This page details military structure of Chaos Daemons forces including Detachments, Formations and Apocalypse Formations.
DetachmentsDaemonic Incursion
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![]() • 1 of the following: - Bloodthirster of Unfettered Fury - Bloodthirster of Insensate Rage - Wrath of Khorne Bloodthirster - Skarbrand - Kairos Fateweaver - Ku’gath Plaguefather - Lord of Change - Great Unclean One - Keeper of Secrets - Be’lakor - Daemon Prince | ![]() • 4 Daemon Princes |
![]() • 1 Skulltaker or Herald of Khorne • 8 units chosen in any combination from the following list: - Bloodletters of Khorne - Flesh Hounds of Khorne - Bloodcrushers of Khorne ![]() • 1 Epidemius or Herald of Nurgle • 7 units chosen in any combination from the following list: - Plaguebearers of Nurgle - Nurglings | ![]() • 1 The Changeling or Herald of Tzeentch • 9 units chosen in any combination from the following list: - Pink Horrors of Tzeentch - Flamers of Tzeentch - Exalted Flamer of Tzeentch ![]() • 1 The Masque of Slaanesh or Herald of Slaanesh • 6 units chosen in any combination from the following list: - Daemonettes of Slaanesh - Fiends of Slaanesh |
![]() ![]() • 1 Herald of Nurgle • 7 units chosen in any combination from the following list: - Plague Drones of Nurgle - Beasts of Nurgle ![]() ![]() • 1 unit of Chaos Furies | ![]() • 1 The Blue Scribes or Herald of Tzeentch • 9 units chosen in any combination from the following list: - Screamers of Tzeentch - Burning Chariot of Tzeentch ![]() • 1 Herald of Slaanesh • 6 units chosen in any combination from the following list: - Seekers of Slaanesh - Hellflayer of Slaanesh - Seeker Cavalcade ![]() • 1 Karanak |
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to four Command choices and any number of additional Core or Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment.
COMMAND BENEFITS
Daemonic Corruption: Any Objective Markers controlled by units from this Detachment at the end of your turn count as being under your control for the rest of the game, even if you have no units within 3" of them. A unit can only corrupt a single Objective Marker in this manner at the end of each of your turns. This effect lasts until an enemy scoring unit cleanses the objective by controlling it.
Formations
Burning Skyhost


• 9 units chosen in any combination from the following list:
- Screamers of Tzeentch
- Burning Chariot of Tzeentch
The Herald of Tzeentch must take a Disc of Tzeentch or Burning Chariot of Tzeentch.

SPECIAL RULES
Harbinger of Tzeentch: If the Herald of Tzeentch from this Formation is a Lesser Locus of Transmogrification, Greater Locus of Change or an Exalted Locus of Conjuration, the special rules associated with that locus affect all units from this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Trail of Transmuting Flame: If a Burning Chariot of Tzeentch from a Burning Skyhost moves Flat Out, pick an unengaged enemy unit it moved over. That unit suffers D6 Strength 5 AP4 hits with the Soul Blaze and Warpflame special rules. Use the final position of the Burning Chariot for the purposes of determining Wound allocation; vehicles are always hit on their side armour.
Furthermore, Screamers from a Burning Skyhost cause D3+1 Strength 4 AP`-` hits when making a Slashing Attack rather than D3 hits. These attacks also have the Soul Blaze and Warpflame special rules.
Warpflame: At the end of each phase, any unit that suffered one or more unsaved Wounds during the phase from an attack with this special rule (or from an attack made by a model with this special rule), must take a Toughness test. If the test is failed, the unit immediately suffers D3 Wounds with no armour or cover saves allowed. If the test is passed, all models in that unit gain the Feel No Pain (6+) special rule for the rest of the game. Any models in the unit that already have the Feel No Pain special rule instead gain +1 to all Feel No Pain rolls for the rest of the game. Chaos is fickle!
Harbinger of Tzeentch: If the Herald of Tzeentch from this Formation is a Lesser Locus of Transmogrification, Greater Locus of Change or an Exalted Locus of Conjuration, the special rules associated with that locus affect all units from this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Furthermore, Screamers from a Burning Skyhost cause D3+1 Strength 4 AP`-` hits when making a Slashing Attack rather than D3 hits. These attacks also have the Soul Blaze and Warpflame special rules.
Flayertroupe


• 6 units chosen in any combination from the following list:
- Daemonettes of Slaanesh
- Fiends of Slaanesh
None.

