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Structure

Contents
Detachments
• 
Castellans of the Imperium
• 
Grand Convocation
Formations
• 
Battlegroup Hammerblow
• 
‘Emperor’s Blade’ Assault Company
• 
‘Emperor’s Fist’ Armoured Company
• 
‘Emperor’s Fury’ Super-heavy Company
• 
‘Emperor’s Shield’ Infantry Company
• 
‘Emperor’s Shield’ Infantry Platoon
• 
‘Emperor’s Spear’ Aerial Company
• 
‘Emperor’s Talon’ Recon Company
• 
‘Emperor’s Wrath’ Artillery Company
• 
Ogryn Auxilla
• 
Psykana Division
• 
Rampart Detachment
• 
The Steel Host
• 
Wrathful Crusade
• 
Armoured Shield
Apocalypse Formations
• ‘Emperor’s Fist’ Tank Company
• ‘Emperor’s Talons’ Recon Company
• ‘Emperor’s Wrath’ Artillery Company
• ‘Imperial Shield’ Infantry Company
• ‘Imperial Sword’ Heavy Weapons Company
• ‘Steel Fury’ Super-Heavy Company
• Catachan Ambush Patrol
• Lord Castellan’s Supreme Command
• Sanctioned Psyker Battle Elite
This page details military structure of Astra Militarum forces including Detachments, Formations and Apocalypse Formations.

Detachments


Castellans of the Imperium

When the Imperium faces the direst of threats, it requires all of its military arms to work in conjuction to secure the future of Humanity. Bolstered by their versatility and shared devotion to the Emperor, and driven by the desperation such a mustering of strength signifies, disparate Imperial warriors become a force greater than the sum of its parts.

Unlike the Detachments shown in Warhammer 40,000: The Rules, the Castellans of the Imperium Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Castellans of the Imperium Detachment, that entire Detachment is your Primary Detachment.

The Castellans of the Imperium Detachment Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:

HQ
2-4
Troops
4+
Heavy Support
0-6
Fast Attack
0-6
Elites
0-6
Lords of War
0-3

HQ
One of the following:
 • Inquisitor Greyfax
 • Celestine
 • Terminator Captain (AoD)
 • Commissar (AM/MT)
 • Commissar Yarrick (AM)
 • Company Command Squad (AM)
 • Enginseer (& Servitors) (AM/IA)
 • Knight Commander Pask (AM)
 • Lord Commissar (AM)
 • Ministorum Priest (AM/AS/IA)
 • Primaris Psyker (AM/IA)
 • Tank Commander (AM)
 • Canoness (AS/IA)
 • Ecclesiarchy Battle Conclave (AS)
 • Sororitas Command Squad (AS/IA)
 • Uriah Jacobus (AS/IA)
 • Inquisitor Coteaz (I/IA)
 • Inquisitor Karamazov (I/IA)
 • Ordo Hereticus Inquisitor (I/IA)
 • Ordo Malleus Inquisitor (I/IA)
 • Ordo Xenos Inquisitor (I/IA)
 • Militarum Tempestus Command Squad (MT)
 • Captain (SM)
 • Chaplain (SM)
 • Chaplain Grimaldus (SM)
 • The Emperor’s Champion (SM)
 • High Marshal Helbrecht (SM)
 • Librarian (SM)
 • Techmarine (SM)

FAST ATTACK
One of the following:
 • Armoured Sentinel Squadron (AM)
 • Hellhound Squadron (AM)
 • Rough Riders (AM)
 • Scout Sentinel Squadron (AM)
 • Vendetta Squadron (AM)
 • Valkyrie Squadron (AM/MT)
 • Dominion Squad (AS/IA)
 • Seraphim Squad (AS/IA)
 • Stormhawk Interceptors (DftS)
 • Taurox Prime (MT)
 • Assault Squad (SM)
 • Attack Bike Squad (SM)
 • Bike Squad (SM)
 • Drop Pod (SM)
 • Land Speeder Storm (SM)
 • Land Speeders (SM)
 • Razorback (SM)
 • Rhino (SM)
 • Scout Bike Squad (SM)
 • Stormtalon Gunship (SM)

LORDS OF WAR
One of the following:
 • Knight Crusader (IK)
 • Knight Errant (IK)
 • Knight Gallant (IK)
 • Knight Paladin (IK)
 • Knight Warden (IK)
 • Baneblade (M)
 • Banehammer (M)
 • Banesword (M)
 • Doomhammer (M)
 • Hellhammer (M)
 • Shadowsword (M)
 • Stormlord (M)
 • Stormsword (M)
TROOPS
One of the following:
 • Infantry Platoon (AM)
 • Veterans (AM)
 • Battle Sisters Squad (AS/IA)
 • Militarum Tempestus Scions (MT)
 • Crusader Squad (SM)
 • Scout Squad (SM)
 • Tactical Squad (SM)

