This section details army special rules including Adepta Sororitas Special Rules, Tactical Objectives and Warlord Traits.
Adepta Sororitas Special RulesAct of Faith
A unit with the Act of Faith special rule can attempt to use its Act of Faith immediately before it acts during a phase; i.e. immediately before the unit moves in the Movement phase, shoots (or runs) in the Shooting phase, or strikes blows in the Assault phase. To do so, the unit must take a Leadership test. If the test is failed, nothing happens and that unit cannot attempt to use that Act of Faith again for the rest of the battle. If the test is passed, the Act of Faith is successful; unless stated otherwise, all models in the unit will immediately gain a special rule until the end of the current turn. The special rule gained will be listed in that unit’s Act of Faith entry, along with which phase(s) the Act of Faith can be attempted in. Unless stated otherwise, a unit can only attempt to use an Act of Faith once per game and a unit cannot attempt to use more than one Act of Faith in the same phase. A unit can only attempt to use an Act of Faith if it is entirely comprised of models with either the Act of Faith or War Hymns special rules. Divine Guidance
Endless Crusade
Hand of the Emperor
Holy Fusillade
Light of the Emperor
Spirit of the Martyr
The Emperor’s Deliverance
The Passion
Martyrdom
Shield of Faith
Special RulesAngelic VisageModels with this special rule re-roll failed invulnerable saves granted by the Shield of Faith special rule.Chaos BaneThe Mace of Valaan gains the Fleshbane and Armourbane special rules when the wielder is within 6" of one or more models with the Daemon special rule.Neural ShockAgainst non-vehicle units with a Leadership of 8 or less, a Neural Whip has the Shred special rule. If there are different Leadership values in the target unit, use the majority value.Protector of the FaithOnce per game, Uriah Jacobus’ unit can attempt to use a bonus Act of Faith, even if his unit has already used all its Acts of Faith. The Leadership test for this bonus Act of Faith is automatically passed and the unit’s Act of Faith resolves as per its Army List Entry. Only the unit’s Act of Faith can be used in this way, not that of any Independent Characters that have joined the unit. Uriah Jacobus can use this bonus Act of Faith even if his unit contained a model with a Simulacrum Imperialis that has been removed as a casualty. Using Uriah Jacobus’ bonus Act of Faith does not prevent his unit from attempting to use any remaining Acts of Faith it has in subsequent phases.Psi-shockIf a unit containing at least one model with the Psyker, Brotherhood of Psykers/Sorcerers or Psychic Pilot special rules is hit by a weapon with the Psi-shock special rule, one randomly determined Psyker model in that unit suffers Perils of the Warp in addition to any other damage.RepairIf a Rhino is Immobilised, then in subsequent turns, it can attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.Uncanny ReflexesA Death Cult Assassins have a 5+ invulnerable save.UnstoppablePenitent Engines ignore the effects of any Crew Shaken and Crew Stunned results on the Vehicle Damage table (but will still lose a Hull Point for each glancing or penetrating hit inflicted).War HymnsA model with this special rule can take a Leadership test at the beginning of each Fight sub-phase in which he is locked in combat. If the test is successful, choose one of the following war hymns to immediately take effect.The Emperor Protects
The Emperor’s Strength
The Righteousness of the Emperor
Bane of EvilThe Font of Fury has the Poisoned (2+) special rule instead of Poisoned (4+) against enemy units with the Chaos Daemons, Chaos Space Marines or Khorne Daemonkin Faction.Divine FuryIf the bearer is locked in combat at the start of the Fight sub-phase, they must take a Leadership test. If this test is failed, use the first profile for both Strength and AP for the duration of the phase; if this test is passed, use the second profile for both for the duration of the phase.Divine GuardiansThe Geminae Superia both have a 4+ invulnerable save. In addition, whilst at least one Geminae Superia is still alive, resolve any wounds suffered by Celestine against the Geminae Superia closest to her instead. Saint Celestine is permitted to join other units, in which case both Celestine and her Geminae Superia join the unit. If Celestine then leaves the unit, her Geminae Superia also leave the unit, forming a separate unit with her.Healing TearsAt the start of each of your turns, set up a single slain Geminae Superia anywhere within 2" of Celestine (or as close to her as possible).Miraculous Intervention
