This page details military structure of Chaos Daemons forces including Detachments, Formations and Apocalypse Formations.
DetachmentsDaemonic IncursionA Daemonic Incursion allows you to represent the typical structure of a Chaos Daemons army on the Warhammer 40,000 battlefield. Whether you wish to represent a full-scale daemonic invasion or a more localised Warp breach, the choices below offer a great way to pick your army. A Daemonic Incursion is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Daemonic Incursion are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Daemonic Incursion, that entire Daemonic Incursion is your Primary Detachment. Command
0-3 Core
1+ Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to four Command choices and any number of additional Core or Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment. COMMAND BENEFITS Daemonic Corruption: Any Objective Markers controlled by units from this Detachment at the end of your turn count as being under your control for the rest of the game, even if you have no units within 3" of them. A unit can only corrupt a single Objective Marker in this manner at the end of each of your turns. This effect lasts until an enemy scoring unit cleanses the objective by controlling it. FormationsBurning Skyhost• 9 units chosen in any combination from the following list: - Screamers of Tzeentch - Burning Chariot of Tzeentch The Herald of Tzeentch must take a Disc of Tzeentch or Burning Chariot of Tzeentch. SPECIAL RULES
Harbinger of Tzeentch: If the Herald of Tzeentch from this Formation is a Lesser Locus of Transmogrification, Greater Locus of Change or an Exalted Locus of Conjuration, the special rules associated with that locus affect all units from this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits. Furthermore, Screamers from a Burning Skyhost cause D3+1 Strength 4 AP`-` hits when making a Slashing Attack rather than D3 hits. These attacks also have the Soul Blaze and Warpflame special rules. Flayertroupe• 6 units chosen in any combination from the following list: - Daemonettes of Slaanesh - Fiends of Slaanesh None. SPECIAL RULES
Beguiling Chimes: Enemy units that are locked in combat with any units from a Flayertroupe reduce their Weapon Skill and Initiative characteristics by 1 (to a minimum of 1). ForgehostNone. SPECIAL RULES
Desperate Competition: Each time a Soul Grinder from a Forgehost inflicts any enemy casualties during a Shooting or Assault phase, all other models from the same Formation can re-roll all failed Tо Hit and To Wound rolls until the end of that phase. Gorethunder BatteryThe Herald of Khorne must take a Blood Throne of Khorne as a Dedicated Transport. SPECIAL RULES
Harbinger of Khorne: If the Herald of Khorne from this Formation is a Lesser Locus of Abjuration, Greater Locus of Fury or an Exalted Locus of Wrath, the special rules associated with that locus affect all units from this Formation within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Grand Cavalcade• 6 units chosen in any combination from the following list: - Seekers of Slaanesh - Hellflayer of Slaanesh - Seeker Cavalcade The Herald of Slaanesh must take a Steed of Slaanesh, Seeker Chariot or Exalted Seeker Chariot. SPECIAL RULES
Eager for the Slaughter: All Grand Cavalcade units can move an additional 6" when moving Flat Out or making Run moves. Infernal TetradEach Daemon Prince must be upgraded to be a Daemon of a different Chaos God. SPECIAL RULES
Combined Might: The Daemon Princes of an Infernal Tetrad have the following benefits depending on how many of them are on the battlefield at the same time (the bonuses are cumulative):
Murderhorde• 8 units chosen in any combination from the following list: - Bloodletters of Khorne - Flesh Hounds of Khorne - Bloodcrushers of Khorne None. SPECIAL RULES
Escalating Bloodlust: Units from a Murderhorde add 1 to their Attacks in close combat whilst they are within 6" of any other unit from their Formation. Rotswarm• 7 units chosen in any combination from the following list: - Plague Drones of Nurgle - Beasts of Nurgle None. SPECIAL RULES
Corrosive Slime: All units in a Rotswarm have the Hammer of Wrath special rule, and these attacks have the Poisoned (4+) special rule. Tallyband• 7 units chosen in any combination from the following list: - Plaguebearers of Nurgle - Nurglings None. SPECIAL RULES
