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Chaos Daemons

The Daemonic legions are the most feared of all Mankind's foes. Even to acknowledge their existence is strictly forbidden. Should these otherworldly fiends conquer the material universe, reality itself will be replaced by a hellscape forever more.

The Daemonic legions comprise grotesque apparitions from a nightmarish otherworld called the Warp. These are the stuff of evil made manifest - beings of purest rage and despair fight alongside the embodiments of forbidden lust and uncontrollable mutation. The Daemon legions go to war not to conquer planets or take over solar systems, but to capsize reality and usher in an age of Chaos in its place. This thrice-cursed volume examines these embodiments of humanity’s darkest hopes and fears in mind-blasting detail.

How This Codex Works

Codex: Chaos Daemons contains everything you need to collect a Daemonic legion and take it to victory in your games of Warhammer 40,000. Within these pages you will find a full description of each Daemon unit, the rules for its use, and an army list that enables you to organise your collection of Citadel miniatures into an army worthy of the Chaos Gods.
MissionTypeOpposing Sides
Echoes of War: Gathering the Storm – Fall of Cadia
  3. Fall of the Kriegan GatesEchoes of WarSpace Marines or Adepta Sororitas or Militarum Tempestus or Astra MilitarumVsChaos Space Marines, Chaos Daemons or Astra Militarum
  4. The Emperor ProtectsEchoes of WarSpace Marines or Space Wolves or Dark Angels or Adepta Sororitas or Militarum Tempestus or Astra Militarum or Cult Mechanicus or Skitarii or NecronsVsChaos Space Marines, Chaos Daemons or Astra Militarum
Echoes of War: Gathering the Storm – Fracture of Biel-Tan
  1. The Obsidian GateEchoes of WarEldar CraftworldsVsChaos Daemons
  3. Ancestral FoesEchoes of WarYnnariVsChaos Daemons
  4. War in the WebwayEchoes of WarYnnariVsChaos Daemons, Thousand Sons
Echoes of War: Black Legion Missions
  5. The Blood-trial of KhorneEchoes of WarBlack LegionVsChaos Daemons
Echoes of War: Crimson Slaughter Missions
  3. The Hunt for Tzax’lan-tarEchoes of WarCrimson SlaughterVsChaos Daemons
Echoes of War: Farsight Enclaves Missions
  4. Arthas MolochEchoes of WarFarsight EnclavesVsChaos Daemons
War Zone Fenris: Curse of the Wulfen Campaign
  1. Of Wolf and IronEchoes of WarSpace WolvesVsChaos Daemons
  2. A Rivalry RekindledEchoes of WarSpace Wolves or Dark AngelsVsChaos Daemons
  3. An Arena of BloodEchoes of WarSpace Wolves, Grey KnightsVsChaos Daemons
  5. As Above, so BelowEchoes of WarSpace WolvesVsChaos Daemons
  6. Averting DisasterEchoes of WarSpace Wolves, Grey KnightsVsChaos Daemons or Chaos Space Marines

Books


BookKindEditionVersionLast update
► Chaos DaemonsCodex71.3January 2017
  War Zone Fenris: Curse of the WulfenCampaign71.0January 2017
  Be’lakor, The Dark MasterDataslate61.0December 2013
  Gathering the Storm: Fall of CadiaSupplement71.0January 2017
  Gathering the Storm: Fracture of Biel-tanSupplement71.0February 2017