OrbitalIf an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of Celestine’s Ballistic Skill.Saintly Blessings
Heroic ZealAffects HQ units only. The unit gains the Zealot special rule until the start of your next turn.Fanatical FortitudeAffects Troops units only. All models in the unit gain the Feel No Pain (6+) special rule until the start of your next turn. Models that already have the Feel No Pain special rule instead add 1 to their Feel No Pain rolls until the start of your next turn.Religious FanaticismAffects Elites units only. All models in the unit gain the Counter-attack and Furious Charge special rules until the start of your next turn.Devout DeterminationAffects Fast Attack units only. All models in the unit gain the Crusader and Fleet special rules until the start of your next turn.Pious GritAffects Heavy Support units only. All models in the unit gain the Relentless special rule until the start of your next turn.Indomitable FaithAffects Lord of War units only. The unit gains the It Will Not Die special rule for the remainder of the battle.The Emperor’s VengeanceOnce per battle, Saint Celestine can make a shooting ttack with the following profile:
Unstoppable VengeanceInvulnerable saves cannot be taken against Wounds caused by Castigator.Tactical Objectives
Presented below are six Tactical Objectives to use in your games of Warhammer 40,000. Exclusive to Adepta Sororitas players, they help to reflect the Ecclesiarchy’s zealous and determined methods of waging war. If your Warlord has the Adepta Sororitas Faction, you may replace the Capture & Control Tactical Objectives (numbers 11-16) described in Warhammer 40,000: The Rules with the Tactical Objectives on this page.If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when an Adepta Sororitas player generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), they instead generate the corresponding Adepta Sororitas Tactical Objective, as shown in the table to the right. Other Tactical Objectives (numbers 21-66) are generated normally. SLAY THE HERETIC The enemy leaders are corrupt heretics and vile demagogues who oppose the will of the Ecclesiarchy and the Emperor. Show them the error of their blasphemous ways with bolter, flamer and melta. 11 Score 1 Victory Point at the end of your turn if you killed any enemy characters during your turn. Type: ADEPTA SORORITAS ARMOUR OF CONTEMPT Show the heathen foe that no harm, physical or spiritual, can befall those who believe in the divine purity of the Emperor. 12 This Tactical Objective is achieved the next time one of your Adepta Sororitas units makes a successful Shield of Faith save or a successful Deny the Witch roll. When achieved, you immediately score 1 Victory Point. Type: ADEPTA SORORITAS RECLAIM LOST RELIC The location of an irreplaceable holy relic has been identified. Reclaim this precious artefact lest it be lost to the Adeptus Ministorum forever. 13 Roll a D6 when this Tactical Objective is generated. Score 1 Victory Point at the end of your turn if you control the Objective Marker whose number corresponds to the D6 result. Type: ADEPTA SORORITAS TRUST IN THE EMPEROR Have faith in the purity of the Emperor, and he will grant you the strength to slay your foes. 14 Score 1 Victory Point at the end of your turn if, during your turn, a unit with the Act of Faith special rule completely destroyed an enemy unit. If your unit destroyed the enemy unit whilst under the effect of an Act of Faith, score D3 Victory Points instead. Type: ADEPTA SORORITAS THE BLOOD OF MARTYRS The blood of martyrs is the seed of the Imperium. 15 This Tactical Objective is achieved the next time one of your Adepta Sororitas characters is slain. If the character has the Martyrdom special rule, you immediately score D3 Victory Points; otherwise, you score 1 Victory Point. Type: ADEPTA SORORITAS A LEAP OF FAITH No army is big enough to conquer the galaxy. But faith alone can overturn the universe. 16 Score 1 Victory Point at the end of your turn if you passed at least one Act of Faith test during that turn. If you passed at least three Act of Faith tests during your turn, score D3 Victory Points instead, and score D3+3 Victory Points instead if you passed six or more Act of Faith tests. Type: ADEPTA SORORITAS Warlord TraitsWhen generating Warlord traits for a Warlord with the Adepta Sororitas Faction, you can roll on the table below instead of one of the Warlord traits tables found in Warhammer 40,000: The Rules.
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