry (Character)

TROOPS

WS BS S T W I A Ld Sv Unit Type
Scout 4 4 4 4 1 4 1 8 4+ Infantry
Scout Sergeant 4 4 4 4 1 4 1 8 4+ Infantry (Character)
Veteran Scout Sergeant 4 4 4 4 1 4 2 9 4+ Infantry (Character)
Space Marine 4 4 4 4 1 4 1 8 3+ Infantry
Space Marine Sergeant 4 4 4 4 1 4 1 8 3+ Infantry (Character)
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Death Company Marine 4 4 4 4 1 4 2 8 3+ Jump Infantry
Raphen 4 4 4 4 1 4 3 9 3+ Jump Infantry (Character)

ELITES

WS BS S T W I A Ld Sv Unit Type
Veteran 4 4 4 4 1 4 2 9 3+ Infantry
Company Champion 5 4 4 4 1 4 2 9 3+ Infantry (Character)
Sanguinary Novitiate 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Death Company Marine 4 4 4 4 1 4 2 8 3+ Infantry
Lemartes 5 4 4 4 2 6 2 10 3+ Jump Infantry (Character)
Sanguinary Guard 4 4 4 4 1 4 2 10 2+ Jump Infantry
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Terminator 4 4 4 4 1 4 2 9 2+ Infantry
Terminator Sergeant 4 4 4 4 1 4 2 9 2+ Infantry (Character)
Terminator 4 4 4 4 1 4 2 9 2+ Infantry
Alphaeus 4 4 4 4 1 4 2 9 2+ Infantry (Character)

FAST ATTACK

WS BS S T W I A Ld Sv Unit Type
Space Marine 4 4 4 4 1 4 1 8 3+ Infantry
Space Marine Sergeant 4 4 4 4 1 4 1 8 3+ Infantry (Character)
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Attack Bike 4 4 4 5 2 4 2 8 3+ Bike
Space Marine Biker 4 4 4 5 1 4 1 8 3+ Bike
Biker Sergeant 4 4 4 5 1 4 1 8 3+ Bike (Character)
Biker Veteran Sergeant 4 4 4 5 1 4 2 9 3+ Bike (Character)
Scout Biker 4 4 4 5 1 4 1 8 4+ Bike
Scout Biker Sergeant 4 4 4 5 1 4 1 8 4+ Bike (Character)
Scout Biker Vt. Sergeant 4 4 4 5 1 4 2 9 4+ Bike (Character)

HEAVY SUPPORT

WS BS S T W I A Ld Sv Unit Type
Space Marine 4 4 4 4 1 4 1 8 3+ Infantry
Space Marine Sergeant 4 4 4 4 1 4 1 8 3+ Infantry (Character)
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character)

LORDS OF WAR

WS BS S T W I A Ld Sv Unit Type
Commander Dante 6 5 4 4 4 6 4 10 2+ Jump Infantry (Character)
Gabriel Seth 6 5 4 4 4 5 4 10 3+ Infantry (Character)

VEHICLES

WS BS S F S R I A HP Unit Type
Baal Predator - 4 - 13 11 10 - - 3 Vehicle (Tank, Fast)
Death Company Dreadnought 4 4 6 12 12 10 4 5 3 Vehicle (Walker)
Dreadnought 4 4 6 12 12 10 4 4 3 Vehicle (Walker)
Drop Pod - 4 - 12 12 12 - - 3 Vehicle (Open-topped, Transport)
Furioso Dreadnought 5 4 6 13 12 10 4 4 3 Vehicle (Walker)
Land Raider - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Crusader - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Redeemer - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Speeder - 4 - 10 10 10 - - 2 Vehicle (Fast, Skimmer)
Librarian Dreadnought 5 4 6 13 12 10 4 4 3 Vehicle (Walker, Character)
Predator - 4 - 13 11 10 - - 3 Vehicle (Tank)
Razorback - 4 - 11 11 10 - - 3 Vehicle (Tank, Fast, Transport)
Rhino - 4 - 11 11 10 - - 3 Vehicle (Open-topped, Transport)
Stormraven Gunship - 4 - 12 12 12 - - 3 Vehicle (Flyer, Hover,Transport)
Vindicator - 4 - 13 11 10 - - 3 Vehicle (Tank)
Whirlwind - 4 - 11 11 10 - - 3 Vehicle (Tank)
Cassor the Damned 4 4 6 12 12 10 4 5 3 Vehicle (Walker, Character)
Land Raider Excelsior - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport, Character)
Rhino Primaris - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)

