DetachmentsCult Insurrection DetachmentThe Cult Insurrection Detachment allows you to represent the typical structure of a Genestealer Cult army on the battlefield. Whether you wish to overwhelm your enemy with an entire planetary uprising, or field an elite force striking from the shadows, the choices below offer a great way to pick your army. The Cult Insurrection is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Cult Insurrection are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Cult Insurrection, that entire Cult Insurrection is your Primary Detachment.Command
0-3 Core
1-6 Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to five more Core choices, up to three Command choices and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment, and all units must have the Genestealer Cult Faction. You cannot include more than one Patriarch, one Magus and one Primus in the same Cult Insurrection Detachment. COMMAND BENEFITS An Uprising Generations in the Making: All non-vehicle units in this Detachment have the Infiltrate special rule (units that already have the Infiltrate special rule instead have the Shrouded special rule during the first game turn). In addition, you can add 1 to all your Reserve Rolls, whilst your opponent must subtract 1 from all their Reserve Rolls. FormationsBrood Cycle• 3 units of Acolyte Hybrids • 2 units of Neophyte Hybrids • 1 unit of Hybrid Metamorphs • 1 unit of Purestrain Genestealers • 0-1 units of Aberrants • 0-1 units of Goliath Rockgrinders None. SPECIAL RULES
Familial Pride: Any non-vehicle unit in this Formation that is within 6” of at least one other unit from the same Formation adds 1 to both its Leadership and its Weapon Skill. BroodcovenSPECIAL RULES
Coven Masters: The Broodcoven unit and any unit they join have the following special rules whilst the relevant model from this Formation is still alive: Patriarch: Fleet Magus: Counter-attack Primus: Preferred Enemy Deliverance BroodsurgeEach unit of Neophyte Hybrids must take a Goliath Truck as a Dedicated Transport. SPECIAL RULES
Perfervid Crew: Each time a vehicle from this Formation suffers a Crew Stunned or Crew Shaken result, that result is ignored (though the vehicle still loses a Hull Point). Demolition ClawAt least one model in each unit of Acolyte Hybrids must be equipped with a demolition charge. All Goliath Rockgrinders must also be equipped with a cache of demolition charges, though this is upgrade costs no points. SPECIAL RULES
• Tank Hunters Neophyte Cavalcade• 1 Leman Russ Squadron • 1-2 of the following units, in any combination: - Scout Sentinels - Armoured Sentinels Each unit of Neophyte Hybrids must take a Chimera as a Dedicated Transport. SPECIAL RULES
Devoted Crew: Roll a dice each time a vehicle from this Formation suffers a Crew Stunned or Crew Shaken result. On a 4 or more that result is ignored (though the vehicle still loses a Hull Point). Subterranean Uprising• 1-3 units of Hybrid Metamorphs • 2-4 units of Acolyte Hybrids • 0-3 units of Aberrants None. SPECIAL RULES
• Infiltrate The Doting Throng• 3-6 of the following units, in any combination: - Neophyte Hybrids - Acolyte Hybrids None. SPECIAL RULES
Frenzied Devotion: Units from this Formation have the Zealot special rule whilst they are within 12” of a friendly Magus. Furthermore, a unit that is actually joined by a Magus can re-roll failed hit rolls in every round of close combat, not just the first. The First CurseThe unit of Purestrain Genestealers must contain 20 models. SPECIAL RULES
Strange Mutations: Before the start of the game, roll a dice and apply the following result to the First Curse’s unit of Purestrain Genestealers for the duration of the game:
Ghosar Quintus Broodkin• Magus Orthan Trysst • Primus Vorgan Trysst • The Purestrain Princelings • The Favoured Disciples • The Faithful Throng • The Brothers Aberrant None. SPECIAL RULES
• Infiltrate • Stealth |
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