SPECIAL RULES
Beguiling Chimes: Enemy units that are locked in combat with any units from a Flayertroupe reduce their Weapon Skill and Initiative characteristics by 1 (to a minimum of 1).
Harbinger of Slaanesh: If the Herald of Slaanesh from this Formation is a Lesser Locus of Grace, Greater Locus of Swiftness or an Exalted Locus of Beguilement, the special rules associated with that locus affect all units from this Formation that are within 12" of her. If such a unit is also affected by another locus, they will receive both benefits.
Beguiling Chimes: Enemy units that are locked in combat with any units from a Flayertroupe reduce their Weapon Skill and Initiative characteristics by 1 (to a minimum of 1).
Forgehost

SPECIAL RULES
Desperate Competition: Each time a Soul Grinder from a Forgehost inflicts any enemy casualties during a Shooting or Assault phase, all other models from the same Formation can re-roll all failed Tо Hit and To Wound rolls until the end of that phase.
Desperate Competition: Each time a Soul Grinder from a Forgehost inflicts any enemy casualties during a Shooting or Assault phase, all other models from the same Formation can re-roll all failed Tо Hit and To Wound rolls until the end of that phase.
Gorethunder Battery

SPECIAL RULES
Harbinger of Khorne: If the Herald of Khorne from this Formation is a Lesser Locus of Abjuration, Greater Locus of Fury or an Exalted Locus of Wrath, the special rules associated with that locus affect all units from this Formation within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Skullrain Salvo: All of the Skull Cannons in a Gorethunder Battery must be fielded as a single vehicle squadron. Whilst this Formation includes three Skull Cannons that can fire, the squadron can fire a single Skullrain Salvo instead of firing normally. To do so, nominate one model in the squadron as the firer and use the following profile:
Dreadskulls: Place a marker next to each unit that takes one or more hits from this weapon. Any friendly Daemon unit that charges a unit so marked does not suffer the Initiative penalty when charging through difficult terrain. Remove any Dreadskulls markers at the end of the Assault phase.
Harbinger of Khorne: If the Herald of Khorne from this Formation is a Lesser Locus of Abjuration, Greater Locus of Fury or an Exalted Locus of Wrath, the special rules associated with that locus affect all units from this Formation within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
| Range | S | AP | Type |
| 36" | 8 | 3 | Heavy 1, Dreadskulls, Ignores Cover, Apocalyptic Blast |
Grand Cavalcade


• 6 units chosen in any combination from the following list:
- Seekers of Slaanesh
- Hellflayer of Slaanesh
- Seeker Cavalcade
The Herald of Slaanesh must take a Steed of Slaanesh, Seeker Chariot or Exalted Seeker Chariot.

SPECIAL RULES
Eager for the Slaughter: All Grand Cavalcade units can move an additional 6" when moving Flat Out or making Run moves.
Harbinger of Slaanesh: If the Herald of Slaanesh from this Formation is a Lesser Locus of Grace, Greater Locus of Swiftness or an Exalted Locus of Beguilement, the special rules associated with that locus affect all units from this Formation that are within 12" of her. If such a unit is also affected by another locus, they will receive both benefits.
Murderous Impact: Chariots from a Grand Cavalcade inflict an additional D6 Strength 4 Hammer of Wrath hits.
Eager for the Slaughter: All Grand Cavalcade units can move an additional 6" when moving Flat Out or making Run moves.
Infernal Tetrad


Each Daemon Prince must be upgraded to be a Daemon of a different Chaos God.

