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Structure

This page details military structure of Blood Angels forces including Detachments, Formations and Apocalypse Formations.

Detachments


Baal Strike Force

Codex: Blood Angels details a unique Detachment – the Baal Strike Force – that reflects a typical Blood Angels Formation despatched to fight any of the Emperor’s wars waging across the galaxy. This follows all the Detachment rules presented in Warhammer 40,000: The Rules.


RESTRICTIONS
All units in this Detachment must have the Blood Angels Faction (or be fortifications).

COMMAND BENEFITS
The Angel’s Virtue: If this Detachment is chosen as your Primary Detachment, you can reroll the result when rolling on the Warlord Traits table in Codex: Blood Angels.

The Red Thirst: In a turn in which a model from this Formation charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the The Red Thirst.

Angel’s Blade Strike Force

The Angel’s Blade Strike Force allows you to represent a typical Blood Angels army on the Warhammer 40,000 battlefield. Whether you wish to deploy the full might of a Blood Angels company with all its support elements, or a strike force assembled to tackle a specific threat, the choices below offer a great way to pick your army.

An Angel’s Blade Strike Force is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.

Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Angel’s Blade Strike Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of an Angel’s Blade Strike Force, the entire Angel’s Blade Strike Force is your Primary Detachment.

Command
0-5
Core
1+
Auxiliary
1+



 • 3-5 units chosen in any combination from the following list:
  - Librarian Dreadnought
  - Dreadnought
  - Furioso Dreadnought
LEADERS OF THE ANGELIC HOST

 • 1 Captain or Chaplain
 • 1 Command Squad (only if Captain is taken)
 • 3 Tactical Squads
 • 1 Assault Squad, Bike Squad, Attack Bike Squad or unit of Land Speeders
 • 1 Devastator Squad
 • 1 Dreadnought
 • 1 Furioso Dreadnought (only if Chaplain is taken)
 • 1 Terminator Captain
 • 2 Furioso Dreadnoughts
 • 5 units chosen in any combination from the following list:
  - Terminator Squad
  - Terminator Assault Squad
  - Vanguard Veteran Squad
  - Sternguard Veteran Squad


 • 1 Techmarine
 • 3-5 units chosen in any combination from the following list:
  - Baal Predator
  - Predator
 • 1-3 units chosen in any combination from the following list:
  - Land Raider
  - Land Raider Crusader
  - Land Raider Redeemer

FIRE SUPPORT FORCE
 • 1-3 units chosen in any combination from the following list:
  - Devastator Squad
  - Vindicator
  - Whirlwind

RAPID ASSAULT FORCE
 • 1-3 units chosen in any combination from the following list:
  - Assault Squad
  - Bike Squad
  - Attack Bike Squad
  - Land Speeder Squadron

 • 3 units chosen in any combination from the following list:
  - Terminator Squads
  - Terminator Assault Squads

 • 3-5 units chosen in any combination from the following list:
  - Scout Squad
  - Scout Bike Squad

RESTRICTIONS
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to five Command choices and any number of additional Core or Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment, and all units in the Detachment must have the Blood Angels Faction.

COMMAND BENEFITS
The Angel’s Virtue: If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in this book or Codex: Blood Angels.

The Red Thirst: In a turn in which a model from this Detachment charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the Red Thirst.

The Sons of Sanguinius: Any unit from this Detachment that is reduced to half its starting number of models (rounding fractions down) immediately gains the Zealot special rule. For example, a unit that started the battle with 5 models would receive the Zealot rule once it had been reduced to 1 or 2 models.

Formations


Blood Angels Battle Company

RESTRICTIONS
None.
SPECIAL RULES
Objective Secured: All Troops units from this Formation have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule.

The Angel’s Virtue: If this Formation is chosen as your Primary Detachment, you can reroll the result when rolling on the Warlord Traits table in Codex: Blood Angels.

The Red Thirst: In a turn in which a model from this Formation charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the The Red Thirst.

10th Company Ambush Force

FORMATION
 • 3-5 units chosen in any combination from the following list:
  - Scout Squad
  - Scout Bike Squad
RESTRICTIONS
Scout Bike Squads in this Formation must be equipped with cluster mines.
SPECIAL RULES
Concealed Positions: Each unit from this Formation that deploys using the Infiltrate special rule and does not have the Stealth special rule is Concealed. A Concealed unit has the Stealth special rule until it Moves, Runs, Turbo Boosts, Charges or Falls Back, at which point it immediately loses the Stealth special rule for the rest of the battle.

The Trap is Sprung: During the first game turn, all units from this Formation have the Precision Shots special rule.