HEAVY SUPPORT
One of the following:
 • Contemptor Dreadnought (AoD)
 • Basilisk Battery (AM)
 • Deathstrike (AM)
 • Hydra Battery (AM)
 • Leman Russ Squadron (AM)
 • Manticore (AM)
 • Wyvern Battery (AM)
 • Exorcist (AS/IA)
 • Penitent Engine (AS/IA)
 • Retributor Squad (AS/IA)
 • Centurion Devastator Squad (SM)
 • Devastator Squad (SM)
 • Hunters (SM)
 • Land Raider (SM)
 • Land Raider Crusader (SM)
 • Land Raider Redeemer (SM)
 • Predators (SM)
 • Stalkers (SM)
 • Stormraven Gunship (SM)
 • Thunderfire Cannons (SM)
 • Vindicators (SM)
 • Whirlwinds (SM)

ELITES
One of the following:
 • Callidus Assassin (A/IA/M)
 • Culexus Assassin (A/IA/M)
 • Eversor Assassin (A/IA/M)
 • Vindicare Assassin (A/IA/M)
 • Cataphractii Terminator Squad (AoD)
 • Bullgryns (AM)
 • Militarum Tempestus Platoon (AM)
 • Ogryns (AM)
 • Ratlings (AM)
 • Wyrdvane Psykers (AM/IA)
 • Celestian Squad (AS/IA)
 • Repentia Squad (AS/IA)
 • Inquisitorial Henchmen Warband (I)
 • Command Squad (SM)
 • Dreadnoughts (SM)
 • Honour Guard (SM)
 • Ironclad Dreadnoughts (SM)
 • Sternguard Veteran Squad (SM)
 • Terminator Squad (SM)
 • Terminator Assault Squad (SM)
 • Vanguard Veteran Squad (SM)
 • Venerable Dreadnoughts (SM)

RESTRICTIONS
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lord of War choices, in any combination. This Detachment must also include units that have at least two different Factions.

COMMAND BENEFITS
Flock to the Front Line: Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed.

Lord Castellan: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.

Zealous Defenders: All units in this Detachment have the Hatred special rule. However, if this Detachment’s Force Organisation Chart contains the maximum number of units (excluding Troops), then all units in the Detachment have the Zealot special rule instead.

Grand Convocation

Giving praise to the Omnissiah as they wage war using revered and advanced technology, the various forces at the disposal of the Adeptus Mechanicus will often work in concert under the direction of the Martian priesthood.

Unlike the Detachments shown in Warhammer 40,000: The Rules, the Grand Convocation Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Grand Convocation Detachment, that entire Detachment is your Primary Detachment.

The Grand Convocation Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:

HQ
2-4
Troops
4+
Heavy Support
0-6
Fast Attack
0-6
Elites
0-6
Lords of War
0-3

HQ
One of the following:
 • Belisarius Cawl
 • Enginseer (& Servitors) (AM/IA)
 • Tech-Priest Dominus (CM)

HEAVY SUPPORT
One of the following:
 • Kastelan Robot Maniple (CM)
 • Ironstrider Ballistarii (S)
 • Onager Dunecrawlers (S)

LORDS OF WAR
One of the following:
 • Knight Crusader (IK)
 • Knight Errant (IK)
 • Knight Gallant (IK)
 • Knight Paladin (IK)
 • Knight Warden (IK)
TROOPS
One of the following:
 • Kataphron Breachers (CM)
 • Kataphron Destroyers (CM)
 • Skitarii Rangers (S)
 • Skitarii Vanguard (S)

FAST ATTACK
One of the following:
 • Sydonian Dragoons (S)

ELITES
One of the following:
 • Corpuscarii Electro-Priests (CM)
 • Fulgurite Electro-Priests (CM)
 • Sicarian Infiltrators (S)
 • Sicarian Ruststalkers (S)

RESTRICTIONS
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lords of War choices, in any combination. This Detachment must also include units that have at least two different Factions.

COMMAND BENEFITS
Agents of the Adeptus Mechanicus: All vehicles in this Detachment have the It Will Not Die special rule. In addition, all vehicles in the Detachment that are within 6" of an HQ choice from this Detachment at the start of the turn have the Power of the Machine Spirit special rule until the start of your next turn.

