DetachmentsForces of the HarlequinsCodex: Harlequins details a unique Detachment - Forces of the Harlequins Detachment. This follows all the Detachment rules presented in Warhammer 40,000: The Rules.All units in this Detachment must have the Harlequins Faction. COMMAND BENEFITS Emissary of Cegorach: If you have selected a Troupe Master from this Detachment as your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex: Harlequins. Reborn WarhostThe combined forces of the Aeldari take to the battlefield as a Reborn Warhost. These warriors have heard Yvraine’s words or the call of Ynnead, and fight free from the fear of soul death. This collection of the Aeldari’s most skilled warriors is more than equal to the burden that destiny has placed upon them. The Reborn Warhost is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of Battlefield Roles and Formations from multiple Factions. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Reborn Warhost are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Reborn Warhost, that entire Reborn Warhost is your Primary Detachment. The Reborn Warhost Army List divides the units available into several categories, according to their Battlefield Role. With the exception of the Ynnari and Black Guardians units, you must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their codex datasheet. Each entry will include an abbreviated reference to the codex where their appropriate datasheet can be found, denoted as follows:
HQ
1-2 Troops
2-6 Heavy Support
0-3 Fast Attack
0-3 Elites
0-3 Lords of War
0-1 Formations
any number This Detachment must include at least one HQ choice and two Troops choices. It may include one more HQ choice, up to four more Troops choices, up to three Elites choices, up to three Fast Attack choices, up to three Heavy Support choices, one Lords of War choice, and any number of Formation choices. Only the datasheets listed here may be included in this Detachment. COMMAND BENEFITS Leader of the Reborn: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Ynnari Warlord Traits table. FormationsCast of PlayersAll models in this Formation must be deployed as a single unit. The Formation’s Shadowseer and Death Jester cannot leave the Formation’s Troupe. SPECIAL RULES
• Crusader Cegorach’s JestNone. SPECIAL RULES
Rising Crescendo: From the start of the second turn, all units in this Formation that have the Fleet special rule can Run and Charge in the same turn. Cegorach’s Revenge• 3 Death Jesters • 3 Shadowseers • 1 Solitaire • 2 units of Skyweavers • 1 unit of Voidweavers None. SPECIAL RULES
Consummate Performance: You can re-roll invulnerable saves of a 1 for all models in this Formation. Faolchú’s BladeNone. SPECIAL RULES
The Wings of Faolchú: If you decide to Jink with a unit in this Formation, you can re-roll failed cover saves for that unit. The Heroes’ PathNone. SPECIAL RULES
• Infiltrate • Shrouded • Stealth The Serpent’s BroodAll of this Formation’s Troupes must each take one of the Formation’s Starweavers as a Dedicated Transport. SPECIAL RULES
Emissary of Cegorach: If you have selected a Troupe Master from this Formation as your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex: Harlequins. The Coherian Host• Death’s Companions • Company of the Threefold Stranger • Inriam’s Spectre • The Blades of Fate • The Serpent’s Breath None. SPECIAL RULES
Ephemeral Phantasms: Each time a model from the Coherian Host suffers an unsaved Wound, roll a dice. On the roll of a 6, the model was merely an after-image of the real target and the Wound is ignored. |
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