FAQ

Codex: Chaos Daemons

 Q: How does the Daemon of Tzeentch rule work in the Psychic phase?
 A
As Daemons of Tzeentch gain +3 Leadership while manifesting psychic powers, they are more resistant to many effects should they suffer Perils of the Warp.
 Q: If a Chaos Daemon Psyker generates all of their powers from a single discipline from Warhammer 40,000: The Rules, does he benefit from Psychic Focus in addition to Chaos Psychic Focus (as the mandatory primaris power from Chaos Psychic Focus isn’t generated as such)?
 A
Yes.
 Q: Tzeentch Warpflame – does the Feel No Pain gained by an enemy unit who passes a Toughness test stack with successive applications?
 A
Yes, although this cannot be improved beyond Feel No Pain (2+).
 Q: For Flickering Fire of Tzeentch (the primaris power of the Discipline of Change), do you have to declare how many Warp Charge points are being used with the power before rolling for the Psychic test?
 A
Yes, you must declare whether you mean to harness 1, 2 or 3 Warp Charge points before rolling.
 Q: Can Kairos Fateweaver still use his Staff of Tomorrow re-roll when he is in Reserve?
 A
No.
 Q: In Warhammer 40,000, Skull Cannons of Khorne have two Bloodletters. In the Assault phase, do you only have to kill those two to remove the model, like killing the rider of a Chariot?
 A
You cannot target the Bloodletters – they are considered to be part of the Skull Cannon, not riders. To destroy a Skull Cannon in the Fight sub-phase, you have to attack the Skull Cannon, and hits will be resolved against its front armour as with other Chariots.
 Q: When a unit in Reserve with an Instrument of Chaos makes a succesful Reserve Roll, it can choose a unit in Deep Strike Reserve to arrive automatically. If the chosen unit has an Instrument of Chaos, can it choose another unit to arrive automatically, and so on?
 A
No. No roll is made for the unit chosen to arrive automatically, and an Instrument of Chaos’ special rule is only triggered by a successful Reserve Roll.
 Q: Can Daemons charge in the turn in which they are summoned?
 A
No.
 Q: Can a Daemon’s invulnerable save be improved to better than 2+ (through the effect of psychic powers and other abilities which improve invulnerable saves)?
 A
No.
 Q: What’s the movement in inches for the Skull Cannons and Blood Thrones of Khorne?
 A
They are Chariots, which move following the same rules as vehicles of their type. This means that they have a Combat Speed of up to 6" and a Cruising Speed of between 6" and 12".
 Q: Are the Blue Scribes affected by Daemonology (Malefic) powers that target the Psyker, since they themselves are not Psykers? Specifically, would they be removed as a casualty of Possession?
 A
Although they are not Psykers, they are considered to be a Psyker when manifesting a psychic power (otherwise they wouldn’t be able to benefit from blessings like Cursed Earth, for example). This means that if they manifest Sacrifice they will be wounded (unless you choose another friendly model within 6" to take the Wound) and if they manifest Possession they will be removed as casualties.
 Q: Keepers of Secrets have Preferred Enemy (Eldar & Dark Eldar) – what about Harlequins and Corsairs?
 A
The rule applies to all kinds of Eldar, including Harlequins and Corsairs.
 Q: Can you take the Masque of Slaanesh as part of the Heralds of Chaos?
 A
No. She has fallen out of favour with Slaanesh, so is not treated the same as the other Heralds.
 Q: Can the Masque of Slaanesh use her powers through the Fire Points of buildings?
 A
No.
 Q: Should the Lash of Despair have Rending?
 A
No.
 Q: Nurglings have defensive grenades through the Daemon of Nurgle special rule, but you can only use grenades instead of another shooting weapon. As Nurglings have no shooting weapons, does this mean that they cannot throw their grenades?
 A
No. One base of Nurglings in a unit can throw a defensive grenade in their Shooting phase (though it’s best not to think too hard about precisely what it is they’re throwing).
 Q: According to the rules, ‘friendly units’ are all units under your control. Does that mean that a model can target itself with an ability or equipment that targets friendly units, like the Grimoire of True Names?
 A
Yes (although in this instance, the Grimoire of True Names has no effect on the bearer).

