Many of the myriad worlds of the 41st Millennium feature vast districts crammed with countless hab-blocks, cathedra, PDF barracks and manufactorums. To fight amongst such dense urban jungles requires a different strategy altogether. The objectives a commander will be ordered to achieve in the dense terrain of one of the galaxy’s countless cities will be different to those they prioritise on a more open battlefield. Every building is a potential strongpoint or bastion, and because of this they will become the focus for much of the fighting. The following rules allow you to use a new set of Cities of Death Objectives that replace the Tactical Objectives found in Warhammer 40,000: The Rules, and which reflect the different nature of fighting in an urban environment.In this section you will find the rules for using 36 Cities of Death Objectives in your games of Warhammer 40,000, and six new Cities of Death missions. The missions all use Cities of Death Objectives, but each one emphasises a different aspect of fighting in an urban environment. Additionally, you will find rules for linking these missions together in an epic campaign of urban warfare. Also included in this section are rules for using Cities of Death Objectives in other games of Warhammer 40,000 that use Tactical Objectives, such as Maelstrom of War. If a mission has the Cities of Death Objectives mission special rule, it is a Cities of Death mission. To play a Cities of Death mission only requires a handful of modifications to the Preparing for Battle section of Warhammer 40,000: The Rules, which are described below.
In addition to the restrictions on Placing Objective Markers found in Warhammer 40,000: The Rules, each Objective Marker must be placed on a building or in ruin terrain. If it is impossible to place all of the Objective Markers because of this restriction, place as many as possible, and discard any that are remaining. Because of this, we recommend that you set up at least six buildings and/or ruins for any mission that has the Cities of Death Objectives special rule. Note that any rules which affect how Tactical Objectives are generated, achieved and discarded apply to Cities of Death Objectives exactly as if they were Tactical Objectives. To generate a Cities of Death Objective, roll a D66, consult the table below and write the result down. Note that unless the mission itself states otherwise, these rolls are not secret; both players should be able to see what Cities of Death Objectives each other has. When generating Cities of Death Objectives, keep a note of the numbers you rolled during the game – if you roll the same numbered Cities of Death Objective during the same game, roll again until one you can use is generated. Only roll again if you have already generated that Cities of Death Objective yourself during the game – if your opponent has generated a particular Cities of Death Objective that you have not yet generated, you can still generate that Cities of Death Objective. Cities of Death Objectives that have been generated are said to be Active until they are either achieved or discarded. At the end of your turn, you must check to see if you have achieved any of your Active Cities of Death Objectives – the descriptions will tell you how they are achieved and how many Victory Points are scored for completing them. If you can achieve a Cities of Death Objective at the end of your turn you must immediately score Victory Points for it – you cannot choose not to achieve a Cities of Death Objective at the end of your turn. Note that a player can achieve any number of their Active Cities of Death Objectives in the same turn (including multiples of the same named Cities of Death Objective that do not have the same number). For example, Simon has the Streets of Death and Cripple the Vanguard Cities of Death Objectives. In his first turn, Simon destroys an enemy Fast Attack unit that is on open ground, scoring in this instance 2 Victory Points. If the mission also used the First Blood secondary objective, Simon would score 1 additional Victory Point if this was the first unit destroyed in the game (making the unit’s destruction worth a grand total of 3 Victory Points).
This section describes the Cities of Death Objectives that you can use in your games of Warhammer 40,000. Each Cities of Death Objective details a specific task that your forces must accomplish, the conditions that must be met in order to achieve it, and how many Victory Points you will score for doing so. The number next to the Cities of Death Objective’s title corresponds to the D66 result rolled to generate it. See the previous section for more details on generating and using Cities of Death Objectives.