Distracting Swarm of Flies: Enemy units cannot fire Overwatch against units from a Tallyband. Warpflame Host• 9 units chosen in any combination from the following list: - Pink Horrors of Tzeentch - Flamers of Tzeentch - Exalted Flamer of Tzeentch None. SPECIAL RULES
Harbinger of Tzeentch: If the Herald of Tzeentch from this Formation is a Lesser Locus of Transmogrification, Greater Locus of Change or an Exalted Locus of Conjuration, the special rules associated with that locus affect all units from this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits. Brimstone ConflagrationNone. SPECIAL RULES
Malicious Self-immolation: At the start of any Fight sub-phase, you can choose for any units of Brimstone Horrors from a Brimstone Conflagration to consume themselves in flame. At the start of the sub-phase, declare how many Brimstone Horrors you wish to sacrifice. For each model you have chosen to sacrifice, inflict D3 Strength 4 AP4 hits with the Warpflame special rule on each enemy unit locked in combat with the Brimstone Horrors. Then, remove the sacrificed models from play (you can sacrifice the whole unit if you wish). Heralds AnarchicNone. SPECIAL RULES
Warp Conduits: Add one dice to your Warp Charge pool in each Psychic phase for each model from the Heralds Anarchic that is on the battlefield. Lorestealer HostNone. SPECIAL RULES
Empowered by Knowledge: If a unit from the Lorestealer Host is within 9" of an enemy Psyker or an enemy unit with the Brotherhood of Psykers/Sorcerers or Psychic Pilot special rule at the start of their Psychic phase, add 1 to the Strength of all hits caused by any witchfire powers they manifest during that phase. This effect is cumulative with any Strength bonus gained from an Exalted Locus of Conjuration. Omniscient OraclesNone. SPECIAL RULES
Knowledge of Past, Present and Future: Kairos Fateweaver and the Lords of Change from the Omniscient Oracles can re-roll any rolls of 1 when making Psychic tests, To Hit or To Wound rolls. In addition, whilst all models from this Formation are on the battlefield you can choose to re-roll any failed attempt to Seize the Initiative and any Reserve Rolls. Apocalypse FormationsCohort of BloodEach of the Bloodletter units must have eight models. TYPE
• Battle Formation SPECIAL RULES Decapitating Strike: Whenever a model in this formation rolls a 6 To Wound against a non-vehicle model, that hit has the Instant Death special rule. Tetragon of Darkness• 1 unit of Bloodletters of Khorne • 1 1 Lord of Change • 1 unit of Pink Horrors of Tzeentch • 1 Great Unclean One • 1 unit of Plaguebearers of Nurgle • 1 Keeper of Secrets • 1 unit of Daemonettes of Slaanesh None. TYPE
• Battle Formation SPECIAL RULES Dark Tetragon: As long as the Bloodthirster, Lord of Change, Great Unclean One and Keeper of Secrets are all on the battlefield, trace four straight lines between the bases of all four of these models such that the lines create an enclosed four-sided shape with the Greater Daemons at its corners. The area inside this perimeter is the Tetragon of Darkness, which has the following effects on every model at least partially inside it (including the Bloodthirster, Lord of Change, Great Unclean One and Keeper of Secrets):
The Flaming Host of Tzeentch• 9 units in any combination from the following: - Pink Horrors of Tzeentch - Flamers of Tzeentch - Burning Chariot of Tzeentch None. TYPE
• Battle Formation SPECIAL RULES Mutagenic Flame: At the beginning of each of your turns, roll on the table below. The result is applied to every unit in the Flaming Host until the start of your next turn.
The Great Promenade of Exquisite Excess• 6 units in any combination from the following: - Daemonettes of Slaanesh - Seekers of Slaanesh None. TYPE
• Battle Formation SPECIAL RULES Grand Entrance: The formation must be placed in Strategic Reserve and arrive by Deep Strike. Units in the formation may charge in the Assault phase of the turn they arrive from Strategic Reserve. The Tallyman of Nurgle• 7 units in any combination from the following: - Plaguebearers of Nurgle - Plague Drones of Nurgle None. TYPE
• Battle Formation SPECIAL RULES A Thousand Deaths: Keep track of the number of unsaved wounds inflicted upon, and Hull Points removed from, enemy models by Daemons of Nurgle and models with the Mark of Nurgle. You receive one Strategic Victory Point for every 70 Wounds and/or Hull Points inflicted. |
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