War Zone Fenris: Curse of the Wulfen

 Q: When using Daemonic Corruption to control Objective Markers, if a Daemon unit from a Daemonic Incursion Detachment is sitting on an Objective Marker, can an enemy unit take it back without a special rule like Objective Secured?
 A
If a unit from a Daemonic Incursion is within 3" of a corrupted Objective Marker and an enemy unit is also within 3" of that Objective Marker, the Objective Marker is contested. If either of these units has Objective Secured, the objective belongs to them (if this is the non-Daemon player, the objective would also be cleansed).
 Q: Can a unit without the Objective Secured rule cleanse an objective that is controlled by Daemonic Corruption if there are no enemy units within 3"?
 A
Yes. Any scoring unit can cleanse an objective so long as the Daemon player doesn’t have a unit within 3".
 Q: The Whips of Agony from War Zone Fenris: Curse of the Wulfen state that only an Exalted Alluress can take them, but the Exalted Alluress on a Hellflayer doesn’t have the option to take daemonic rewards. Can she take the Whips of Agony?
 A
No. Only an Exalted Alluress riding a Seeker Chariot or Exalted Seeker Chariot can take the Whips of Agony.
 Q: War Zone Fenris: Curse of the Wulfen states that ‘The Bloodthirster of Unfettered Fury, Bloodthirster of Insensate Rage and Wrath of Khorne Bloodthirster datasheets replace the Bloodthirster Army List Entry found in Codex: Chaos Daemons.’ Does this mean that when I cast the Daemonology (Malefic) Possession psychic power I get to choose any of the three Bloodthirsters listed to conjure?
 A
Yes.
 Q: Does Shared Power from the Infernal Tetrad treat each Daemon Prince as if it were the Warlord, or do Warlord Traits with wordings like ‘your Warlord receives X’ only affect the actual Warlord? Do these effects stack?
 A
When using Shared Power, the other models in the Infernal Tetrad have the same Warlord Trait that you generate for your Warlord. This affects each of the Daemon Princes as if they were your Warlord, and they each benefit individually from the rule. For example, if you generated the Savage Hedonist Warlord Trait, you would add 1 to the Attacks characteristic of each of the models, not 4 to the Attacks characteristic of your Warlord. The effects are never cumulative – a unit within 7" of two or more models with the Miasma of Pestilence Warlord Trait would only suffer D6 additional Strength 1 hits with the Poisoned special rule at the end of the phase, not 2D6 or more. For another example, if the models in the Infernal Tetrad have the Strategic Genius Warlord Trait, you would only add 1 to your roll to Seize the Initiative, not 4.
 Q: How does Shared Power interact with Slay the Warlord?
 A
Only the model originally chosen to be your Warlord awards a Victory Point for Slay the Warlord.
 Q: The Infernal Tetrad’s Shared Power special rule states that if one of the Daemon Princes is your Warlord then the other models in the Formation also have his Warlord Trait. Does this mean if my Warlord is aligned to Tzeentch and I roll Lorekeeper of Tzeentch that I can have a Daemon Prince of Khorne with Psyker (Mastery Level 1)?
 A
In this circumstance, Shared Power does not apply to Daemon Princes of Khorne.
 Q: Does the ‘flip’ from the Paradox artefact count as a re-roll for the purposes of the rule allowing any dice to only be re-rolled once?
 A
No. You could use a re-roll on the dice you have ‘flipped’ or use the ‘flip’ on re-rolled dice.
 Q: Does the effect of the Mark of Excess artefact stack?
 A
Yes.
 Q: The Lord of Skulls isn’t mentioned in the update for Daemons in War Zone Fenris: Curse of the Wulfen. Was this a deliberate omission?
 A
Yes.

Reference


Profiles


HQ

WS BS S T W I A Ld Sv Unit Type
Daemon Prince 9 5 6 5 4 8 5 9 - Monstrous Creature (Character)
Epidemius 5 5 5 5 4 4 4 8 - Infantry (Character)
Great Unclean One 6 3 6 7 6 4 5 9 - Monstrous Creature (Character)
Herald of Khorne 7 7 5 4 2 6 3 8 6+ Infantry (Character)
Herald of Nurgle 5 5 5 5 2 4 3 8 - Infantry (Character)
Herald of Slaanesh 7 6 4 3 2 7 4 8 - Infantry (Character)
Herald of Tzeentch 3 4 3 3 2 3 2 8 - Infantry (Character)
Kairos Fateweaver 1 6 5 5 5 2 1 9 - Flying Monstrous Creature (Character)
Karanak 7 - 5 5 3 6 4 8 6+ Beast (Character)
Keeper of Secrets 9 6 6 6 5 10 6 9 - Monstrous Creature (Character)
Ku’gath Plaguefather 6 3 6 7 7 4 6 9 - Monstrous Creature (Character)
Lord of Change 6 6 6 6 5 6 5 9 - Flying Monstrous Creature (Character)
Skulltaker 9 9 5 4 2 9 4 8 3+ Infantry (Character)
The Blue Scribes 3 3 3 4 2 3 2 7 - Jetbike (Character)
The Changeling 3 4 3 3 2 3 1 8 - Infantry (Character)
The Masque of Slaanesh 7 6 4 3 2 7 5 8 - Infantry (Character)
Be’lakor 9 5 6 5 4 8 5 10 - Flying Monstrous Creature (Character)
Bloodthirster of Insensate Rage 10 10 6 6 5 9 6 9 3+ Flying Monstrous Creature (Character)
Bloodthirster of Unfettered Fury 10 10 6 6 5 9 6 9 3+ Flying Monstrous Creature (Character)
Exalted Flamer 4 4 4 4 3 4 3 7 - Jump Infantry (Character)
Skarbrand 10 10 6 6 5 10 6 9 3+ Monstrous Creature (Character)
Wrath of Khorne Bloodthirster 10 10 6 6 5 9 6 9 3+ Flying Monstrous Creature (Character)

