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Structure

This page details military structure of Harlequins forces including Detachments and Formations.

Detachments


Forces of the Harlequins

Codex: Harlequins details a unique Detachment - Forces of the Harlequins Detachment. This follows all the Detachment rules presented in Warhammer 40,000: The Rules.


RESTRICTIONS
All units in this Detachment must have the Harlequins Faction.

COMMAND BENEFITS
Emissary of Cegorach: If you have selected a Troupe Master from this Detachment as your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex: Harlequins.

Rising Crescendo: From the start of the second turn, all units in this Detachment that have the Fleet special rule can Run and Charge in the same turn.

Reborn Warhost

The combined forces of the Aeldari take to the battlefield as a Reborn Warhost. These warriors have heard Yvraine’s words or the call of Ynnead, and fight free from the fear of soul death. This collection of the Aeldari’s most skilled warriors is more than equal to the burden that destiny has placed upon them.

The Reborn Warhost is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of Battlefield Roles and Formations from multiple Factions. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.

Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Reborn Warhost are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Reborn Warhost, that entire Reborn Warhost is your Primary Detachment.

The Reborn Warhost Army List divides the units available into several categories, according to their Battlefield Role. With the exception of the Ynnari and Black Guardians units, you must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their codex datasheet. Each entry will include an abbreviated reference to the codex where their appropriate datasheet can be found, denoted as follows:

HQ
1-2
Troops
2-6
Heavy Support
0-3
Fast Attack
0-3
Elites
0-3
Lords of War
0-1
Formations
any number

HQ
One of the following:
 • Yvraine
 • The Visarch
 • Eldrad Ulthran (E)
 • Prince Yriel (E)
 • Illic Nightspear (E)
 • Asurmen (E)
 • Jain Zar (E)
 • Karandras (E)
 • Fuegan (E)
 • Baharroth (E)
 • Maugan Ra (E)
 • Autarch (E)
 • Farseer (E)
 • Warlock Conclave (E)
 • Spiritseer (E)
 • Archon (DE)
 • Court of the Archon (DE)
 • Succubus (DE)
 • Lelith Hesperax (DE)

FAST ATTACK
One of the following:
 • Wave Serpent (E)
 • Swooping Hawks (E)
 • Warp Spiders (E)
 • Shining Spears (E)
 • Crimson Hunters (E)
 • Vyper Squadron (E)
 • Hemlock Wraithfighter (E)
 • Beastmasters (DE)
 • Raider (DE)
 • Venom (DE)
 • Reavers (DE)
 • Hellions (DE)
 • Razorwing Jetfighter (DE)
 • Scourges (DE)
 • Skyweavers (H)
 • Starweaver (H)

FORMATIONS
TROOPS
One of the following:
 • Guardian Defenders (E)
 • Storm Guardians (E)
 • Windriders (E)
 • Rangers (E)
 • Dire Avengers (E)
 • Kabalite Warriors (DE)
 • Wyches (DE)

HEAVY SUPPORT
One of the following:
 • Dark Reapers (E)
 • Vaul’s Wrath Support Battery (E)
 • Falcons (E)
 • Fire Prisms (E)
 • Night Spinners (E)
 • War Walkers (E)
 • Wraithlord (E)
 • Ravager (DE)
 • Voidraven Bomber (DE)
 • Voidweaver (H)

ELITES
One of the following:
 • Howling Banshees (E)
 • Striking Scorpions (E)
 • Fire Dragons (E)
 • Wraithguard (E)
 • Wraithblades (E)
 • Incubi (DE)
 • Death Jester (H)
 • Shadowseer (H)
 • Solitaire (H)
 • Black Guardians
 • Black Guardian Windriders
 • Black Guardian Vyper Squadron
 • Black Guardian War Walkers

LORDS OF WAR
One of the following:
 • Wraithknight (E)
 • The Yncarne

RESTRICTIONS
This Detachment must include at least one HQ choice and two Troops choices. It may include one more HQ choice, up to four more Troops choices, up to three Elites choices, up to three Fast Attack choices, up to three Heavy Support choices, one Lords of War choice, and any number of Formation choices. Only the datasheets listed here may be included in this Detachment.