SPECIAL RULES
Combined Might: The Daemon Princes of an Infernal Tetrad have the following benefits depending on how many of them are on the battlefield at the same time (the bonuses are cumulative):
Shared Power: If your Warlord is chosen from this Formation, all of the models in the Infernal Tetrad also have that model’s Warlord Trait, even if you chose to roll on one of the Warlord Trait tables in this book and they have a different daemonic alignment to your Warlord.
Combined Might: The Daemon Princes of an Infernal Tetrad have the following benefits depending on how many of them are on the battlefield at the same time (the bonuses are cumulative):
| No. of models | Benefit(s) |
| 4 models | +1 Toughness |
| 3 models | +1 Strength |
| 2 models | Re-roll failed To Hit rolls of 1 |
| 1 models | No benefit |
Murderhorde


• 8 units chosen in any combination from the following list:
- Bloodletters of Khorne
- Flesh Hounds of Khorne
- Bloodcrushers of Khorne
None.

SPECIAL RULES
Escalating Bloodlust: Units from a Murderhorde add 1 to their Attacks in close combat whilst they are within 6" of any other unit from their Formation.
Harbinger of Khorne: If the Herald of Khorne from this Formation is a Lesser Locus of Abjuration, Greater Locus of Fury or an Exalted Locus of Wrath, the special rules associated with that locus affect all units from this Formation within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Escalating Bloodlust: Units from a Murderhorde add 1 to their Attacks in close combat whilst they are within 6" of any other unit from their Formation.
Rotswarm


• 7 units chosen in any combination from the following list:
- Plague Drones of Nurgle
- Beasts of Nurgle
None.

SPECIAL RULES
Corrosive Slime: All units in a Rotswarm have the Hammer of Wrath special rule, and these attacks have the Poisoned (4+) special rule.
Dubious Command: At the start of each of the controlling player’s Assault phases, the Herald of Nurgle from a Rotswarm can attempt to direct a single unit from his Formation that is within 12" of him. To do so, he must take a Leadership test. If the test is passed, the directed unit can re-roll failed charge rolls and all models in the unit can make 3 additional Attacks until the end of the turn; if the test is failed, the directed unit must attempt to charge the nearest enemy unit in this Charge sub-phase, but is otherwise unaffected.
Harbinger of Nurgle: If the Herald of Nurgle from this Formation is a Lesser Locus of Virulence, Greater Locus of Fecundity or an Exalted Locus of Contagion, the special rules associated with that locus affect all units from this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Corrosive Slime: All units in a Rotswarm have the Hammer of Wrath special rule, and these attacks have the Poisoned (4+) special rule.
Tallyband


• 7 units chosen in any combination from the following list:
- Plaguebearers of Nurgle
- Nurglings
None.

SPECIAL RULES
Distracting Swarm of Flies: Enemy units cannot fire Overwatch against units from a Tallyband.
Enfeebling Nausea: At the start of each Assault phase, enemy units that are locked in combat with any units from a Tallyband must pass a Leadership test or reduce their Strength and Toughness characteristics by 1 for the duration of that phase.
Harbinger of Nurgle: If the Herald of Nurgle from this Formation is a Lesser Locus of Virulence, Greater Locus of Fecundity or an Exalted Locus of Contagion, the special rules associated with that locus affect all units from this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Distracting Swarm of Flies: Enemy units cannot fire Overwatch against units from a Tallyband.
Warpflame Host


• 9 units chosen in any combination from the following list:
- Pink Horrors of Tzeentch
- Flamers of Tzeentch
- Exalted Flamer of Tzeentch
None.

