This section details army special rules including Space Wolves Special Rules, Tactical Objectives, Warlord Traits and Wing Leaders.
Space Wolves Special RulesCurse of the Wulfen
At the start of your turn (after rolling for Reserves), roll one dice for all affected units and consult the relevant table below. Units that are not locked in combat are affected by the appropriate result on the Hunt table, whilst units that are locked in combat are affected by the appropriate result on the Kill table. These effects last until the start of your next turn. Hunt
Kill
Fenrisian Wolves and CyberwolvesMany Space Wolves characters have the option of taking Fenrisian Wolves and Cyberwolves as upgrades. If taken, they and the character are treated as a single unit.If a Space Wolves character has the Independent Character special rule, he and his wolves (Fenrisian Wolves and/or Cyberwolves) are permitted to join other units, in which case both the character and his wolves join the unit. If the Independent Character then leaves the unit, all his surviving wolves also leave the unit, forming a separate unit with him. If the Independent Character is killed whilst part of a unit, his surviving wolves are thereafter part of that unit and cannot leave it; the Independent Character’s unit has been completely destroyed for the purposes of any victory conditions. If the Independent Character is killed while he is not joined to another unit, do not remove any surviving wolves - in this case, the unit is not completely destroyed until all the wolves have been removed as casualties as well. These wolves cannot join other units. Another Independent Character can join the surviving wolves, but as they are not his upgrades, he cannot take them with him if he then joins another unit. Special RulesA Glorious DeathLone Wolf units are never scoring units.Ancient TacticianAn army that includes Bjorn the Fell-Handed adds +1 to any Seize the Initiative rolls it makes.BattlesmithIn each of your Shooting phases, instead of firing his weapons, an Iron Priest can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servo-arm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.Blood Claws HeroLukas the Trickster can only join a unit of Blood Claws. If Lukas the Trickster is included in a Detachment that includes at least one unit of Blood Claws, he does not use up a Force Organisation slot.Born of WolvesCanis Wolfborn, and all Fenrisian Wolves and Cyberwolves in his unit, re-roll failed To Hit rolls in close combat during ail Assault phase in which they charged into combat.Drop Pod AssaultDrop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up; automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.Grimnar’s ChampionArjac Rockfist must issue and/or accept a challenge whenever possible. In addition, he re-rolls all failed To Hit rolls when taking part in a challenge.HelfrostWhen a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Strength test for each Wound suffered or be removed from play.ImmobileA Drop Pod cannot move once it has entered play, arid counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.Incredible ReflexesRagnar can re-roll a single failed saving throw in each Assault phase.Inertial Guidance SystemIf a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.Insane BravadoRagnar must issue and accept a challenge whenever possible.Lord of TempestsNjal Stormcaller can re-roll a single failed Psychic test each turn when attempting to manifest psychic powers front the Tempestas discipline.Lord of the WolfkinAll friendly Space Wolves Cavalry and Beasts models that are within 12" of Harald Deathwolf use his Leadership value, unless their own is higher.MindlockUnless it also contains an Iron Priest, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.MurderlustMurderfang ignores the effects of Crew Shaken or Crew Stunned (but still loses a Hull Point).Oath of WarThe Wolf Priest can nominate one unit type at the beginning of the game - for example, Infantry or Monstrous Creature. I f he does so, the Wolf Priest has the Preferred Enemy special rule against models with that unit type.Pack of OneLone Wolf units cannot be joined by units with the Independent Character special rule.Reaping SwingOn a turn in which a model equipped with this weapon charges, it strikes at its normal Initiative order in the ensuing combat. In any subsequent rounds of combat, the wielder strikes at the Initiative 1 step.RebelliousLukas the Trickster and his unit may never use a Leadership value higher than 8 for any tests they make.RepairIf a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.ShieldA blizzard shield confers a 3+ invulnerable save against all hits that strike the Dreadnought’s front armour facing.ShockFor each To Hit roll of 6 made with that power, the target suffers an additional 2 hits, unless those To Hit rolls were Snap Shots.Slayer’s OathUlrik the Slayer, and all friendly units with the Space Wolves Faction within 6" of him, have the Preferred Enemy special rule.The Anvil of FenrisArjac Rockfist can only join a unit of Wolf Guard or Wolf Guard Terminators. If Arjac Rockfist is included in a Detachment that includes at least one unit of either Wolf Guard or Wolf Guard Terminators, he does not take up a slot on the Force Organisation Chart.The Last LaughIf Lukas the Trickster is