This section details army special rules including Ynnari Special Rules, Tactical Objectives and Warlord Traits.
Ynnari Special RulesThe following page present rules for fielding an Ynnari army. Units and Formations taken as part of an Ynnari Formation or a Reborn Warhost have the Ynnari Faction in addition to their own Faction.Units with the Ynnari Faction use the following special rules in addition to those presented in their codex. However, units with the Ynnari Faction lose the Ancient Doom, Battle Focus and Power From Pain special rules, if they have them. Faction and AlliesUnlike most units in Warhammer 40,000, Yvraine, the Visarch and the Yncarne are new Army List Entries that can be included in any Eldar, Dark Eldar or Harlequins Detachment, regardless of Faction restrictions.Units with the Ynnari Faction have the following levels of alliance with other units from different Factions in the same army:
Strength From Death
Revenant Psykers
Special RulesAvatar of YnneadWhenever an Aeldari model is killed within 7" of the Yncarne, roll a dice. On a 3+, the Yncarne regains a Wound lost earlier in the battle.BladestormWhen firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.Blessing of YvraineIf an Aeldari model is killed by this weapon, before any casualties are removed the wielder has any lost Wounds restored.Champion of YnneadWhenever an Aeldari model is slain within 7" of the Visarch, roll a dice. On a 4+, the Visarch immediately regains a lost Wound. If that model was a character, add 1 to the Visarch’s Attacks characteristic (to a maximum of 7).DeathsongIf a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.Gyrinx FamiliarAt the start of each Psychic phase, generate D3 extra Warp Charge points. Only Yvraine can use these Warp Charge points.Herald of YnneadWhenever an Aeldari model is slain within 7" of Yvraine, roll a dice. On a 4+, Yvraine immediately regains a lost Wound. If that model was a Psyker, add 1 to Yvraine’s Mastery Level (to a maximum of Mastery Level 4) and immediately generate another psychic power for her.InescapableInvulnerable saves cannot be taken against this psychic power.Inevitable DeathThe Yncarne must be deployed in Deep Strike Reserve. Unless the Yncarne has been slain, each time a unit (friend or foe) is completely destroyed (unless it was destroyed because it fled the battle), you may immediately place the Yncarne as close as possible to the position of that unit, at least 1" from all enemy models, even if the Yncarne is still in Reserve. The Yncarne may not charge in a turn in which it uses this ability.SilenceEnemy units within 3" of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.SoulreapIf any models in the target unit are slain, one friendly unit with the Strength from Death special rule within 7" of the target unit may make a Soulburst action.Warden of YvraineIf the Visarch is in a unit with Yvraine, you can choose for Yvraine to pass Look Out, Sir rolls automatically. If you do so, you must allocate the Wounds to the Visarch. Additionally, the Visarch always passes the Initiative test when making a Glorious Intervention to take Yvraine’s place.Way of the VisarchThe Visarch always has a Warlord Trait generated from the Ynnari Warlord Traits table, even if he is not your Warlord. For the purposes of this Warlord Trait, the Visarch is considered to be your Warlord.Ynnead StirsThe Yncarne, and all friendly non-vehicle units with the Ynnari Faction within 12" of the Yncarne, have the Fearless and Feel No Pain special rules.Tactical Objectives
Presented below are six Tactical Objectives to use in your games that are exclusive to Ynnari players and reflect their singular destiny and their combined approach to war. If your Warlord has the Ynnari Faction, these Tactical Objectives replace the Capture & Control Tactical Objectives (numbers 11-16) described in Warhammer 40,000: The Rules.If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when an Ynnari player generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16) the Ynnari player instead generates the corresponding Ynnari Tactical Objective, as shown in the table (right). Other Tactical Objectives (numbers 21-66) are generated normally. SPIRIT SANCTUARY Some mystical locales provide a rich source of life force, havens for lost souls and reservoirs of power for the Reborn. 11 When this Tactical Objective is generated, roll a D6. Score 1 Victory Point at the end of your turn if no enemy units are controlling the Objective Marker corresponding to the result rolled. Type: YNNARI HARNESS THE SPIRITS Use the energies of the dead to channel your will, and the spirits will gladly lend their ethereal powers to your cause. 12 Score 1 Victory Point at the end of your turn if one or more of your Psykers successfully manifested a psychic power from the Revenant discipline during that turn. Type: YNNARI FOR YNNEAD’S GLORY Bringing death to the denizens of the living realm increases the glory and power of Ynnead – ensure his ascension is keenly felt. 13 Score 1 Victory Point at the end of your turn if three or more units were completely destroyed during your turn. Type: YNNARI SURETY OF PURPOSE There is no Eldar soul that does not draw strength from a bold strategy well-executed. Let the lesser races look on in awe! 14 Score D3 Victory Points at the end of your turn if you have achieved at least two other Tactical Objectives this turn. Type: YNNARI DEATH’S EVERY VISAGE The Whispering God has a million faces, they say – show the enemy your mastery over each and every form of death. 15 Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed in the Psychic, Shooting or Assault phase of that turn. If at least one enemy unit was completely destroyed in each of these phases, score D3 Victory Points instead. Type: YNNARI SOULSURGE For the Ynnari, every slaughter is a wellspring of potential waiting to be harnessed. Let the shadow of death empower you! 16 Score 1 Victory Point at the end of your turn for each of your units that performed a Soulburst action that turn (up to a maximum of 6 Victory points). Type: YNNARI Warlord TraitsWhen generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.
|