SPECIAL RULES
Harbinger of Tzeentch: If the Herald of Tzeentch from this Formation is a Lesser Locus of Transmogrification, Greater Locus of Change or an Exalted Locus of Conjuration, the special rules associated with that locus affect all units from this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Storm of Daemonic Fire: Add 1 to the Strength value of any Tzeentchian Flame Weapons or psychic powers from the Discipline of Change unleashed by units from a Warpflame Host.
Harbinger of Tzeentch: If the Herald of Tzeentch from this Formation is a Lesser Locus of Transmogrification, Greater Locus of Change or an Exalted Locus of Conjuration, the special rules associated with that locus affect all units from this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Brimstone Conflagration

SPECIAL RULES
Malicious Self-immolation: At the start of any Fight sub-phase, you can choose for any units of Brimstone Horrors from a Brimstone Conflagration to consume themselves in flame. At the start of the sub-phase, declare how many Brimstone Horrors you wish to sacrifice. For each model you have chosen to sacrifice, inflict D3 Strength 4 AP4 hits with the Warpflame special rule on each enemy unit locked in combat with the Brimstone Horrors. Then, remove the sacrificed models from play (you can sacrifice the whole unit if you wish).
Sea of Living Flame: If an enemy unit makes a successful charge against a unit from a Brimstone Conflagration that is within 9" of its Exalted Flamer of Tzeentch, then all models in the charging unit must immediately take a Dangerous Terrain test.
Malicious Self-immolation: At the start of any Fight sub-phase, you can choose for any units of Brimstone Horrors from a Brimstone Conflagration to consume themselves in flame. At the start of the sub-phase, declare how many Brimstone Horrors you wish to sacrifice. For each model you have chosen to sacrifice, inflict D3 Strength 4 AP4 hits with the Warpflame special rule on each enemy unit locked in combat with the Brimstone Horrors. Then, remove the sacrificed models from play (you can sacrifice the whole unit if you wish).
Heralds Anarchic

SPECIAL RULES
Warp Conduits: Add one dice to your Warp Charge pool in each Psychic phase for each model from the Heralds Anarchic that is on the battlefield.
Warp Conduits: Add one dice to your Warp Charge pool in each Psychic phase for each model from the Heralds Anarchic that is on the battlefield.
Lorestealer Host

SPECIAL RULES
Empowered by Knowledge: If a unit from the Lorestealer Host is within 9" of an enemy Psyker or an enemy unit with the Brotherhood of Psykers/Sorcerers or Psychic Pilot special rule at the start of their Psychic phase, add 1 to the Strength of all hits caused by any witchfire powers they manifest during that phase. This effect is cumulative with any Strength bonus gained from an Exalted Locus of Conjuration.
Seekers of Arcane Lore: Units from the Lorestealer Host re-roll failed To Hit and To Wound rolls of 1 when attacking Psykers, units that contain any Psykers, and units with the Brotherhood of Psykers/Sorcerers or Psychic Pilot special rule.
Empowered by Knowledge: If a unit from the Lorestealer Host is within 9" of an enemy Psyker or an enemy unit with the Brotherhood of Psykers/Sorcerers or Psychic Pilot special rule at the start of their Psychic phase, add 1 to the Strength of all hits caused by any witchfire powers they manifest during that phase. This effect is cumulative with any Strength bonus gained from an Exalted Locus of Conjuration.
Omniscient Oracles

SPECIAL RULES
Knowledge of Past, Present and Future: Kairos Fateweaver and the Lords of Change from the Omniscient Oracles can re-roll any rolls of 1 when making Psychic tests, To Hit or To Wound rolls. In addition, whilst all models from this Formation are on the battlefield you can choose to re-roll any failed attempt to Seize the Initiative and any Reserve Rolls.
Knowledge of Past, Present and Future: Kairos Fateweaver and the Lords of Change from the Omniscient Oracles can re-roll any rolls of 1 when making Psychic tests, To Hit or To Wound rolls. In addition, whilst all models from this Formation are on the battlefield you can choose to re-roll any failed attempt to Seize the Initiative and any Reserve Rolls.
Apocalypse Formations
Cohort of Blood

Each of the Bloodletter units must have eight models.

