Knowledge is power, and the Skitarii Legions are remorseless and unstoppable in their search for new data. They march tirelessly across the reaches of the galaxy, tearing its secrets from the corpse-cold hands of their enemies. Armed with the Imperium’s most advanced weapons, bolstered by arcane war machines and driven by data imperatives that boost their abilities to superhuman levels, the Skitarii wage war with relentless drive. They can be beaten at great cost, but they will always return, for the Omnissiah’s will cannot be denied. Those they hunt will be trampled into the dust of history, even if it takes the Skitarii centuries to do so.
How This Codex WorksWithin these pages you will find a comprehensive army list that allows you to turn your collection of Skitarii miniatures into a glorious host of battle-ready heroes on the Warhammer 40,000 battlefield. - Structure — details military structure of Skitarii forces including Detachments and Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, Kill Team and Troops.
- Special Rules — Contains detailed description of army specific rules including Skitarii Special Rules, Tactical Objectives and Warlord Traits.
- Wargear — Lists details on Melee Weapons, Armour, Ranged Weapons, Special Issue Wargear, Relics of Mars and Skitarii Vehicle Equipment used by army units of Skitarii.
- Related Missions — Refers to Skitarii-related missions:
Books
Book | Kind | Edition | Version | Last update |
► Skitarii | Codex | 7 | 1.0 | January 2017 |
Corruptio Malum | Dataslate | 7 | 1.0 | |
Start Collecting! Skitarii | Dataslate | 7 | 1.0 | |
Battleforce: Adeptus Mechanicus | Dataslate | 7 | 1.0 | |
Gathering the Storm: Fall of Cadia | Supplement | 7 | 1.0 | January 2017 |
FAQ
Codex: Skitarii
Q: | In the Dominus Maniple Formation, there have been printed rules that say the Formation requires Skitarii Vanguard, and other printed rules that say it requires Skitarii Rangers. Are either of these in error, or can the Formation use either 1 unit of Skitarii Vanguard or 1 unit of Skitarii Rangers? | A: | You can use whichever version of the datasheet you have. |
Q: | In Codex: Skitarii, the special rule ‘Luminagen’ reduces a unit’s cover save by 1 until the end of the phase if they suffer one or more unsaved Wounds, glancing or penetrating hits. When taking cover saves against a weapon with this rule, do you roll the saves one at a time until you fail, with the rest of the saves being taken with the 1 point reduction, or do you roll them all at once and then apply the modifier once that shooting attack has been completed? | A: | You would roll all your saves at once against a particular Luminagen weapon (for example, against all the heavy phosphor blasters from a unit of Onager Dunecrawlers). If your unit suffered any unsaved Wounds, glancing or penetrating hits from that attack, it would count its cover save as being 1 point worse than normal until the end of the phase. If the Onager Dunecrawlers had any weapons that they had not already fired, these would benefit from this cover save penalty. |
Q: | When firing several weapons with the Luminagen special rule, do the penalties to cover saves stack (i.e. do 2 hits with Luminagen weapons give a -2 modifier to cover saves)? | A: | The penalty from suffering an unsaved Wound, or a glancing or penetrating hit, caused by a weapon with the Luminagen special rule does not stack. It will never impose more than a -1 penalty on a unit’s cover save. |
Reference
Profiles
Wargear
Weapon |
Range |
S |
AP |
Type |
Arc maul |
- |
+2 |
4 |
Melee, Concussive, Haywire |
Cognis manipulator |
- |
x2 |
1 |
Melee, Field Repairs, Specialist Weapon, Unwieldy |
Mindscrambler Grenades (Assault) |
- |
3 |
4 |
Haywire |
Phase Taser |
- |
+2 |
- |
Melee, Taser, Interdimensional Electrocution |
Power sword |
- |
User |
3 |
Melee |
Prehensile dataspike |
- |
User |
5 |
Melee, Dataspike, Haywire, Specialist Weapon |
Taser goad |
- |
+2 |
- |
Melee, Taser |
Taser lance |
- |
+3/+2 |
- |
Melee, Joust, Taser |
Transonic blade |
- |
+1 |
5 |
Melee, Transonic |
Transonic razor |
- |
User |
5 |
Melee, Transonic |
Chordclaw |
- |
User |
5 |
Melee, Molecular Dissonance, Transonic |
Weapon |
Range |
S |
AP |
Type |
Arc pistol |
12" |
6 |
5 |
Pistol, Haywire |
Arc rifle |
24" |
6 |
5 |
Rapid Fire, Haywire |
Cognis autocannon |
48" |
7 |
4 |
Heavy 2, Cognis |
Cognis lascannon |
48" |
9 |
2 |
Heavy 1, Cognis |
Cognis heavy stubber |
36" |
4 |
6 |
Heavy 3, Cognis |
Eradication beamer |
- Range 1 |
0"-9" |
10 |
1 |
Heavy 1 |
- Range 2 |
9"-18" |
8 |
3 |
Heavy 1, Blast |
- Range 3 |
18"-36" |
6 |
5 |
Heavy 1, Large Blast |
Flechette blaster |
12" |
2 |
- |
Burst Pistol, Shred |
Galvanic rifle |
30" |
4 |
4 |
Rapid Fire, Precision Shots |
Icarus array |
- Daedalus missile launcher |
48" |
7 |
2 |
Heavy 1, Skyfire |
- Gatling rocket launcher |
48" |
6 |
4 |
Heavy 5, Ignores Cover, Skyfire |
- Twin Icarus autocannon |
48" |
7 |
4 |
Heavy 2, Interceptor, Skyfire, Twin-linked |
Mindscrambler Grenades (Shooting) |
8" |
X |
4 |
Assault 1, Blast, Haywire, Neural Trauma |
Neutron laser |
48" |
10 |
1 |
Heavy 1, Blast, Concussive |
Phosphoenix |
6" |
5 |
2 |
Pistol, Luminagen, Phosphex, Poisoned (3+) |
Phosphor blast pistol |
12" |
5 |
4 |
Pistol, Luminagen |
Phosphor serpenta |
18" |
5 |
4 |
Assault 1, Luminagen |
Heavy phosphor blaster |
36" |
6 |
3 |
Heavy 3, Luminagen |
Plasma caliver |
18" |
7 |
2 |
Assault 3, Gets Hot |
Radium pistol |
12" |
3 |
5 |
Pistol, Rad Poisoning |
Radium carbine |
18" |
3 |
5 |
Assault 3, Rad Poisoning |
Radium jezzail |
30" |
X |
5 |
Heavy 2, Rad Poisoning, Sniper |
Stubcarbine |
18" |
4 |
- |
Assault 3 |
Transuranic arquebus |
60" |
X |
3 |
Heavy 1, Armourbane, Sniper |
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