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CITIES OF DEATH
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FiresweepBoth sides are moving forward to occupy as much of the city as possible, conducting a room to room, building to building and street to street sweep, when they run into each other. Each force must attempt to complete their objectives, while preventing the enemy from achieving their own.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. THE BATTLEFIELD Use the deployment map included with this mission. Set up terrain as described in Warhammer 40,000: The Rules. We recommend that you set up at least six buildings and/or ruins, and that you use more buildings and ruins if they are available. Each player rolls a D6, re-rolling ties. Whoever scores higher decides which quarter of the table they wish to deploy in. The opposing player deploys in the diagonally opposite quarter. Objective Markers After terrain has been set up, but before determining table quarters, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules from Warhammer 40,000: The Rules, as modified by the Cities of Death special rules. DEPLOYMENT Before any models are deployed, both players should roll to determine their Warlord Traits. Players must deploy using the Standard Deployment Method. FIRST TURN The player that deployed first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. Cities of Death Objectives Each player generates 3 Cities of Death Objectives at the start of their first turn. GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objectives Achieve as many Cities of Death Objectives as possible. If, at the start of a player’s turn, they have fewer than 3 Active Cities of Death Objectives, they must generate a number of new Cities of Death Objectives until they have 3. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Cities of Death Objectives, Mysterious Objectives, Night Fighting, Reserves 2
CITIES OF DEATH
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High GroundA strategically vital pair of buildings dominate this area of the city. Each side is determined to capture them once and for all, and battle erupts as the armies converge upon them. The outcome of this skirmish could well decide the result of the wider war, so the stakes are high.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. THE BATTLEFIELD Set up terrain as described in Warhammer 40,000: The Rules. We recommend that you set up at least six buildings and/or ruins, and that you use more buildings and ruins if they are available. Use the deployment map included with this mission. Each player rolls a D6, re-rolling ties. Whoever scores higher decides which quarter of the table they wish to deploy in. The opposing player deploys in the diagonally opposite quarter. Objective Markers After terrain has been set up, but before determining table quarters, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules from Warhammer 40,000: The Rules, as modified by the Cities of Death special rules. In this mission, Objective Marker 1 must be placed on the tallest building or ruin on the board, and Objective Marker 2 must be placed on the second tallest building or ruin. You can choose where to place the marker if several buildings/ruins are equally tall. DEPLOYMENT Before any models are deployed, both players should roll to determine their Warlord Traits. Players must deploy using the Standard Deployment Method. FIRST TURN The player that deployed first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. Cities of Death Objectives Each player automatically receives the High Ground Cities of Death Objective at the start of their first turn. In addition, if they achieve this objective, it becomes Active again instead of being discarded (and therefore can be achieved again at the end of future turns). GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objectives Achieve as many Cities of Death Objectives as possible. At the start of each player’s turn after the first, they must generate one new Cities of Death Objective. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Cities of Death Objectives, Mysterious Objectives, Night Fighting, Reserves 3
CITIES OF DEATH
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DominationBoth sides are attempting to dominate this sector of the city by sheer weight of numbers and raw firepower. Only when all buildings are securely held can the process of driving the enemy out, once and for all, begin.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. THE BATTLEFIELD Use the deployment map included with this mission. Set up terrain as described in Warhammer 40,000: The Rules. We recommend that you set up at least six buildings and/or ruins, and that you use more buildings and ruins if they are available. Each player rolls a D6, re-rolling ties. Whoever scores higher decides which quarter of the table they wish to deploy in. The opposing player deploys in the diagonally opposite quarter. Objective Markers After terrain has been set up, but before determining table quarters, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules from Warhammer 40,000: The Rules, as modified by the Cities of Death special rules. DEPLOYMENT Before any models are deployed, both players should roll to determine their Warlord Traits. Players must deploy using the Standard Deployment Method. FIRST TURN The player that deployed first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. Cities of Death Objectives Each player generates 3 Cities of Death Objectives at the start of their first turn. In this mission only Capture & Control, Take & Hold and Storm & Defend Cities of Death Objectives are used. Generate these objectives by rolling a D36 instead of a D66. To roll a D36, use a D3 to generate the first ‘tens’ part of the result, and a D6 to generate the second ‘digits’ part of the result. For example, a roll of 1 on the D3 and a 4 on the D6 would produce a result of 14. If you are using a Cities of Death card deck, then simply exclude all Seize Ground, Purge and Annihilation cards from the deck. GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objectives Achieve as many Cities of Death Objectives as possible. If, at the start of a player’s turn, they have fewer than 3 Active Cities of Death Objectives, they must generate a number of new Cities of Death Objectives until they have 3. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Cities of Death Objectives, Mysterious Objectives, Night Fighting, Reserves 4
