This page details military structure of Astra Militarum forces including Detachments, Formations and Apocalypse Formations.
DetachmentsCastellans of the ImperiumWhen the Imperium faces the direst of threats, it requires all of its military arms to work in conjuction to secure the future of Humanity. Bolstered by their versatility and shared devotion to the Emperor, and driven by the desperation such a mustering of strength signifies, disparate Imperial warriors become a force greater than the sum of its parts. Unlike the Detachments shown in Warhammer 40,000: The Rules, the Castellans of the Imperium Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Castellans of the Imperium Detachment, that entire Detachment is your Primary Detachment.The Castellans of the Imperium Detachment Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:
HQ
2-4 Troops
4+ Heavy Support
0-6 Fast Attack
0-6 Elites
0-6 Lords of War
0-3
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lord of War choices, in any combination. This Detachment must also include units that have at least two different Factions. COMMAND BENEFITS Flock to the Front Line: Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed. Grand ConvocationGiving praise to the Omnissiah as they wage war using revered and advanced technology, the various forces at the disposal of the Adeptus Mechanicus will often work in concert under the direction of the Martian priesthood. Unlike the Detachments shown in Warhammer 40,000: The Rules, the Grand Convocation Detachment have Force Organisation Charts whose slots are a combination of Battlefield Roles from multiple Factions. However, they still have compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. If your Warlord is part of a Grand Convocation Detachment, that entire Detachment is your Primary Detachment.The Grand Convocation Army List divides the units available into several categories, according to their Battlefield Role. You must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their datasheet. Each entry will include an abbreviated reference to the codex, publication or dataslate where their appropriate datasheet can be found, denoted as follows:
HQ
2-4 Troops
4+ Heavy Support
0-6 Fast Attack
0-6 Elites
0-6 Lords of War
0-3
This Detachment must include at least four Troops choices and two HQ choices. It may include up to two more HQ choices and any number of additional Troops choices, as well as up to 6 Elites, 6 Fast Attack and 6 Heavy Support choices, and up to 3 Lords of War choices, in any combination. This Detachment must also include units that have at least two different Factions. COMMAND BENEFITS Agents of the Adeptus Mechanicus: All vehicles in this Detachment have the It Will Not Die special rule. In addition, all vehicles in the Detachment that are within 6" of an HQ choice from this Detachment at the start of the turn have the Power of the Machine Spirit special rule until the start of your next turn. FormationsBattlegroup Hammerblow• 1 Infantry Platoon • 1 Scout Sentinel Squadron • 1 unit of Militarium Tempestus Scions • 1 Valkyrie • 1 Leman Russ Squadron • 1 Baneblade The Infantry Platoon unit must consist of a Platoon Command Squad and 2 – 5 Infantry squads. The Company command squad and all unit in the Infantry platoon must be given Chimeras as Dedicated Transports. SPECIAL RULES
Advance and Hold: All Infantry units in Battlegroup Hammerblow have the Objective Secured and Stubborn special rules. ‘Emperor’s Blade’ Assault CompanyThe Company Command Squad and each of the units of Veterans must either take a Chimera or a Taurox as a Dedicated Transport. SPECIAL RULES
Clear the Area: Units from an Assault Company have the Preferred Enemy special rule against enemy units within 6" of an Objective Marker. ‘Emperor’s Fist’ Armoured CompanyNone. SPECIAL RULES
Battlefield Doctrines: If a vehicle from this Formation that is within 6" of an Enginseer from this Formation suffers a penetrating hit, your opponent must roll two dice on the Vehicle Damage table and discard the highest. ‘Emperor’s Fury’ Super-heavy Company- Baneblade - Banehammer - Banesword - Doomhammer - Hellhammer - Shadowsword - Stormlord - Stormsword • 1 Enginseer None. SPECIAL RULES
Dedicated Servant: When the Enginseer from this Formation uses the Blessings of the Omnissiah rule to repair a vehicle from this Formation, add 2 to the result of the roll. ‘Emperor’s Shield’ Infantry CompanyNone. SPECIAL RULES
Punishing Fusillade: The Company Commander can choose to issue the ‘First Rank, Fire! Second Rank, Fire!’ order to any number of units from the Infantry Company at the same time. This counts as issuing a single order. If he does so, make a single Leadership test, using the highest Leadership among the ordered units. If the test is passed, all ordered units must shoot at the same target. ‘Emperor’s Shield’ Infantry Platoon• 1-3 units chosen in any combination from the following list: - Scout Sentinel Squadron - Armoured Sentinel Squadron The Infantry Platoon must include at least five Infantry Squads. Units taken as part of the Infantry Platoon may not take Dedicated Transports. SPECIAL RULES
Forward Recon: Units from this Formation’s Infantry Platoon have the Move Through Cover special rule whilst they are within 9" of a Scout Sentinel or Armoured Sentinel from this Formation. ‘Fire and Advance!’ The Guardsmen unleash a steady fusillade on the march, las-bolts flying in time with their well-drilled footfalls. The ordered unit must make a shooting attack. The unit counts as being stationary, even if it moved in the preceding Movement phase. ‘Emperor’s Spear’ Aerial Company- Valkyrie Squadron - Vendetta Squadron None. SPECIAL RULES
Formation Flight: If a Reserves Roll for a unit from this Formation is successful, you can choose to automatically pass any remaining Reserves Rolls for units from this Aerial Company in the same turn. ‘Emperor’s Talon’ Recon Company- Scout Sentinel Squadron - Armoured Sentinel Squadron Each unit must consist of 3 models. SPECIAL RULES
