This page details military structure of
Tyranids forces including
Detachments,
Formations and
Apocalypse Formations.
Detachments
Hive Fleet Detachment

Shield of Baal: Leviathan includes a unique Detachment - the Hive Fleet Detachment - that reflects the fighting style used by the Tyranid hive fleets. It follows all the
Detachment rules presented in Warhammer 40,000: The Rules.
RESTRICTIONS
All units chosen must have the
Tyranids Faction.
If your
Warlord is from this
Detachment, then you must roll on the Hive Fleet
Leviathan Warlord Traits table to see which Warlord Trait it has.
COMMAND BENEFITSAdapted Instincts: You can re-roll the
Instinctive Behaviour roll for any unit in this
Detachment.
Ideal Mission Commander: If this
Detachment is chosen as your
Primary Detachment, you can choose to re-roll the result on the
Warlord Traits table.
Formations
Phodian Annihilation Swarm

Hypertoxic Node

SPECIAL RULESHypertoxic: Any hit inflicted by a model in this
Formation that has the
Poisoned special rule gains the
Instant Death Special rule on a
To Wound roll of a 6. Hits inflicted by a
Toxicrene in this formation have the Instant Death special rule on a roll of 5 or 6.
Miasma of Death: The
Hive Tyrant in this
Formation has the
Toxic Miasma biomorph. In addition, the Hive Tyrant and any models in this Formation that are within 12" of the Hive Tyrant can use their Toxic Miasma in each of their turns, rather than only once per battle.
Neural Node

SPECIAL RULESA Monstrous Presence in the Warp: Enemy models are affected by the
Shadow in the Warp special rule if they are within 18" of the
Maleceptor from this
Formation, rather than 12" as would normally be the case.
Power of the Hive Mind: The
Maleceptor in this
Formation, and all units from this Formation that are within 12" of the Maleceptor, can re-roll rolls of 1 when they take a
Psychic test.
Skyblight Swarm

SPECIAL RULESObjective Secured: All
Gargoyle units from this
Formation have the
Objective Secured special rule. A unit with this special rule controls
Objective Markers even if an enemy
scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule.
Skyswarm: Each time a
Gargoyle Brood from this
Formation is completely destroyed, roll a D6: on a 4+ you can immediately place a new unit into
Ongoing Reserve that is identical in terms of the original number of models, weapons and upgrades to the unit that was just destroyed. These new units count as being part of the original Formation, so roll a D6 as described above if they are subsequently destroyed.
Victory points are awarded as normal for new units in this Formation that have been completely destroyed.
Skytide

Skytyrant Swarm

SPECIAL RULESCommand Node: The
Hive Tyrant in this
Formation adds 6" to its
synapse range.
Monstrous Flock: The
Hive Tyrant and
Gargoyles in this
Formation are a
single unit. The Hive Tyrant can use the
Look Out, Sir rule to attempt to re-allocate any Wounds that it suffers onto a Gargoyle model from the unit, and will pass Look Out, Sir rolls on a 2+. The Hive Tyrant cannot leave the unit during the battle, and can only use the
Gliding flight mode. The combined unit counts as 3 units for
Victory Points purposes if it is completely destroyed.
Sporefield

SPECIAL RULESAdvance Wave: All units in this
Formation have the
Infiltrate special rule.
Sporefield: Each time a
Mucolid Spore Cluster or
Spore Mine Cluster from this
Formation is completely destroyed, roll a D6: on a 4+ you can immediately place a new unit into
Ongoing Reserve that is identical in terms of the original number of models, weapons and upgrades to the unit that was just destroyed. These new units count as being part of the original Formation, so roll a D6 as described above if they are subsequently destroyed.
Victory points are awarded as normal for new units in this Formation that have been completely destroyed.
Hive Vanguard

SPECIAL RULESSwoop Forth: If, at the start of this Formation’s
Movement phase, the Hive Vanguard’s unit of
Gargoyles is within 18" of its
Hive Tyrant, it can swoop forth instead of moving; remove the unit from the battlefield, even if it is
locked in combat. It then immediately arrives anywhere on the board using the rules for
Deep Strike. It will not
scatter if it attempts to Deep Strike within 6" of the
Tyranid Warriors from this Formation.
Broodlord’s Hunting Pack