CITIES OF DEATH
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Maximum AttritionThe time for strategy and caution is over – now the city will shake with the thunder of guns. Both sides have massed sufficient numbers to launch an all-out attack against the other, seeking nothing less than the total annihilation of the enemy, no matter the cost.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. THE BATTLEFIELD Use the deployment map included with this mission. Set up terrain as described in Warhammer 40,000: The Rules. We recommend that you set up at least six buildings and/or ruins, and that you use more buildings and ruins if they are available. Each player rolls a D6, re-rolling ties. Whoever scores higher decides which quarter of the table they wish to deploy in. The opposing player deploys in the diagonally opposite quarter. Objective Markers After terrain has been set up, but before determining table quarters, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules from Warhammer 40,000: The Rules, as modified by the Cities of Death special rules. DEPLOYMENT Before any models are deployed, both players should roll to determine their Warlord Traits. Players must deploy using the Standard Deployment Method. FIRST TURN The player that deployed first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. Cities of Death Objectives Each player automatically receives the Crushing Firepower Cities of Death Objective at the start of their first turn. In addition, if they achieve this objective, it becomes Active again instead of being discarded (and therefore can be achieved again at the end of future turns). GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objectives Achieve as many Cities of Death Objectives as possible. At the start of each player’s turn after the first, they must generate one new Cities of Death Objective. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Cities of Death Objectives, Mysterious Objectives, Night Fighting, Reserves 5
CITIES OF DEATH
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Urban AssaultBoth armies are launching an assault upon their foes’ strongpoint, but must spare sufficient warriors to defend their own, lest they lose more ground than they gain. It may be necessary to penetrate deep into enemy territory to secure a foothold, so the advancing forces must give no quarter.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. THE BATTLEFIELD Use the deployment map included with this mission. Set up terrain as described in Warhammer 40,000: The Rules. We recommend that you set up at least six buildings and/or ruins, and that you use more buildings and ruins if they are available. Each player rolls a D6, re-rolling ties. Whoever scores higher decides which quarter of the table they wish to deploy in. The opposing player deploys in the diagonally opposite quarter. Objective Markers After terrain has been set up, but before determining table quarters, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules from Warhammer 40,000: The Rules, as modified by the Cities of Death special rules. DEPLOYMENT Before any models are deployed, both players should roll to determine their Warlord Traits. Players must deploy using the Standard Deployment Method. FIRST TURN The player that deployed first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative. Cities of Death Objectives Each player generates 3 Cities of Death Objectives at the start of their first turn. GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objectives Achieve as many Cities of Death Objectives as possible. If, at the start of a player’s turn, they have fewer than 3 Active Cities of Death Objectives, they must generate a number of new Cities of Death Objectives until they have 3. The Victory Points received for completing Capture & Control, Take & Hold and Storm & Defend objectives (i.e. results 11-36 on the Cities of Death Objectives table) are doubled if the Objective Marker is fully within the enemy’s deployment zone. Secondary Objectives First Blood, Linebreaker, Slay the Warlord. Cities of Death Objectives, Mysterious Objectives, Night Fighting, Reserves 6
CITIES OF DEATH
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Isolated ResistanceThe forces of both sides are scattered in pockets across the battlefront, making it impossible for either warlord to make a decisive advance. Each army needs to clear out surrounding buildings and establish a strong battle line before the enemy can gather in strength and push them back.
THE ARMIESChoose armies as described in Warhammer 40,000: The Rules. THE BATTLEFIELD Use the deployment map included with this mission. Set up terrain as described in Warhammer 40,000: The Rules. We recommend that you set up at least six buildings and/or ruins, and that you use more buildings and ruins if they are available. Objective Markers After terrain has been set up, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules from Warhammer 40,000: The Rules, as modified by the Cities of Death special rules. DEPLOYMENT Players take it in turns to deploy one unit. The unit must have the Troops Battlefield Role, if one is available. The unit must deploy either in or within 3" of a building with an Objective Marker. The building chosen cannot be one that has already been chosen in this way for another unit. If this makes it impossible to deploy a unit, it cannot deploy. After both players have deployed the maximum number of units they possibly can (i.e. up to three units each), all remaining units are placed in Reserves. FIRST TURN Roll-off to see which player takes the first turn. Cities of Death Objectives Each player generates 3 Cities of Death Objectives at the start of their first turn. GAME LENGTH This mission uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points is the winner. If both players have the same number of Victory Points, the game is a draw. Primary Objectives Achieve as many Cities of Death Objectives as possible. If, at the start of a player’s turn, they have fewer than 3 Active Cities of Death Objectives, they must generate a number of new Cities of Death Objectives until they have 3. Secondary Objectives First Blood, Slay the Warlord. Cities of Death Objectives, Mysterious Objectives, Night Fighting, Reserves. |
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