Archangels Demi-company

FORMATION
 • 1 Terminator Captain
 • 2 Furioso Dreadnoughts
 • 5 units chosen in any combination from the following list:
  - Terminator Squad
  - Terminator Assault Squad
  - Vanguard Veteran Squad
  - Sternguard Veteran Squad
RESTRICTIONS
None.
SPECIAL RULES
 • Stubborn

Elite Strike Force: Make Reserve Rolls for units in this Formation from your first turn.

Storm of Angels: You can re-roll failed Reserve Rolls for units in this Formation with the Deep Strike special rule. In addition, units from this Formation arriving from Deep Strike Reserves scatter D6" less (normally D6" rather than 2D6").

The Angel’s Virtue: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Blood Angels

Archangels Orbital Intervention Force

FORMATION
 • 3 units chosen in any combination from the following list:
  - Terminator Squads
  - Terminator Assault Squads
RESTRICTIONS
None.
SPECIAL RULES
Orbital Intervention: Terminator Squads in this Formation can shoot twice on the turn they arrive by Deep Strike. The second round of shooting does not need to target the same enemy unit. Terminator Assault Squads in this Formation can instead charge on the turn they arrive from Deep Strike Reserve, but always count as making a disordered charge when they do so.

Swift Deployment: All units in this Formation must be held back in Deep Strike Reserve. When making Reserve Rolls, make a single roll for the entire Formation. On a successful Reserve Roll, all of the units in this Formation arrive from Deep Strike Reserve.

Battle Demi-company

FORMATION
 • 1 Captain or Chaplain
 • 1 Command Squad (only if Captain is taken)
 • 3 Tactical Squads
 • 1 Assault Squad, Bike Squad, Attack Bike Squad or unit of Land Speeders
 • 1 Devastator Squad
 • 1 Dreadnought
 • 1 Furioso Dreadnought (only if Chaplain is taken)
RESTRICTIONS
None.
SPECIAL RULES
The Angel’s Virtue: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Blood Angels

The Red Thirst: In a turn in which a model from this Formation charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the Red Thirst.

Chapter Ancients

FORMATION
 • 3-5 units chosen in any combination from the following list:
  - Librarian Dreadnought
  - Dreadnought
  - Furioso Dreadnought
RESTRICTIONS
None.
SPECIAL RULES
Well-timed Blow: Once per battle, at the start of any Blood Angels turn, the Dreadnoughts in this Formation can deliver a Well-timed Blow upon the foe. When they do so, instead of moving in the Movement phase, they can either shoot as if it were the Shooting phase, or Pile In and fight as if it were the Fight sub-phase. Different Dreadnoughts can carry out different actions if desired, so some might move, some shoot and some fight. Dreadnoughts that shoot or fight can do so again later in the same turn.

Death Company Strike Force

SPECIAL RULES
The Black Rage: All models in Death Company Squads from this Formation and all Death Company Dreadnoughts from this Formation add 1 to their Attacks characteristic whilst they are within 12" of their Formation’s Death Company Chaplain.

Golden Host

FORMATION
 • The Sanguinor or Commander Dante
 • 2-5 units of Sanguinary Guard
RESTRICTIONS
None.
SPECIAL RULES
Airborne Assault: From your second turn, you can choose the turn in which the units from this Formation arrive from Reserves (there is no need to roll the dice). All units in the Formation must arrive on the same turn, and all must Deep Strike onto the battlefield. You can re-roll the scatter dice when units from this Formation arrive from Deep Strike Reserve.

Glory of Sanguinius: Units in this Formation can charge on the turn they arrive from Deep Strike Reserve, but always count as making a disordered charge when they do so.

Lucifer Armoured Task Force

FORMATION
 • 1 Techmarine
 • 3-5 units chosen in any combination from the following list:
  - Baal Predator
  - Predator
 • 1-3 units chosen in any combination from the following list:
  - Land Raider
  - Land Raider Crusader
  - Land Raider Redeemer
RESTRICTIONS
None.
SPECIAL RULES
 • Scout

First Into Battle: All Predators and Land Raiders in this Formation have overcharged engines (at no additional points cost). This means that all vehicles in a Lucifer Armoured Task Force have the Fast unit type.

Stormraven Squadron

FORMATION
 • 2-4 Stormraven Gunships
RESTRICTIONS
None.
SPECIAL RULES
Annihilation Strike: Once per battle, at the start of any of your turns, you can pick an enemy unit anywhere on the battlefield to be the target of an Annihilation Strike. When you do so, any Stormraven Gunships from this Formation that are within 72" of the target unit and have line of sight to the target must fire all of their remaining stormstrike missiles at it. Conduct the attacks as if they were being carried out in the Shooting phase. No other attacks can be made by the Stormraven Gunships as part of an Annihilation Strike.

The Stormraven Gunships can shoot again in the Shooting phase of the same turn, using the weapons they have remaining, and not counting the stormtrike missiles they used against the number of attacks that can be made this turn.