SPECIAL RULESHidden Beneath the City: Units from this
Formation that
arrive from Reserve can be set up in an unoccupied
Building. Alternatively, they can be set up in
Ruins terrain, as long as they are set up more than 6" away from any enemy models.
Hunting Pack: Select an enemy unit when the
Broodlord from this
Formation is deployed. All models from this Formation have the
Preferred Enemy special rule against models from the nominated enemy unit.
Deathleaper’s Assassin Brood

Gargoyle Bio-bomb

Lictor Forest Brood

RESTRICTIONS
The Lictor Forest Brood contains 5 Lictors. All models in this formation are a single brood, even though this is a larger number of models than is normally allowed in a single Lictor brood.
SPECIAL RULESDeadly Fruit: Models from this
Formation that are within a Forest have the
Shrouded special rule instead of the
Stealth special rule. In addition, models from this Formation that are deployed within a Forest using the
Infiltrate special rule can be set up within 6" of an enemy model.
Manufactorum Genestealers

RESTRICTIONS
Manufactorum Genestealer Broods may not include additional Genestealers.
Endless Swarm

SPECIAL RULESEndless Swarm: Each time a
Hormagaunt or
Termagant Brood from this
Formation is completely destroyed, roll a D6: on a 4+ you can immediately place a new unit into
Ongoing Reserve that is identical in terms of the original number of models, weapons and upgrades to the unit that was just destroyed. These new units count as being part of the original Formation, so roll a D6 as described above if they are subsequently destroyed.
Victory points are awarded as normal for new units in this Formation that have been completely destroyed.
Incubator Node

SPECIAL RULESHyper-progenitive: When rolling to see how many
Termagants the
Tervigon from this
Formation spawns, you must re-roll any rolls of a 1.
Living Artillery Node

SPECIAL RULESOrganic Bombardment: All ranged weapons fired by models in this
Formation have the
Pinning special rule. In addition, models in this Formation that are within 12" of this Formation’s
Tyranid Warrior Brood can re-roll the
scatter dice when firing weapons with the
Blast or
Barrage special rule.
Synaptic Swarm

Bioblast Node

Living Tide

RESTRICTIONS
The units in this Formation must adhere to all of the restrictions detailed in each of the corresponding Formation datasheets.
The units in this Formation retain all of the special rules specified in the corresponding Formation datasheets. In addition, the following special rules apply:
Subterranean Swarm

SPECIAL RULESThey Came From Below…: All units in this
Formation must be placed in
Reserve. Make a single
Reserve Roll for the entire Formation. When the Formation
arrives from Reserve, deploy the
Trygon Prime first, by
Deep Strike, using its
Subterranean Assault special rule. Once the Trygon Prime’s final position has been established, the Formation’s three
Ravener Broods immediately enter play.
Place the Ravener units so that all of their models are wholly within 6" of the Trygon Prime’s base and in
unit coherency. These models cannot be placed within 1" of enemy models or within
impassable terrain; if any models cannot be placed, these excess models are removed as casualties. The Formation’s Ravener Broods cannot move in the
Movement phase or charge on the same turn they arrive, but can shoot or
Run.
The Formation’s Trygon and
Mawloc enter play via
Deep Strike as usual.
Tyrant Node

Wrecker Node

Apocalypse Formations
Carnifex Crusher Brood
TYPE • Battle FormationSPECIAL RULES • It Will Not Die
Screamer-killers: If three or more of the
Carnifexes in the
formation have the
bio-plasma upgrade, they can make a single shooting attack each turn with the profile below (choose which model makes the attack). All participating models must be in range and have
line of sight to the target.
Plasma Scream: Place the hellstorm
template so that the narrow end is touching the base of one of the
Carnifexes taking part in the attack. X is equal to the number of Carnifexes that are taking part. For example, if three Carnifexes were taking part, the plasma scream would have a Strength of 7.
Endless Swarm
TYPE • Battle FormationSPECIAL RULESBodies Over Bullets: If an enemy unit targets a unit in this
formation with a shooting attack, roll a D3. If the result is less than the turn number, the enemy unit can only fire
Snap Shots.
Without Number: A single unit from the
formation may be returned to play after each scheduled
break without spending a
Strategic Victory Point. This does not count towards the number of units you may return to play after each break.
Living Fortress
Subterranean Swarm