TROOPS

WS BS S T W I A Ld Sv Unit Type
Bloodletter 5 5 4 3 1 4 1 7 6+ Infantry
Bloodreaper 5 5 4 3 1 4 2 7 6+ Infantry (Character)
Daemonette 5 4 3 3 1 5 2 7 - Infantry
Alluress 5 4 3 3 1 5 3 7 - Infantry (Character)
Nurgling swarm 3 3 3 3 4 3 4 7 - Infantry
Plaguebearer 3 3 4 4 1 2 1 7 - Infantry
Plagueridden 3 3 4 4 1 2 2 7 - Infantry (Character)
Blue Horror 3 3 2 2 1 3 1 7 - Infantry
Brimstone Horror 3 3 1 1 2 3 2 7 - Infantry
Pink Horror 3 3 3 3 1 3 1 7 - Infantry
Iridescent Horror 3 3 3 3 1 3 2 7 - Infantry (Character)

ELITES

WS BS S T W I A Ld Sv Unit Type
Beast of Nurgle 3 - 4 5 4 2 D6+1 7 - Beast
Bloodcrusher 5 5 5 4 3 4 3 7 6+ Cavalry
Bloodhunter 5 5 5 4 3 4 4 7 6+ Cavalry (Character)
Fiend of Slaanesh 4 - 4 4 3 6 3 7 - Beast
Flamer of Tzeentch 2 4 4 4 2 4 2 7 - Jump Infantry
Pyrocaster 2 5 4 4 2 4 2 7 - Jump Infantry (Character)

FAST ATTACK

WS BS S T W I A Ld Sv Unit Type
Chaos Fury 3 - 4 3 1 4 1 2 - Jump Infantry
Flesh Hound 5 - 4 4 2 4 2 7 6+ Beast
Exalted Alluress 5 4 3 3 1 5 4 7 - Infantry (Character)
Plague Drone 3 3 4 5 3 2 3 7 - Jet Pack Cavalry
Plaguebringer 3 3 4 5 3 2 4 7 - Jet Pack Cavalry (Character)
Screamer 3 - 4 4 2 4 3 7 - Jetbike
Seeker of Slaanesh 5 4 3 3 1 5 3 7 - Cavalry
Heartseeker 5 4 3 3 1 5 4 7 - Cavalry (Character)

HEAVY SUPPORT

WS BS S T W I A Ld Sv Unit Type
Exalted Flamer 4 4 4 4 3 4 3 7 - Jump Infantry (Character)
Exalted Alluress 5 4 3 3 1 5 4 7 - Infantry (Character)

VEHICLES

WS BS S F S R I A HP Unit Type
Blood Throne - - - 12 12 10 - - 3 Vehicle (Chariot, Open-topped)
Burning Chariot - 3 - 10 10 10 - - 3 Vehicle (Chariot, Fast, Open-topped, Skimmer)
Exalted Seeker Chariot of Slaanesh - 4 - 11 11 10 - - 4 Vehicle (Chariot, Fast, Open-topped)
Hellflayer Chariot - 4 - 11 11 10 - - 2 Vehicle (Chariot, Fast, Open-topped)
Seeker Chariot of Slaanesh - 4 - 11 11 10 - - 2 Vehicle (Chariot, Fast, Open-topped)
Skull Cannon of Khorne - 5 - 12 12 10 - - 3 Vehicle (Chariot, Open-topped)
Soul Grinder 3 3 6 13 13 11 3 4 4 Vehicle (Walker)