Angel’s Fury Spearhead Force

FORMATION
 • 3 Tactical Squads
 • 3 Stormraven Gunships
RESTRICTIONS
Each Tactical squad must include 10 models. The Sergeant of each Tactical squad in this Formation must take a teleport homer as a free upgrade. This Formation’s Tactical squads cannot take Dedicated Transports, and must begin the game embarked in the Stormraven Gunships from this Formation.
SPECIAL RULES
Augur Triangulation: If a friendly unit with the Blood Angels Faction arrives from Deep Strike Reserve within 12” of at least two models from this Formation equipped with teleport homers, then it does not scatter, and can charge on the same turn it arrives.

Objective Secured: All Troops units from this Formation have the Objective Secured special rule.

Spearhead Strike Force: When making Reserve Rolls, make a single roll for the entire Formation, which you can choose to re-roll. If successful, all units arrive from the Formation. You can make a Reserve Roll for this Formation from the start of Turn 1.

Angel’s Wrath Intervention Force

FORMATION
 • 1 Vanguard Veteran Squad
 • 2 Assault Squads
RESTRICTIONS
All models in this Formation must be equipped with jump packs.
SPECIAL RULES
Guided Drop: This Formation must be placed in Deep Strike Reserve. Make a single Reserve roll for the entire Formation. If successful, all units arrive from the Formation. The Formation’s unit of Vanguard Veterans must be placed first, and units of Assault Marines do not scatter so long as the first model is placed within 6” of the Vanguard Veteran unit.

Meteoric Impact: Immediately after deploying, any enemy units within 6” of any units from this Formation suffer a Strength 4 AP- hit for each of their models which is within 6” of a model from this Formation. In addition, these enemy units must move as if they are in difficult terrain until the end of their next turn.

Strike Force Deathstorm

RESTRICTIONS
None.
SPECIAL RULES
Against all Odds: All units in this Formation have the Fearless special rule. Models that already have the Fearless special rule instead gain the Counter-attack special rule.

Bloody Toll: Once per game, at the start of any Assault phase, Captain Karlaen can call for a Bloody Toll. On the turn he does so, all units in this Formation re-roll all failed To Wound rolls until the end of that phase.

Carmine Host

FORMATION
 • 1 Captain
 • 1 Tactical Squad
 • 1 Baal Predator
RESTRICTIONS
The Captain must be equipped with Terminator armour.
SPECIAL RULES
Honour the Primarch: Once per game, at the start of the turn, the Captain can call upon his battle-brothers to remember the glory of Sanguinius and emulate his greatness in the crucible of the battle. Until the beginning of the next turn, the Captain and any units from the Carmine Host that are within 12" of him have the Feel No Pain and It Will Not Die special rules.

Apocalypse Formations


Lucifer Armoured Task Force

APOCALYPSE FORMATION
 • 1 Captain Tycho
 • 1 Honour Guard
 • 3 Tactical Squads
 • 2 Baal Predators
 • 4 Land Raiders (any type)
RESTRICTIONS
None.
TYPE
 • Battle Formation

SPECIAL RULES
First into Battle: All Land Raiders in this formation are Fast in addition to any other rules they may have, but have one less Hull Point than normal.

Rapid Reaction Force: All units in the Lucifer Armoured Task Force have the Scout special rule.

The Black Rage

APOCALYPSE FORMATION
 • 1 Astorath
 • 1+ Chaplains
 • 0-1 Captain Tycho
 • 3+ Death Company squads (one squad must include Lemartes)
 • 2-4 Death Company Dreadnoughts
RESTRICTIONS
If you wish to represent Captain Tycho’s strike force after he succumbed to the Black Rage on Armageddon, include him in this Battle Formation.
TYPE
 • Battle Formation

SPECIAL RULES
Rising Fury: When models from this formation charge, their Charge Bonus is equal to the turn number (to a minimum of 2). For instance, if a unit of Death Company from the Black Rage formation charges an enemy unit on turn three, each model in the unit has +3 Attacks as a Charge Bonus instead of +1, in addition to any other bonuses.

Wings of Sanguinius

APOCALYPSE FORMATION
 • 1 Captain
 • 1 Chaplain
 • 0-1 The Sanguinor
 • 1 Honour Guard or Sanguinary Guard Squad
 • 10 Assault Squads
RESTRICTIONS
All Assault Squads must have 10 models. All models must be given jump packs. No units may have Dedicated Transports.
TYPE
 • Battle Formation

SPECIAL RULES
Airborne Assault: All units in the formation have the Deep Strike and Descent of Angels special rules. If the formation is held in Strategic Reserve, they can Deep Strike at the start of any turn, even the enemy’s.

Caught Unawares: All units from the formation have the Shrouded special rule on the turn they Deep Strike.