Chosen of the Omnissiah: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.

Noospheric Choir: If this Detachment’s Force Organisation Chart contains the maximum number of units (excluding Troops), then all units in the Detachment have the Canticles of the Omnissiah special rule.

Formations


Battlegroup Hammerblow

RESTRICTIONS
The Infantry Platoon unit must consist of a Platoon Command Squad and 2 – 5 Infantry squads. The Company command squad and all unit in the Infantry platoon must be given Chimeras as Dedicated Transports.
SPECIAL RULES
Advance and Hold: All Infantry units in Battlegroup Hammerblow have the Objective Secured and Stubborn special rules.

Close Range Fire Support: All weapons fired by Battlegroup Hammerblow’s Baneblade and Leman Russ Squadrons have the Twin-Linked special rule as long as the target unit is within 12” of another unit from this formation.

Rapid Response: Battlegroup Hammerblow units of Militarium Tempestus Scions must begin the game embarked upon the Valkyrie. Instead of making a normal reserve roll for the formation’s Valkyrie must enter from Deep Strike Reserve, and doesn’t scatter if placed within 12” of this Battlegroup’s Scout Sentinel Squadron.

‘Emperor’s Blade’ Assault Company

FORMATION
 • 1 Company Command Squad
 • 3 units of Veterans
 • 1-3 Hellhound Squadrons
RESTRICTIONS
The Company Command Squad and each of the units of Veterans must either take a Chimera or a Taurox as a Dedicated Transport.
SPECIAL RULES
Clear the Area: Units from an Assault Company have the Preferred Enemy special rule against enemy units within 6" of an Objective Marker.

Objective Secured: Infantry units from an Assault Company have the Objective Secured special rule. A unit with this special rule controls Objective Markers even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule.

‘Emperor’s Fist’ Armoured Company

FORMATION
 • 1 Tank Commander
 • 3 Leman Russ Squadrons
 • 1-3 Enginseers
RESTRICTIONS
None.
SPECIAL RULES
Battlefield Doctrines: If a vehicle from this Formation that is within 6" of an Enginseer from this Formation suffers a penetrating hit, your opponent must roll two dice on the Vehicle Damage table and discard the highest.

Formation Leader: Any Leman Russ from this Formation within 12" of the Tank Commander from this Formation has a Ballistic Skill of 4.

Steel Phalanx: If a unit is Tank Shocked or Rammed by more than one vehicle from this Formation in the same turn, subtract 1 from its Leadership for the Tank Shock test or add 1 to the Strength of the Ram for each vehicle after the first.

‘Emperor’s Fury’ Super-heavy Company

FORMATION
 • 3 units chosen in any combination from the following list:
  - Baneblade
  - Banehammer
  - Banesword
  - Doomhammer
  - Hellhammer
  - Shadowsword
  - Stormlord
  - Stormsword
 • 1 Enginseer
RESTRICTIONS
None.
SPECIAL RULES
Dedicated Servant: When the Enginseer from this Formation uses the Blessings of the Omnissiah rule to repair a vehicle from this Formation, add 2 to the result of the roll.

Devastating Bombardment: If an enemy unit is hit by 3 or more Primary weapons from this Formation, it must take a Morale check on 4D6 unless it has Gone to Ground.

The Ground Shakes: Enemy units within 12" of at least two vehicles from this Formation move as though they are in difficult terrain.

‘Emperor’s Shield’ Infantry Company

RESTRICTIONS
None.
SPECIAL RULES
Punishing Fusillade: The Company Commander can choose to issue the ‘First Rank, Fire! Second Rank, Fire!’ order to any number of units from the Infantry Company at the same time. This counts as issuing a single order. If he does so, make a single Leadership test, using the highest Leadership among the ordered units. If the test is passed, all ordered units must shoot at the same target.

‘Emperor’s Shield’ Infantry Platoon

FORMATION
 • 1 Infantry Platoon
 • 1-3 units chosen in any combination from the following list:
  - Scout Sentinel Squadron
  - Armoured Sentinel Squadron
RESTRICTIONS
The Infantry Platoon must include at least five Infantry Squads. Units taken as part of the Infantry Platoon may not take Dedicated Transports.
SPECIAL RULES
Forward Recon: Units from this Formation’s Infantry Platoon have the Move Through Cover special rule whilst they are within 9" of a Scout Sentinel or Armoured Sentinel from this Formation.