COMMAND BENEFITS
Leader of the Reborn: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Ynnari Warlord Traits table.

Our Souls We Entrust: Units from this Detachment have the Stubborn special rule. In addition, if a unit from this Detachment is within 7" of another unit from this Detachment, it does not have to take a Morale check when it loses 25% or more of its current models during a single phase (measure the distance at the end of the phase).

Warhost of Ynnead: If this Detachment includes 7 or more units, you can select one additional unit to make a Soulburst action each time a unit is destroyed.

Formations


Cast of Players

FORMATION
 • 1 Troupe
 • 1 Death Jester
 • 1 Shadowseer
RESTRICTIONS
All models in this Formation must be deployed as a single unit. The Formation’s Shadowseer and Death Jester cannot leave the Formation’s Troupe.
SPECIAL RULES
 • Crusader

Heralds of the Laughing God: Any models with the Eldar or Dark Eldar Faction (friend or foe) within 6" of one or more models from this Formation have the Crusader special rule.

Cegorach’s Jest

FORMATION
 • 1 Troupe
 • 1 unit of Skyweavers
 • 1 unit of Voidweavers
RESTRICTIONS
None.
SPECIAL RULES
Rising Crescendo: From the start of the second turn, all units in this Formation that have the Fleet special rule can Run and Charge in the same turn.

Cegorach’s Revenge

FORMATION
 • 3 Troupes
 • 3 Death Jesters
 • 3 Shadowseers
 • 1 Solitaire
 • 2 units of Skyweavers
 • 1 unit of Voidweavers
RESTRICTIONS
None.
SPECIAL RULES
Consummate Performance: You can re-roll invulnerable saves of a 1 for all models in this Formation.

Emissary of Cegorach: If you have selected a Troupe Master from this Formation as your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex: Harlequins.

Rising Crescendo: From the start of the second turn, all units in this Formation that have the Fleet special rule can Run and Charge in the same turn.

Faolchú’s Blade

FORMATION
 • 2 units of Skyweavers
 • 1 unit of Voidweavers
RESTRICTIONS
None.
SPECIAL RULES
The Wings of Faolchú: If you decide to Jink with a unit in this Formation, you can re-roll failed cover saves for that unit.

The Heroes’ Path

FORMATION
 • 1 Death Jester
 • 1 Shadowseer
 • 1 Solitaire
RESTRICTIONS
None.
SPECIAL RULES
 • Infiltrate
 • Shrouded

 • Stealth


A Solitary Path: Models in this Formation cannot join other units, nor can they be joined by other characters.

The Serpent’s Brood

FORMATION
 • 3 Troupes
 • 2 units of Skyweavers
 • 3 Starweavers
 • 1 unit of Voidweavers
RESTRICTIONS
All of this Formation’s Troupes must each take one of the Formation’s Starweavers as a Dedicated Transport.
SPECIAL RULES
Emissary of Cegorach: If you have selected a Troupe Master from this Formation as your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex: Harlequins.

The Skystride: A Troupe from this Formation can use its Hit & Run special rule to embark upon an unoccupied Starweaver from this Formation. As long as the distance rolled for the Hit & Run move, in inches, is sufficient to allow all models in the unit, including any characters that have joined it, to move to within 2" of an unoccupied Starweaver from this Formation, then the unit can immediately embark. Furthermore, if all models in the unit can Consolidate to within 2" of an unoccupied Starweaver from this Formation, then the unit can immediately embark.

The Coherian Host

SPECIAL RULES
Ephemeral Phantasms: Each time a model from the Coherian Host suffers an unsaved Wound, roll a dice. On the roll of a 6, the model was merely an after-image of the real target and the Wound is ignored.

The Power of a Trillion Souls: Such is the tremendous power being wielded by the High Farseer that he can siphon off a fraction of its incalculable energies towards his own survival. Eldrad Ulthran has the Eternal Warrior special rule.