From the earliest days of the Great Crusade, the Blood Angels made a name for themselves as loyal, courageous warriors. It was during the last days of the Horus Heresy, as the Imperium heaved with war and bloodshed, that a darkness crept into the Blood Angels’ souls. The death of their Primarch, Sanguinius, left his sons afflicted with a spiritual sickness with which they struggle to this very day. Since that time the Blood Angels and their successor Chapters have fought on harder than ever. Cursed, and diminishing year by year, the Blood Angels fight on regardless. If they are to die out then these selfless heroes mean to do as much good as they can before they fall, and to leave a legacy as glorious as that of their Primarch.
How This Codex WorksWithin codex you will find a set of datasheets containing a full description of each Blood Angels unit and the rules for its use, which enable you to organise your collection of Citadel miniatures into a glorious and deadly Blood Angels army. - Supplements — each supplement contains a set of additional rules allowing you to turn your collection of Blood Angels models into army of Archangels, Death Company or Flesh Tearers.
- Structure — details military structure of Blood Angels forces including Detachments, Formations and Apocalypse Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops.
- Special Rules — Contains detailed description of army specific rules including Blood Angels Special Rules, Tactical Objectives, Warlord Traits and Wing Leaders.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Relics of Baal, Blood Angels Vehicle Equipment, Blood Angels Psychic Powers and Sanguinary Discipline used by army units of Blood Angels.
- Missions:
- Related Missions — Refers to Blood Angels-related missions:
Books
Book | Kind | Edition | Version | Last update |
► Blood Angels | Codex | 7 | 1.1 | January 2017 |
Apocalypse | Expansion | 7 | 1.0 | May 2014 |
Cypher – Lord of the Fallen | Dataslate | 6 | 1.0 | December 2013 |
Black Crusade: Angel’s Blade | Supplement | 7 | 1.0 | September 2016 |
Shield of Baal: Deathstorm | Boxset | 7 | 1.0 | September 2016 |
Shield of Baal: Exterminatus | Campaign | 7 | 1.1 | January 2017 |
Tyranid Vanguard - Rising Leviathan II | Dataslate | 7 | 1.0 | March 2014 |
Tyranid Vanguard - Rising Leviathan III | Dataslate | 7 | 1.0 | March 2014 |
Issue #47 | White Dwarf | 7 | 1.0 | December 2014 |
Start Collecting! Blood Angels | Dataslate | 7 | 1.0 | |
FAQ
Codex: Blood Angels
Q: | With Gabriel Seth in Codex: Blood Angels, does the Strength bonus from the Furious Charge rule apply before or after the Strength x2 from his weapon? | A: | When a model has multiple modifiers you first apply multipliers (his x2 Strength from his weapon) then apply any additions or subtractions (the +1 Strength from Furious Charge). This means Gabriel Seth strikes at Strength 9 in a turn in which he charges. |
Q: | As it is worded, Mephiston’s Sanguine Sword psychic power is unique to him but does not belong to a discipline, stopping him from ever taking a primaris power. Should it belong to the Sanguinary discipline, but only be useable by him? | A: | Sanguine Sword is a psychic power that is not part of a discipline. Under ‘ Psychic Focus’, Warhammer 40,000: The Rules states that powers that are not part of a discipline, such as Force, are not considered when determining whether the Psyker has Psychic Focus. |
Q: | How exactly does the Angel’s Wrath Intervention Force’s Meteoric Impact special rule work? For example, if the Formation deploys in such a way that an enemy unit has 5 models within 6" of one of the Assault Squads and 4 models within 6" of the Vanguard Veteran Squad, does that unit take 9 hits or just 5? | A: | The unit suffers a hit for each of their models within 6" of a model from this Formation. However, a unit cannot suffer more hits from Meteoric Impact than there are models in the unit. In the example given, if the unit had 9 or more models, it would suffer 9 hits. If it had fewer than 9 models, it would suffer a number of hits equal to the number of models in the unit. |
Q: | Can any unit use the Augur Triangulation special rule from the Angel’s Fury Spearhead Force to charge in turn 1? | A: | No, only certain Blood Angels units (those that can Deep Strike on turn 1) would be able to do so. Designer’s Note: This was quite an interesting question, with quite an involved answer. For those that are interested, for a unit to be able to charge on turn 1 using this rule, the following needs to happen:
- You need to pass the Angel’s Fury Spearhead Force’s Reserve Roll in turn 1.
- You also need the unit you want to charge with to be set up in Deep Strike Reserve, and have an ability that allows it to arrive in turn 1 (for example a unit in a Drop Pod).
- Then you have to move the Angel’s Fury Spearhead Force onto the battlefield as described in Moving On From Reserve. The units that you wish to measure from must disembark, as you cannot measure from the models with teleport homers while they are embarked on vehicles.