Marching Drill: The Platoon Commander can issue the ‘Fire and Advance!’ order to one unit from its Infantry Platoon, in addition to any other orders it issues.

‘Fire and Advance!’
The Guardsmen unleash a steady fusillade on the march, las-bolts flying in time with their well-drilled footfalls.
The ordered unit must make a shooting attack. The unit counts as being stationary, even if it moved in the preceding Movement phase.

‘Emperor’s Spear’ Aerial Company

FORMATION
 • 3 units chosen in any combination from the following list:
  - Valkyrie Squadron
  - Vendetta Squadron
RESTRICTIONS
None.
SPECIAL RULES
Formation Flight: If a Reserves Roll for a unit from this Formation is successful, you can choose to automatically pass any remaining Reserves Rolls for units from this Aerial Company in the same turn.

Low Altitude Drop: At the start of your Movement phase, you can declare that a unit from this Formation will enact a low altitude drop. If it does so it must take a difficult terrain test each time it moves over terrain that is more than 3" tall during this phase, and cannot Jink until your next Movement phase. However, until the end of the phase, units that disembark from models making a low altitude drop using the Grav Chute Insertion special rule do not scatter.

‘Emperor’s Talon’ Recon Company

FORMATION
 • 2-4 units chosen in any combination from the following list:
  - Scout Sentinel Squadron
  - Armoured Sentinel Squadron
RESTRICTIONS
Each unit must consist of 3 models.
SPECIAL RULES
 • Outflank

Company Command: One Scout Sentinel or Armoured Sentinel in this Formation must be designated the Command Sentinel. That model gains the Character unit type, and can issue the ‘Take Aim!’, ‘Forwards, for the Emperor!’ or ‘Move! Move! Move!’ order to a unit in its Formation as though it were an officer. Units from this Formation count as having a Leadership characteristic of 8 for the purposes of the test to see if the order has been understood.

Dedicated Hunters: At the start of your first turn, pick a unit in the enemy army. All models in this Recon Company have the Preferred Enemy special rule against that unit for the remainder of the game.

‘Emperor’s Wrath’ Artillery Company

FORMATION
 • 1 Company Command Squad
 • 2 units chosen in any combination from the following list:
  - Basilisk Battery
  - Hydra Battery
  - Wyvern Battery
 • 1 unit chosen from the following list:
  - Manticore
  - Deathstrike
 • 1-3 Enginseers
RESTRICTIONS
The Company Command Squad must take a Chimera or Taurox as a Dedicated Transport.
SPECIAL RULES
Artillery Command: The Company Commander from this Formation can issue the ‘Smite at Will!’, ‘Suppressive Fire!’ and ‘Fire on my Target!’ orders to units of vehicles from this Formation. Units of vehicles from this Formation count as having a Leadership characteristic of 8 for the purposes of seeing whether the order has been understood.

Target Sighted: Once per turn, in your Shooting phase, one friendly model equipped with a vox-caster can call in target coordinates. Choose an enemy unit within 18" and in line of sight of that model. Until the end of the phase, models from this Formation count their weapons as Twin-linked when firing at that enemy unit.

Ogryn Auxilla

FORMATION
 • 1 Commissar
 • 2 units of Ogryns
 • 2 units of Bullgryns
RESTRICTIONS
None.
SPECIAL RULES
Groundshaking Charge: If a unit of Ogryns or Bullgryns from this Formation charges an enemy unit that has already been charged by a unit of Ogryns or Bullgryns from this Formation in the same Assault phase, their Hammer of Wrath hits are resolved at Strength 7.

Unquestioning Loyalty: Units of Ogryns and Bullgryns from this Formation that are within 12" of the Commissar from this Formation have the Fearless special rule.

Psykana Division

FORMATION
 • 1 Primaris Psyker
 • 3 units of Wyrdvane Psykers
 • 1-3 Commissars
RESTRICTIONS
None.
SPECIAL RULES
Empyric Link: The Primaris Psyker knows any Psychic Powers known by units of Wyrdvane Psykers from the same Division while they are within 12". In addition, add 1 to the Primaris Psykers Mastery Level until the end of the Psychic phase for every 5 Wyrdvane Psykers from the same Division that are within 12" at the start of the phase. Note that this does not cause him to generate any additional powers.