TYPE
• Battle Formation
SPECIAL RULES
Decapitating Strike: Whenever a model in this formation rolls a 6 To Wound against a non-vehicle model, that hit has the Instant Death special rule.
Veterans of the Great Arenas: All models in this formation have +1 Strength and the Fleet special rule.
• Battle Formation
SPECIAL RULES
Decapitating Strike: Whenever a model in this formation rolls a 6 To Wound against a non-vehicle model, that hit has the Instant Death special rule.
Tetragon of Darkness

• 1 unit of Bloodletters of Khorne
• 1 1 Lord of Change
• 1 unit of Pink Horrors of Tzeentch
• 1 Great Unclean One
• 1 unit of Plaguebearers of Nurgle
• 1 Keeper of Secrets
• 1 unit of Daemonettes of Slaanesh
None.

TYPE
• Battle Formation
SPECIAL RULES
Dark Tetragon: As long as the Bloodthirster, Lord of Change, Great Unclean One and Keeper of Secrets are all on the battlefield, trace four straight lines between the bases of all four of these models such that the lines create an enclosed four-sided shape with the Greater Daemons at its corners. The area inside this perimeter is the Tetragon of Darkness, which has the following effects on every model at least partially inside it (including the Bloodthirster, Lord of Change, Great Unclean One and Keeper of Secrets):
• Battle Formation
SPECIAL RULES
Dark Tetragon: As long as the Bloodthirster, Lord of Change, Great Unclean One and Keeper of Secrets are all on the battlefield, trace four straight lines between the bases of all four of these models such that the lines create an enclosed four-sided shape with the Greater Daemons at its corners. The area inside this perimeter is the Tetragon of Darkness, which has the following effects on every model at least partially inside it (including the Bloodthirster, Lord of Change, Great Unclean One and Keeper of Secrets):
- Friendly models chosen from Codex: Chaos Daemons inside the Tetragon re-roll failed invulnerable saves.
- All models (friend or foe) inside the Tetragon have the Shrouded special rule.
The Flaming Host of Tzeentch

• 9 units in any combination from the following:
- Pink Horrors of Tzeentch
- Flamers of Tzeentch
- Burning Chariot of Tzeentch
None.

TYPE
• Battle Formation
SPECIAL RULES
Mutagenic Flame: At the beginning of each of your turns, roll on the table below. The result is applied to every unit in the Flaming Host until the start of your next turn.
• Battle Formation
SPECIAL RULES
Mutagenic Flame: At the beginning of each of your turns, roll on the table below. The result is applied to every unit in the Flaming Host until the start of your next turn.
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The Great Promenade of Exquisite Excess

• 6 units in any combination from the following:
- Daemonettes of Slaanesh
- Seekers of Slaanesh
None.

TYPE
• Battle Formation
SPECIAL RULES
Grand Entrance: The formation must be placed in Strategic Reserve and arrive by Deep Strike. Units in the formation may charge in the Assault phase of the turn they arrive from Strategic Reserve.
The Slaughter-dance: Attacks with the Rending special rule made by models in this formation strike a critical blow on a 4+ instead of a 6.
• Battle Formation
SPECIAL RULES
Grand Entrance: The formation must be placed in Strategic Reserve and arrive by Deep Strike. Units in the formation may charge in the Assault phase of the turn they arrive from Strategic Reserve.
The Tallyman of Nurgle

• 7 units in any combination from the following:
- Plaguebearers of Nurgle
- Plague Drones of Nurgle
None.

TYPE
• Battle Formation
SPECIAL RULES
A Thousand Deaths: Keep track of the number of unsaved wounds inflicted upon, and Hull Points removed from, enemy models by Daemons of Nurgle and models with the Mark of Nurgle. You receive one Strategic Victory Point for every 70 Wounds and/or Hull Points inflicted.
Droning Cacophony: All enemy units within 18" of this formation must re-roll successful Leadership tests.
• Battle Formation
SPECIAL RULES
A Thousand Deaths: Keep track of the number of unsaved wounds inflicted upon, and Hull Points removed from, enemy models by Daemons of Nurgle and models with the Mark of Nurgle. You receive one Strategic Victory Point for every 70 Wounds and/or Hull Points inflicted.