- Then, if there is an area that is within 12" of two models with teleport homers from this Formation, you can choose for your units arriving from Deep Strike Reserve to arrive within 12" of these models.
- If you do so, those units do not scatter, and can charge in the turn they arrive.
Note that the Tactical Squads in this Formation cannot themselves charge in the turn they arrive – they haven’t arrived from Deep Strike Reserve. |
Shield of Baal: Exterminatus
Tyranid Vanguard - Rising Leviathan II
Q: | When using a Living Artillery Node’s Organic Bombardment rule to reroll the scatter on a Barrage from the Biovore Brood, does the re-roll apply to just the direction dice, or both that and the distance? What about the subsequent Barrage hits after the first from a unit with more than one Biovore? | A: | The re-roll applies to both the scatter and the distance dice, following the normal rules for re-rolling Blast weapons. The subsequent barrage shots are determined using just a scatter dice – you can re-roll this for each subsequent shot. |
Reference
Profiles
DEATH FROM THE SKIES FLYERS |
|
WS |
BS |
S |
F |
S |
R |
I |
A |
HP |
Unit Type |
Baal Predator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Fast) |
Death Company Dreadnought |
4 |
4 |
6 |
12 |
12 |
10 |
4 |
5 |
3 |
Vehicle (Walker) |
Dreadnought |
4 |
4 |
6 |
12 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Drop Pod |
- |
4 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Open-topped, Transport) |
Furioso Dreadnought |
5 |
4 |
6 |
13 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker) |
Land Raider |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Raider Crusader |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Raider Redeemer |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport) |
Land Speeder |
- |
4 |
- |
10 |
10 |
10 |
- |
- |
2 |
Vehicle (Fast, Skimmer) |
Librarian Dreadnought |
5 |
4 |
6 |
13 |
12 |
10 |
4 |
4 |
3 |
Vehicle (Walker, Character) |
Predator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Razorback |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Fast, Transport) |
Rhino |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Open-topped, Transport) |
Stormraven Gunship |
- |
4 |
- |
12 |
12 |
12 |
- |
- |
3 |
Vehicle (Flyer, Hover,Transport) |
Vindicator |
- |
4 |
- |
13 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Whirlwind |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank) |
Cassor the Damned |
4 |
4 |
6 |
12 |
12 |
10 |
4 |
5 |
3 |
Vehicle (Walker, Character) |
Land Raider Excelsior |
- |
4 |
- |
14 |
14 |
14 |
- |
- |
4 |
Vehicle (Tank, Transport, Character) |
Rhino Primaris |
- |
4 |
- |
11 |
11 |
10 |
- |
- |
3 |
Vehicle (Tank, Transport) |
Wargear
Weapon |
Range |
S |
AP |
Type |
Blood Reaver |
- |
x2 |
4 |
Melee, Rending, Two-handed |
Blood talon |
- |
x2 |
2 |
Melee, Shred, Specialist Weapon |
Chainfist |
- |
x2 |
2 |
Melee, Armourbane, Specialist Weapon, Unwieldy |
Chainsword |
- |
User |
- |
Melee |
Close combat weapon |
- |
User |
- |
Melee |
Crozius arcanum |
- |
+2 |
4 |
Melee, Concussive |
Force axe |
- |
+1 |
2 |
Melee, Force, Unwieldy |
Force stave |
- |
+2 |
4 |
Melee, Force, Concussive |
Force sword |
- |
User |
3 |
Melee, Force |
Furioso force halberd |
- |
x2 |
2 |
Melee, Force |
Gallian’s Staff |
- |
+2 |
4 |
Melee, Concussive, Force, Rage-fuelled |
Encarmine axe |
- |
+1 |
2 |
Melee, Master-crafted, Two-handed, Unwieldy |
Encarmine sword |
- |
User |
3 |
Melee, Master-crafted, Two-handed |
Heaven’s Teeth |
- |
+1 |
- |
Melee, Rending |
Krak grenade (Assault) |
- |
6 |
4 |
|
Lightning claw |
- |
User |
3 |
Melee, Shred, Specialist Weapon |
Melta bomb |
- |
8 |
1 |
Armourbane, Unwieldy |
Power axe |
- |
+1 |
2 |
Melee, Unwieldy |