Wargear


MELEE WEAPONS
Weapon Range S AP Type
Blood Reaver - x2 4 Melee, Rending, Two-handed
Blood talon - x2 2 Melee, Shred, Specialist Weapon
Chainfist - x2 2 Melee, Armourbane, Specialist Weapon, Unwieldy
Chainsword - User - Melee
Close combat weapon - User - Melee
Crozius arcanum - +2 4 Melee, Concussive
Force axe - +1 2 Melee, Force, Unwieldy
Force stave - +2 4 Melee, Force, Concussive
Force sword - User 3 Melee, Force
Furioso force halberd - x2 2 Melee, Force
Gallian’s Staff - +2 4 Melee, Concussive, Force, Rage-fuelled
Encarmine axe - +1 2 Melee, Master-crafted, Two-handed, Unwieldy
Encarmine sword - User 3 Melee, Master-crafted, Two-handed
Heaven’s Teeth - +1 - Melee, Rending
Krak grenade (Assault) - 6 4
Lightning claw - User 3 Melee, Shred, Specialist Weapon
Melta bomb - 8 1 Armourbane, Unwieldy
Power axe - +1 2 Melee, Unwieldy
Power lance - +1/User 3/4 Melee
Power maul - +2 4 Melee, Concussive
Power sword - User 3 Melee
Relic blade - +2 3 Melee, Two-handed
Servo-arm - x2 1 Melee, Specialist Weapon, Unwieldy
The Axe Mortalis - +2 2 Melee, Master-crafted
The Blood Crozius - +2 4 Melee, Concussive, Master-crafted
The Executioner’s Axe - +1 2 Melee, Killing Strike, Two-handed, Unwieldy
The Hammer of Baal - x2 2 Melee, Concussive, Master-crafted, Specialist Weapon, Unwieldy
Thunder hammer - x2 2 Melee, Concussive, Specialist Weapon, Unwieldy
Valour’s Edge - User 2 Melee

RANGED WEAPONS
Weapon Range S AP Type
Angelus boltgun 12" 4 4 Assault 2
Assault cannon 24" 6 4 Heavy 4, Rending
Astartes grenade launcher
 - Frag grenade 24" 3 6 Rapid Fire, Blast
 - Krak grenade 24" 6 4 Rapid Fire
Autocannon 48" 7 4 Heavy 2
Blood song
 - Bolter 24" 4 4 Rapid Fire, Master-crafted
 - Meltagun 18" 8 1 Assault 1, Melta, Master-crafted, One use only
Bolt pistol 12" 4 5 Pistol
Boltgun 24" 4 5 Rapid Fire
Combi-weapons
 Main Weapon
 - Boltgun 24" 4 5 Rapid Fire
 Secondary Weapons
 - Flamer Template 4 5 Assault 1, One use only
 - Grav-gun 18" * 2 Salvo 2/3, Concussive, Graviton, One use only
 - Meltagun 12" 8 1 Assault 1, Melta, One use only
 - Plasma gun 24" 7 2 Rapid Fire, Gets Hot, One use only
Cyclone missile launcher
 - Frag missile 48" 4 6 Heavy 2, Blast
 - Krak missile 48" 8 3 Heavy 2
Deathwind launcher 12" 5 - Heavy 1, Large Blast
Demolisher cannon 24" 10 2 Ordnance 1, Large Blast
Flamer Template 4 5 Assault 1
Flamestorm cannon Template 6 3 Assault 1
Frag cannon Template 6 - Assault 2, Rending
Frag grenade 8" 3 - Assault 1, Blast
Fury of Baal 12" 7 2 Pistol, Master-crafted
Grav-gun 18" * 2 Salvo 2/3, Concussive, Graviton
Grav-pistol 12" * 2 Pistol, Concussive, Graviton
Hand flamer Template 3 6 Assault 1
Heavy bolter 36" 5 4 Heavy 3
Heavy flamer Template 5 4 Assault 1
Hellfire shells 24" 1 - Heavy 1, Blast, Poisoned (2+)
Hunter-killer missile Infinite 8 3 Heavy 1, One use only
Inferno pistol 6" 8 1 Pistol, Melta
Krak grenade (Shooting) 8" 6 4 Assault 1
Lascannon 48" 9 2 Heavy 1
Meltagun 12" 8 1 Assault 1, Melta
Missile launchers
 - Frag missile 48" 4 6 Heavy 1, Blast
 - Flakk missile 48" 7 4 Heavy 1, Skyfire
 - Krak missile 48" 8 3 Heavy 1
Multi-melta 24" 8 1 Heavy 1, Melta
Plasma cannon 36" 7 2 Heavy 1, Blast, Gets Hot
Plasma gun 24" 7 2 Rapid Fire, Gets Hot
Plasma pistol 12" 7 2 Pistol, Gets Hot
Plasma cutter 12" 7 2 Assault 1, Gets Hot, Twin-linked
Sniper rifle 36" X 6 Heavy 1, Sniper
Space Marine shotgun 12" 4 - Assault 2
Special issue ammunition
 - Dragonfire bolt 24" 4 5 Rapid Fire, Ignores Cover
 - Hellfire round 24" 1 5 Rapid Fire, Poisoned (2+)
 - Kraken bolt 30" 4 4 Rapid Fire
 - Vengeance round 18" 4 3 Rapid Fire, Gets Hot
Storm bolter 24" 4 5 Assault 2
Stormstrike missile 72" 8 2 Heavy 1, Concussive, One use only
Typhoon missile launcher
 - Frag missile 48" 4 6 Heavy 2, Blast
 - Krak missile 48" 8 3 Heavy 2
Whirlwind multiple missile launcher
 - Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast
 - Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Ignores Cover, Large Blast