Wargear


MELEE WEAPONS
Weapon Range S AP Type
A’rgath, the King of Blades - +1 3 Melee, Blade King, Specialist Weapon
Blades of the blood god
 - Axe of Khorne - User 2 Melee, Decapitating Blow, Specialist Weapon
 - Blade of Blood - User 2 Melee, Bloodlust, Specialist Weapon, Unwieldy
 - Hellblade - User 3 Melee
 - Great Axe of Khorne - D 2 Melee, Colossal
Bloodflail (Assault) - User 2 Melee, Specialist Weapon
Corruption - * - Melee, Hyper-infection, Touch of Rust
Deathdealer - User 2 Melee, Decapitating Blow, Searing Gore, Specialist Weapon
Epidemia - +1 - Melee, Mass Contagion, Specialist Weapon
Etherblades
 - Etherblade - User 2 Melee, Master-crafted, Specialist Weapon
 - Greater Etherblade - +1 2 Melee, Master-crafted, Specialist Weapon
Iron claw - x2 2 Melee, Specialist Weapon, Unwieldy
Khartoth the Bloodhunger - +1 3 Melee, Sunderer of Time
Silvershard - User 3 Melee, Blade Blitz
Skullreaver - User 2 Melee, Anathema, Specialist Weapon
Slaughter and carnage
 - Slaughter - User 2 Melee, Fleshbane
 - Carnage - User 2 Melee, Armourbane
Soulstealer - User 3 Melee, Soulgreed
The Blade of Shadows - +1 2 Melee, Armourbane, Fleshbane, Master-crafted, Specialist Weapon
The Eternal Blade - +1 - Melee, Gloryseeker, Specialist Weapon
The Slayer Sword - User 3 Melee, Decapitating Blow, Soul Blaze
The Slothful Claw - +2 2 Melee, Rending, Specialist Weapon
Warpsword - User 3 Melee, Master-crafted, Specialist Weapon
Weapons of nurgle
 - Balesword - User - Melee, Instant Death, Poisoned (4+), Specialist Weapon, Touch of Rust
 - Plague Flail - +1 - Melee, Contagion, Specialist Weapon
 - Plaguesword - User - Melee, Poisoned (4+), Touch of Rust
Weapons of tzeentch
 - Mutating Warpblade - User 3 Melee, Specialist Weapon, Warp Mutation
 - Staff of Change - +2 4 Melee, Concussive, Specialist Weapon, Warpdoom
Whips of Agony - User 5 Melee, Agonising
Witstealer sword - User 5 Melee, Rending, Specialist Weapon, Witsteal

RANGED WEAPONS
Weapon Range S AP Type
Baleful torrent Template 6 4 Assault 1, Torrent
Bloodflail (Shooting) 12" 7 2 Assault D3
Corrosive Breath Template 5 5 Assault 1, Armourbane
Death’s Head of Duke Olaks 12" 1 4 Assault 1, Large Blast, One use only, Poisoned (2+)
Death’s heads 12" User - Assault 2, Poisoned (4+)
Harvester cannon
 - Solid shells 48" 7 4 Heavy 3
 - Flakk shells 48" 7 4 Heavy 3, Skyfire
Hellfire Template 5 4 Assault 1, Soul Blaze
Hellfire Gaze 18" 8 1 Assault 1, Lance
Inferno Unbound 24" D6+4 D3 Assault X, Soul Blaze, Inferno Unbound
Lash of Despair 12" User - Assault 2D6
Lash of Khorne 12" 6 2 Assault 1
Necrotic Missiles 24" - 3 Heavy 1, Large Blast, Poisoned (4+)
Phlegm bombardment 36" 8 3 Ordnance 1, Large Blast
Skull cannon 36" 8 5 Heavy 1, Dreadskulls, Ignores Cover, Large Blast
Tzeentchian flame weapons
 - Blue fire of Tzeentch 18" 9 2 Heavy D3, Warpflame
 - Flames of Tzeentch Template 4 4 Assault 1, Warpflame
 - Pink fire of Tzeentch Template 5 3 Heavy 1, Warpflame
Warp Breath 18" 8 4 Assault 1, Soul Blaze
Warp gaze 24" 10 1 Heavy 1
Wind of Chaos 24" 2D6 4 Assault 1, Blast, Flux