Power lance |
- |
+1/User |
3/4 |
Melee |
Power maul |
- |
+2 |
4 |
Melee, Concussive |
Power sword |
- |
User |
3 |
Melee |
Relic blade |
- |
+2 |
3 |
Melee, Two-handed |
Servo-arm |
- |
x2 |
1 |
Melee, Specialist Weapon, Unwieldy |
The Axe Mortalis |
- |
+2 |
2 |
Melee, Master-crafted |
The Blood Crozius |
- |
+2 |
4 |
Melee, Concussive, Master-crafted |
The Executioner’s Axe |
- |
+1 |
2 |
Melee, Killing Strike, Two-handed, Unwieldy |
The Hammer of Baal |
- |
x2 |
2 |
Melee, Concussive, Master-crafted, Specialist Weapon, Unwieldy |
Thunder hammer |
- |
x2 |
2 |
Melee, Concussive, Specialist Weapon, Unwieldy |
Valour’s Edge |
- |
User |
2 |
Melee |
Weapon |
Range |
S |
AP |
Type |
Angelus boltgun |
12" |
4 |
4 |
Assault 2 |
Assault cannon |
24" |
6 |
4 |
Heavy 4, Rending |
Astartes grenade launcher |
- Frag grenade |
24" |
3 |
6 |
Rapid Fire, Blast |
- Krak grenade |
24" |
6 |
4 |
Rapid Fire |
Autocannon |
48" |
7 |
4 |
Heavy 2 |
Blood song |
- Bolter |
24" |
4 |
4 |
Rapid Fire, Master-crafted |
- Meltagun |
18" |
8 |
1 |
Assault 1, Melta, Master-crafted, One use only |
Bolt pistol |
12" |
4 |
5 |
Pistol |
Boltgun |
24" |
4 |
5 |
Rapid Fire |
Combi-weapons |
Main Weapon |
|
|
|
|
- Boltgun |
24" |
4 |
5 |
Rapid Fire |
Secondary Weapons |
|
|
|
|
- Flamer |
Template |
4 |
5 |
Assault 1, One use only |
- Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton, One use only |
- Meltagun |
12" |
8 |
1 |
Assault 1, Melta, One use only |
- Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot, One use only |
Cyclone missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Deathwind launcher |
12" |
5 |
- |
Heavy 1, Large Blast |
Demolisher cannon |
24" |
10 |
2 |
Ordnance 1, Large Blast |
Flamer |
Template |
4 |
5 |
Assault 1 |
Flamestorm cannon |
Template |
6 |
3 |
Assault 1 |
Frag cannon |
Template |
6 |
- |
Assault 2, Rending |
Frag grenade |
8" |
3 |
- |
Assault 1, Blast |
Fury of Baal |
12" |
7 |
2 |
Pistol, Master-crafted |
Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton |
Grav-pistol |
12" |
* |
2 |
Pistol, Concussive, Graviton |
Hand flamer |
Template |
3 |
6 |
Assault 1 |
Heavy bolter |
36" |
5 |
4 |
Heavy 3 |
Heavy flamer |
Template |
5 |
4 |
Assault 1 |
Hellfire shells |
24" |
1 |
- |
Heavy 1, Blast, Poisoned (2+) |
Hunter-killer missile |
Infinite |
8 |
3 |
Heavy 1, One use only |
Inferno pistol |
6" |
8 |
1 |
Pistol, Melta |
Krak grenade (Shooting) |
8" |
6 |
4 |
Assault 1 |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Meltagun |
12" |
8 |
1 |
Assault 1, Melta |
Missile launchers |
- Frag missile |
48" |
4 |
6 |
Heavy 1, Blast |
- Flakk missile |
48" |
7 |
4 |
Heavy 1, Skyfire |
- Krak missile |
48" |
8 |
3 |
Heavy 1 |
Multi-melta |
24" |
8 |
1 |
Heavy 1, Melta |
Plasma cannon |
36" |
7 |
2 |
Heavy 1, Blast, Gets Hot |
Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot |
Plasma pistol |
12" |
7 |
2 |
Pistol, Gets Hot |
Plasma cutter |
12" |
7 |
2 |
Assault 1, Gets Hot, Twin-linked |
Sniper rifle |
36" |
X |
6 |
Heavy 1, Sniper |
Space Marine shotgun |
12" |
4 |
- |
Assault 2 |
Special issue ammunition |
- Dragonfire bolt |
24" |
4 |
5 |
Rapid Fire, Ignores Cover |
- Hellfire round |
24" |
1 |
5 |
Rapid Fire, Poisoned (2+) |
- Kraken bolt |
30" |
4 |
4 |
Rapid Fire |
- Vengeance round |
18" |
4 |
3 |
Rapid Fire, Gets Hot |
Storm bolter |
24" |
4 |
5 |
Assault 2 |
Stormstrike missile |
72" |
8 |
2 |
Heavy 1, Concussive, One use only |
Typhoon missile launcher |
- Frag missile |
48" |
4 |
6 |
Heavy 2, Blast |
- Krak missile |
48" |
8 |
3 |
Heavy 2 |
Whirlwind multiple missile launcher |
- Vengeance |
12"-48" |
5 |
4 |
Ordnance 1, Barrage, Large Blast |
- Incendiary castellan |
12"-48" |
4 |
5 |
Ordnance 1, Barrage, Ignores Cover, Large Blast |
|