Encouraging Presence: Any Commissar taken as part of this Formation must each be attached to a different Wyrdvane Psyker unit. While a unit of Wyrdvane Psykers from this Formation is joined by a Commissar from this Formation, it successfully harnesses Warp Charge points on a roll of 2+ rather than 4+. However, if it attempts to manifest a Psychic Power and fails its psychic test, one randomly determined Wyrdvane Psyker from the unit is removed as a casualty. Furthermore, if it suffers Perils of the Warp, one randomly determined Wyrdvane Psyker from the unit is removed as a casualty and no roll is made on the Perils of the Warp table.

Rampart Detachment

FORMATION
 • 1 Platoon Command Squad
 • 2 Bullgryns squads
RESTRICTIONS
Each Bullgryn squad must include at least five models.
SPECIAL RULES
 • Counter-attack
 • Fear

 • Fearless


Impenetrable Shield Wall: Friendly Infantry models that are partially obscured by models from this formation receive an additional +1 to their cover save.

The Steel Host

FORMATION
 • 1 Tank Commander
 • 3 Leman Russ Squadrons
 • 1 Hydra
RESTRICTIONS
None.
SPECIAL RULES
Elite Tank Crews: The Tank Commander, and all vehicles from this formation within 12" of the Tank Commander, have the Preferred Enemy special rule.

Wrathful Crusade

RESTRICTIONS
All units from Codex: Space Marines must be drawn from the Black Templars Chapter.
SPECIAL RULES
 • Crusader

Collective Fanaticism: If the Wrathful Crusade contains the maximum number of units, then all units in this Formation gain the Zealot special rule.

Unbridled Fury: All units in the Wrathful Crusade can re-roll failed charge rolls. In addition, if you roll a 10 or more when determining the charge distance of a unit from the Wrathful Crusade, all models in that unit have the Furious Charge special rule for that turn.

Armoured Shield

RESTRICTIONS
None.
SPECIAL RULES
Mobile Cover: Infantry models from this Formation that are within 6" of the Armoured Shield’s Leman Russ receive a 4+ cover save.

Apocalypse Formations


‘Emperor’s Fist’ Tank Company

APOCALYPSE FORMATION
 • 1 Leman Russ (Formation Leader)
 • 3 Leman Russ squadrons
RESTRICTIONS
The Formation Leader vehicle is a single Leman Russ (of any type), and each ofthe Leman Russ squadrons must have 3 Leman Russ (of any type) each.
TYPE
 • Battle Formation

SPECIAL RULES
Armoured Spearheads: The full rules for Armoured Spearheads can be found in the Apocalypse Formations section.

These are treated as a Vehicle Squadron. One vehicle is the Command Vehicle, and may shoot at a different target to the squad. Squadrons may deploy or end their Movement phase in a single Attack Pattern, which grants them a special rule until the end of their next Movement phase.

Formation Leader: The Formation Leader has Ballistic Skill 4. Any vehicle from the formation within 12" of the Formation Leader also has Ballistic Skill 4.

Steel Phalanx: If three or more vehicles from an ‘Emperor’s Fist’ Tank Company Tank Shock or Ram the same enemy unit in the same phase, then roll once on the Thunderblitz table immediately before taking the Morale check for the unit being tank shocked, or immediately before rolling for armour penetration when ramming. All the vehicles in the formation using this ability must be moved into position to carry out the Tank Shock or Ram before the roll on the Thunderblitz table is made. The formation may only roll on the Thunder blitz table once each turn.

‘Emperor’s Talons’ Recon Company

APOCALYPSE FORMATION
 • 1 Scout Sentinel (Formation Leader)
 • 3 Sentinel squadrons of any type, in any combination
RESTRICTIONS
The Formation Leader is a single Scout Sentinel. The squadrons must have 3 Sentinels each.
TYPE
 • Battle Formation

SPECIAL RULES
 • Outflank

Dedicated Hunters: When an ‘Emperor’s Talons’ Recon Company is deployed or enters play, pick one enemy unit. All models in this formation have the Preferred Enemy special rule against that unit.

Stealth Formation Leader: The Formation Leader’s vehicle has Ballistic Skill 4 and the Stealth special rule. Any vehicle from the formation within 12" of the Formation Leader also has Ballistic Skill 4 and the Stealth special rule.

‘Emperor’s Wrath’ Artillery Company

APOCALYPSE FORMATION
 • 1 Chimera Armoured Transport
 • 3 Ordnance Battery squadrons
RESTRICTIONS
The Ordnance Battery squadrons must have 3 Basilisks and/or Colossus each, in any combination.
TYPE
 • Battle Formation

SPECIAL RULES
Pounding Barrage: If all of the squadrons in an 'Emperor's Wrath' artillery company are within 6" of the formation's Chimera Armoured Transport in the Shooting phase, then the entire company may coordinate its fire into a Pounding Barrage. If this option is used, the vehicles in the formation may not make any other shooting attacks that turn. The Pounding Barrage is a shooting attack with the following profile. The attack is assumed to have been made by the Chimera Armoured Transport for the purposes of line of sight, range, and so on.

