Altar of War: Blood Angels Missions
It is very straightforward to use an Altar of War mission — these can be selected at The Mission step described in Preparing for Battle in Warhammer 40,000: The Rules. Like the missions presented there, Altar of War missions are ‘pick up and play' missions - it is not necessary to know which of these missions you will be playing before selecting an army, only the agreed points value of the two armies. If you (or your opponent) have a Warlord with the Blood Angels Faction, you can select one of these missions just as you would any other, as explained in the Preparing for Battle section in Warhammer 40,000: The Rules. 1-2
ALTAR OF WAR
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Death on the WingThe Blood Angels are renowned for the swiftness and decisiveness of their attacks. As if from nowhere, the Sons of Sanguinius descend upon wings of fire to deliver the Emperor’s vengeance to any that would challenge the supremacy of Mankind. Once battle is joined in such a manner, the Blood Angels are seldom denied.
THE ARMIESChoose armies. The Blood Angels player’s Warlord must have the Blood Angels Faction. THE BATTLEFIELD Set up terrain using the deployment map included in this mission. DEPLOYMENT Players deploy using the Standard Deployment Method. However, any units in the Blood Angels player’s army that have the Jump, Skimmer or Flyer unit type (and any units embarked upon them) are not deployed, and must be held in Reserve. FIRST TURN The player that deployed first has the first turn unless their opponent can Seize the Initiative. GAME LENGTH The mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player that has scored the most Victory Points wins the battle. If the players have the same number of Victory Points, the game is a draw. Primary Objective At the end of the game, each player receives 1 Victory Point for each enemy unit that has been completely destroyed. Units that are Falling Back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purposes of this mission. Remember that Independent Characters and Dedicated Transports are individual units and award Victory Points if they are destroyed. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Reserves. 3-4
ALTAR OF WAR
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Honour of the AngelsAs a First Founding Chapter, the reliquaries of the Blood Angels’ fortress-monastery on Baal are filled with some of the most priceless artefacts in the Imperium. Should a hero of the Blood Angels be granted stewardship of such a relic and fall in battle, the Chapter’s honour cannot be satisfied unless it is recovered.
THE ARMIESChoose armies. The Blood Angels player’s Warlord must have the Blood Angels Faction. THE BATTLEFIELD Set up terrain using the deployment map included in this mission. Objective Markers After setting up terrain, the enemy player places a single Objective Marker anywhere in their deployment zone to represent the Relic. The Objective Marker cannot be placed within impassable terrain or 6" of any battlefield edge. DEPLOYMENT Players must deploy using the Standard Deployment Method. FIRST TURN The player that deployed first has the first turn unless their opponent can Seize the Initiative. GAME LENGTH The mission uses Variable Game Length. VICTORY CONDITIONS If the Blood Angels player retrieves the lost relic and removes it from the table, the game immediately ends and the Blood Angels player is the winner. If the lost relic is still on the table when the game ends, the enemy player is the winner. If at any point the Blood Angels player no longer has any Infantry models (including those in Reserve), the game immediately ends and the enemy player is the winner. Night Fighting, Reserves. 5-6
ALTAR OF WAR
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No Matter the OddsThe Blood Angels are masters of strategy, but this does not mean that they are afraid to set loose the Death Company in a frontal assault against a dug-in enemy. Though this would seem like folly to most, those under the irrepressible grip of the Black Rage seek nothing more than to die a glorious death in battle.
THE ARMIESChoose armies. The Blood Angels player’s Warlord must have the Blood Angels Faction. THE BATTLEFIELD Set up terrain using the deployment map included in this mission. Objective Markers After terrain has been set up, the enemy player places 3 Objective Markers anywhere within their deployment zone. No Objective Marker can be placed within 6" of any battlefield edge or 12" of another Objective Marker. DEPLOYMENT Players must deploy using the Standard Deployment Method. FIRST TURN The player that deployed first has the first turn unless their opponent can Seize the Initiative. GAME LENGTH The mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player that has scored the most Victory Points wins the battle. If the players have the same number of Victory Points, the game is a draw. Primary Objective At the end of the game, each Objective Marker is worth 3 Victory Points to the player that controls it. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Mysterious Objectives, Reserves. |
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