• Outflank ‘Emperor’s Wrath’ Artillery Company• 2 units chosen in any combination from the following list: - Basilisk Battery - Hydra Battery - Wyvern Battery • 1 unit chosen from the following list: - Manticore - Deathstrike • 1-3 Enginseers The Company Command Squad must take a Chimera or Taurox as a Dedicated Transport. SPECIAL RULES
Artillery Command: The Company Commander from this Formation can issue the ‘Smite at Will!’, ‘Suppressive Fire!’ and ‘Fire on my Target!’ orders to units of vehicles from this Formation. Units of vehicles from this Formation count as having a Leadership characteristic of 8 for the purposes of seeing whether the order has been understood. Ogryn AuxillaSPECIAL RULES
Groundshaking Charge: If a unit of Ogryns or Bullgryns from this Formation charges an enemy unit that has already been charged by a unit of Ogryns or Bullgryns from this Formation in the same Assault phase, their Hammer of Wrath hits are resolved at Strength 7. Psykana DivisionNone. SPECIAL RULES
Empyric Link: The Primaris Psyker knows any Psychic Powers known by units of Wyrdvane Psykers from the same Division while they are within 12". In addition, add 1 to the Primaris Psykers Mastery Level until the end of the Psychic phase for every 5 Wyrdvane Psykers from the same Division that are within 12" at the start of the phase. Note that this does not cause him to generate any additional powers. Rampart DetachmentEach Bullgryn squad must include at least five models. SPECIAL RULES
• Counter-attack • Fear • Fearless The Steel HostNone. SPECIAL RULES
Elite Tank Crews: The Tank Commander, and all vehicles from this formation within 12" of the Tank Commander, have the Preferred Enemy special rule. Wrathful Crusade• Inquisitor Greyfax • 1 Captain • 0-1 Sternguard Veteran Squad • 2-4 Crusader Squads • 1-2 Assault Squads • 1 Militarum Tempestus Platoon All units from Codex: Space Marines must be drawn from the Black Templars Chapter. SPECIAL RULES
• Crusader Armoured ShieldNone. SPECIAL RULES
Mobile Cover: Infantry models from this Formation that are within 6" of the Armoured Shield’s Leman Russ receive a 4+ cover save. Apocalypse Formations‘Emperor’s Fist’ Tank CompanyThe Formation Leader vehicle is a single Leman Russ (of any type), and each ofthe Leman Russ squadrons must have 3 Leman Russ (of any type) each. TYPE
• Battle Formation SPECIAL RULES Armoured Spearheads: The full rules for Armoured Spearheads can be found in the Apocalypse Formations section. These are treated as a Vehicle Squadron. One vehicle is the Command Vehicle, and may shoot at a different target to the squad. Squadrons may deploy or end their Movement phase in a single Attack Pattern, which grants them a special rule until the end of their next Movement phase. ‘Emperor’s Talons’ Recon Company• 3 Sentinel squadrons of any type, in any combination The Formation Leader is a single Scout Sentinel. The squadrons must have 3 Sentinels each. TYPE
• Battle Formation SPECIAL RULES • Outflank ‘Emperor’s Wrath’ Artillery CompanyThe Ordnance Battery squadrons must have 3 Basilisks and/or Colossus each, in any combination. TYPE
• Battle Formation SPECIAL RULES Pounding Barrage: If all of the squadrons in an 'Emperor's Wrath' artillery company are within 6" of the formation's Chimera Armoured Transport in the Shooting phase, then the entire company may coordinate its fire into a Pounding Barrage. If this option is used, the vehicles in the formation may not make any other shooting attacks that turn. The Pounding Barrage is a shooting attack with the following profile. The attack is assumed to have been made by the Chimera Armoured Transport for the purposes of line of sight, range, and so on.
‘Imperial Shield’ Infantry CompanyNone. TYPE
• Battle Formation SPECIAL RULES Endless Ranks: During each scheduled break, all units from an ‘Imperial Shield’ Infantry Company that have at least 1 model remaining have D3 of the casualties they have suffered replaced (roll once for all affected units; no unit may not be increased beyond its starting strength in this manner). Deploy the replacement models within unit coherency of a surviving model from the unit, and more than 1" away from any other models. Any models that cannot be placed because of these restrictions remain casualties, though they may be replaced in a future break. ‘Imperial Sword’ Heavy Weapons CompanyNone. TYPE
• Battle Formation SPECIAL RULES Target Designation: Once per Shooting phase, the owning player may nominate up to three enemy units within line of sight of a single model in the Company Command Squad. All weapons from the Heavy Weapons Company that are fired at one of these nominated units that phase have the Twin-linked special rule. ‘Steel Fury’ Super-Heavy CompanyNone. TYPE
• Armoured Spearhead SPECIAL RULES Combined Fire: If this formation is in Arrowhead Attack Pattern, add a special Combined Fire bonus to each roll on the Vehicle Damage Table caused by a model in the spearhead. The Combined Fire bonus is equal to the number of Baneblades in the spearhead that have fired their Baneblade cannons at that target that turn. Catachan Ambush PatrolNone. TYPE
• Battle Formation SPECIAL RULES • Infiltrate • Move Through Cover • Outflank Lord Castellan’s Supreme Command• 1 Imperial Bastion The Company Command Squad must include at least two Bodyguards, one Astropath, one Master of Ordnance, and one Officer of the Fleet. TYPE
• High Command SPECIAL RULES The Lord Castellan’s Command Centre: The Imperial Bastion is the Lord Castellan’s command centre. When Lord Castellan Creed is embarked in the command centre, his unit receives the following benefits: • Creed can issue his orders to friendly Imperial Guard units anywhere on the table, rather than being restricted to the usual distance. • The Master of Ordnance may make D3+1 separate artillery bombardments when he shoots, rather than one. • The formation receives two additional Strategic Assets each break, rather than only one. Sanctioned Psyker Battle EliteNone. Warp Charge: 3
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