removed as a casualty whilst fighting a challenge, both players roll-off immediately - if the Space Wolves player wins, Lukas the Trickster’s opponent is also removed as a casualty.ThrallsIf Servitors are included in a Detachment that includes at least one Iron Priest, the Servitors do not use up a Force Organisation slot.VenerableIf a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.War HowlRagnar and all models with the Space Wolves Faction in his unit have the Furious Charge special rule.WardA model equipped with this weapon has the Adamantium Will special rule.Ward of the PrimarchBjorn the Fell-Handed has a 5+ invulnerable save.Whirlwind of DeathThe bearer of Black Death gains +3 Attacks for the duration of any Fight Sub-phase in which he is locked in a combat that contains more enemy models than friendly ones.Anti-grav UpwashWhilst this unit includes three Land Speeders, it can move an additional 6" when moving Flat Out.Bounding LopeThis unit can Run and charge in the same turn, and can re-roll failed charge rolls.Death FrenzyIf a model in this unit is slain in the Fight sub-phase, it can, at the end of the current Initiative step, pile in and fight before being removed as a casualty. The model can do this even if it has already fought this phase.Duty or DeathKrom can re-roll all failed saving throws when he is within 3" of an Objective Marker.KillshotWhilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules.Linebreaker BombardmentIf this unit contains three Vindicators that can all fire their demolisher cannons, the squadron can fire a single Linebreaker Bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer’s demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains the Ignores Cover special rule.Suppressive BombardmentWhilst this unit includes three Whirlwinds, each model’s Whirlwind multiple missile launcher has the Pinning and Shred special rules (regardless of which missile type it fires).The Fierce-eyeKrom can re-roll failed To Wound rolls in close combat.Tactical Objectives
Codex: Space Wolves describes six Tactical Objectives to use in your games of Warhammer 40,000 that are exclusive to Space Wolves players, and help to reflect their heroic aspirations in battle. If your Warlord has the Space Wolves Faction, these Tactical Objectives replace the Capture & Control Tactical Objectives (numbers 11-16).If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when a Space Wolves player generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), generate the corresponding Space Wolves Tactical Objective instead, as shown in the table below. Other Tactical Objectives (numbers 21-66) are generated normally. OATH OF VENGEANCE Uphold the honour of the Sons of Russ by slaying a great enemy of Fenris and settling an ancient vendetta. 11 When this Tactical Objective is generated, your opponent must nominate one of his characters from his Army Roster. Score 1 Victory Point at the end of your turn if the chosen character has been removed as a casualty during this, or any previous turn. Type: SPACE WOLVES THE STUFF OF SAGAS Seek out and slay the most monstrous of foes, prevail and know that the saga of your victory will be told for ages to come. 12 Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn. If any enemy Vehicle or Monstrous Creature was destroyed by a Space Wolves Character, score D3 Victory Points instead. Type: SPACE WOLVES UNLEASH THE WOLVES Give vent to your inner rage, reap a great tally and do not stop until your blades drip red with the blood of your enemies. 13 Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed during your Assault phase. Type: SPACE WOLVES HOLD YOUR GROUND Hold your ground no matter what; throw back every enemy assault and do not let a single foe pass. 14 When this Tactical Objective is generated your opponent must select a single objective marker that is within your table half. If you control that objective marker with the same unit at the end of two consecutive turns, score 2 Victory Points. Type: SPACE WOLVES HUNT WITH CUNNING Land your attack where it will cause the most damage; remember that a true hunter strikes from an unseen and unexpected angle. 15 Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during your turn. If at least one enemy unit was completely destroyed by a Space Wolves unit with the Scout, Infiltrate or Outflank special rules during the same turn that it arrived from Reserves, score D3 Victory Points instead. Type: SPACE WOLVES THE HEROES OF FENRIS The greatest champions amongst the Sons of Russ must take the fight to the enemy and lead by example to inspire their pack-brothers. 16 Score 1 Victory Point at the end of your turn if at least one of your Space Wolves characters issued or fought in a challenge during your turn. If between 3 and 5 of your Space Wolves characters issued or fought in a challenge during your turn, score D3 Victory points instead. If 6 or more of your Space Wolves characters issued or fought in a challenge during your turn, score D3+3 Victory Points instead. Type: SPACE WOLVES
Warlord TraitsWhen generating his Warlord Trait, a Space Wolves Warlord can either roll on one of the Warlord Traits tables in Warhammer 40,000: The Rules, or roll on the table below.
Wing LeadersSpace Wolves Wing Leaders
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