RangeSAPType
24"-240"93Ordnance X, Apocalyptic Barrage, Ignores Cover, Pinning, Pummel

Pummel: X is equal to the number of Basilisks and/ or Colossus firing.

‘Imperial Shield’ Infantry Company

APOCALYPSE FORMATION
 • 1 Company Command Squad
 • 3+ Infantry Platoons
RESTRICTIONS
None.
TYPE
 • Battle Formation

SPECIAL RULES
Endless Ranks: During each scheduled break, all units from an ‘Imperial Shield’ Infantry Company that have at least 1 model remaining have D3 of the casualties they have suffered replaced (roll once for all affected units; no unit may not be increased beyond its starting strength in this manner). Deploy the replacement models within unit coherency of a surviving model from the unit, and more than 1" away from any other models. Any models that cannot be placed because of these restrictions remain casualties, though they may be replaced in a future break.

‘Imperial Sword’ Heavy Weapons Company

APOCALYPSE FORMATION
 • 1 Company Command Squad
 • 10+ Heavy Weapon Squads
RESTRICTIONS
None.
TYPE
 • Battle Formation

SPECIAL RULES
Target Designation: Once per Shooting phase, the owning player may nominate up to three enemy units within line of sight of a single model in the Company Command Squad. All weapons from the Heavy Weapons Company that are fired at one of these nominated units that phase have the Twin-linked special rule.

‘Steel Fury’ Super-Heavy Company

APOCALYPSE FORMATION
 • 3-5 Baneblades
RESTRICTIONS
None.
TYPE
 • Armoured Spearhead

SPECIAL RULES
Combined Fire: If this formation is in Arrowhead Attack Pattern, add a special Combined Fire bonus to each roll on the Vehicle Damage Table caused by a model in the spearhead. The Combined Fire bonus is equal to the number of Baneblades in the spearhead that have fired their Baneblade cannons at that target that turn.

The Ground Shakes: If this formation is in Broadsword Attack Pattern, then any unit attempting to charge a model from the spearhead must first take a Morale check, with a -1 modifier for each Baneblade in the spearhead.

Catachan Ambush Patrol

APOCALYPSE FORMATION
 • 1 Infantry Platoon
 • 1-3 Veterans squads
RESTRICTIONS
None.
TYPE
 • Battle Formation

SPECIAL RULES
 • Infiltrate
 • Move Through Cover

 • Outflank


Camouflage: All units in the formation have the Shrouded special rule until they move through open ground, shoot or take part in an assault. Note that it is likely that some units will lose the Shrouded special rule while others still have it.

Traps: Enemy models that move through difficult terrain when making a charge move against a unit from the formation must take Dangerous Terrain tests.

Lord Castellan’s Supreme Command

RESTRICTIONS
The Company Command Squad must include at least two Bodyguards, one Astropath, one Master of Ordnance, and one Officer of the Fleet.
TYPE
 • High Command

SPECIAL RULES
The Lord Castellan’s Command Centre: The Imperial Bastion is the Lord Castellan’s command centre. When Lord Castellan Creed is embarked in the command centre, his unit receives the following benefits:

 • Creed can issue his orders to friendly Imperial Guard units anywhere on the table, rather than being restricted to the usual distance.
 • The Master of Ordnance may make D3+1 separate artillery bombardments when he shoots, rather than one.
 • The formation receives two additional Strategic Assets each break, rather than only one.

Sanctioned Psyker Battle Elite

APOCALYPSE FORMATION
 • 1 Primaris Psyker
 • 4+ Sanctioned Psykers
RESTRICTIONS
None.
PSYCHIC CHOIR POWER
Warp Charge: 3
A Sanctioned Psyker Battle Elite can combine their powers to create a disturbance in the fabric of space, causing repetitions and negations of the time stream.
Temporal Distort is a blessing or malediction depending on the target. The power must be manifested at the start of the Sanctioned Psyker Battle Elite’s turn. Nominate a unit within 36" of a model from the Psychic Choir. If it is an enemy unit, that unit may not charge in its next turn. If it is a friendly unit, that unit adds 6 to its Run moves (usually D6+6") and adds +2D6 to its charge distance (usually 4D6") until the start of the manifesting unit’s next turn.